KING'S QUEST 3 - TO HEIR IS HUMAN

By     Chris van Zyl

From South Africa

 

THE WIZARD'S HOUSE

AS YOU START THE GAME, YOU ARE DOWNSTAIRS. WHEN THE WIZARD APPEARS, HE WILL TELL YOU TO CLEAN HIS CHAMBER POT IN HIS BEDROOM. [IF HE SAY'S TO CLEAN SOMETHING ELSE, RESTORE THE GAME] NOW GO UPSTAIRS, THEN ENTER THE BEDROOM. CLEAN THE POT NEAR THE BED. LOOK IN THE MIRROR, THEN OPEN THE DRAWER TO GET A HAND MIRROR. OPEN THE DRAWER OF THE DRESSER TO GET A ROSE PETAL ESSENCE. OPEN THE CLOSET, THEN LOOK BEHIND THE CLOTHES TO GET A MAGIC MAP. LOOK OVER THE CLOSET TO GET A BRASS KEY. LEAVE THE ROOM, THEN GO TO YOUR ROOM STRAIT DOWN THE HALL AND TYPE: HIDE ALL. GO DOWNSTAIRS TO THE [E] ROOM, THEN GET THE CUP ON THE TABLE. GO UP TO THE KITCHEN, THEN GET THE FOOD ON THE TABLE. GET THE KNIFE, SPOON AND BOWL THEN GO WAY UPSTAIRS TO THE TOWER. [IF YOU DON’T SEE THE WIZARD OR THE CAT, GO DOWN AND UP AGAIN] WHEN YOU SEE THEM, WAIT UNTIL THE WIZARD TELLS YOU THAT HE’S GOING AWAY. GET THE FLY ON THE FLOOR. GRAB THE CAT, THEN GET SOME FUR. GO BACK TO YOUR ROOM, THEN GET THE BRASS KEY AND THE MIRROR. NOW LEAVE THE HOUSE, THEN GRAB A CHICKEN TO PLUCK A FEATHER FROM IT. WALK DOWN THE MOUNTAIN PATH, BUT SAVE THE GAME OFTEN.

LlEWDOR

[NOW WHENEVER YOU SEE AN EAGLE FLYING, SAVE THE GAME THEN STAND STILL UNTIL HE DROPS A FEATHER. GET IT. IF HE DOES NOT DROP A FEATHER, RESTORE GAME] FIND THE TREE WITH A HOLE WITCH IS [W\S] FROM THE MOUNTAIN. [WHEN YOU SEE ROBBERS, RESTORE GAME] GET THREE DRY ACORNS LYING UNDER THE TREE. PUT YOUR HAND IN THE HOLE AT THE TREE, THEN CLIMB THE LADDER THAT APPEARS. SAVE THE GAME, THEN ENTER THE TREEHOUSE. [IF ROBBER IS NOT ASLEEP, RESTORE GAME] GET THE PURSE ON THE TABLE. LEAVE THE TREEHOUSE, THEN GO TO THE SHOP [E2X] BUY FISH OIL, LARD, SALT AND A POUCH. PET THE DOG TO GET SOME FUR. LEAVE THE SHOP, THEN GO LEFT 2X AND TYPE "SHOW MIRROR TO MEDUSA". GO LEFT TO THE DESERT, THEN FACE RIGHT. WHEN MEDUSA APPROACHES YOU, USE THE MIRROR ON HER. GET THE CACTUS NEAR THE LARGE ROCK AND THE REPTILE SKIN WITCH IS [S2X] GO [E2X\N] TO A LITTLE HOUSE. [IF YOU SEE A BEAR IN THE GARDEN, GO S\N UNTIL SHE’S GONE] ENTER THE HOUSE. [IF YOU SEE THEM, RESTORE GAME] GET THE SMALL BOWL OF PORRIDGE FROM THE TABLE. [IF NOT ON TABLE, EXIT HOUSE THEN RE-ENTER] GO UPSTAIRS, THEN GET A THIMBLE FROM THE DRAWER. EXIT THE HOUSE, THEN GET SOME DEW FROM THE GARDEN. GO [E] THEN GET A MISTLETOE IN A TREE. GO DOWN, THEN FILL YOUR SPOON WITH MUD IN THE STREAM. LOOK AT THE CAVE AND THE WEB. GO [E] TO THE OCEAN, THEN FILL THE TIN CUP WITH OCEAN WATER. GO TO THE MOUNTAIN PATH [S\W] [IF YOU STILL DON’T HAVE THE EAGLE’S FEATHER, GO W2X\E2X. IF THIS TAKE LONG, RESTORE GAME] RETURN TO THE WIZARD'S HOUSE.

RETURN TO THE WIZARD'S HOUSE

ENTER THE HOUSE, THEN GO UP TO THE STUDY. UNLOCK THE CABINET ON YOUR LEFT TO GET A MAGIC WAND. GO TO THE BOOKSHELF ON YOUR RIGHT, THEN LOOK AT THE BOOK IN THE CORNER. PUSH THE BOOK, THEN TURN THE LEVER. GO UPSTAIRS TO YOUR ROOM, THEN TAKE ALL YOUR STUFF. GO DOWNSTAIRS TO THE STUDY, THEN ENTER THE TRAPDOOR. [IF CAT IS THERE, LEAVE THEN RE-ENTER UNTIL HE’S GONE] GO DOWN THE STAIRS. LOOK AROUND, THEN READ THE BOOK ON THE TABLE. GO TO THE BACK SHELF, THEN LOOK AT IT. GET A FISH BONE, MANDRAKE, SAFFRON, NIGHTSHADE JUICE, TOAD SPITTLE AND TOADSTOOL. USE THE BOOK, THEN USE YOUR MANUAL FOR EACH SPELL. “CAUSING A DEEP SLEEP”, TURN TO PAGE XIV. “TRANSFORMING ANOTHER INTO A CAT”, TURN TO PAGE XXV. “BREWING A STORM”, TURN TO PAGE LXXXIV. “BECOMING INVISIBLE”, TURN TO PAGE CLXIX. “FLYING LIKE ON EAGLE/FLY” SPELL, TURN TO PAGE IV. WHEN YOU’RE DONE, CRUMBLE THE COOKIE INTO THE PORRIDGE. NOW LEAVE THE CELLAR, THEN PULL THE LEVER. MOVE THE BOOK THEN PUT BACK THE WAND IN THE CABINET. GO BACK TO YOUR ROOM, THEN HIDE YOUR STUFF UNDER THE BED. GET THE PORRIDGE. NOW GO UP TO THE TOWER, THEN LOOK THROUGH THE TELESCOPE. GO DOWN TO THE BEDROOM, THEN CLEAN THE CHAMBER POT. GO DOWN, THEN GO CLEAN THE STUDY. GO SWEEP THE KITCHEN, THEN FEED THE CHICKENS OUTSIDE. RETURN TO THE KITCHEN, THEN SWEEP THE FLOOR UNTIL THE WIZARD APPEARS GO DOWN, THEN GIVE HIM THE PORRIDGE. FREEDOM AT LAST. NOW GO BACK TO YOUR ROOM, THEN GET YOUR STUFF. USE YOUR MAP THEN MOVE THE ARROW ON THE TWO BUILDINGS AT THE BEACH. PRESS F6, THEN ENTER THE TAVERN. [IF TWO GUY’S NOT THERE, LEAVE BUILDING THEN RE-ENTER] CHANGE YOURSELF INTO A FLY, THEN STAY THERE UNTIL THE THIEVES' TALK. TURN YOURSELF TO NORMAL, THEN LEAVE THE BUILDING. GO LEFT 2X, THEN CHANGE INTO A FLY. GO INTO THE HOLE UNDER THE TREE. GET OUT, THEN CHANGE YOURSELF BACK TO NORMAL. NOW GO [N\E\N] TO THE CAVE COVERED WITH WEB, THEN CHANGE INTO AN EAGLE. FLY TOWARDS THE CAVE, THEN ENTER THE CAVE WHEN YOU RETURN. LISTEN TO THE ORACLE, THEN YOU WILL RECEIVE THE STONE OF AMBER. A SHIP WILL ALSO APPEAR IN THE HARBOR. NOW RETURN HOME [S\W] THEN GO TO THE STUDY. GET THE WAND IN THE CABINET. GO DOWN TO THE CELLAR, THEN DO THE “TELEPORTATION AT RANDOM” SPELL, TURN TO PAGE VII. “UNDERSTANDING THE LANGUAGE OF CREATURES” SPELL, TURN TO PAGE II. ONCE YOU DONE THAT, USE YOUR MAP THEN GO TO THE TAVERN. ENTER IT. TALK TO THE MEN, THEN GIVE THEM THE PURSE. EXIT THE TAVERN, THEN GO [E2X] AND BOARD THE SHIP.

THE PIRATE SHIP

INSIDE THE CARGO HOLD, GO [E] THEN GET A SMALL BOX. RETURN [W] THEN DROP THE BOX NEAR THE BIG BOX. JUMP ON THE BOX 2X THEN JUMP TO THE LADDER. IF YOU SEE THE CAPTAIN, GO DOWN THE LADDER AND UP AGAIN UNTIL HE'S GONE. GET ALL YOUR POSSESSIONS FROM THE CHEST IN THE CAPTAIN'S QUARTERS. CLOSE THE CHEST, THEN GO [E] TO THE LIFEBOAT. [IF PIRATE THERE, GO LEFT AND RIGHT UNTIL HE'S GONE] GET THE SHOVEL, THEN GO DOWN THE LADDER TO THE CARGO HOLD. GO [E] THEN LISTEN TO THE RAT’S CONVERSATION. [IF NO RAT THERE, GO LEFT AND RIGHT UNTIL YOU SEE THEM] STAY THERE, THEN USE NORMAL MODE. IT'S GONNA TAKE LONG UNTIL YOU GET TO DAVENTRY. AS SOON AS YOU HEAR SOMEONE SHOUT! “LAND HO” USE FAST MODE, THEN GO TO THE LEFT END OF THE BOAT. POUR THE SLEEP POWDER ON THE FLOOR, THEN SAY “SLUMBER HENCEFORTH. JUMP TO THE LADDER, THEN CLIMB UP TO THE TOP DECK. CLIMB DOWN THE SMALL LADDER, THEN GO RIGHT. GO INTO THE WATER, THEN SWIM [E] TO THE ISLAND. [BE CAREFUL OF SHARK] ON THE ISLAND, GO RIGHT. GO BETWEEN THE ROCK AND THE PALM TREE, THEN USE SLOW MODE. WALK EIGHT PACES [E] THEN DIG UNTIL YOU FIND A TREASURE CHEST. GO UP, THEN GO RIGHT. GO UP THE PATH UNTIL YOU REACH A FLAT ROCK AGAINST THE MOUNTAIN. CLIMB IT, THEN GO FURTHER UP THE PATH. CONTINUE ALONG THE ROAD UNTIL YOU REACH A SMALL WATERFALL. CLIMB IT, THEN SAVE YOU’RE GAME. WHEN YOU SEE A SNOWMAN, RESTORE THE GAME. GO RIGHT 2X THEN GO DOWN. YOU WILL BE ON A CLIFF WITH CAVES, CLIMB THE CLIFFS. [YOU WORK IT OUT] FOLLOW THE PATH TO DAVENTRY.

DAVENTRY

GO [W\N] THEN TALK TO THE OLD GNOME. GO [S\E] INTO THE CAVE, THEN CLIMB THE STAIRS UNTIL YOU'RE OUTSIDE THE CAVE. MAKE YOURSELF INVISIBLE BY "RUB OINTMENT ON SELF". NOW GO LEFT AND DEFEAT THE DRAGON. STIR BREW WITH FINGER AND SAY: BREW OF STORM CHURN IT UP. WHEN THE DRAGON'S DEAD, UNTIE ROSELLA. GO DOWN THE MOUNTAIN THROUGH THE CAVE, THEN GO [W/N2X] TO THE CASTLE.

THE END

GameBoomers Walkthroughs and Solutions

King’s Quest 3 Spells

 

BECOMING INVISIBLE

DIRECTIONS

Cut the cactus with a knife

Squeeze the cactus juice on a spoon

Put the cactus juice in a bowl

Put the lard in the bowl

Add two drops of toad spittle

Stir the mixture with a spoon

 

(Recite this verse)

Cactus plant and horny toad

I now start down a dangerous road

Combine with fire and mist to make

Me disappear without a trace

 

Wave magic wand, then put ointment in empty lard jar.

 

To cast the invisibility spell, rub ointment on self. You will then be invisible for a short while.

 

 

 

TRANSFORMING ANOTHER INTO A CAT

 

DIRECTIONS

Put mandrake root powder in a bowl

Put the cat hair in the bowl

Put two spoons of fish oil in bowl

Stir the mixture with a spoon

Put the dough on the table

Pat the dough into a cookie

 

(Recite this verse)

Mandrake root and hair of cat

Mix oil of fish and give a pat

A feline from the one who eats

this appetizing magic treat

 

Wave the magic wand

 

You have just created a cookie that when eaten, will turn the victim into a cat. Forever !

 

 

 

BREWING A STORM

DIRECTIONS

 

Put cup of ocean water in bowl

Light a charcoal brazier

Heat the bowl on the brazier

Put a spoon of mud in the bowl

Add a pinch of toadstool powder

Blow into the hot brew

 

(Recite this verse)

Elements from the earth and sea,

Combine to set the heavens free.

When i stir this magic brew,

Great god Thor, I call on you.

 

Wave the magic wand, then put the storm brew in a jar.

 

You have mixed a potion that you can use to brew a storm. To activate the spell, stir the storm brew with your finger and recite: Brew of storms, Churn it up!

 

Outdoors, a rainstorm complete thunder and lightning will occur. It will last for some time, but will eventually rain itself out. If you wish to stop it earlier, recite: Brew of storms, Clear it up !

 

 

 

TELEPORTATION AT RANDOM

 

DIRECTIONS

Grind a spoon of salt in a mortar

Grind the mistletoe in the mortar

Rub the stone in the mixture

Kiss the stone

 

(Recite this verse)

With this kiss, I thee impart,

Power most dear to my heart.

Take me now from this place hither,

To another place far thither

 

Wave the magic wand

 

You now own a charm which will allow you to cast the random teleportation spell. To cast the spell, rub the stone. It will instantly wisk you away from where you are. Remain alert, even though you can use the spell to run away from danger, you will sometimes appear on the same place. The power of the charm will remain for as long as you have the stone.

 

 

CAUSING A DEEP SLEEP

 

DIRECTIONS

Grind the acorns in a mortar

Put the acorn powder in a bowl

Put the nightshade juice in the bowl

Stir the mixture with a spoon

Light a charcoal brazier

Heat the mixture on the brazier

Spread the mixture on the table

 

(Recite this verse)

Acorn powder ground so fine

Nightshade juice like bitter wine,

Silently in darkness you creep

To bring a soporific sleep

 

Wave the magic wand, then put the sleep powder in the pouch.

 

You have now mixed a powder for casting a sleep spell over whoever is nearby. To cast the spell, pour the sleep powder in a dank area then recite: Slumber henceforth.

 

 

 

UNDERSTANDING THE LANGUAGE OF CREATURES

 

DIRECTIONS

Put the small feather in a bowl

Put the dog fur in the bowl

Put the reptile skin in the bowl

Add a spoonful of powdered fish bone

Put a thimbleful of dew in the bowl

Mix with hands

Separate mixture into two pieces

Put dough pieces into ears

 

(Recite this verse)

Feather of fowl and bone of fish

Molded together in this dish

Give me wisdom to understand

Creatures of air, sea and land

 

Wave the magic wand

 

You will now be able to understand the speech of animals, birds and fish. You will not however be able to speak to them. The spell will last as long as the dough is in your ears.

 

 

FLYING LIKE AN EAGLE OR A FLY

 

DIRECTIONS

 

Put a pinch of saffron in essence

 

(Recite this verse)

Oh winged spirits, set me free

Of earthly bindings, just like thee.

In this essence, behold the might

To grant the precious gift of flight

 

Wave the magic wand.

 

You now have a potion which will allow you to cast the transformation spell. To cast the spell: Dip eagle feather in essence (to become an eagle) or Dip fly in essence (to become a fly)

 

You will turn into an eagle or a fly. To return to your own form before the spell wears off, recite this verse:

 

Eagle begone myself return. Or fly, begone myself return.