By

Chris van Zyl
From

South Africa

 

King's Quest 3 - To Heir Is Human - VGA from IA

 

The Wizard’s House

 

As you start the game, you will be outside. Go left and enter the house, then the Wizard will appear. He will tell you to do a chore. First do the one he tells you to do, then you can do the rest.

 

The list of chores:

Go right and up to the kitchen, then use the broom at the wall to sweep the floor.

Go down left and up to the study, then take the duster from the cabinet on the left to clean the desk.

Go up the stairs and go into the Wizard’s bedroom, then clean the chamber pot that’s lying next to the bed.

Leave the house and go to the chicken den, then take the yellow feed behind the fence to feed the chickens.

 

Now that your chores are done, go to your bedroom that is to the right from the bedroom of Manannan. Sleep until the Wizard appears, then he will tell you that he’s going on a journey. Get out of bed and when you see the cat anywhere, grab it to get some fur. Go to the Wizard’s bedroom, then open the mirror drawer to get a small hand mirror. Open the dresser drawer to get a rose petal essence, then open the closet to get a magic map. Feel above the closet to get a brass key, then leave the room. Climb the next flight of stairs to the tower, then take the fly wings on the floor. Go down the two stairs to the main hall below, then go right to the dining hall. Take the metal cup from the shelf, then go to the kitchen. Take the food from the table and the bowl from the shelf, then take the knife and spoon from the wall near the fireplace. Go to the study and look at the bookshelf where you will notice a metal object, then pull it to reveal a trapdoor. Go down the trapdoor and go down the stairs, [Walk very carefully past the cat if he’s sitting on the stairs] then you will see a laboratory. Touch the book on the table and look at each spell, then close the book. From the shelf at the back wall, take the fish bone powder - mandrake root powder – saffron - nightshade juice - toad spittle – toadstool powder. Go back up to the study and close the trapdoor while leaving the house, then go to the chicken den and feed the chickens. Open the gate and grab one of them to get a feather, then go left and down. Save your game often, then walk down the mountain path until you reach the bottom.

 

Liewdor

 

When you reach the ground, go left and right until you see an eagle where it will fly by and drop a feather. Go get the feather, then take out your magic map. Use it on yourself, then click on the house above the mountain. Enter the house and go to the study, then unlock the cabinet with the brass key and take the magic wand. Close the door, then go down the trapdoor to the laboratory. Use the book and cast the fly like an eagle or fly spell, then take out your magic map. Use it on yourself, then click on the house above the mountain. Go down the mountain again until you reach the ground of Liewdor, then go right and down to a little town. Go into the tavern and you will see two bandits, [if they’re not here, then leave and come back again] then leave and use the fly wings on the saffron. You will fly in and listen to a little secret, then you will fly out and reappear outside again. Go [W2X] [If you are attacked by bandits, load the game] You will find a tree with a hole in its base, then use the fly wings on the saffron to go and see what’s in the hole. Put your hand in the hole to reveal a ladder, then pick up three dry acorns near the tree. Climb the ladder to the tree house above, then you will see a sleeping robber. [If he isn’t sleeping, climb the ladder again] Take the coin purse from the table, then leave the tree house. Go [E2X] to the town, then enter the shop and pet the dog to get some fur. Touch the shelf at the back to buy fish oil - lard - salt - pouch, then leave the shop. Have your hand mirror ready, then go [W3X] to the desert and face the other way. When Medusa approaches, use the mirror on her to turn her into stone. Use your knife to get a small cactus, then go [N2X] and take the dried up snake skin on the ground. Go [E2X\N] then fill your spoon with mud near the stream. Go [W\S4X\E] to a little house. [If you don’t see three bears going out for a walk, then leave and come back again] Enter the house and take the small bowl of porridge from the table, then go upstairs to the bedroom. Open the drawer to get a thimble, then leave the house. Get some dew from the garden with the thimble, then go [E] Get a mistletoe from the tree, then go [S] Go towards the sea, then go [N] to the beach. Fill the metal cup with ocean water, then go [N] to the pier. Climb the ladder, then go [W\N2X] Look at the cave with the spider web, then take out your magic map. Use it on yourself, then click on the house above the mountain.

 

Return To The Wizard’s House

 

Enter the house and go to the study, then go down the stairs to the lab. Use the book, then cast the becoming invisible spell. Cast the causing a deep sleep spell, then cast the understanding language of animals spell. Cast the transforming another into a cat spell, then cast the brewing a storm spell. Crumble the cookie into the porridge, then leave the lab and pull the lever to close the trapdoor. Put the wand back into the cabinet and go up to your room, then select the green arrow by right clicking the mouse. Hide your magic items under the bed, then go to sleep. When the Wizard appears, he will tell you that he’s hungry. Get out of bed and go down the stairs to the dining hall, then give Manannan the porridge. He will eat it, then he will be turned into a cat. Freedom at last. Return to your room and get all your possessions, then use your magic map. Click on the cave, then use the eagle feather on the essence to turn into an eagle. You will fly and take the giant spider, then you will drop it into the ocean. When you return, enter the cave and listen to the Oracle where she will give you a stone of amber. Take out your magic map, then click on the house above the mountain. Enter the house and go to the study, then unlock the cabinet with the brass key and take the magic wand. Close the door, then go down the trapdoor to the laboratory. Use the book and cast the teleportation at random spell, then take out your magic map. Click on the town and enter the tavern, then you will see some sailors. Talk to the Captain and give him the coin purse, then leave the tavern. Go [E2X] where you will board the ship.

 

The Pirate Ship

 

Inside the cargo hold, go right and then pick up the small box near the rats. Go left and drop the small box near the big box, then climb the ladder to the second floor. [If you see the Captain in his room, go right and left until he’s gone] [If you see a Pirate near the lifeboat, go left and right until he’s gone] Go get your possessions from the chest, then go right to the lifeboat and pick up the shovel. Go down the ladder to the cargo hold, then go right and listen to the rats until they talk about the location of buried treasure. {If they don’t talk about it, load the Game] Wait here for a very long time until you hear someone shouts land ho, then pour the sleeping powder on the floor. Go left and climb the ladder to the top deck, then climb down the small ladder and go right. Drop into the water and swim right to the island while avoiding the shark, then go right.

 

The Island

 

Go between the palm tree and the rock, then use the shovel to dig a hole until you find a treasure chest. Go up and walk along the path to the left, then walk to the big boulder to the second path above. Continue along the road until you reach the mountain, then carefully walk the narrow path to the next area. When you reach a tiny waterfall, walk it to the top. Go right past the cave, then use the eagle feather on the essence to turn into an eagle. You will confuse the Snowman, then he will leave you alone. Go down and you will reach a cliff with caves, then work your way around until you reach the ground below. Go right and follow the path down, then you will reach the Kingdom of Daventry.

 

Daventry

 

Go [W\N] and talk to the Gnome, then go [S\E] and enter the cave. Go right to a few winding wooden paths, then makesure you walk in the right places or you will fall to your death. It would be a good idea to save your game often. When you reach the top of the mountain, use the invisibility ointment on yourself and go left.You will see a three headed Dragon with Rosella tied to a tree. Use the storm brew on the Dragon, then a thunderstorm will kill the beast. Untie Rosella, then watch a happy ending. Also, stick through the Credits for a Special Scene.

 

THE END

8-22-15

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