KING'S QUEST 6 - HEIR TODAY GONE TOMORROW

By    Chris van Zyl

From South Africa

 

 

TO GET STARTED, MOVE THE LOG THEN OPEN THE BOX. TAKE THE COIN, THEN GO GET THE GLITTERING THING IN THE SAND. GO [N2X] TO THE CASTLE. TALK TO THE GUARD DOG 3X, THEN SHOW HIM YOUR RING. LATER AFTER THE ANIMATION, GO TO THE CROSSROAD THEN GO TO THE VILLAGE. TALK TO THE PEDDLER, THEN ENTER THE BOOKSTORE. TALK TO THE STOREKEEPER, THEN TOUCH THE BOOK ON THE COUNTER. TOUCH THE BOOKSHELF ON THE RIGHT END OF THE WALL, THEN PICK UP THE POAM. GET THE BOOK NEAR THE DOOR, THEN LEAVE THE STORE. GO THROUGH THE ARCHWAY, THEN GO LEFT TO THE PIER. TALK TO THE BOY THEN KNOCK ON THE DOOR OF THE BOAT. TALK TO THE MAN, THEN HE WILL LET YOU IN. TALK TO HIM 9X, THEN TAKE THE RABBIT FOOT. LEAVE THE BOAT, THEN GO BACK TO THE VILLAGE. ENTER THE PAWNSHOP, THEN TALK TO THE SHOPKEEPER. GIVE HIM YOUR RING. AFTER THE QUICK ANIMATION, GIVE HIM YOUR COIN. TAKE THE BIRD, THEN LEAVE THE STORE. GO BACK TO THE PIER.

TO TRAVEL THE ISLEíS IN A FLASH

USE YOUR MAP, THEN CLICK ON THE ISLE OF WONDER. LOOK AT THE SLEEPLESS OYSTER. TALK TO HIM 2X, THEN SHOW HIM THE BOOK. WHILE HIS MOUTH OPENíS, GET THE PEARL. USE YOUR MAP, THEN CLICK ON THE ISLE OF THE SACRED MOUNTAIN. TAKE THE FLOWER AND THE FEATHER. USE YOUR MAP, THEN CLICK ON THE ISLE OF THE CROWN. GO TO THE VILLAGE. SEARCH THE DUMPSTER, THEN ENTER THE PAWNSHOP. GIVE THE PEARL TO THE SHOPKEEPER, THEN TAKE A PEPPERMINT IN THE POT. LEAVE THE STORE, THEN GO TO THE BOOKSTORE. TALK TO THE JESTER 2X, THEN SHOW HIM YOUR RING. LEAVE THE STORE, THEN GO TO THE PIER. USE YOUR MAP, THEN CLICK ON THE ISLE OF WONDER. GO UP, THEN FIVE GNOME GUARDS WILL STOP YOU. GIVE THE FLOWER TO THE BIG NOSE. GIVE THE BIRD TO THE BIG EARS. GIVE THE CANDY TO THE BIG TONGUE. GIVE THE RABBIT FOOT TO THE BIG HAND. USE THE EMPTY BOTTLE ON YOURSELF. GET THE PAPER IN THE WATER, THEN GO RIGHT. TOUCH THE PILE OF BOOKS, THEN LISTEN TO THE BOOKWORM. LATER, GO TO THE GARDEN [W\N\W] THEN TALK TO THE ROTTEN TOMATO. TAKE HIM, THEN PICK UP A LETTUCE. GO THROUGH THE GATE TO CHESSBOARD LAND. TALK TO THE WHITE HORSE, THEN LISTEN TO THE ARGUMENTS OF THE RED AND WHITE QUEEN'S. TAKE THE SCARF, THEN SHOW IT TO THE RED HORSE. GO TO THE BEACH. USE YOUR MAP, THEN CLICK ON THE ISLE OF THE BEAST. TALK TO THE CREATURE 4X, THEN GIVE HIM THE SENTENCE. GO UP, THEN THROW THE LETTUCE INTO THE POND. CROSS THE POND, THEN TAKE THE LAMP. GO UP, THEN TALK TO THE GARDNER 2X. IGNORE HIM AND THE STATUE, THEN PICK UP THE BRICK NEAR THE TREE. GO TO THE BEACH, THEN USE YOUR MAP. CLICK ON THE ISLE OF WONDER, THEN GO RIGHT. TOUCH THE BOOKS TO GET THE BOOKWORM OUT, THEN GIVE THE CREATURE TO HIM. LOOK AT THE SPIDER WEB. PULL THE LOOSE THREAD OF WEB AT THE BOTTOM, THEN TAKE THE PAPER AT THE LEFT HAND CORNER. WRITE DOWN THE WORD. USE THE RARE BOOK, THEN GO TO THE BEACH. USE YOUR MAP. CLICK ON THE ISLE OF THE CROWN, THEN GO UP TO THE CROSSROAD. USE THE MECHANICAL BIRD ON THE REAL BIRD, THEN GIVE THE RING AND POEM TO THE BIRD. LATER, GET THE RIBBON AND THE PAPER. GO TO THE VILLAGE THEN LOOK AT THE PAPER ON THE WALL. GO IN THE BOOKSTORE, THEN GIVE THE RARE BOOK TO THE STOREKEEPER. USE THE MAGIC BOOK, THEN TURN THE PAGES AS YOU LOOK AT THE SPELLS. LEAVE THE STORE, THEN GO TO THE PAWNSHOP. TRADE THE BIRD FOR THE FLUTE, THEN LEAVE THE STORE. GO TO THE PIER, THEN USE YOUR MAP. CLICK ON THE ISLE OF WONDER. GO [N\W] TO THE GARDEN, THEN USE THE FLUTE ON THE FLOWERS. WHILE THEY DANCE, GRAB THE SPIDER ON THE WALL. TAKE THE TEACUP FROM THE CHAIR, THEN GO TO THE BEACH. USE YOUR MAP, THEN CLICK ON THE ISLE OF THE CROWN. GO TO THE VILLAGE, THEN ENTER THE PAWNSHOP. TRADE THE FLUTE FOR THE TINDERBOX. LEAVE THE STORE, THEN GO TO THE PIER. USE YOUR MAP, THEN CLICK ON THE ISLE OF THE SACRED MOUNTAIN.

CLIMBING THE CLIFFS OF LOGIC AND DEFEATING A MINOTAUR

SOLVE THE CLIFF OF LOGIC, THEN CLIMB THE STEPS TO THE TOP. ABOVE THE CLIFF, WATCH THE OLD WOMAN FLY. TALK TO HER 2X, THEN GO DOWN THE CLIFF. GO UP AGAIN. GO IN THE HOLE, THEN USE THE TINDERBOX. GO IN THE NEXT HOLE AT THE END, THEN TAKE A MINT LEAF NEAR THE OPENING. LEAVE THE CAVE, THEN GO UP TO THE CITY OF THE WINGED ONES. YOU CAN DO NOTHING HERE. LATER IN THE CATACOMB, GO [N2X\E2X\N] TAKE THE SKULL, THEN LEAVE THE ROOM. GO [W2X\N\W] THEN EXIT THE TRAP ROOM TO THE LEFT. CHOOSE YOUíRE WAY CAREFULLY. GO UP, THEN GET THE SHIELD. GO [N3X\W2X] THEN TAKE THE COINS FROM THE SKULL. LEAVE THE ROOM, THEN GO [E\S\E] OH NO! A TRAP, QUICKLY THROW THE BRICK IN THE GEARS THEN EXIT THE ROOM ON THE RIGHT. GO [E\N\E] OOPS! ITíS A TRAP FLOOR. USE THE TINDERBOX, THEN GO [W5X\S2X\E] USE THE SPIDER ON THE WALL, THEN LOOK AT THE SPIDER. LEAVE THE ROOM, THEN GO [N2X\E5X\S4X\W3X\N2X] TOUCH THE TAPESTRY, THEN GO THROUGH THE SECRET PASSAGE. TALK TO THE MINOTAUR, THEN USE THE RED SCARF ON YOURSELF. LOTS OF ANIMATION FOLLOWS, BUT YOU WILL END UP AT THE BEACH.

A NEW ISLE AND A BEAST TO SEE

USE YOUR MAP, THEN CLICK ON THE ISLE OF MISTS. GO LEFT TO THE VILLAGE. GET A LUMP OF COAL, THEN TAKE THE SCYTHE ON THE WALL. GO DOWN TO THE BEACH, THEN USE YOUR MAP. CLICK ON THE ISLE OF WONDER. GO UP TO THE SWAMP, THEN USE THE CUP ON THE WATER. TALK TO THE STICK IN THE MUD 2X, THEN TALK TO BUMP ON THE LOG 3X. GIVE HIM THE ROTTEN TOMATO, THEN USE THE CUP TO GET THE OOZE FROM THE LOG. GET A MILK BOTTLE NEAR THE DOG TREE, THEN GO LEFT TO THE GARDEN. TAKE THE BOTTLE FROM THE TABLE, THEN PUT THE SACRED WATER INTO THE LAMP. GIVE THE MILK BOTTLE TO THE BABY, THEN PUT THE LAMP ON THE BABY'S TEAR. GO TO CHESSBOARD LAND, THEN GIVE THE COAL TO THE WHITE QUEEN. GO BACK TO THE BEACH, THEN USE YOUR MAP. CLICK ON THE ISLE OF THE BEAST. GO TO THE GATEWAY, THEN USE THE SHIELD ON THE ARCHER. GET A WHITE ROSE FROM THE GARDEN, THEN GO TO THE GAZEBO. USE THE SCYTHE ON THE VEGETATION. AFTER THE CONVERSATION, GO TO THE BEACH THEN USE YOUR MAP. CLICK ON THE ISLE OF THE CROWN, THEN GO TO THE VILLAGE. GO TO THE BOOKSTORE, THEN LISTEN TO JOLLO. LEAVE THE STORE, THEN GO THROUGH THE ARCHWAY. TALK TO THE GIRL. GIVE THE ROSE TO HER, THEN TALK TO HER 3X. GIVE THE RING TO HER, THEN YOU WILL END UP ON THE ISLE OF THE BEAST. AFTER THE ANIMATION, USE THE LAMP ON THE FOUNTAIN. USE THE SPELL BOOK, THEN TURN ONE PAGE. CAST THE RAIN SPELL ON THE LAMP.

A HOT SITUATION AND A DEATH PLACE TO BE

GO DOWN TO THE GARDEN, THEN TAKE ANOTHER ROSE. GO TO THE BEACH, THEN USE YOUR MAP. GO TO THE ISLE OF MISTS. AT THE BEACH, YOU WILL BE LEAD TO A WARM SITUATION AND BE SACRIFICED. AFTER THE ANIMATION, PUT THE SKULL INTO THE PIT. SEARCH THE RIBBON, THEN PLACE THE HAIR INTO THE SKULL. NOW, PUT THE SPOILED EGG INTO THE SKULL. GO DOWN TO THE BEACH, THEN USE YOUR MAP. CLICK ON THE ISLE OF THE SACRED MOUNTAIN, THEN CLIMB THE STEPS. LOOK AT THE HORSE, THEN USE THE SPELL BOOK. TURN TWO PAGES, THEN CAST THE NIGHT CREATURE SPELL. YOU WILL GO TO THE REALM OF THE DEAD. TALK TO THE TWO GHOSTS, BUT DON'T TOUCH THE ZOMBIES. LATER, GO RIGHT. TALK TO THE FLOATING SPIRIT, THEN GO DOWN TO THE TOWER. PLAY THE BONES ON YOUR RIGHT, THEN WATCH THE SKELETONS DANCE. LATER, GET THE KEY THEN GIVE THE TICKET TO THE TICKET TAKER. INSIDE THE TOWER, LOOK AT THE DEAD KNIGHT. TAKE THE GAUNTLET, THEN GO LEFT UP THE PATH. USE THE CUP ON THE RIVER STYX, THEN GIVE THE COIN TO THE FERRYMAN. LATER, TOUCH THE GATE THEN TALK TO IT. REMEMBER THE WORD. LATER, GO TO DEATH THEN THROW THE GAUNTLET AT HIM. USE THE MIRROR ON HIM.

ENTER THE CASTLE AND STOP A DANGEROUS PLOT

AFTER THE ANIMATION, YOU WILL BE TAKEN BACK TO THE ISLE OF THE CROWN. GO TO THE CROSSROAD, THEN GIVE THE ROSE TO THE BIRD. GO TO THE VILLAGE, THEN GIVE THE LAMP TO THE PEDDLER. GET THE SECOND LAMP FROM THE RIGHT, IT'S A BLUE LONG NECKED LAMP. GO IN THE PAWNSHOP, THEN USE THE BOTTLE ON YOURSELF. LATER AFTER THE ANIMATION, TRADE THE TINDERBOX FOR THE BRUSH. LEAVE THE STORE, THEN GO TO THE CASTLE. GO TO THE LEFT SIDE OF THE CASTLE. USE THE FEATHER ON THE CUP, THEN USE THE BRUSH ON THE WALL. USE THE SPELL BOOK, THEN CAST THE MAGICAL PAINT SPELL. OPEN THE DOOR, THEN GO IN THE MIDDLE CELL. GIVE THE HANKIE TO THE GHOST BOY. LEAVE THE CELL, THEN GO UP TO THE IRON MAN. LIFT THE ARM, THEN LOOK IN THE HOLE ON THE WALL. LISTEN TO THE CONVERSATION, THEN WRITE DOWN THE FIRST PART OF THE WORD. GO UPSTAIRS, THEN LOOK IN THE HOLE ON THE WALL. GIVE CASSIMA THE DAGGER. LATER, GO LEFT 2X. LOOK AT THE HOLE ON THE WALL, THEN GO UP. OPEN THE SECRET DOOR. INSIDE THE ROOM, OPEN THE SMALL BOX THEN LOOK AT THE PAPER. WRITE DOWN THE SECOND WORD. TAKE OUT YOUR KEY, THEN UNLOCK THE CHEST. GET THE PAPERS, THEN READ IT. NOW GO BACK THROUGH THE WARDROBE, THEN GO [S3X] GO DOWN THE STAIRS, THEN EXIT THE SECRET PASSAGE. GO RIGHT, THEN OPEN THE DOOR. GIVE JOLLO THE LAMP. LEAVE THE ROOM, THEN GO DOWN AND LEFT. ON YOUR LEFT IS A DOOR. TALK TO IT, THEN SPELL OUT THE WORD. INSIDE THE ROOM, TAKE OFF THE CLOTH. LOOK AT THE ITEMS, THEN COVER THEM AGAIN. LEAVE THE ROOM. OH NO! THE WEDDING IS STARTING. GO RIGHT. GO UPSTAIRS TO THE DOOR ABOVE, THEN GIVE THE PAPERS TO THE CAPTAIN. INTERRUPT THE WEDDING. AFTER THE ANIMATION, GO AFTER THE VIZIER. WHEN JOLLO GIVES YOU THE LAMP, USE IT ON THE GENIE. GRAB THE BIG SWORD, THEN FIGHT THE VIZIER.

THE END

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GameBoomers Walkthroughs and Solutions

 

 

 

The Sacred Mountain Puzzle

Look at inscription, answer is: rise.

Look at inscription, answer is: soar.

Look at inscription, answer is 4,1,2.

Look at inscription, answer is: DOQG.
Look at inscription, answer is: ascend.

 

 

 

 

Minotaur maze with the dart trap room