KING'S QUEST 5 - ABSENCE MAKES THE HEART GO YONDER

By    Chris van Zyl

From South Africa

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AREA 1: THE TOWN, DESERT & WITCHES FOREST

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AS YOU START THE GAME, GO [W\S] TALK TO THE MAN, THEN GO [E\S] YOU WILL SEE THE TOWN. ENTER IT, THEN TALK TO THE PERSON WORKING ON A BROKEN WAGON. ENTER THE TAILOR'S SHOP. TALK TO THE TAILOR, THEN LOOK AND TOUCH THE CLOAK. LEAVE THE SHOP. YOU WILL SEE A GLINT NEAR THE WAGON, THIS IS A SILVER COIN. GET IT. LOOK IN THE BARREL NEXT TO THE WAGON, THEN GET THE FISH. ENTER THE TOYSHOP. TALK TO THE OWNER, THEN LOOK AND TOUCH THE SLED. LEAVE THE SHOP, THEN GO TO THE SHOE SHOP. TALK TO THE OWNERS, THEN LEAVE THE SHOP. LEAVE THE TOWN, THEN GO [W] YOU WILL COME TO A BAKERY. ENTER THE STORE, THEN TALK TO THE PEOPLE. BUY A PIE. LEAVE THE STORE, THEN GO [W] AGAIN. THIS IS AN INN, BUT IGNORE IT FOR NOW. GO [W] AGAIN. YOU WILL SEE A BEAR ATTACKING A BEEHIVE. THROW THE FISH AT HIM, THEN THE BEAR WILL LEAVE THEM ALONE. THE QUEEN BEE WILL GIVE YOU A HONEYCOMB TO REPAY YOU FOR SAVING THEM. TAKE THE HONEYCOMB AND THE STICK LYING ON THE GROUND, THEN GO [N] YOU WILL SEE A DOG ATTACKING AN ANTHILL. THROW THE STICK AT THE DOG, THEN HE WILL RUN AWAY. GO UP TO THE GYPSY CAMP, THEN GO [W] INTO THE DESERT UNTIL YOU COME TO A TEMPLE WITH WATER. DRINK THE WATER, THEN HIDE BEHIND THE LARGE ROCK. WAIT FOR A BAND OF HORSEMEN TO PASS BY, THEN WATCH THEM DO SOMETHING AT THE TEMPLE. WHEN THEY LEAVE, TAKE ANOTHER DRINK. GO [E\S3X] THEN GET AN OLD BOOT FROM A SKELETON. GO [W3X] THEN TAKE A DRINK FROM AN OASIS. GO [W\S3X] WHEN YOU ARRIVE AT THE BANDITS CAMP, DRINK WATER FROM THE URN, THEN ENTER THE SMALLER TENT. GET THE STAFF IN THE BACK, BUT MAKE SURE YOU DON'T TOUCH THE SLEEPING PERSON. LEAVE THE TENT, THEN LEAVE THE CAMP. GO [E\N3X] THEN DRINK SOME WATER FROM THE OASIS. GO [N3X\E2X] TO THE TEMPLE. DRINK SOME WATER, THEN GO UP TO THE TEMPLE DOOR. USE THE STAFF ON THE DOOR TO GET IN. QUICKLY TAKE THE BRASS BOTTLE AND A GOLD COIN, THEN QUICKLY LEAVE THE TEMPLE. GO DOWN, THEN DRINK SOME WATER. RETURN [E] TO THE GYPSY CAMP, THEN GIVE THE GOLD COIN TO THE MAN TO SEE MADAM MUSHKA. LATER, GO RIGHT THEN TALK TO THE WEEPING WILLOW. GO RIGHT AGAIN. HERE WILL BE A WARNING SIGN NOT TO ENTER THE FOREST, BUT ENTER IT ANYWAY WEAR THE NECKLACE. GO LEFT AND RIGHT, THEN THE WITCH WILL APPEAR. SHE WILL CAST A SPELL ON YOU, BUT THE NECKLACE WILL STOP IT. TALK TO HER, THEN GIVE HER THE BRASS BOTTLE. SHE WILL OPEN IT AND THEN DISAPPEAR. NOW GO TO HER HOUSE. IN THE CHEST YOU WILL FIND A SPINNING WHEEL, GET IT. GET THE KEY IN THE LANTERN. THERE IS ALSO A POUCH OF EMERALDS IN THE DRAWER OF THE TABLE. GET THEM, THEN OPEN THE POUCH. LEAVE THE HOUSE, THEN GO RIGHT TO THE LARGE TREE WITH A DOOR. USE THE KEY IN THE DOOR. GET THE GOLDEN HEART, THEN RETURN TO THE FRONT OF THE WITCH'S HOUSE. GO LEFT, THEN LOOK AT THE GLOWING EYE’S. USE TWO EMERALDS ON THE EYE’S, THEN USE THE HONEY ON THE FLOOR. USE THE LAST EMERALD ON THE HONEY, THEN THE LITTLE ELF WILL BE STUCK ON IT. HE WILL SHOW YOU THE WAY OUT OF THE FOREST AND GIVE YOU A PAIR OF SHOES. LATER, GO LEFT THEN GIVE THE HEART TO THE WEEPING WILLOW. GET THE HARP, THEN GO [S] TALK TO THE GNOME, THEN GIVE HIM THE SPINNING WHEEL. HE WILL GIVE YOU THE MARIONETTE. NOW GO [N\W] TO THE GYPSY CAMP, THEN PICK UP THE TAMBOURINE ON THE GROUND. GO [E2X\S2X] THEN GO NEAR THE RIVER UNTIL YOU SEE A CAT CHASING A MOUSE. THROW THE OLD BOOT AT THE CAT, THEN GO [W] TO THE INN. TOUCH THE HAYSTACK, THEN GO BACK TO THE TOWN AND GIVE THE NEEDLE TO THE TAILOR, THE MARIONETTE TO THE TOY MAKER AND THE SHOES TO THE SHOEMAKER. NOW GO WAY BACK TO THE INN AGAIN, THEN ENTER THE BUILDING. TALK TO THE MAN, THEN HE WILL KNOCK YOU OUT AND LOCK YOU IN THE CELLAR. THE MOUSE YOU SAVED EARLIER, WILL BREAK THE ROPE AND FREE YOU. TAKE THE ROPE. USE THE HAMMER ON THE PADLOCK, THEN OPEN THE DOOR. OPEN THE CUPBOARD, THEN GET THE LEG OF LAMB. GO LEFT TO EXIT THE BUILDING. GO [N\E2X] TO THE SNAKE. SHAKE THE TAMBOURINE AT HIM, THEN HE WILL RUN AWAY. GO UP TO THE MOUNTAIN.

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AREA 2: THE SNOWY MOUNTAIN, HERMIT & THE HARPIES

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PUT ON YOUR BLUE COAT. GO UP THE PATH, THEN USE THE ROPE ON A SHARP ROCK THAT’S NEXT TO THE BRANCH. TAKE A BITE FROM THE LEG OF LAMB. CLIMB THE ROPE, THEN JUMP FROM ROCK TO ROCK, TRYING NOT TO TOUCH THE ROCKS IN THE FRONT. GO RIGHT. A WOLF WILL GRAB CEDRIC AND SLIDE DOWN THE HILL. USE THE SLED TO FOLLOW THEM. ON THE NEXT SCREEN RIGHT, YOU WILL SEE AN EAGLE. TALK TO HIM, THEN GIVE HIM THE REST OF THE MEAT. GO UP TO THE CAVE, THEN THE WOLVES WILL ESCORT YOU TO THE ICE QUEEN'S PALACE. SHE WILL TELL YOU SOMETHING AND THEN ORDER THE WOLVES TO GET RID OF YOU. BEFORE THE WOLVES GET YOU, USE THE HARP. SHE WILL TELL YOU TO GET RID OF THE YETI THAT'S INHABITING HER BEST CAVE. THE WOLF WILL TAKE YOU TO THE CAVE TO KILL THE YETI. GO UP TO THE NEXT SCREEN, THEN THROW THE PIE AT THE YETI AS IT APPROACHES YOU. GO IN THE CAVE, THEN USE THE HAMMER ON THE CRYSTAL. RETURN TO THE QUEEN, THEN YOU WILL BE SET FREE. LATER, GO DOWN THEN GO THROUGH THE TUNNEL AT YOUR SCREEN. WHEN YOU GET TO THE TOP, A TWO HEADED BIRD WILL GRAB YOU AND PUT YOU IN ITS NEST FOR ITS YOUNG. BEFORE IT HATCHES, TAKE THE LOCKET FROM THE NEST. THE EAGLE THAT YOU BEFRIEND WILL SAVE YOU AND DROP YOU ON THE BEACH. PICK UP THE RUSTY STEEL POLE, THEN GO DOWN. YOU WILL SEE A HOUSE MADE FROM A SHIP. RING THE BELL, THEN LISTEN TO THE OLD MAN. GO [N2X] LOOK AT THE BOAT, THEN PUT THE WAX INTO THE HOLE AND PUSH OFF. GO [E3X\S] WHEN YOU REACH AN ISLAND, HARPIES WILL FLY IN AND GRAB YOU AND CEDRICK. WHILE THEY ARE TALKING, PLAY THE HARP. THE HARPIES WILL TAKE THE HARP AND FLY OFF. GET THE GLINT ON THE GROUND, THEN GO LEFT. DON’T FORGET TO TAKE CEDRIC, THEN GO LEFT AGAIN. PICK UP THE GLINT ON THE BEACH. TAKE THE BOAT, THEN GO LEFT 4X TO THE ISLAND. RING THE BELL. WHEN YOU SEE THE OLD MAN, GIVE HIM THE SHELL. HE WILL HEAL CEDRIC AND TELL A MERMAID TO TAKE YOU TO MORDACK'S ISLE.

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AREA 3: MORDACK'S ISLAND & DEFEATING MORDACK

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AS YOU GET ONTO THE ISLAND AFTER BEING SHIPWRECKED, GET THE FISH. CLIMB THE STAIRS, THEN USE THE CRYSTAL ON THE SNAKE EYES. THEY WILL EXPLODE. GO ON, THEN GO AROUND THE LEFT SIDE OF THE CASTLE. YOU WILL SEE A GRATE. USE THE RUSTY POLE TO OPEN IT, THEN CLIMB IN. HERE’S A WAY THROUGH THE MAZE. [L. U. R. U. R. L. R. L] TALK TO THE CREATURE. GIVE HIM THE TAMBOURINE, THEN HE WILL DO A DANCE AND DROP HIS HAIRPIN. GET IT. [D. R. L. R. L. U. L. U. R. L. U. L. R. L. R. L. U. L. U. R]

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USE THE HAIRPIN ON THE DOOR, THEN OPEN IT. INSIDE THE CASTLE, IS A LARGE ROOM WHERE FOOD IS KEPT. OPEN THE CLOSET ON YOUR LEFT, THEN TAKE A BAG OF PEAS. THE NEXT SCREEN WILL BE A LADY. TALK TO HER, THEN GIVE HER THE LOCKET. TALK TO HER AGAIN. GO RIGHT, THEN GO THROUGH THE ORGAN ROOM TO THE DINING ROOM. GO DOWN AND WAIT. [WHEN YOU SEE THE CAT, RESTORE GAME] A BLUE BEAST WILL GRAB YOU AND JAIL YOU. IN THE CELL, LOOK IN THE MOUSE HOLE THEN GET THE CHEESE WITH THE FISH HOOK. CASSIMA WILL SET YOU FREE. FOLLOW HER THROUGH THE MAZE, THEN RETURN TO THE KITCHEN. NOW GO BACK TO THE AREA WHERE YOU SAW THE BEAST. WHEN THE BEAST COMES, THROW THE BAG OF PEAS UNDER HIS FEET. HE WILL FALL UNCONSCIOUS. GO LEFT, THEN GO UP THE STAIRS AND LEFT AGAIN INTO MORDACK'S ROOM. [IF IT’S SOMETHING ELSE, RESTORE GAME] WHEN YOU SEE THE CAT, THROW THE FISH AT HIM THEN CATCH HIM WITH THE PEA BAG. GO DOWN INTO THE LIBRARY, THEN LOOK AT THE SPELL BOOK ON THE DESK. GO STAND AT THE UPPER RIGHT CORNER OF THE LIBRARY UNTIL YOU SEE MORDACK GO TO SLEEP. GET HIS WAND, THEN GO RIGHT AND RIGHT AGAIN. IN MORDACK'S LABORATORY, LOOK AT THE GLASS JAR. GO UP THE STAIRCASE, THEN GO RIGHT. NOW PUT EACH WAND ON THE MACHINE, THEN THROW THE CHEESE INTO THE MACHINE. MORDACK'S WAND WILL BE DRAINED OF IT'S POWER AND PUT INTO YOUR WAND. WHEN IT'S DONE, TAKE YOUR WAND THEN MORDACK WILL ENTER THE ROOM BUT HE WILL NOT BE ABLE TO KILL YOU. HE WILL TURN HIMSELF INTO MONSTERS. USE YOUR WAND ON YOURSELF, THEN TURN YOURSELF INTO CREATURES TO BEAT MORDACK AT HIS OWN GAME. HERE IS THE SPELL'S.

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MORDACK:                                                                                                                                                       GRAHAM:

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DRAGONFLY                                                                                                                                                TIGER

DRAGON                                                                                                                                                        RABBIT

SNAKE                                                                                                                                                            MONGOOSE   

FIRE                                                                                                                                                                 RAIN

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