PC

Walkthrough

By

Chris Van Zyl

From

South Africa

 

Kings Quest 2015

Developed by The Odd Gentlemen

Published by Sierra Entertainment

Distributed by Activision

 

Little Guide

This Game can be played in three ways: (Bravery - Compassion – Wisdom) in which it depends on the action or route you take or how you communicate with others, thus the ending of your actions will carry onto the next chapter of the Game. Each chapter will continue from the last chapter, so everything you did and how you played with the choices you made, will be included into the next chapter.

 

Its not wise to just start the next chapter as the Game is narrative driven, which means your progression from the previous chapter wont continue to the next chapter.

 

To replay a chapter from a previous chapter, go to the main menu and click on play, then click on the previous chapter where you will be asked if you want to make a new save Slot or overwrite it. Now you will watch the ending cutscene of the previous chapter to start fresh with the next chapter.

 

To start from Chapter 1, you must delete a save slot to start from the Beginning or simply play from an empty save slot.

 

The Game saves automatically, so theres no loading a previous save in which you will carry on from where you stopped playing. When you die, Old Graham will simply joke about it, then the Game will load just before the decision is made.

 

Sadly there are only four save slots in which you can copy one to save it in a different slot or delete it or rename it. You can in fact make three save slots for Bravery - Compassion - Wisdom and play on those saves where you can continue them through each of the Chapters.

 

You can also backup your Save Files: c:\Program Files (x86)\Steam\steamapps\common\King’s Quest\Binaries\Win\KQSave - Create a Folder wherever you like on your PC, then put the save file there.

 

At the main menu of the Game is a gallery section that will have an image shown of Graham and the deeds he has done. Depending on your chosen save slot as to how you played the chapter, the image will look different. There’s also a Left/Right Arrow for the next chapters Player Progress of the Game.

 

You can use the Left Mouse Button to Look/Touch/Talk/Interact. From Chapter 2 of the Game, you can use the R key on your Keyboard to Skip a Cinematic or the Conversation.

 

The Game’s Icons for Look/Touch/Talk/Interact is automatically shown when something Important is to be done.

 

You can press the Tab Button (Inventory) when you are close to someone or something for your Items to be used upon the Object or the Person.

 

Sometimes when you are in view of a scene with your Hovering Mouse Icon, press Tab to put something on the object or you can click on the object to take it.

 

The Esc Button is to Pause the Game witch is also the Menu.

 

Graham can Jump - Grab - Run - Walk - Climb Automatically.

 

By holding in Left Shift with the Arrow Keys, you can make Graham Walk.

 

You can use the Arrow Keys for the direction you want to go, or you can use the buttons provided to you from the Game.

 

To climb or jump in a directional way, press Up with the Left or Right button Together. Same goes for when you have to climb or jump down in a directional way.

 

Chapter 1: A Knight To Remember

When you begin the Game, you will see a Young Graham putting on he’s Adventurers Cap. Go forward to the well, then get closer to look into it. Go to the handle and use the down key to lower the rope, then climb down the well while listening to Old Graham along the way. Look at the ground, then go look at the mattress and go through the door. Follow the path while listening to Old Graham until you reach the next area, then you will hear Old Graham talking about the odd contraption in front. To the left is the obvious trap, so pull the wheel on the right to open the mattress door in front. Go right when you reach the next cave and look at the junk pile, then continue onwards where you can jump into bed.

 

Get into bed two more times, to unlock an Achievement.

 

Continue onwards through the cave while listening to Gwendolyn and Old Graham, then continue across the bridge until you reach the next cave where a light will shine with the Dragon below guarding the Magic Mirror. Listen to Old Graham and Gwendolyn while crossing the bridge to the next area, then go to the rope and climb it to the top. Follow the path where you will notice a broken switch to the left that you can look at to give you a clue as to what to do. Continue along the path to the end where you can look at the shelf, then take the handle which is surrounded by the rope. This will make the bell ring and summon the Dragon to your location, so quickly hide in bed to fool the beast. Return to the broken wheel, then go into your Inventory where you can use the wooden handle to fix the switch. This will lower the drawbridge while a cave in will let the sunlight in. Cross the bridge and look at the skeleton, then go along the cave wall while noticing the poor chained up Dragon trying to leave. Climb down the ladder in a small alcove to the next area, then a cutscene will show you the next dangerous path. Go towards the spiky bed with the dead skeleton in pyjamas, then follow it when it goes to the other side and hide in the alcove to the left. When it passes you by, follow the path until you make a crackly mistake. Quickly jump into bed to avoid the Dragon, then carefully sneak past the bones until another bed falls from the ceiling for you to hide in.

 

Go towards the Dragon for an Achievement.

 

Go to the left, then climb the ladder to the top. After the cutscene, go right and then pick up the bow from the dead Knight in which you can use to shoot the switch. Cross the mattress bridge to the end, then you will have a closer view of the Dragon and the Mirror. Touch the wheel to lower the feeding ramp, then use the bell to wake the Dragon for its meal. Touch the wheel again to give more meat to the Dragon, then the feeding ramp will drop at the far end of the room. Ring the bell to call the Dragon, then quickly touch the wheel and get on the feeding ramp. This will get you closer to the Mirror with a cutscene. Quickly go across the mattress bridge, then you will fall to the river below. Use the bow to shoot the rope off the hanging beds, then use the directional keys to avoid the walls and the Dragon while shooting off more beds until you reach the end. The Dragon appears, so quickly go down the cave while avoiding the falling beds. At the end, follow the path while listening to Old Graham until you reach the beginning of the cave. Go through the door, then the Dragon will appear in which you will have three choices:

 

(Route of Bravery) Shoot him in the eye to blind the beast

(Route of Compassion) Shoot the switch to set him free

(Route of Wisdom) Shoot the bell to trick the Dragon back into the cave

 

After the long cutscene, Gwendolyn will be back with her Grandfather in which you will have a choice in conversation:

 

(Route of Bravery) A deft manoeuvre

(Route of Compassion) An act of kindness even in victory

(Route of Wisdom) A quick witted distraction

 

Old Graham will then tell the tale of how he came to Daventry as a Young Lad in training to be a Knight. After Young Graham jumps off he’s glorious Hamster Steed called Triumph, he will spring down to action while stumbling down the mountain side in which you can use the Left/Right Keys to avoid the trees. At the end, Graham will arrive in Daventry. Go left up the path until Graham remembers he has forgotten something at the top of the mountain, then keep going in that direction until Graham is blown away. Follow the path to the other end for a cutscene of parading Knights, then blow the horn by the bridge. Follow the strange tracks left, then go through the jungle until you come to a fantastic mountain view. Go right and down the path where you will notice something in the tree, then take a u turn at the end of the path towards the tree. Touch the tree to get the toolbox down, then go look at it to get the hatchet. Go right and cross the river, then look at the broken wheel. Continue along the path and through the forest until you come across a Merchant, then talk to him after the cutscene. Get closer to him and go into your Inventory, then show him the Hatchet. Look at the Unicorns, then you can keep pressing the look button on them for different dialogues about the creatures.

 

Now get ready for Two Achievements: Go into your Inventory, then use the hatchet on the Unicorns a few times for a funny death scene.

Go up past the Unicorns and around the river bank, then keep going through the cave to the end. Well your not suppose to be here until later, so head back to the Merchant and go towards the river with the tree.

 

Touch the tree and use the hatchet to chop it down, then cross the river to the other side. Go through the forest and follow the path, then look at the moving bush. Keep on going, then look at another moving bush. Keep going, then you will come to a spiniferous thornweed bush with a well at the end that you can look at.

 

Go through the bush for an Achievement.

 

Follow the forest path, then continue down until you reach a Town. Try to open the gate, then climb the wall to reach the Town. Go down, then look at the tiny tree. Go down until you see some Guards, then talk to them until they tell you to step away. Now which Shop shall we enter:

 

To your left is the Blacksmith Shop (Route of Bravery - Shield)

In the middle is the Bakery Shop (Route of Compassion - Giant Stale Bread)

To your right is the Potion Shop (Route of Wisdom – Table Top)

 

Put some coins in the tip pan, then leave the shop. Go up towards the gate and open it, then leave the Town without closing the gate. Go back towards the forest, then go through the shortcut being revealed to you. Follow the forest and keep going left while going down to the river, then cross the falling tree and give the wheel to the Merchant. After the conversation, take the good deal. After the Merchant of Miracles drops you off at the hill of the Theatre, you will see a bunch of Knights standing at a cliff side.

 

To get an Achievement, dont interact with any one. Instead, go right down the hill towards the water. In the water are rocks you can jump across, but ignore them. Directly to the right of these rocks are tufts of grass. Go to the right most tufts of grass, then start walking into the water across the river to the other side. Old Graham will comment on in saying that's not how it went.

 

Talk to one of the Guards guarding the pathway to the forest, then go talk to one of the Guards behind the rope flag. Go right down the path towards the river, then jump the rocks and into the water till the Guards come to save your life. Push the tree to drop the beehive on top of the Guards, then go back up to the top and take the rope to start a cutscene. Use your bow to shoot the rope towards the other tree with an epic fail, then go left towards the giant tree and use the hatchet to chop it down for another cutscene. Go down the path and get onto the fallen tree for another cutscene, then use the hatchet to chop up some logs. Use the rope on the logs, then cross the river. After the conversation, go to the left and then climb the wall to the top. Go left, then enter the Theatre Hall. After the conversation, choose: I dident hear about the date change. Go down and go talk to the Big Guy, then choose: Im Graham - What were you hiding in your hand - I’ll leave you alone. Go to the Knight in shiny armour and talk to him about everything, then go right to the Knight with the bow and talk to him with whatever you want. Now talk to Manny about everything and go back to Acorn, then talk to him. Choose: I found out what your hiding - Does your squirrel have a name - I’ll leave you alone. Go talk to Whisper, then ask Manny about Whisper. Go to the stage, then talk to the Guard and choose: Lets do it - Manny - Achaka - Whisper - Princess Madeline of Avalon. After the cutscene, cross the wooden bridge where you can listen to the girl at the end. Follow the path and touch the bush, then continue along the path and take a left turn where you can look at a broken wagon. Go left to the pumpkin patch and try to take the pumpkin, then look at the sign post and go left where you can talk to the Guard. Go up to Town and watch a cutscene where a badger is chasing a squirrel, then enter the Town to watch a cutscene where two Wedzel Wolves are struggling with a piece of meat since you left the gate open in which Amaya will chase them away. Go into Town to watch another cutscene where you will have a decision to make on your last coin. Enter the Blacksmith Shop and look around, then talk to Amaya about everything and leave the shop. Enter the Bakery Shop and look around, then talk to Wente about everything and leave the shop. Enter the Potion Shop and look around, then talk to Muriel and Chester about everything and leave the shop. Go down out of Town and go right, then look at the Statue and take the bell on the ground. Go up into the forest and push the rock, then enter the trap and take the rope tied to the tree which in turn gives you the meat. Drop down into the hole and take the Sugarshrooms, then leave and go right. Go up and spy on Acorn, then go left into the cave and look around. Leave and go right, then take the rope and shoot your bow with an epic fail. Go left and down the path, then look at the board. Go right and look at another board, then continue on and read another board. Go right, then look at the table and its contents. Leave, then go up while reading another board. Follow the path to the Floating Island, then look at the board. Go down and left to the trap area, then continue left to the statue area and go left to Town.

 

For the Achievement, go to the other end of Town. Open the gate, then leave the Town. Close the door and go down, then go left through the shortcut towards the moving bush. Use the meat and go back through the shortcut to the Town wall, then climb it to get inside.

 

Go down out of Town to the pumpkin patch, then go left and take the fruit picker. Go right past the pumpkin patch and go down the road, then use the meat on the bush to get the badger. Go up the road towards the statue area and go left into town, then go to the Potion Shop and dunk the badger into the cauldron. Leave the shop and go down out of Town, then go right to the statue area. Go up to the trap area and go right, then go back to the table area and use the fruit picker on the tree. First get a fruit from the tree, then touch the tree to drop the beehive onto the table.

 

For the Achievement, use the badger on the bees.

 

Use the fruit picker on the beehive to get rid of it, then go down and left past the trap to the statue area. Go down and right, then cross the bridge. Suddenly, the bridge slips away from under your feet where you must climb for dear life. After the fall, you will notice its a Bridge Troll.

 

(Route of Bravery) Honey Bee: Careful ive slain many monsters before - Back away hideous beast – Yes this is my threatening face. Shoot your Bow, then talk to Olfie about everything.

(Route of Compassion) Goose: I will return with better tasting food, then talk to Olfie about everything.

(Route of Wisdom) Bandicoot: Because i am a bridge troll too – Do you like the taste of bandicoot, then you must do a dance in which you must use the directional keys to do it right. Later, talk to Olfie about everything.

 

Go down the path and go left past the broken wagon to the pumpkin patch, then use the badger on the pumpkin and take it. Go up into Town where you can use your last coin.

 

Route of Bravery Part Only: Go into the Potion Shop and dunk the pumpkin into the cauldron, then give it to the Couple and leave the shop. Go into the Blacksmith Shop where you can buy the weed whacker from Amaya, then leave the shop.

 

Route of Compassion Part Only: Go into the Bakery Shop where you can give the ingredients and buy the pie from Wente, then leave the shop. Go into the Potion Shop and dunk the pumpkin into the cauldron, then give it to the Couple and leave the shop. Go down out of Town and go right to the statue area, then go down and right where you can give Olfie the pie. After the cutscene, go down and then use the horn piece on the horn for another cutscene. Later, talk to the Guard and then look at the board while looking at the Statue. Go down and right, then use your horn piece to summon Olfie while crossing the bridge. Go right where you will find another one of your gold coins that you can take, then continue along to the edge of the cliff where you will notice some Bridge Trolls in the distance. Go left and summon Olfie, then cross the bridge while going down. Go left to the statue area and go left into Town, then go into the Bakery Shop and talk to Wente. Leave the shop and go into the Potion Shop, then talk to the Couple and buy the blue flame candle from them. Leave shop and go down out of Town while going right to the statue area, then go up to the trap area. Go right and up, then look through the bush at poor Triumph in a trap. Go left to the dark cave and use the pumpkin to light the way, then follow the path to the other end. Follow the forest path to the right, then look at the weird hole. Continue on, then look at another hole. Keep going, then look at another hole where your coin can be found. Continue on and up, then go right until you find Triumph. Push the tree to try and get him down, then go all the way back through the dark cave. Go down and left past the trap to the statue area, then go left into Town and enter the Blacksmith Shop. Buy the weed whacker, then leave the shop.

 

Route of Wisdom Part Only: Go into the Potion Shop and dunk the pumpkin into the cauldron, then give it to the Couple. Buy the blue flame candle, then leave shop. Go down out of Town and go right to the statue area, then go down while following the path to the Tournament Hall and show the Pumpkin to the Guards. After the cutscene, talk to the Guard and then look at the board while looking at the Statue. Go up to the trap area and go right, then go up and look through the bush at poor Triumph in a trap. Go left to the dark cave and use the pumpkin to light the way, then follow the path to the other end. Follow the forest path to the right, then look at the weird hole. Continue on, then look at another hole. Keep going, then look at another hole where your coin can be found. Continue on and up, then go right until you find Triumph. Push the tree to try and get him down, then go all the way back through the dark cave. Go down and left past the trap to the statue area, then go left into Town and enter the Potion Shop. Talk to the Couple and leave the shop, then enter the Bakery Shop. Give the ingredients while buying the pie, then leave the shop. Go down out of Town and go right to the statue area, then go down and right where you can give Olfie the pie. Cross the bridge, then go right where you will find another one of your gold coins that you can take. Continue along to the edge of the cliff, then you will notice some Bridge Trolls in the distance. Go left and use your horn piece to summon Olfie, then cross the bridge while going down. Go left to the statue area and go left into Town, then enter the Blacksmith Shop. Buy the weed whacker, then leave the shop.

 

All Three Acts Together: Go through the gate out of Town, then close it behind you. Go down and up the path to the spiniferous thornweed bush, then use the weed whacker to clear a path. Go to the well (Bravery Part: while noticing Achaka) and climb down to the bottom, then go through the opening in the wall. Follow the path to the other end and use the right switch to open the door, then watch Achaka go through. Go after him and go right, then go up until Old Graham tells you theres nothing of important in that direction.

 

For the Achievement, ignore Old Graham and then go all the way to the very edge of the cliff side. Now just stand there until a funny scene starts to happen, then Graham will automatically return and climb down to the next area.

 

Use the bench to climb down and then after the small cutscene, follow Achaka through the pillars while listening to he’s language on what is safe or dangerous. The last set will be on your own, so remember what pillars he jumped. After the cutscene, follow the path to the other end for a fiery Dragon escape. Well, you’re on your own buddy boy until your back with Achaka running for your life. After the tumbling cutscene, help Achaka get you out of the cage. Stalama - Affa nata - Affa nata, then open the door for a cutscene.

 

For the Achievement, open the door three times for a funny scene.

 

Basically with this puzzle, you have to manoeuvre the rope that is shot from Achaka to latch itself onto the tail of the Dragon. Well, good luck with that. After you managed it, go back to the door and then ring the bell so the Dragon can rip open the door with its tail. After the cutscene, follow Achaka so he can lift you through a tiny hole in the wall. Go down the path to the end, then go left to the switch where you can open the door for your friend. He will teach you an archery lesson. Shoot your arrow to the beam above, then Graham will do an epic swing. Follow the passage to the end, then help your friend through a narrow gap where you will both face the Dragon. Here you will have a choice to let Achaka shoot out the eye or tell him not to, but say Affa nata that will get you the eye. No matter what you choose or how you play, dire consequences will still be on your friend. After the cutscene: (Bravery Part: Talk to the Guard, then look at the board and look the Statue)

 

All Three Acts Together: Go up and go right past the trap area, then go up. (Bravery Part: Look through the bush at poor Triumph in a trap) Go right and pick up the rope where you can shoot an arrow to the tree at the other side, then climb over the chasm with the rope and follow the path through the mountain side until your struck on the head with a rock. Look who did it, then continue on. Some rocks fell down the mountain side, so use your bow to see whats going on. Move along to the Merchant’s Wagon, then Goblins will start to sneak up from behind. They will push you down where you must crawl away from them, then stun them with your arrows without killing them and free the Merchant. Talk to him by choosing:

 

(Route of Bravery) GIVE ME BACK MY MONEY

(Route of Compassion) I can forgive you

(Route of Wisdom) I wasent trying to save you

 

Go back to the chasm while ignoring the one dead Goblin on the balcony and climb over with the rope, then go left and down the path while going left past the trap to the statue area. Go left into Town. (Compassion and Wisdom Part: Enter the Bakery Shop and talk to Wente, then leave the shop)

 

Route of Bravery Part Only: Go into the Bakery Shop where you can give the ingredients and buy the pie from Wente, then talk to him and leave the shop. Go down out of Town and go right to the statue area, then go down and right where you can give Olfie the pie. After the cutscene, cross the bridge. Go right where you will find another one of your gold coins that you can take, then continue along to the edge of the cliff where you will notice some Bridge Trolls in the distance. Go left and use your horn piece to summon Olfie, then cross the bridge while going down. Go left to the statue area, then go left into Town. Go into the Potion Shop and buy the blue flame candle, then talk to the Couple and leave the shop. Go down out of Town and go right to the statue area, then go up to the trap area and go right. Go up and go left to the dark cave, then use the pumpkin to light the way while following the path to the other end. Follow the forest path to the right, then look at the weird hole. Continue on, then look at another hole. Keep going, then look at another hole where your coin can be found. Continue on and up, then go right until you find Triumph. Push the tree to try and get him down, then go all the way back through the dark cave. Go down and left past the trap to the statue area, then go left into Town.

 

All Three Acts Together: Go into the Blacksmith Shop where Amaya will ask you to be her Apprentice:

 

(Route of Bravery) Sure

(Route of Compassion) I think i need to find another path

(Route of Wisdom) Let me think about it

 

Leave the shop and enter the Potion Shop, then give the leaf to the Couple and leave the shop. Go down out of Town and go right to the statue area, then go down. Go right to the bridge and go over it, then go up to the dark forest and take out your pumpkin. Follow through with the light where you will find a work order for the crumbler, then continue on where you will spot a giant dead bug in which you can look at. Go further through the forest to the other end, then go down where you will notice the rest of the Bridge Trolls. Go along the path while listening to their conversations and going down the cliff side, then go left past the gate and climb the ledge at the end. Take the very long ladder out of the hole and climb it, then go left and summon Olfie. Quickly go back to the ladder, then climb down. Go towards the gate and listen for the password, then use the password to open the gate. (For the Bravery and Compassion part, talk to Pillare and then you must do a dance in which you must use the directional keys to do it right) Later, you will be in the middle of a conversation. Drop the bell, then talk to the Bridge Trolls in which you can pick a side with whomever you want. When you start talking in circles, agree with Waddles. Take the big red mouth piece and go climb the ladder, then go left and summon Olfie. Cross the bridge and follow the path downwards, then go left to the statue area and go up to the trap area while going right. Go up and left through the cave, then go all the way around to Triumph and use the work order on the tree. Leave, then Amaya will come with the crumbler. Go talk to Triumph to start a cutscene, then the race will begin. Use the directional keys to avoid the blockades. When you pass the first round and your hitching a ride with Whisper, tell him witch way to go. Right after the second round while hitching a ride with Kyle and Larry, jump the blockades. Now we need to catch up to Whisper, so trick him to do the wrong things. After the cutscene:

 

To get an Achievement, try to catch a frog for about five times.

 

Give Whisper the picture and talk to him, then go up along the path where you will see a new horn.

 

For the Achievement, blow on it first for about nine times.

 

Use your new mouth piece to summon Waddles, then cross the bridge and go left. You will notice Pillare with a stack of horn mouth pieces that she’s about to burn. Go to the stack of croissants, then use the hypnotic powder on them and tell Pillare to take a nap. Take the final mouth piece and cross the bridge, then go up. Go right and up the path, then go right and cross the bridge. Go through the dark forest with your pumpkin to the other end and go right, then blow on the horn with your new mouth piece to summon Pillare. Cross the bridge, then you will find Castle Daventry where sadly this isent the time to enter the Castle. Return across the bridge and go through the forest with your pumpkin, then cross the bridge and go down the path. Go left to the statue area and look at the board, then go left into Town and talk to Amaya. Enter the Potion Shop and give the frog to the Couple, then leave the shop. Go down out of Town and go right to the statue area, then go up to the trap area and go right while following the signs all the way to the floating island. Blow the horn to summon Olfie and cross the bridge, then go around to the left and blow the next horn to summon Pillare. Go back to the ladder and climb it, then talk to the Guard. The goal is to push Acorn in strength, but yea good luck with that. After he throws you over the edge, you will be saved by a Bridge Troll. See the ball of yarn, take it and then pull on it till you can drag it around the poles while pulling it. The idea is to trip Acorn until he falls, then keep pulling the string until you notice the string is getting longer with a different colour. Push him until he throws you over the edge, then use a mouth piece to summon a Bridge Troll. Repeat the same procedure until you get Acorn really mad, then stand by the large pillars and wave the sock so the bull can ram them down while you get out of the way. After the cutscene, go down and then follow the path to the trap area. Give Acorn the sock, then talk to him. Go to the spot where the rock was, then take the bitterroot. Go left and look at the board, then go left into Town and talk to the Couple. Enter the Bakery Shop, then give the bitterroot to Wente. Leave the shop and go down out of Town, then go right to the statue area and go down along the path until your blocked by some very angry squirrels. Give Madeline the walnut strudel, then go up along the path to the statue area and go left into Town where you can talk to Wente. Go down out of Town and go right to the statue area, then go down. Go down the path to the Theatre Hall and give the socks to the Guard, then go to the stage and sit by the stool to start the game of wits. First a toast, then Manny will hypnotize you to play by HES rules. When you lose, go to the drinks. Use the whitening potion on the goblet, then sit back down and take the one in white. The next time you play and you lose, ask for another game to make it more interesting. Take the one in white, then Manny will be hypnotized. After you hear Manny saying the potion is wearing off, you will be asked if you kept using the hypnotized drink on Manny. Say No where the game will restart so you can play Honourably or say Yes, then you can control Manny to Cheat a cheater. No matter how many times you lose, you can still try again until you win. Later when its over, Manny will get angry where you will have three choices of attack from your friends:

 

Amaya (Route of Bravery - Twisty Dagger)

Wente (Route of Compassion - Pie)

Chester and Muriel (Route of Wisdom - Bird Bombs)

 

Now you must use the directional keys to beat Manny, then watch the final cutscene that will showcase the different effect that leads to the outcome of your Action in the end.

 

Chapter 2: Rubble Without A Cause

We start the Chapter where Old King Graham is still showing that he has what it takes to be an Adventurer, when suddenly the Dragon appears. (Depending on how you dealt with him in Chapter 1) We then see Young King Graham looking back from the Mirror after the fright, when he hears he’s Trusty Knights approaching. This is the Throne Room of Castle Daventry and it apparently takes place a week after Sir Graham found the Three Lost Treasures of Daventry and became King since the death of King Edward. (The Magic Mirror that foresees the future – The Magic Chest of Gold that never empties – The Shield of Daventry that protects the Kingdom of all dangers from within the land) As the Knights approaches, they will task Graham with Addendums that will leave him in an awkward position. You can choose whichever you want, it doesent matter.

 

DISTREEEEEEEEEESSSSSSS

 

Look around and interact with Larry and Kyle, then go right through the doors to the hallway. Look around while interacting with the Guard, then go down. Outside, follow the path towards the bridge where you can use the horn to call Pillare. Olfie will arrive instead where he will call you by the Animal he named you in Chapter 1, then he will carry you to Town after the long conversation. Look around and do some interactions, then Goblins will start to creep on Graham from the rooftops and kidnap him. Later after the long cutscene and for those who were worried about why the Guard called the Children about Old Graham at the end of Chapter 1, well he simply fell and broke he’s arm.

 

Later, you will wake up in a very dark cell. When you walk around, you will see the marks of the water ripples under your feet. A little creature has just provided you with some light. Try catching it while bumping into everything, then a clue of a jar will give you a hint to catch the creature. When you have the jar and caught the creature, Graham will name it Newton in which allot of them will light up the room. Go towards the contraption on the right and try to lift the lever, then get the bucket that fell to the ground. Go towards the pipe with the drain, then place the bucket under it. Go left to the valve of the pipe and turn it, then go get the bucket of porridge and place it on the table. Go towards the mirror in the corner and look at it, then you will notice that some of your strength have been regained. Now go pull the lever where a bed will drop, then Graham will have a goodnights rest while naming all he’s new little friends.

 

Day 1

After the cutscene, use the cleaning rag on the cobwebs. Look through the hole in the wall on the left where you will see Mr Fancycakes all chained up, then follow the path onwards while going up the circular steps to the next cave area. Go straight on over the bridge to the next room, where Graham will find Wente and Bramble in a cage. Talk to Bramble and look around the cage, then go right and clean some more cobwebs with your rag. Go through the Orange Cave area and follow the path across the bridge, then climb the junk pile to try and reach the coin above. Go down and through the next cave area, then you will find Chester and Muriel in a cage. Talk them and look around the cage, then clean the cobwebs with your rag. Go back to Wente and go left through the Purple Cave area while crossing the bridge, then look at the very tall Mushroom. Go down and follow the path to the next cave area, then you will see Amaya in a cage. Talk to her and look around the cage while looking at the two Goblins, then go clean the final cobweb with your rag. Go back to Wente and go down while crossing the bridge, then go down where the Goblins will take you back to your cell. Pull the lever to lower the bed, then watch the next cutscene.

 

Day 2

It seems the Goblins wants you to feed some creature in the next cell. Open the door where you will find a hungry Rat, then give it the meat. Open the box to get a chair, then leave the cell and go to Wente. Go right to the pile of junk and use the chair to get the coin, then go back to the circular steps and take a left where you can climb to the very top. Go towards the lever at the wall, then use the cobweb to stick the Goblin to it. Go through the opening he was guarding, then you will come to a new cave. Look at the weeds ahead and go right to the Green Cave area, then go up to the next room where you will meet the Merchant. Talk to him and look around he’s cell, then buy the Miracle Cure-All Potion.

 

Route of Bravery with the Route of Compassion Part Only: Go all the way back to Wente, then give Bramble the Potion and the chair. Go back to your cell, then pull the lever to lower the bed for a cutscene.

 

Day 3

Use the meat on the table to regain some of your strength, then look at the mirror and leave the cell. Follow the path until Graham gets delusional, then go up the circular steps past the opening in the cave to the very top. Cross the bridge on the right, then go right to the next cave area and go pull out the sword. Go back to the cave with the weeds, then go left across the bridge and go straight up to the end. Climb the cupboard and pull the lever to open the door, then go through to the next cave area. Go past the little door to the cave area on the right, then you will come to a Little Goblin Theatre. Go behind the curtain to the back of the stage, then pull the lever to rotate the rock pulley onto the pressure plate that opens the trapdoor. When its done, go stand on the trapdoor for a cutscene. Leave the stage and the cave area, then climb down the cupboard while going down. Go back to the circular steps, then go down through the cave opening to the next cave area. Now that you have some of your strength back, lower the two bridges on the sides. Go right to the next cave area, then give the frog to Muriel and Chester. Go all the way back to the cave with the weeds and cross the bridge on the left, then go left to the next cave area where you will notice a giant door with two levers and some outhouses with some flies. Use the frog to get a fly and go all the way back to Muriel and Chester, then give it to them. Look at the book and go all the way back to the cave with the weeds, then use the Weed-Growing Potion on them. Go back to the cave area with the three way bridges and cross the bridge on the left, then go through the cave area to Amaya. Give her the Frying Pan Sword, then tell her to use it on the Goblin with the hat in which you will be taken back to your cell.

 

Day 4

Use the meat on the table to regain your strength, then look at the mirror. Go to the pipe with the yellow knobs behind the door and take them all off, then climb into the pipe. Crawl through until you come to another cell, then take the coin from the bucket. Look at the pile of hay and look at the music box, then pull the left little wheel two times. Pull the lever to listen at the sleepy music, then pull the lower left wheel to see how the music notes are set.

 

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

 

Climb through the pipe and go back to your cell, then leave and follow the path to the circular steps where you must climb to the very top. Go to the cave area with the weeds, then climb them to the top. Take the coin near the photos and take the Chunder Blossom, then look at the little cage. Climb down and go left across the bridge, then go up to the cupboard and climb it to the top. Go to the next cave area and open the little door on your right, then look at the music box. The left lever is to rotate the contraption inside, while you can use the arrow keys on the little buttons to change the tune. Now pull the right lever to play the same music from the notes you got at the other music box. The idea is to put that Goblin to sleep. When you managed it, go to the mattress where you can get a pea. Leave the room and go up to the door, then pull the lever and go through to the next cave area. Go left to the next cave area, then talk to the Goblins where they will loose their Glass Slipper. Go to the green fungus to the left and look at it, then use the Weed-Growing Potion. Go right past the Goblins to a lower area, then talk to the Lady Goblin. Return to the previous cave area and follow the path to the glowing fungus, then go through the little door. Follow the path to a garden and take the rose from the water bowl, then leave and go down the path through the door. Quickly use the rose in the water bowl and go back to the cave area with the weeds, then go left to the cave area with the giant gates. Use the rose in the water bowl and go down the circular steps to the three way bridge cave, then use the rose in the water bowl. Cross the right bridge while going to Chester and Muriel, then place the rose in the water bowl. Return to the cave with the weeds and go right to the green cave area, then use the key on the little door. Take the flour and the page, then leave and go up to the Merchant. Use the coin to buy the Porridge, then go all the way to Wente and give Bramble the Porridge and the Flour. Give Wente the Chunder Blossom, then go down to the three way bridge and all the way to your cell. Pull the lever to lower the bed for a cutscene.

 

Day 5

(For the Achievement, use the Poisoned Sweetycake on the table) Leave the cell and follow the path to the circular steps where you must climb to the very top, then go to the cave area with the weeds and cross the bridge on the left. Climb the cupboard at the end and go through the door to the next cave area, then go through the door at the far end while going left to the next cave area. Go to the grown flower weeds and take the Glass Slipper, then give it to the Lady Goblin in which she will give you the Broom. Go all the way down to Chester and Muriel, then give them the meat and the pea. Go to Amaya and give her the Sweetycake, then give her the Broom.

 

Day 6

Leave the cell and follow the path to the circular steps where you must climb to the very top, then go to the cave area with the weeds. Go right across the bridge to the green cave area, then go up to the Merchant and buy the Chop-Sticks. Leave and go left while going down to Chester and Muriel, then give them the meat and the rose. Go back to the three way bridge cave, then go left to Amya. Give the Poisoned Sweetycake to the Goblin, then go all the way back to the cave area with the weeds and cross the bridge on the left. Climb the cupboard at the end and go through the door to the next cave area, then go through the door at the far end while going left to the next cave area. Use the bomb at the fireplace, then enter the new area while following the pipe system until you reach a stack of papers that you can take. After the cutscene, climb the drainpipe while following it to the other end. Take the Bolt Cutters and climb through the drainpipe again, then return to the cave area with the weeds. Climb down the circular steps to the three way bridge cave, then at this point you can choose between (Bravery: Amaya or Compassion: Bramble) Use the Bolt Cutters on the cell door to escape with your Companion, then watch the long cutscene. Later, jump across the pillars while your Companion has to jump the same set until you both reach the end. Scale the wall towards the scary shadow, until you spot a cutscene. Go right, then use the Baby Dragon on the light to scare the Goblins away while the odd looking one will raise the bridge for you. Go across to a Library, then read the book to hear a story. Take a book from either side of the bookcase to reveal a Goblin Baby Swapping Prank, then take the last book from the bookcase to reveal a hidden passageway that you can go through with another cutscene. Look at the cell door on the right, then follow the passageway until you reach the Goblin King. Now you must tell them a story, then you must pull out your Companion where the Guard “Outsmarted a quizzical griffin”. The Guard then showed “Heart” where Graham shared he’s “Adventurers Cap”. He then shared the page of (Bravery: Sword or Compassion: Heart) to the Goblin King that Ends the Story with a cutscene and with the End of Chapter 2: The End of Bravery and Compassion.

 

Route of Wisdom Part Only, right after you bought the Miracle Cure-All Potion:

Go all the way back towards your cell to the hole in the wall, then give Mr Fancycakes the Potion in which the Goat will get up and bust a hole through the wall. Sometimes the choices you make can be hard, so go all the way back to the Merchant and give him the Goat in witch he will give you an Axe. Go back to Wente and go left through the Purple Cave area while crossing the bridge, then use the Axe on the very tall Mushroom to get the Page of Mind (Wisdom) Go back to your cell, then pull the lever to lower the bed for a cutscene.

 

Day 3

Use the meat on the table to regain some of your strength, then look at the mirror and leave the cell. Follow the path until Graham gets delusional, then go up the circular steps past the opening in the cave to the very top. Cross the bridge on the right, then go right to the next cave area and go pull out the sword. Go back to the cave with the weeds, then go left across the bridge and go straight up to the end. Climb the cupboard and pull the lever to open the door, then go through to the next cave area. Go past the little door to the cave area on the right, then you will come to a Little Goblin Theatre. Go behind the curtain to the back of the stage, then pull the lever to rotate the rock pulley onto the pressure plate that opens the trapdoor. When its done, go stand on the trapdoor for a cutscene. Leave the stage and the cave area, then climb down the cupboard while going down. Go back to the circular steps, then go down through the cave opening to the next cave area. Now that you have some of your strength back, lower the two bridges on the sides. Go right to the next cave area, then give the frog to Muriel and Chester. Go all the way back to the cave with the weeds and cross the bridge on the left, then go left to the next cave area where you will notice a giant door with two levers and some outhouses with some flies. Use the frog to get a fly and go all the way back to Muriel and Chester, then give it to them. Look at the book and go all the way back to the cave with the weeds, then use the Weed-Growing Potion on them. Go back to the cave area with the three way bridges and cross the bridge on the left, then go through the cave area to Amaya. Give her the Frying Pan Sword, then tell her to use it on the Goblin with the hat in which you will be taken back to your cell.

 

Day 4

Use the meat on the table to regain your strength, then look at the mirror. Go to the pipe with the yellow knobs behind the door and take them all off, then climb into the pipe. Crawl through until you come to another cell, then take the coin from the bucket. Look at the pile of hay and look at the music box, then pull the left little wheel two times. Pull the lever to listen at the sleepy music, then pull the lower left wheel to see how the music notes are set.

 

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

 

Climb through the pipe and go back to your cell, then leave and follow the path to the circular steps where you must climb to the very top. Go to the cave area with the weeds, then climb them to the top. Take the coin near the photos and take the Chunder Blossom, then look at the little cage. Climb down and go left across the bridge, then go up to the cupboard and climb it to the top. Go to the next cave area and open the little door on your right, then look at the music box. The left lever is to rotate the contraption inside, while you can use the arrow keys on the little buttons to change the tune. Now pull the right lever to play the same music from the notes you got at the other music box. The idea is to put that Goblin to sleep. When you managed it, go to the mattress where you can get a pea. Leave the room and go up to the door, then pull the lever and go through to the next cave area. Go left to the next cave area, then talk to the Goblins where they will loose their Glass Slipper. Go to the green fungus to the left and look at it, then use the Weed-Growing Potion. Go right past the Goblins to a lower area, then talk to the Lady Goblin. Return to the previous cave area and follow the path to the glowing fungus, then go through the little door. Follow the path to a Garden and take the rose from the water bowl, then leave the Garden and go down the path through the door. Quickly use the rose in the water bowl and go back to the cave area with the weeds, then go left to the cave area with the giant gates. Use the rose in the water bowl and go down the circular steps to the three way bridge cave, then use the rose in the water bowl. Cross the right bridge while going to Chester and Muriel, then place the rose in the water bowl. Return to the cave area with the weeds and go right to the green cave area, then use the key on the little door. Take the flour and the page, then leave and go up to the Merchant and buy the porridge. Go all the way back to Muriel and Chester and give them the porridge, then give them the pea and the rose in which they will give you a bone bomb. Now go to the cell with the sleeping rat, then put the bone bomb in the chest. Return to your cell, then pull the lever to lower the bed for a cutscene.

 

Day 5

Leave the cell and go get the bone bomb from the rat cell, then leave and follow the path to the circular steps where you must climb to the very top. Go to the cave area with the weeds and cross the bridge on the left, then climb the cupboard at the end and go through the door to the next cave area. Go through the door at the far end while going left to the next cave area, then go to the grown flower weeds and take the Glass Slipper. Give it to the Lady Goblin, then she will give you the Broom. Use the bone bomb at the fireplace, then enter the new area while following the pipe system until you reach a stack of papers that you can take. After the cutscene, climb the drainpipe while following it to the other end. Take the Bolt Cutters and climb through the drainpipe again, then return to the cave area with the weeds. Climb down the circular steps to the cell with the sleeping rat, then put the Bolt Cutters in the chest. Leave and go to the three way bridge cave, then go to Amaya and give her the meat with the Broom.

 

Day 6

Leave the cell and go get the Bolt Cutters from the rat cell, then leave and follow the path to the circular steps where you must climb to the very top. Go to the cave area with the weeds and go right across the bridge to the green cave area, then go up to the Merchant and buy the Chop-Sticks. Leave and go left, then go down the circular steps to the three way bridge cave and cross the right bridge while going to Chester and Muriel. Use the Bolt Cutters on the cell door to escape with Chester, then watch the long cutscene. Later, jump across the pillars while your Chester has to jump the same set until you both reach the end. Scale the wall towards the scary shadow, until you spot a cutscene. Go right, then use the Baby Dragon on the light to scare the Goblins away while the odd looking one will raise the bridge for you. Go across to a Library, then read the book to hear a story. Take a book from either side of the bookcase to reveal a Goblin Baby Swapping Prank, then take the last book from the bookcase to reveal a hidden passageway that you can go through with another cutscene. Look at the cell door on the right, then follow the passageway until you reach the Goblin King. Now you must tell them a story, then you must pull out Chester where the Guard “Outsmarted a quizzical griffin”. The Guard then showed “Heart” where Graham shared he’s “Adventurers Cap”. He then shared the page of Wisdom to the Goblin King that Ends the Story with a cutscene and with the End of Chapter 2

 

Chapter 3: Once Upon a Climb

We start the Chapter where Old Graham tells us about the day he entered the Kingdom of Daventry as a Knight to be till the time he became King. Follow the path while ignoring the rocks for now, then go right where we jump a Timeline as King Graham of Daventry. Go right and move the Trellis, then go right where we jump another Timeline to a muscular more matured King Graham of Daventry. Go right until you see an Owl Family with a Familiar Little Owl while witnessing a terrible scene, then pick up the shovel.

 

(To get a Secret Achievement, go right 5 times while trying to leave the area)

 

Go left twice where Old Graham will remember the missing detail in he’s story, then use the Shovel on the first rock to get a Tiny Spiniferous Thornweed Seed. Use the Shovel on the third rock to get an Acorn and use the Tiny Spiniferous Thornweed Seed on the second rock, then use the Acorn on the first rock and go all the way back to the Owl Family while watching a Happy Scene. Go right to start a cutscene, then we will end up in the Castle of Daventry. Touch the chair, then use the Mouse Icon to hover over the Folded Napkin the Meat and the Pile of Peas while taking them. Leave and go right while passing the dining table, then take the three Portraits along the way. Talk to the Guard and go get the Coat Rack in the upper right corner, then go back to the Throne and look at it while looking at the Mirror aswell. Put the Peas and the Meat in the bowl on the ground for Triumph to eat, then go right where the Guard was standing and take the Purple Rug. Look at Triumph, then go to the other end of the dining table. Use the Coat Rack and the Napkin and the Rug with a Portrait of --- Amaya (Vee Route of Bravery) or Bramble (Neese Route of Compassion) on the chair, then your Guest will be ready for Dinner.

 

The Tower in the Land of Kolyma

After the cutscene, Graham will arrive in the Kingdom of Kolyma looking for he’s True Love. Follow the long winding path while jumping a river bed and scaling the mountain side while sneaking past some sleeping wolves in a cave till Graham sleeps until morning where you can go down another path until you reach the Tower. Knock on the door and go to the right side of the Tower, then start climbing the bricks and scale the side of the Tower while climbing more bricks. When you get halfway to the top, look at the boarded up window. Go left and jump the appearing steps, then Graham will do a leap of faith while you must climb even more bricks to the top. After the cutscene, you will find Two Girls in the Tower in which at this point the one you choose will be your True Love in the end of Chapter 3. (Propose to Bravery Vee or Propose to Compassion Neese) After the cutscene, do as your told since the Tower seems to be on the move and is shaking things about. Go hold onto the self on the left, then go hold onto the shelf on the right. You will be told to grab the vase, but an option will have you grab the Bag as well. So, grab the object to impress the girl you proposed to instead. Later go back into the Tower, then look around while picking up the items on the ground. Go talk to the Princess you proposed to where you will have Three Route Choices of (Bravery – Compassion – Wisdom) but Only choose Bravery because of Vee or Compassion because of Neese. Ask her what did she study in School and ask her what’s her Family like, then ask her about her Best Friend. Go talk to the other Princess with the Same Choice you are, (Example: You told the Proposed Girl you are Brave or Compassionate, now go tell the other Girl that Same Choice you told the proposed girl) then tell her that a Magic Mirror told you to look for your Wife. Show Neese the Hidden Magical World Book and the Canvas, then she will tell you where to put it. Another shakeup drops a pair of Bongos that you can pick up, then go to Vee and show her the Battle of Wits (Take Home Version) and the Advanced Crosswords, Riddles and Puzzles in which she will tell you where to put it. Another Shakeup will drop a pair of Bone Chucks in which you can pickup, then go to Neese and show her the Bongos in which she will tell you where to put it. Touch the shelf and take the Acorn, then show Vee the Bone Chucks in which she will tell you where to put it. Touch the closet and take the Long Spear, then go outside. Did you Proposed to Vee: Use the Spear on the Vase. Did you Proposed to Neese: Give the Acorn to the Squirrel to get the Vase. After the cutscene, the Girls will tell Graham to hide where you will see an ugly old Hag appear. Go hide in the closet until Hagatha is distracted in which it will be safe to come out, then get closer to the Hag until she turns away while you sneak off to the right and hide behind the Canvas. When you are spotted, greet Hagatha with Delighted to make your acquaintance. After the cutscene, you will play a card game where you have to choose the answers corresponded to the Proposed Girl to make her happy.

 

For Vee, since you proposed to her right.

A - You can live one life that lasts 1000 years

B - Throw your friend in the castle dungeon

A - Have a pet dragon

A - Have a tail that never stops loudly tapping against the ground

B - Constantly reek of syrup and not smell it

Pair with Vee. Afterwards, Vee will ask a Question: A then Neese will ask a Question: B Graham will ask a Question, then you must Pair with Vee again.

 

For Neese, since you proposed to her right

B - You can live ten lives that last 100 years

A - Tell Charles to leave town and never return

B - Be a dragon

B - Have noodles for hands that don’t allow you to pick up anything

A - Constantly smell reeking syrup

Pair with Neese. Afterwards, Vee will ask a Question: A then Neese will ask a Question: B Graham will ask a Question, then you must Pair with Neese again.

 

After the game, go to the circle centre of the Tower. Touch it to go down for a cutscene and look at the Enchanted Blank Canvas, then use the three Portraits you have on it. Look around, then a cutscene will play. Go to the clock that’s been revealed, then turn the dials and press the knob to open a secret passage. Look at the door to start a cutscene, then go talk to the Girls.

 

To the Outside World

Go to the circular lift of the Tower and go through the secret passage, then enter the next room. Get onto the Magic Clock and touch it, then use the Portrait of --- Amaya (Vee: Route of Bravery) or Bramble (Neese: Route of Compassion)

 

You will return to the Town of Daventry. Go to the Old Tournament Board to get a Portrait of Manny and enter the Town, then look at the tree.

 

Bravery Vee: Go into the Blacksmith Shop, then talk to Amaya.

Critical - Challenging

Now the Spell will return Graham back to the Tower.

 

Compassion Neese: Go into the Bakery Shop, then talk to Wente and Bramble.

A good relationship with family – Affectionate - Sweet

Now the Spell will return Graham back to the Tower.

 

Go to Hagatha’s room for a cutscene, then touch the circular lift that will take you back to the Tower.


Bravery Vee

Give the Wrench to Vee, then play with the Puzzle Box until you get the Prize.

 

Compassion Neese

Go to the Pot Fire and use the Recipe to make a Pie, then give it to Neese where she will fix the Lute.

 

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-----------First play it Twice---------

-----------Then play it Once---------

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--------------------

 

--------------------

-----------First---------

-----------Third---------

-----------Second---------

--------------------

 

-----------First---------

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-----------Fourth---------

-----------Third---------

-----------Second---------

 

-----------First---------

-----------Third---------

-----------Second---------

--------------------

--------------------

 

Later after the cutscene, you must do a dance sequence for Hagatha by doing what the Girls does. Afterwards, Hagatha will scold one of the Princesses leaving you with a Princess that you yourself can dance with however you want. After the Ball and a cutscene, Hagatha will send you on a mission that will end you back in the Dragon’s Cave. Look around and try to leave through the cave opening, then hide in the bed for a cutscene. Later with Old Graham, you must decide what to say to Old Valanice. Neese: Had a caring soul. Vee: Had a thoughtful soul. After that, Hagatha will send you to the outside world with…..

 

Graham and Neese will be in Avalon tumbling down the mountain side where you must roll through Spiniferous Thornweeds to protect her. When your both on the ground… (Compassion Neese: Don’t shoot the Wedzel Wolf - Bravery Vee: Shoot the Wedzel Wolf) After the cutscene, Graham and Neese need to build a device that will ramp you both over the gorge. Take the Oar on the right and place it on the log, then take the Bread Roll on the right and place it on the log. Use the Mouse Icon to hover over the broken table top and use the Spiniferous Thornweeds on it, then take the table top and put it on the log where you and Neese will go for a ride. After the cutscene, (If you Proposed to Neese: Scale the vines around some giant trees while Graham and Neese are having a conversation. When you reach a narrow gorge) Madeline will send you both deeper into the forest where a Golden Acorn is sealed inside a Glass Case. Play the Lute according to the humming of Madeline.

 

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-----------First---------

-----------Second---------

-----------Third---------

 

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-----------Third---------

-----------Second---------

-----------First---------

 

-----------First - Fifth---------

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-----------Third---------

-----------Second - Fourth---------

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-----------Seventh---------

-----------Eleven---------

-----------First – Sixth - Ninth---------

-----------Second – Fifth – Eighth - Tenth---------

-----------Third - Fourth---------

 

Graham and Vee will be in Tanalore where you will see Muriel and Chester lying on the beach. After the cutscene, you will have Three Choices of what you did with that Dragon. (Vee Route of Bravery, i stabbed it in the eye) (Neese Route of Compassion, i set it free) Later when Graham is stuck in quicksand, take the Umbrella and the Wooden Wheel. Hover the Mouse Icon over the Pile of Buckets and use the Umbrella on it, then hover the Mouse Icon over the Skeleton. Use the Umbrella with the Wooden Wheel and the Sand Buckets on the Skeleton to create a Quicksand Digger, then use it to dig out the sand in an epic fail where Vee will rescue you. When you arrive at a bridge, look at the broken wheel plates. Place them while using the lever to turn it, then you can also press the little button above to move the smaller wheel to turn the next wheel plate. When the bridge is down, look who struck Graham on the head with a rock. Suddenly Goblins start to attack where Graham and Vee must shoot at them with a Bow and Arrow. Shoot in the direction she tells you to until she challenges you, but try not to shoot her targets aswell. (If you Proposed to Vee: Jump some rocks across the river while having a conversation) Later, play with the Puzzle Box until you get the Prize.

 

Escaping The Tower

After the cutscene with Whisper, give him ideas for a Poem. (Look – Beautiful – Owl – Eyes – Cheddar) Go to the circular lift and to the Enchanted Blank Canvas, then use Haatha’s Book to get a clue about the Time on the Clock. Use the handle on the clock, then turn it according to the book and press the button to reveal a Secret about Hagatha. Go down the secret passage and touch the door, then show Hagatha her Box of Memories. After the conversation, choose to tell her that she should Love Herself and then give her the Poem. After the cutscene, the Frost Tonic will explode in which you must climb with haste to the top with a cutscene and the End of Chapter 3 The End of Bravery Vee and Compassion Neese

 

Route of Wisdom with Vee and Neese Part Only, starting from the Dinner Guest: Use the Coat Rack and the Napkin and the Rug with a Portrait of Chester (Route of Wisdom) on the chair, then your Guest will be ready for Dinner.

 

The Tower in the Land of Kolyma

After the cutscene, you will find Two Girls in the Tower in which at this point the one you choose will be your True Love in the end of Chapter 3. (Propose to Wisdom Vee or Propose to Wisdom Neese) After the cutscene, do as your told since the Tower seems to be on the move and is shaking things about. Go hold onto the self on the left, then go hold onto the shelf on the right. You will be told to grab the vase, but an option will have you grab the Bag. So grab the object to impress the girl you proposed to instead. Later go back into the Tower, then look around while picking up the items on the ground. Go talk to the Princess you proposed to where you will have Three Route Choices of (Bravery – Compassion – Wisdom) but Only choose Wisdom. Ask her what did she study in School and ask her what’s her Family like, then ask her about her Best Friend. Go talk to the other Princess with the Wisdom Choice as well, then tell her that a Magic Mirror told you to look for your Wife. Show Neese the Hidden Magical World Book and the Canvas, then she will tell you where to put it. Another shakeup drops a pair of Bongos that you can pick up, then go to Vee and show her the Battle of Wits (Take Home Version) and the Advanced Crosswords, Riddles and Puzzles in which she will tell you where to put it. Another Shakeup will drop a pair of Bone Chucks in which you can pickup, then go to Neese and show her the Bongos in which she will tell you where to put it. Touch the shelf and take the Acorn, then show Vee the Bone Chucks in which she will tell you where to put it. Touch the closet and take the Long Spear, then go outside. Did you Proposed to Vee: Use the Spear on the Vase. Did you Proposed to Neese: Give the Acorn to the Squirrel to get the Vase. After the cutscene, the Girls will tell Graham to hide where you will see an ugly old Hag appear. Go hide in the closet until Hagatha is distracted in which it will be safe to come out, then get closer to the Hag until she turns away while you sneak off to the right and hide behind the Canvas. When you are spotted, greet Hagatha with Delighted to make your acquaintance. After the cutscene, you will play a card game where you have to choose the answers corresponded to the Proposed Girl to make her happy.

 

For Vee, since you proposed to her right.

A - You can live one life that lasts 1000 years

B - Throw your friend in the castle dungeon

A - Have a pet dragon

A - Have a tail that never stops loudly tapping against the ground

B - Constantly reek of syrup and not smell it

Pair with Vee. Afterwards, Vee will ask a Question: A then Neese will ask a Question: B Graham will ask a Question, then you must Pair with Vee again.

 

For Neese, since you proposed to her right

B - You can live ten lives that last 100 years

A - Tell Charles to leave town and never return

B - Be a dragon

B - Have noodles for hands that don’t allow you to pick up anything

A - Constantly smell reeking syrup

Pair with Neese. Afterwards, Vee will ask a Question: A then Neese will ask a Question: B Graham will ask a Question, then you must Pair with Neese again.

 

After the game, go to the circle centre of the Tower. Touch it to go down for a cutscene and look at the Enchanted Blank Canvas, then use the three Portraits you have on it. Look around, then a cutscene will play. Go to the clock that’s been revealed, then turn the dials and press the knob to open a secret passage. Look at the door to start a cutscene, then go talk to the Girls.

 

To the Outside World

Go to the circular lift of the Tower and go through the secret passage, then enter the next room. Get onto the Magic Clock and touch it, then use the Portrait of Chester (Route of Wisdom)

 

You will return to the Town of Daventry. Go to the Old Tournament Board to get a Portrait of Manny and enter the Town, then look at the tree.

 

Both Princesses: Go into the Potion Shop, then talk to Acorn that now Owns the Shop.

Vee: D C B D

Neese: A B A C

Now the Spell will return Graham back to the Tower.

 

Go to Hagatha’s room for a cutscene, then touch the circular lift that will take you back to the Tower.

 

Give the Blanket to Vee, then play with the Puzzle Box until you get the Prize.

 

Give the Blanket to Neese, then play the Lute according to her instructions. There are 5 Strings, so here is the Rhythm:

 

--------------------

-----------First play it Twice---------

-----------Then play it Once---------

--------------------

--------------------

 

--------------------

-----------First---------

-----------Third---------

-----------Second---------

--------------------

 

-----------First---------

--------------------

-----------Fourth---------

-----------Third---------

-----------Second---------

 

-----------First---------

-----------Third---------

-----------Second---------

--------------------

--------------------

 

Later after the cutscene, you must do a dance sequence for Hagatha by doing what the Girls does. Afterwards, Hagatha will scold one of the Princesses leaving you with a Princess that you yourself can dance with however you want. After the Ball and a cutscene, Hagatha will send you on a mission that will end you back in the Dragon’s Cave. Look around and try to leave through the cave opening, then hide in the bed for a cutscene. Later with Old Graham, you must decide what to say to Old Valanice. Neese: Had a caring soul. Vee: Had a thoughtful soul. After that, Hagatha will send you to the outside world with…..

 

Graham and Neese will be in Avalon tumbling down the mountain side where you must roll through Spiniferous Thornweeds to protect her. When your both on the ground, don’t shoot the Wedzel Wolf. After the cutscene, Graham and Neese need to build a device that will ramp you both over the gorge. Take the Oar on the right and place it on the log, then take the Bread Roll on the right and place it on the log. Use the Mouse Icon to hover over the broken table top and use the Spiniferous Thornweeds on it, then take the table top and put it on the log where you and Neese will go for a ride. After the cutscene, (If you proposed to Neese: Scale the vines around some giant trees while Graham and Neese are having a conversation. When you reach a narrow gorge) Madeline will send you both deeper into the forest where a Golden Acorn is sealed inside a Glass Case. Play the Lute according to the humming of Madeline.

 

--------------------

--------------------

-----------First---------

-----------Second---------

-----------Third---------

 

--------------------

--------------------

-----------Third---------

-----------Second---------

-----------First---------

 

-----------First - Fifth---------

--------------------

-----------Third---------

-----------Second - Fourth---------

--------------------

 

-----------Seventh---------

-----------Eleven---------

-----------First – Sixth - Ninth---------

-----------Second – Fifth – Eighth - Tenth---------

-----------Third - Fourth---------

 

Graham and Vee will be in Tanalore where you will see Muriel and Chester lying on the beach. After the cutscene, you will have Three Choices of what you did with that Dragon. (Vee and Neese Route of Wisdom, i outsmarted it) Later when Graham is stuck in quicksand, take the Umbrella and the Wooden Wheel. Hover the Mouse Icon over the Pile of Buckets and use the Umbrella on it, then hover the Mouse Icon over the Skeleton. Use the Umbrella with the Wooden Wheel and the Sand Buckets on the Skeleton to create a Quicksand Digger, then use it to dig out the sand in an epic fail where Vee will rescue you. When you arrive at a bridge, look at the broken wheel plates. Place them while using the lever to turn it, then you can also press the little button above to move the smaller wheel to turn the next wheel plate. When the bridge is down, look who struck Graham on the head with a rock. Suddenly Goblins start to attack where Graham and Vee must shoot at them with a Bow and Arrow. Shoot in the direction she tells you to until she challenges you, but try not to shoot her targets aswell. (If you Proposed to Vee: Jump some rocks across the river while having a conversation) Later, play with the Puzzle Box until you get the Prize.

 

Escaping The Tower

After the cutscene with Whisper, give him ideas for a Poem (Look – Beautiful – Owl – Eyes – Cheddar) Go to the circular lift and to the Enchanted Blank Canvas, then use Haatha’s Book to get a clue about the Time on the Clock. Use the handle on the clock, then turn it according to the book and press the button to reveal a Secret about Hagatha. Go down the secret passage and touch the door, then show Hagatha her Box of Memories. After the conversation, choose to tell her that she should Love Herself and then give her the Poem. After the cutscene, the Frost Tonic will explode in which you must climb with haste to the top with a cutscene and the End of Chapter 3

 

Chapter 4: Snow Place Like Home

We start the Chapter with King Graham and Queen (Vee/Neese) sleeping in bed while we hear Babies crying in the room. When Graham is up, go towards the crib while avoiding the toys. Look at the crying baby in the green garb, then click on him to find out what’s wrong. Go back to the end of the bed and look at the two objects, then pick up the Cloth Diaper and the Baby Formula. Go back to Baby Alexander, then use the Cloth Diaper on him. Go to the crying Baby in the blue garb and look at her, then click on her to find out what’s wrong. Go to the bottom right of the screen, then use the Baby Formula on the Milk Bottle. Go towards the Fireplace and use the bottle in the pot, then click on it to take it out when the bottle becomes green. Go to Baby Rosella and give her the milk bottle while pressing the down key for a burp, then Baby Alexander will start to cry. Go to him and hover the Mouse Icon over the Musical Instrument, then Graham will take Alexander where you must walk a circle around the room without bumping into any toys while Graham sings a lullaby. After a long cutscene, we see Graham in the Forest looking for Baby Alexander. Follow the path and talk to the birds, then follow the path onwards while talking to the river. Continue along the path, then talk to the Rabbits. Now follow the path onwards to the end for a short cutscene, then go along the path while looking at the three holes where you will end up in the Cave where the Dragon lives. Look at the bed and the cupboard, then look at the haystack to start a cutscene. Eighteen Years have passed where Rosella challenge Graham to a staring contest. All you have to do is keep the Mouse Icon on her face to win, when all of a sudden the door burst open where Alexander has returned home. After the cutscene, talk to Alexander until there’s nothing more to be said. Look at the two stands and the Statue, then you both will end up in the Town. Talk to Alexander and look at the tree, then enter a Shop.

 

Blacksmith Shop (Route of Bravery)

Bakery Shop (Route of Compassion)

Potion Shop (Route of Wisdom)

 

After the cutscene, the Royal Family will go on a trip. You will see a bunch of Suitcases on the ground where you can hover the Mouse Icon and click on it, then you can find a place in the Wagon to put it down by clicking the Left Mouse Button. If the Suitcases don’t fit in the wagon and you still have it selected, Right Click to cancel it out of the Wagon. Here’s the order to place the Suitcases: Blue - White - Purple - Light Brown - Smaller Green Shape - Larger Green Shape - Box Shape. After the cutscene, the Family will play a Game. Graham will start where you have to remember what they were saying, so when you start you must repeat what they said. (This also unlocks an Achievement if you win) When you all arrive at your Destination, your Family will leave you behind with the entire luggage for you to carry. (For an Achievement, do NOT touch the luggage. Follow the path your Family went, then go up the path a few times until the story of Chapter 4 re-set itself to the Beginning) Now with the Luggage in hand, go along the path while following your Family until you arrive at a door of a Palace made of Ice. Talk to the Ice Guard, then you all will be inside the Main Hall of the Ice Palace. Talk to your Family and go towards the stairs at the other end, then you all will enter a puzzle room. Go right to start a cutscene.

 

Puzzle 01:

Talk to Alexander until there’s nothing more to talk about, then start from the beginning of the line and stay on the purple glowing line within the square floor tiles while following it to the other end. Open the door to the next puzzle room.

 

Puzzle 02:

Talk to Alexander until there’s nothing more to talk about, then go to the start of the line. Snow has covered most of the path, so basically you have to think where the line is within the square floor tiles and follow it to the other end where you can open the door to the next puzzle room.

https://s17.postimg.org/tsi0ek7b1/Puzzle_2.png

 

Puzzle 03:

Talk to Alexander until there’s nothing more to talk about. This puzzle is fairly easy, so go from the starting point while avoiding the jumping crystal spikes to the other end where you can open the door to the next puzzle room.

 

Puzzle 04:

Talk to Alexander until there’s nothing more to talk about, then go to the control box to start the puzzle. First move the left block twice to the right, then up. Move the right block to the left four times, then move the middle block down and right twice. Move the left block right two times and up, then move the left block up and right three times. Move the middle block down and left twice, then move it down. Move both blocks on the right all the way to the left, then move the last block up and to the left twice while moving it into the centre. Now move the two empty blocks all the way to the right, then move the centre block down and left twice. Cross the bridge and open the door, then you will go to the next puzzle room.

 

Puzzle 05:

Talk to Alexander until there’s nothing more to talk about, then go to the control box to start the puzzle. First move the middle block forward, then move the left block to the left. Move the lower block on your left up and right, then move the middle top block down. Move both blocks on the right down, then move the left block to the right. Move the block below you to the top, then move the lower block on the right left and up. Move the next block down left and up, then move the last block down and left. Cross the bridge and open the door, then you will go to the next puzzle room.

 

Puzzle 06:

Now Graham and Alexander will be chased by some Wedzel Wolves. Run as fast as you can, but stay on the purple glowing line. In the next room after the cutscene where Graham gives Alexander a bow, wait for the Mouse Icon to get close to the target where you can click so Alexander can hit the target on the other side. After the cutscene, cross the bridge where you can go through the door to the next puzzle room.

 

Puzzle: 07:

Now you must use your bow on the targets below so Alexander can raise a bridge piece on the right. First hit the one on the lower left, then hit the one at the middle top. Hit the one below you and hit the one on the right, then hit the one on the middle top. Hit the one at the top left and hit the one on the lower left, then hit the one below you. Hit the one on the top left and cross the bridge, then open the door where you will go to the next puzzle room.

 

Puzzle 08:

Talk to Alexander until there’s nothing more to talk about, then go to the control box to start the puzzle. Move the long block piece near the top to the right, then move the small block piece at the top downwards and to the left. Move the long block piece to the top and to the left, then move the small block piece all the way to the right and then to the top. Move the three block piece on the right to the top and to the left, then move the small block piece all the way down and to the left for a cutscene. Talk to Alexander until there’s nothing more to talk about, then go to the control box to start the puzzle. Move the small block piece to the left and move the three block piece to the right, then move it all the way down. Move the long block piece at the top downwards, then move it to the left. Move the second long block piece all the way to the right and move it to the top, then move it to the left. Move the three block piece up, then all the way to the left. Cross the bridge, then open the door where you will go to the next puzzle room.

 

Puzzle 09:

Talk to Alexander until there’s nothing more to talk about, then go to the block with the line and push it forward. Push it so it goes left twice and push it forward, then push it so it goes right. Push it downwards and make it go left, then push it forward twice onto the purple square. Go to the block with the circle on it and push it forward twice, then make it go right twice. Push it forward and make it go left, then push it downwards and make it go right. Push it forward and make it go left, then push it downwards two times and make it go right. Push it forward three times onto the purple square, then follow the purple glowing line to the door and open it. After the cutscene, go through the next door for another cutscene where Graham will end up by himself.

 

Puzzle 10:

Open the door in front to enter the next puzzle room and pick up the two red tiles, then go pull the lever to lower the tile board. Pick up all the blue tiles and be at the lower right corner of the board, then put down the vertical line tile. Go above the tile, then put down the lower left corner line tile. Go left off the tile, then put down the upper right corner line tile. Go above the tile, then put down the vertical line tile. Pull the lever to flip the board, then place the next few tiles on the light side of the board. Follow the purple glowing line to the door and open it to get a prize, then you will end up back in the main puzzle room. Go up the stairs and open the next door to the next puzzle room, then go to the control box to start the puzzle. First move the middle block to the right, then move the top block down and right. Move the lowest block up and left, then move it up and right. Move the middle block up and move the left block to the right, then move the top block down again. Follow the purple glowing line to the door and open it to get a prize, then you will end up back in the main puzzle room. Go down the stairs and put the Badger Pieces onto the stick, then go through the new door to the next puzzle room.

 

Puzzle 11:

Go to the control box to start the puzzle and move the long block piece near the top to the right, then move the small block piece at the top downwards and to the left. Move the long block piece to the top and to the left, then move the small block piece all the way to the right and then to the top. Move the three block piece on the right to the top and to the left, then move the small block piece all the way down and to the left twice. Move the three block piece to the right, then move it down. Move the long block piece on the left down, then move the long block piece at the top downwards and to the left. Move the three block piece all the way to the top and to the left, then move the lower long block piece upwards and all the way to the right. Now move the long block piece on the left all the way down, then move the long block piece on the right all the way to the left. Move the three block piece to the right and down twice, then move the long block piece up and right and then up again. Move the three block piece up and left twice, then follow the purple glowing line to the door and open it.

 

Puzzle 12:

In the next puzzle room, climb the red crystals on the wall to the very bottom of the room where you will end up on a chessboard like room with four chess piece statues. Flip the statue in the middle nearest your screen so you can see the shield, then go flip the statue on the right two times so the shield can face the other way. Go to statue right above and flip it, then go to the statue on the left and flip it three times. Climb the crystals where you can drop to the middle part of the room, then go to the floor with the flipping tiles and stop right there before you get on. The idea is to run onto the tiles and flip them around so they form a path under the shadows of the chess piece statues above.

https://s17.postimg.org/9z5wlutx9/Puzzle_12.png

When you formed the path, climb the red crystals to the top. Go for a statue ride to the other end and open the door, then you will finally come to the Riddle Room where the Sphinx will give you a Riddle.

 

The Riddle Room:

Here are four tables with items on them, so go look at the lower left table where you can get a Gold Coin and then show it to the Sphinx. Go up past the Sphinx to the next room, then put the Gold Coin on the Altar and go open the door. The Sphinx will give you another Riddle, then go to the upper left table where you can take the Pillow. Go up past the Sphinx to the next room, then put the Pillow on the Altar and go open the door. The Sphinx will give you another Riddle, then go to the upper right table where you can get a Puzzle Piece. Go up past the Sphinx to the next room, then put the Puzzle Piece on the Altar and go open the door. The Sphinx will give you another Riddle, then go to the lower right table where you can pick up a Pan. Go up past the Sphinx to the next room and put the Pan on the Altar, then go back to the Sphinx and go look at the upper right table where you can take the Cake. Go up past the Sphinx to the next room, then put the Cake on the Altar and go open the door. The Sphinx will give you another Riddle, then go to the upper left table where you can take the Crown. Go up past the Sphinx to the next room, then simply open the door to the final puzzle room.

 

The Last Room of the Labyrinth:

Here you will find a floor with an incomplete purple line of directions, but first lets go look at the junk pile in the upper left corner. Now start walking from the beginning of the line while staying within the square floor tiles until you reach the other end, then open the door to the Tower.

https://s17.postimg.org/vzm92hcl9/The_Last_Room_of_the_Labyrinth.png

 

The Tower:

Follow the spiral path to the top while looking at the statue heads along the way, then continue on until a cutscene starts to play. Later in the Carving Room, look around the place. Suddenly Graham sees Alexander, then you must rapidly press the down key to avoid him from opening the door. When facing the Sphinx, try to put an arrow through her head. After discovering the Sphinx is Manny, Graham is reunited with he’s family where you and Rosella must climb a wall to the top. Go to the left side and jump to the first rock, then go Up and go Right. Go Up twice and go Right, then go Up four times. Go Left and Right, then go Down four times. Go Up four times and go Right two times, then go Up and go Down twice. Go Up twice and go Left, then go Up twice.

 

Playing Chess with your Wife:

Go through the door, then you must play a Game of Chess with your Wife. Now the idea is to move your Wife onto the purple line towards the door. Move her three times to the right and move the top right Chess Piece Statue to the right, then move it to the top. Move the Chess Piece Statue on your left downwards, then move your Wife forward and to the left. Move the top right Chess Piece Statue to the left and flip the shield on the Chess Piece Statue at your left, then move it to the left. Move your Wife to the left, then move the top right Chess Piece Statue to the right. Move the Chess Piece Statue in front of you forward, then move your Wife forward. Move the Chess Piece Statue at the bottom to the right, then move the Chess Piece Statue in front of you to the left. Move your Wife forward and to the right, then move her forward to finish the board game.

 

The Puzzle Room:

After the cutscene, guide the Mouse Icon for a shot at Manny where everyone will be back in the room that you all started from. Go right to the next room and look at the blue painting in front, then look at the painting on your left and turn it. Go to the right side of this room and turn the white painting on the wall, then go to the stand with the matchsticks and remove four pieces to leave three pieces of matches behind. Look at the numbers inside the matchsticks and go back to the previous room, then go to the chest on the left. Use the numbers to open it, then look at the door with the many handles. If you look carefully, there’s a handle with a line that links with another handle. Hence, all the handles with their lines don’t go anywhere. After you manage to open the door, go inside to get a clue. Give the coloured paper to your Wife and go talk to Alexander, then go look at the Ice Statue on the left and take the object its holding. Put the papers on the table and follow the purple line all the way to the end, then look at your puzzle piece for a clue. Look at the door while rotating the four letter words to match the clue on the puzzle piece, LOVE then open the door for a cutscene that will End Chapter 4

 

Chapter 5: The Good Knight

As we start the Chapter with a sad opening, the Game will begin in the Throne Room of Castle Daventry. Go right through the doors to the hallway, then go down to the outside. Follow the path and cross the bridge while going left, then you will see that the dark forest has been turned into a lovely garden. Go left to the next area and go down to the bell, then pull it where you must help Old Graham to regain a lost memory of what it was. Thus, it was a Horn. Go right to the end of the cliff and climb down the ladder, then look at the closed up hole and go right through the gate for a memory trip. Select the Bridge Troll Memorial and go look at the Statues, then leave through the gate and come back for another memory trip. Select the Sandbox for the Children and go look at it, then take the empty bucket. Leave through the gate and come back for another memory trip, then select the Commemorative Fountain where you can look at it and use the bucket to get some water. Leave through the gate and go left up the ladder, then go left to the bridge and use the bucket on the fire. Cross the bridge for a cutscene, then afterwards your Control Keys will be in Reversed. (Down is Up and Up is Down - Left is Right and Right is Left) Follow the path upwards while going left to the fire where you will see that your Legacy is burning to the ground. Tread carefully on the path while avoiding the deadly fire to get a Treasure, then bring it back to the starting point. After the cutscene, your Control Keys will return to normal where we now have to fix Graham’s Memory. Go right to the door and look at it, then go right to the Blacksmith and look at him. See the colours with the numbers, that’s important. Now go all the way left and look at the painting with the numbers and the colours, then go left and look at the Goblin riding a Rat with a number and a colour. Go to music box with a number and a colour, then set the notes according to the numbers and the colours to play a tune that will open the door.

 

Bravery

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

 

Compassion

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

 

Wisdom

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

Purple Red Orange Green Brown

 

Go through the door to another Memory room, then get onto the purple square where Graham need to move the Ice Guards to match your moves. Go Up three times and right, then go up and left. Go right and down, then go right and up to door and open it. After the cutscene, Graham will end up in Town. Look at the tree, then go…

 

Blacksmith Shop (Route of Bravery)

Bakery Shop (Route of Compassion)

Potion Shop (Route of Wisdom)

 

Take the Triumph Commemorative Disc and leave the shop, then watch as the Town begins to burn. Leave the Town and go right to the statue area, then go down and go right to the bridge where you must now cross a fallen tree to the other side. A cutscene will play, then you will realize that Manny is responsible for all the carnage and demands a rematch. After the cutscene and back at the bridge, follow the path downwards to the next area. Go search the bush where you will find a Triumph Commemorative Disc, then go down to the next area while crossing the bridge to the Theatre Hall. Look at the table in front to get the candle and go look at the board on the stage, then leave the Hall and go left to the next area. Go up and into the left path to the pumpkin field, then go left and take the fruit picker. Go right and go up towards the Town and go right to the Statue area, then go up and right past the trap area. Go up and look through the bush, then go through the wall lit cave until you spot an alcove you can look at. Use the candle to get a shovel and leave the cave through the other end, then follow the forest path to the right and continue on while going up. Go right and down, where you will find the Triumph Commemorative Disc. Use the fruit picker to get the disc and go back through the forest path, then you will notice that the scenery has changed. Look at the Goblin Treehouse and go up to the next area, then go back to the forest path to see that the scenery has changed again. Get the ladder from the hole and go up to the next area, then go back to the forest path to see that the scenery has changed again. Go up to the next area and go back to the forest path to see that the scenery has changed again, then use the ladder on the Goblin Treehouse where you can climb up to get the key. Go all the way back through the wall lit cave and go down and left, then drop down into the trap area. Use the shovel on the X to get a knife and leave the hole, then go right to the next area. Go right past the white board to the hill top and look at the pedestal, then use the Triumph Commemorative Discs on the pedestal. Touch the pedestal and turn the discs to form a Triumph, then form the upcoming letters (R.I.P.) where you will get a key. Go back past the trap to the statue area, then go left and down to the pumpkin field. Get onto the pumpkin field and use the knife, then you will get a fishing pole. Go to the left and down, then follow the misty path while going to the left. Keep going left, then you will see Pillare in the distance. Go towards her to watch her disappear and go look at the croissant hill, then go right until you see the path. Go down until you reach the frog pond, then get onto the pier and use the fishing pole to catch a frog. Now go up through the misty path to the road and go right past the pumpkin field to the next area, then go down and all the way back to the Theatre Hall. At the entrance of the hall is a pink bunny, around the theatre are more pink bunnies. Now sum them up, then go into your inventory and look at your frog. Go look at the badger painting, then guess Pink - Orange - Purple and say never mind. Did you notice a white line that looked like a number on the painting, sum it up. Go to the table with the scales and look at it with a pink bunny you can add as a number with the bunnies you counted, then you will notice Mr Fancycakes on a scale. Ignore the two bottles on the scales that has numbers on them. The bottles on the middle plate are weights, the green bottle weighs about 3 pounds while the little brown bottles weigh 1 pound. Take a green bottle and three brown bottles, then place them on the counter weight next of the Unicorn. Now sum up the numbers on the bottles you placed with Mr Fancycakes who also weighs 3 pounds, then go to the stage and look at the chest. Put in the combination of numbers you summed up, then the chest will open where you will get a key inside: 7829 Leave the Hall and go left to the next area, then go up and into the left path to the pumpkin field. Go up all the way into Town, then go to the back end of the Town and look at the lock. Use the keys to unlock the door, then leave the Town. Go down while following the path, then follow the forest path until you reach the well. Climb down with the rope to the bottom and go into the cave, then follow the path all the way to the other end. Turn the wheel on the right to open the mattress door in front, then go through for a cutscene. Later, follow the path to Mordack for another cutscene. Cross the bridge to the other end and follow the path around, then climb down the ladder to the cave below. Touch the crystal, then Graham will fall to the ground. Later, you will wake up in a series of Old Kings Quest Memories. Go look at the mirror and talk to your family, then go right and take the locket. Go down and look at the guard armour on your left, then go look at the statue of Achaka and take the pearls. Leave the Castle and go left to the bushes, then take the useless junk. Go right and cross the bridge, then Graham will fall and wake up in another Kings Quest era. Pick up the bones to play a melody, then go through the doors to see a familiar face that you can talk to. Later when we see Graham on the ground, quickly keep pressing the down button until he gets up. Go back to Mordack and give him the lock and the crystal, then enter the next room. Later on the Floating Isle, Mordack will challenge Graham with 6 Tests. Go to each table, then solve the puzzles. The First Puzzle is a Table of Cups, take the Third Cup.

 

https://s1.postimg.org/bl85t02qn/image.png

https://s1.postimg.org/5ybsvj07z/image.png

https://s1.postimg.org/qjqknfhsv/image.png

https://s1.postimg.org/ifigiovdr/image.png

https://s1.postimg.org/jpg9xqp5r/image.png

 

When your done with the Puzzles, Mordack will trick Graham. Take any cup, then Mordack will poison Castle Daventry where you must catch the liquid to save your Family. After the cutscene, walk Gwendolyn to the door. Go down the hallway while looking at the tapestries on the wall, then go through the door. Look at the counter and go blow out the candle, then read the note on the bed and go look at the book. Go sit on the chair, then take the Crown that will also End the Chapter.

 

Epilogue

As we start Queens Quest with Princess Gwendolyn taking the lead of Adventuring, pick up the objects on the ground. Go forward along the riverbed for a cutscene, then continue along until you reach a crossway along the road with some peculiar footprints on the ground. Follow the big footprints to the left until a cutscene plays, then continue along the road until you find the Snute. Look at the tiny footprints, then follow the road to the left until you reach the end where you can get some grapes. Return to the Snute and go down while going right all the way to the small footprints that you can look at. Follow them to a bush, then use the hatchet to cut them down. Continue on while going to the left, then you will spot the Yarblesnoof nest. Go down and to the right until you come to a new area, then keep going to the right until you spot a tree you can look in to. Go right until you find some new tracks that you can look at, then go left to the next area. Go down to the next area, then go right to an open field. Go down where you will find some new footprints, then go down where you will find a squirrel on a stump. Use the rope on the tree, then use the leaves and the grapes on the stump so that you can catch a Badger. Return to the forest and go left to the Snute, then use the badger to scare them away. Get a banana from the tree in front, then go right through the new way that will take you to the Yarblesnoof nest. Go right to the next area where you will find a fallen tree, then use the rope on it to move it around. Use the banana on the stump, then watch a Snute scare away the Yarblesnoof. Get a sugar shroom and go to the Yarblesnoof nest, then use a sugar shroom on the stump to distract the Yarblesnoof. Quickly go to the tree with the vine, then use the hatchet to cut it down. Now go all the way back to the open field, then set your trap with the vine and a sugar shroom. It appears you caught a Yarblesnoof with a stranger aswell, so shoot them down with your bow while pressing the down button. The stranger will ask about the bow, so answer its Achaka. Now with the stampede of Yarblesnoofs and the Dragon behind them, choose to save your friend. Run around the canyon pit while avoiding the stampede, then place a banana on the fallen tree when you run by it. Continue running around the canyon pit, then make for the open passageway. Go to the tree on the left, then use the hatchet on it while pressing the down key. When your friend is in trouble, press the down key to retract your bow and shoot the rope. Taskia will introduce herself, then the Game will end.

The End

7-1-17

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