By

Chris van Zyl
From

South Africa

 

Kingís Quest 3 VGA - To Heir Is Human

 

The Wizardís House

 

As you start the game, you will be outside. Go [W] and enter the house, then the Wizard will appear. He will tell you to do a chore, or he will just say hrrmff. Hereís the list of chores when you are standing in the main hall, do them all.

 

The main chore if he just said hrrmff. Go [E\N] to the kitchen, then use the broom at the wall to sweep the floor.

Go [N] to the study, then take the duster from the cabinet on the left to clean the desk.

Go up the stairs and go into the Wizardís bedroom, then clean the chamber pot thatís lying next to the bed.

Leave the house and go to the chicken den, then take the yellow feed behind the fence to feed the chickens.

 

Now that your chores are done, stand in the main hall of the house, then go back up the stairs and go [E] to your bedroom. Sleep until the Wizard appears, then he will tell you that heís going on a journey.

 

Get out of bed and go down the stairs, then go to the study. Look at the bookshelf until you notice a metal object, then go pull it to reveal a trapdoor. Go down the trapdoor and go down the stairs, [Walk very carefully past the cat if heís sitting on the stairs] then you will see a laboratory. Touch the book on the table and look at each spell, then close the book. From the shelf at the back wall, take the fish bone, mandrake, saffron, nightshade juice, toad spittle and toad stool, then leave the lab. Go back up to the study and go up the stairs to the Wizardís bedroom, then open the mirror drawer to get a small hand mirror. Open the dresser drawer to get a rose petal essence, then open the closet to get a magic map. Feel above the closet to get a brass key, then leave the room. Climb the next flight of stairs to the tower, [If you donít see the cat, leave and come back again] then take the fly wings on the floor and grab the cat to get some fur. Go down the two stairs to the main hall below, then go [E] to the dining hall. Take the metal cup from the shelf, then go to the kitchen. Take the food from the table and the bowl from the shelf, then take the knife and spoon from the wall near the fireplace. Leave the house and go to the chicken den, then feed the chickens. Open the gate and grab one of them to get a feather, then go [W\S] Save your game often, then walk down the mountain path until you reach the bottom.

 

Liewdor

 

When you reach the mountain path, an eagle will fly by and drop a feather. [If you donít see an eagle, load the game] Go get the feather, then take out your magic map. Use it on yourself, then click on the house above the mountain. Enter the house and go to the study, then unlock the cabinet with the brass key and take the magic wand. Close the door, then go down the trapdoor to the laboratory. Use the book and cast the fly like an eagle or fly spell, then leave the house. Go down the mountain again until you reach the ground of Liewdor, then go [E\S] to a little town. Go into the tavern and you will see two bandits, [if theyíre not here, then leave and come back again] then leave and use the fly wings on the saffron. You will fly in and listen to a little secret, [if theyíre not here, then fly back in again] then you will fly out and reappear outside again. Go [W2X] [If you are attacked by bandits, load the game] You will find a tree with a hole in its base, then use the fly wings on the saffron to go and see whatís in the hole. Put your hand in the hole to reveal a ladder, then pick up three dry acorns near the tree. Climb the ladder to the tree house above, then you will see a sleeping robber. [If the robber is not asleep, climb the ladder again] Take the coin purse from the table, then leave the tree house. Go to the town, then enter the shop and pet the dog to get some fur. Buy fish oil, lard, salt and a pouch, then leave the shop. Have your hand mirror ready, then go [W3X] to the desert and face the other way. When Medusa approaches, use the mirror on her to turn her into stone. Use your knife to get a small cactus, then go [N2X] and take the dried up snake skin on the ground. Go [E2X\N] then fill your spoon with mud near the stream. Go [W\S4X\E] to a little house. [If you donít see three bears going out for a walk, then leave and come back again] Enter the house and take the small bowl of porridge from the table, then go upstairs to the bedroom. Open the drawer to get a thimble, then leave the house. Get some dew from the garden with the thimble, then go [E] Get a mistletoe from the tree, then go [S] Go towards the sea, then go [N] to the beach. Fill the metal cup with ocean water, then go [N] to the pier. Climb the ladder, then go [W\N2X] Look at the cave with the spider web, then take out your magic map. Use it on yourself, then click on the house above the mountain.

 

Return To The Wizardís House

 

Enter the house and go to the study, then go down the stairs to the lab. Use the book, then cast the becoming invisible spell. Cast the causing a deep sleep spell, then cast the understanding language of animals spell. Cast the transforming another into a cat spell, then cast the brewing a storm spell. Crumble the cookie into the porridge, then leave the lab and pull the lever to close the trapdoor. Put the wand back into the cabinet and go up to your room, then select the green arrow by right clicking the mouse. Hide your magic items under the bed, then go to sleep. When the Wizard appears, he will tell you that heís hungry. Get out of bed and go down the stairs to the dining hall, then give Manannan the porridge. He will eat it, then he will be turned into a cat. Freedom at last. Return to your room and go get all your possessions, then use your magic map. Click on the cave, then use the eagle feather on the essence to turn into an eagle. You will fly and take the giant spider, then you will drop it into the ocean. When you return, enter the cave and listen to the Oracle, then she will give you a stone of amber. Leave the cave, then take out your magic map. Use it on yourself, then click on the house above the mountain. Enter the house and go to the study, then unlock the cabinet with the brass key and take the magic wand. Close the door, then go down the trapdoor to the laboratory. Use the book and cast the teleportation at random spell, then take out your magic map. Use it on yourself, then click on the town. Enter the tavern, then you will see some sailors. Talk to the Captain and give him the coin purse, then leave the tavern. Go [E2X] then board the ship.

 

The Pirate Ship

 

Inside the cargo hold, go [E] then pick up the small box near the rats. Return [W] and drop the small box near the big box, then climb the ladder to the second floor. [If you see the Captain in his room, go right and left until heís gone] Go get your possessions from the chest, then go [E] to the lifeboat and pick up the shovel. [If you see a Pirate, leave and come back until heís gone] Go down the ladder to the cargo hold, then go [E] and listen to the rats. Wait here for a very long time until you hear someone shouts land ho, then pour the sleeping powder on the floor. Go climb the ladder to the top deck, then climb down the small ladder and go [E] Drop into the water and swim [E] to the island while avoiding the shark, then go right.

 

The Island

 

Go between the palm tree and the rock, then use the shovel to dig a hole until you find a treasure chest. Go [N] and walk along the path to the left, then climb the big boulder to the second path above. Continue along the road until you reach the mountain, then carefully walk the narrow path to the next area. When you reach a tiny waterfall, climb it to the top. Go [E2X] past the cave, then use the eagle feather on the essence to turn into an eagle. You will confuse the Snowman, then he will leave you alone. Go down and you will reach a cliff with caves, then work your way around until you reach the ground below. Go [E2X] and follow the path [S] then you will reach the Kingdom of Daventry.

 

Daventry

 

Go [W\N] and talk to the Gnome, then go [S\E] and enter the cave. Go [E] to a few winding wooden paths, then make sure you walk in the right places or you will fall to your death. It would be a good idea to save your game often. When you reach the top of the mountain, use the invisibility ointment on yourself and go [W] You will see a three headed Dragon with Rosella tied to a tree. Use the storm brew on the Dragon, then a thunderstorm will kill the beast. Untie Rosella, then watch a happy ending.

 

THE END

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