KING'S QUEST 8 - Mask of Eternity

By    Chris van Zyl

From South Africa


Daventry
The game starts in front of Sarah's house. You are Connor. Everyone in Daventry has
turned to stone except monsters and one wizard. Always run when you're outside and walk when
you're in a place. Make sure your Connor's eyes. Only eat the mushrooms when you really get
damaged. Kill the spriggans and the goblins. Take the monsters things when he is dead. Always
unequip your weapon first before doing something. Click on Sarah and the raven. On the backside
on the right of the house is a goblin, fight it and take his things and the gold. Go to the
path and turn right. Go up to the house and enter it. The kitchen is in the back of the house
and has your knife stuck into the table. Get the knife and click on the pot. Turn around and
get the money in the pot from the shelf. Leave the house. The raven will land on a fence post
outside your house. Go click on the raven and he will fly away. Go into Sarah's house and get
the mushrooms in the basket and the bottle at the back shelf. Click on the statue. Leave the
house and go down the road. On your left is a graveyard with a church and Farmer simms house on
the right. A spriggan will fire its bow at you from within the graveyard. Ignore it for now.
Continue down to the lake until you see a wizard near a stump and partly encased in stone.
Click on him and he will give you a magic map. Go back up the hill toward Sarah's house. Turn
right until you see a small path up the cliff. Go up that path and go to the edge of the road.
Save the game. You will need to back up to the mountain wall and take a running jump. Walk to
the front of the mausoleum where the spriggan is. Jump down on the spriggan and a short cut-
scene will appear. Quickly look down and get the crossbow. Turn right and get out of the
graveyard to the left. At the road turn left and go down the path to the statue. Click on it
and enter the house. Inside the house there is a pair of leather boots. Get the boots near the
bed and click on the two statues. Get the mushrooms in the basket and take the money on the
shelf and in the small chest. Leave the house and go to the shed across the street. Get the
mushrooms in the baskets and turn around. Go to the statue at the wagon and click on it.
Go fight the spriggan and the zombie with your dagger. Go back to the road and turn right. Go
down the road and you will see a water mill on your immediate left. Get the two mushrooms on
the ground. Go to the fountain. There is a Tavern in front and a bridge on the upper left side.
Go around the Tavern and break the barrels with your dagger. Get the mushrooms and the crystals.
Go inside the Tavern and get the gloves and gold behind the bar. Click on the statues and go
upstairs. Take the crystal from the chest. Leave the Tavern and go right. Click on the statue
and go kill the spriggin with your dagger. Cross the bridge and go up the road. You will come
to a house on your right and a windmill on your left. Click on the statue and go on the
backside of the house. Click on the rope and open the toilet door. Fight the spriggin with your
dagger and go up the road to the windmill. You will find two spriggins outside the windmill.
Kill them with your dagger while backing up. When they're dead, go to the windmill and open the
door. Kill the spriggin with your dagger and go inside. Push the hay bale under the axe stuck
in the wall high up. Jump up on the bale and get the axe. Save the game here. A henchman will
attack you when you leave. Fight the henchman and take his things when his dead. Go back to the
water mill and just on the right side of the front door is a tree. Equip your axe and chop it
down. This will stop the grindstone inside the mill from turning. Go in the mill. Jump up to
the loft and retrieve the grapnel. Leave the house and go back to the bridge. Go right. When
you hear the waterfall turn left. Take out your axe and fight the spriggan. Click on the
waterfall. Use the grapnel to climb the waterfall from the left wall of it. Push the bricks
into the water so that they block the fall of the water. This will uncover the tunnel under the
waterfall that leads to a secret passage into the throne room of castle daventry. Click on the
statue. Climb down the wall with the grapnel and enter the tunnel.

Castle Daventry
Follow the secret passage through to a dead end. Click on the hidden switch disguised as a
candleholder on the wall and it will open the passage into the castle. You enter the dining
area where a picture of king graham and the queen are. Click on the pictures and walk into the
picture of king graham. The picture will slide back revealing a key in a compartment below. Get
the key and click on the picture. Go left and get the torch ashes, you will need them later. Go
into the throne room. Click on Graham and the minister. Click on the magic mirror. Later, go
click on the guards. Go back to the secret passage and go outside. Go left of the waterfall and
go to the road. Go left to the daventry road sign and go right up the road. Equip your axe. You
will encounter many zombies, fight them. Go up the road and you will find another castle on
your right. Go in there. Here are two spriggans. Go right and kill them both with your axe.
Now in this small hall is a chain ring. Pull it. Go to the other small hall past the gateway
and pull the two chain rings. Next to the stairway platform is a statue. Click on the statue
and click on the wall. Go through and open the chest. Get the gold and go up the stairway path.
Equip your axe and kill the spriggan. Go in the small room. Click on the crack at the floor and
go up the other stairway path. Equip your axe and kill the spriggan. Go down the paths. Inside
the castle in a corridor rigged with three arrow traps is the locked door to the dimensional
teleporter. Use the key to open this door. This is where you will return to when you come back
to daventry from the other worlds you will visit. Unfortunately the teleporter pad will not
take you anywhere until you find another pad to teleport to. Outside the castle you will find
a spriggan guarding a crypt. This is the hero's crypt. Take out your crossbow and kill the
spriggan. Later after the cut scene break the door to the hero's tomb by using your axe on it.
Push the lid off the coffin and get the silver hero's ring. Leave the tomb. Go left and you
will find a beast near a poisoned lake. Do not go into the lake or you will be damaged. Talk to
the beast 3X and you will find out that a witch stole her horn. Turn right. Go down the path
and go to the door of the house. Take out your axe and kill the spriggan. Chop down the planks.
Click on the statue and click on the door. Enter the shop. Get the two bottles at the back
shelf and the paper on the desk. Click on the paper to read it. Leave the house. Go left down
the road and equip your axe. Kill the goblin. Continue down the path and go to the church. Just
left of the door, you will find an area where you can use your grapnel to climb to the roof of
the church. The church roof has a hole in it. Walk around the hole until you find a place to
climb down with your grapnel. Take the candle from the table and put a coin in the box. Click
on the statue and go to the urn. Push the large urn. You will see an animated sequence where
the door opens in the crypt just outside. Leave the church and go around the right side into
the graveyard and kill all the zombies with your axe. Take all the mushrooms. Go into the tomb
and enter the dimensional portal. You will see an animated sequence. Later, Go back to the
wizard by the lake and click on him. The wizard will tell you that he can make a ring of light
spell. Give him the ring, candle and ash. Go kill the Goblin on your left with your axe. Turn
an inch right and cross the lake to the wizard's tower. Use the grapnel and climb the wall.
Open the door and go in. Look at the celestial globe near the door. Click on the quill near the
book. The page talks about revealing hidden items. Click the page on the celestial globe and
get the reveal potion inside the globe. Drink the reveal potion and it will reveal an invisible
chest just to the right of the book. Open the chest and take the bell. Take the potion under
the shelf. Exit and climb down the wizard's tower with the grapnel. Use the bell on the stand
and hit the bell three times with your axe. There will be an animated sequence where the lady
of the lake will bestow upon you a sword of great power: the lake sword. Click on it and do not
pick up the axe, the sword is a better weapon. Go to the crypt in the graveyard and enter the
dimension of death.

The Dimension of Death Only eat mushrooms when you really get damaged. Kill the skeletons,
zombies and weepers. Turn around and look at the symbols above the portal. Write them down and
turn around. Go on until you come to a group of skeletons with bows and swords. They are quite
deadly. Kill them all with your sword and go down the left side past the big door. There is an
altar with a statue of Lord Azrael. Click on the obilisque and read the message. Get the key
off the statue. There are four small thin pillars with a flame coming out of the top. Use the
key on the small pillar and push the pillar with the key by walking into it. The pillar with
the key will turn click, drop and the flame will go out. Do this to all four pillars and the
doors will open. Save your game. Remember the symbols over the portal, the tiles have symbols
on them. When you step on the symbols in order you will solve the puzzle. Watch an animated
sequence where Lord Azrael will tell you about the damaged heart to the land of death that
needs to be healed and gives you a key to the gate out of this area. Later back at the first
area, are wooden boxes that can be broken with your sword. The boxes contain skeletons, healing
items and potions. Break them and wait until the skeletons appear and kill them quickly. Click
on the dead guard and take the shield piece. Avoid the blood pools and search the entire area.
Also click on the obilisques. Go to the gate in the north center of this area and shoot the
skeletons with your crossbow. Use the key to open the gate and save your game. Shoot the boxes
with your crossbow and get the things. Turn right and take out your sword. Go forward and fight
all the skeletons. Go back to the broken boxes. Watch out for skeletal archers standing on top
of the walls and shoot them with your crossbow when you can. Go right and take out your
crossbow. Shoot the three skeletons. Go forward but be careful of the lava puddles. When you
see an obilisque click on it and go on. Turn left at the first corner. Take out your sword and
fight the skeleton. Continue forward. Here are two ways to go but keep going forward. Take out
your sword and fight the skeleton. Keep going forward. Again there are two ways to go, turn left
and you will pass a door. Keep going and kill the weeper with your sword. Go on and you will
come to a right turn and boxes in front. Take out your sword and break the boxes and kill the
three skeletons at your left. Continue left from the skeletons and you will come to a large
open area. Turn an inch left and go forward. Pick up the rock and take out your map. Push the
metal box off the metal plate. Now from this box, go forward and push another metal box off the
metal plate. Turn left and push another metal box off the metal plate. Turn left again and push
another metal box off the metal plate. Look at your map and you will see an angel picture.
That's the Sylph of ultimate beauty. Go to that picture and put away your map. Four sets of
magical animal statues are near the healing pool. Go talk to her 2X and she will tell you of a
magical shield spell that she can make with rust and mold. The pool in the center of this open
area is a healing pool. Go forward past the pool and turn a bit right. Go on until you see a
wall. Use your grapnel on the wall and climb up. Climb down on the other side. Turn around. On
your left is a metal box and in front of you are boxes. Go forward until you hear a weeping
child. Talk to her and go back to the metal box. Push away the metal box and the girl will be
free. Break all the boxes and collect the items. Leave the area and go left. Turn a bit left
and go forward. Go to the skeletons you killed earlier and go to the path with the lava pools.
Kill the skeleton with your sword and go left. Click on the obilisque and go forward to the
river of death. Save your game and use the shield on the river. The shield will become rusted.
Go in the building next of you and talk to the boatman 3X for clues. Leave the building and go
left. Go forward along the river until you cannot go any longer. Fight the skeletons with your
sword and go up the path on your right. Here is a tower that can be climbed with the grapnel to
yield one reveal invisible potion and three healing crystals. Take them and go back to the
skeletons, but keep going forward. Fight the skeleton with your sword. Past the gate take the
first left. Watch out for the skeletons at the top of the walls and shoot them with your
crossbow. Go on and you will end up at the river styx. Continue east along the river until you
reach another wall, turn right. Go fight the skeletons with your sword. Go right through the
upper passage. At the end of this path shoot the skeleton above the wall with your crossbow.
Go left down the path. Leave the boxes and go fight the skeleton on the left with your sword.
Go right down this path until you reach a tower. Save the game. Use your grapnel to climb to
the top of the tower. Fight the skeleton to the back of the tower until it falls. Climb down
the tower and the armor will be there where he fell. Get the armor and go down the path until
you're back at the dead skeleton. There is a tower in the center of the map with four plates
where the Sylph is. Go left to the spitting firewall and turn right from it. Go left and
continue on until you reach the river styx. Go left and when you turn left again, go forward
down the road and go right and left again between two pillars. Go strait on and ignore the
skeletons. Go left and you will see another left turn. Take out your sword and kill the zombies
and skeletons. Go in this left turn. This is another teleport circle for your map. Leave and go
left. Take out your sword and go kill the three skeletons. Go on and kill another skeleton with
your sword. Kill two more skeletons on your right and continue down the road. Kill another
skeleton with your sword and continue down the road until you reach the tower. Save the game
before you enter this area and take out your sword. If you are clever you can position yourself
so that the zombies will die and fall on the plates. Tripping the four pressure plates will
open a portal at the magical statues near the healing pool. Now use your grapnel and climb up
the tower. Click on the obilisque and cross the bridge. Turn right and take the rock next of
you. Continue forward until you see a couple of pots on your left. Shoot them with your
crossbow. Go to the healing pool and drink the water. Turn around and go through the left
portal. Save the game. Here are two bow-men to kill you, kill them with your crossbow. If you
touch the river you will die. Click on the obilisque and jump on the small block then over to
the large one. Save the game. Back up to the edge and take a running jump. Go to the left shelf.
Take the seventh skull from the left on the bottom 3rd shelf. There is a pillar with a crack on
your left. Push the pillar into the river and save the game. Jump up on the pillar and make a
running jump to the other side of the river styx. Save your game if you make it. Leave and go
into the north portal. Kill the skeletal archers with your crossbow. Save your game and click
on the obilisque. Go on the railing area of the bridge and jump off the edge to the other edge
to get over the lethal waters below. Put the head on the statue and get the golden feather that
falls from it. Take the feather and the potion. Save your game. Jump back over the holes in the
bridge and leave. Go to the portal in front but turn left and go forward into that portal. The
heart area has a potion of reveal, get it. Click on the obilisque and click on the heart. Leave
and go through the north portal. Click on the obilisque and take the potion. The scales area
requires that you put the feather on one side of the scales and you jump up onto the other
side. You will be judged as having balanced against the feather of truth. This will heal the
heart and drain all the blood pools on the level. Leave through the portal. Go right until you
see the wall. Go right again and go at the left turn. Go on until you see the door and go right.
Ignore this left turn and go forward at the next left turn. Take out your crossbow and shoot
the pots and the weepers and the two skeletal archers. Take everything and leave. Go right and
right again and right again. Go down this path until you reach the drained blood pool. Take out
your sword and kill the skeleton. Pick up the green mold and the other things. Go down the same
path you just came and go left. Go right to the door and left down the path. Go right and
return the mold and the rusted iron shield to the Sylph and she will cast her protective spell
on you. Go forward past the well and continue on past the statue. Now when you're near the metal
box go left in this area. Take out your sword and break the boxes and kill the skeletons. Click
on the obilisque and Leave this area. Go left. Go left past the broken pillars and go left
through this path. Turn right through this path and go left again. Kill the weeper with your
crossbow. Go right through this path and pick up the rock. Continue on until you see the dying
brother of the weeping child you saved before. Talk to him and go right. Continue forward and
you will see a blue door. Use your key on the lock and watch the cut scene. The skeletons are
fighting and betting on the fights. Kill all of them with your sword and take what they've
dropped. Leave and go right to the dead man and continue on until you come to the dead weeper.
Go left then right. In the open area go forward until you see the wall. Go right and go forward
until you see the next right turn. Go through this path past the broken pillars until you see
another door. Open the jail area with your key and save your game. Take out your sword. Clear
the room by breaking the boxes and killing the skeletons. Do not touch the switches yet. The
door you see here is illusory. Drink the illusion potion and save your game. Walk through this
door and kill the skeletal commander beyond. Drink the strength potion and go get Azrael's
hammer from the altar. This is a better weapon then the one you have. Leave this area and pull
the second switch from the right and turn around. Pull the last three switches from the left.
Turn right and go pull all those switches. This should allow you to walk down the cages and
kill all the weepers with your sword and take what they have. Go back to the switch room. Go to
the switch at the illusion door and pull the second switch from the door. Turn around and pull
the last switch. Go right and pull the switches up, down, up, down. Go through the hall and
pull the big switch in the last jail. Turn around and go left. Go left from the obilsque and
continue forward to the pillar. Turn right and you will see the opened door. Save the game and
take out your sword. Go through the gate and when the animated cut scene is over, drink a
strength potion and a shield potion. Also be ready to use the healing crystals. Once they're
dead, take everything they've dropped and get the general's sword. It's a better weapon than
the sword of the lake. Go forward to the open drawbridge. Hit the switch to the left of the
bridge on the other side with the hammer and the bridge will drop revealing the portal to the
next region.

The Swamp
Only eat mushrooms when you really get damaged. Kill the scavenger slime, carnivorous plant,
mandrigor trees, bubble monsters and swamp fiends. Avoid the green poisonous water. The first
thing you will notice is that there are millions of small mushrooms. First leave them till
later. On this level keep your weapon armed. Now lets get going. See that scavenger slime to
your left. Take out your hammer and kill it. Go off the slope and go left. Kill the bubble
monster and also the two swamp fiends with your hammer. Go to the left to the whispering weeds
and click on them. Turn around and go forward. Continue forward killing another swamp fiend
with your hammer. On your left is the swamp witches tower. Ignore this and go right killing
another swamp fiend with your hammer. Go right through the giant mushrooms and kill another
swamp fiend with your hammer. You will come to a cove with a golden mushroom at the back. Kill
the swamp fiend with your hammer. Go to the back of the cove and hack off a piece. Pick up the
piece and turn around. Now just go forward while going a bit right and you will see a platform
with a pump and a bucket. This is the healing spring for this level. Get on the platform and
take out your hammer. Kill the swamp fiends and the scavenger slimes that surround's you.
Drink the water when they're dead. Now when you enter the water again, turn left and take out
your sword. Now kill all the tree monsters and take the bow on your way. Go back to the
platform and turn left. Now go forward until you reach the portal. Turn right and go down the
river path on the upper right. Kill the water bubbles and the scavenger slimes with your bow.
When you reach the prophet tree, click on it for hints. The tree will charge you for every
information you want. Give 11 gold pieces to him. Turn around and go forward a bit left until
you reach the tower. Go right and kill the swamp fiend with your bow. Go forward over the small
cliff and go left to the huts. Enter the first hut and click on the statues. Take the armor
gloves and take the gold in the chest. Leave the hut and enter the boarded up shack by using
your sword on the doors. Take the gold in the chest. Use your sword on the boarded up room and
take the horn and the gold in the chest. Leave the hut and take out your bow. Kill all the
swamp fiends in this area. Now go forward through the water until you reach the prophet tree.
Turn a bit right and go on until you reach the whispering weeds. Listen to what they say by
clicking the hearing horn on them. Turn around and go back to the prophet tree. Now pass him to
your left and go right. Kill the five swamp fiends and the scavenger slimes with your bow. Now
you will see a tower, ignore this first and go right. Kill another scavenger slime with your
bow and start going left. Kill another scavenger slime with your bow and you will see a tower
on the way. This is the teleport tower, where you can go back to the previous places. Kill the
three scavenger slimes with your bow and climb the tower with your grapnel to put the
teleporter on your map. Climb down again and go forward. Hundreds of carnivorous plants will be
in your way. Take out your sword and hack them while going. When you see a mount, go right. Now
just keep to the right and you will see the swamp wisps. Click on them 2X. You will see an
animated sequence where they give you the flower antidote to the poisonous swamp water. Click
on them for one more secret and eat the flower. Take out your sword and turn around. Fight your
way along the left wall of the level until you come to the tower. Walk strait through the green
poison water until you see a mount. Go left around the mount until you see the platform. Go
right and when you see another mount go a bit left and go on until you see the witches tower.
Now go past the mandragor tree and go around the left side of the tower and you will be in
range of the swamp witch. Take out your bow and fire quickly while healing yourself with
healing crystals. When you killed her, go to the door and shoot through the door at the ropes
holding the sandbags. Go in the left room. Take the rock in the corner and click on the
skeleton. Now go to the other room with a dead swamp fiend, a cauldron, and a recipe book.
Click on them all and take the unicorn horn. This is the horn that the unicorn has lost. Find
the ramp up to the second floor. Notice the arrow traps set into the right hand wall as you go
up the ramp. Swing your sword in front of the traps to spring them, then walk by safely. Save
your game. Break the barrels at the back get the stuff. Now leave through that doorway and walk
around the tower to get healing crystals and a potion. When you enter the tower again, throw a
rock on the ramp on your right to spring the trap. Proceed up to the third floor. Go to the
right tower and take the chain mail armor. Go to the other side of the tower and click on the
chest. You will find a piece of the mask. After the animated sequence you will find yourself
in a battle with the henchman. Kill him and get his hand. Leave the tower and go right. Now
when you see the mountain. Go along the left side while sticking to the wall. Now go on forward
past the left turn until you come to the two level platforms. Climb the platforms with the
grapnel and approach the door. Use the hand on the door and save your game. You will enter into
the first of the ridiculous matrix puzzles. Drink the illusion potion and jump on the red spots
until you reach the door. The animated sequence will carry you into the building where there
are two swamp fiends to fight. Kill them and open the chest and get the golden ladle. Click on
the two chain switches and throw the switch that appears to the left of the door. The stumps
are now harmless. Leave the platform area and turn around. Now go forward around the left side
to the tower with the teleport circle. Return to daventry. Leave the castle and go right to the
unicorn. Give the horn to the unicorn and she will give you a red pyramid. Go down to the road
and turn right. Go on until you reach the fountain. Continue forward and cross the bridge. Kill
the goblin with your sword and continue forward to the house. Check on the little girl inside
the house. Click on her 2X and take the gold on the table. Take the mushrooms on the back shelf
and leave the house. Go left across the bridge and go left again. Go right up the path near the
daventry sign and go to the old castle and teleport back to the swamp. In the tower, climb down
with the grapnel and turn right. Now go forward until you reach the giant mushrooms. See all the
mushrooms go get them. Go back to the witches tower and use the golden ladle on the evil
cauldron. Witness the cut-scene animation with mudge the king of the swamp. Enter the gnome
realm by stepping into the whirlpool.

The Underground Realm of the Gnomes
Only eat the mushrooms when you really get damaged. Kill the bat manta, spriggans, zombies and
the rock demons. Break every barrel you see and collect the healing items mushrooms and potions.
Pick up rocks when you see one. First get the stuff in this room. Leave the room and use a rock
on the plate to hold the door open. After exiting, go left then go left at the first
intersection. This will take you down to a level and then around to the right. Keep going
straight until you dead-end with a gnome and a armor shop on your right. Click on the gnome and
enter the shop. The armor gnome has a bronze breastplate for sale and a plate mail breastplate.
Buy the bronze breastplate and leave the shop. Go back to the pressure plate door but continue
forward. Fight a rock demon on the way with your sword. You will find a rock where a gnome is
trying to dig his way out. Pick up the rock and click on the gnome. Some of these gnomes will
have rocks. Oh by the way, don't talk to these digging gnomes they all say the same. Return to
the pressure plate door but keep going forward. Also kill a rock demon on the way with your
sword and go east into the gnome weapon shop. The weapons gnome has a fine crossbow for 300
gold, buy this bow. There is also an hammer for 400 gold, buy that to. Go back to the armor
shop but take the first passage on the left until you reach the spiral staircase. Kill the
spriggan with the hammer, break barrels, and gather healing and other potions. Go up the
staircase. You will reach an east west corridor. Go left and kill a rock demon and bat manta
with your hammer. Go right and break the barrels with your hammer and take everything. Leave
and go right. Fight 2 spriggans with your hammer on the way. As you turn east again,
immediately turn right. Go down the staircase following the corridor. Eventually you will come
to an area that appears to be a sheer drop into a deep pit. Be careful and look for the almost
invisible bridge just to the left of the center. Walk on this bridge until you come into a room
with an old man at a fire. Click on the old man and attack the crystal near him with your
hammer to break off a piece. Put the piece in your inventory and cross the bridge. Take out
your hammer and kill the zombies. Go back to the main corridor and continue east until you
reach another intersection. Kill anther bat manta on the way with your hammer. At the
intersection go east until you come to a pit that you will have to jump over kill the rock
demon and zombies with your hammer on the way. Save the game and make a running jump. Keep
going north until you reach a rectangular chamber with a patch of yellow glowing substance on
the north wall. Kill the rock demon and bat mantas with your hammer. Use your hammer to chip
off a piece of the substance. The substance is amber glow. Put it in your inventory. Go back to
the intersection and go east. You will find the teleporter room. Go back to where the weapon
shop is. Kill the bat mantas with your hammer and enter the turning bridge room. The turning
bridge room has a bridge with two ends that go up and down and a center section that turns
around. Put three rocks on the pressure plates starting with the one on the left middle and
right until you have the bridge turned and extended allowing you passage to the north out of
this room. You will save time if you go just a little further north and use your hammer on the
lock on the doors. Take the lock and put it into your inventory. Turn around and take the
passage on the right and you will go down and around to the apothecary shop. Kill the rock
demon and the bat manta with your hammer. The apothecary gnome sells healing mushrooms, healing
crystals, shield potions and invisibility potions. There is also one bottle of essence of sun
tsu that permanently increases your offensive power and defensive strength for 250 gold. There
is a catch. The gnome wants you to complete a task to search for three items before she will
agree to sell you the essence. Click on the little statue on the pedestal. She wants amber glow,
an object of iron and a tree root. You should have the amber glow and the object of iron at
this time. Give her these items. You will get the tree root later. Go back to the main corridor
with the door. Click on the door and kill the spriggan with your hammer. Go forward, but do not
take the first corridor to the left that you come to, you cannot do anything there yet. Keep
going forward until the passageway dead ends into the next intersection. Kill the bat manta
with your hammer and go left. Kill the rock demon with your hammer and go down to another rock
demon. Kill it with your hammer and go on down this road. Go in this first right turn and kill
the bat manta with your hammer. Go forward and climb the wall with your grapnel. Go forward and
kill two bat mantas with your hammer. Go left and you will find a chamber that has a root in it
coming out of the wall. Kill the 3 bat mantas with your hammer and chop off the root and put it
in your inventory. Climb down the wall with your grapnel and go left up the ramp. Go forward
and go down a long path at another left turn Keep going forward after killing two rock demons
with your hammer on the way. Go forward into the room that has a wall. Use your grapnel to
climb up. You are in a square room with a large boulder in a circular depression that has a
smaller circular hole in the floor. Notice the passageway at the left, that is a shortcut to
the teleport pad. Ignore it for later. Push the boulder into the hole and jump down on top of
it. Push the large boulder down the circular hall to a corridor that goes down. Follow the
boulder down the ramp and notice the previously bricked-up door is now open. On the wall is a
wall sconce. Put the crystal shard into the sconce. The shard will glow and the area will power
up lighting the entire area with an electrical blue light. Follow the now open corridor and you
will be facing a dragon wyrm. Save your game. Take out your hammer and attack the wyrm. After
it's dead, get the black diamond heart and go forward. An animated cut-scene with the old man
now starts. The old man turns to a young man, who talks about restoring faith and then
disappears. Go left into the chamber of enlightenment. There is a pedestal with a clear crystal
triangle of the same shape and size as the dark purple one you've got. Click on the triangle
shaped stone switch to the right and an animated cut-scene message from the old man's people
will result. Take the clear pyramid and put it in your inventory. Place the dark purple pyramid
on the pedestal and listen to another animated cut-scene with lucreto. Take the dark pyramid
and the lodestone from the high pedestal. Go back to the corridor that leads off to the left
just beyond the door where you found the lock. Go down this corridor and kill two bat mantas
with your hammer on the way. Save your game. The corridor has large boulders and you will need
to time your movement across. Continue to the left after the boulders and kill a rock demon
with your hammer on the way. Click on the door and you will meet the sage gnome and his
celestial device. Talk to the sage until he tells you that he needs a lodestone to trick your
magic map into taking you to another location. This new location is in the barren region. Give
the sage gnome the loadstone and the gnome alters your map. Go to the apothecary gnome and give
her the tree root. Click on your gold then click on the shopkeeper. Go back to the circular
depression room and go in the left room. Kill the two zombies with your hammer and push the
wall stone. A door will open. Go right and use the grapnel to climb down the cliff. Go to the
teleporter pad and teleport to the barren region.

The Barren Region
You will need to save your game often here because you will quickly get sick of jumping lava
pools and hearing your screams as you die in the fires. Use your bow to kill pyro demons as
they emerge from the lava. Also use your hammer to kill the fire ants for one healing crystal
per ant. Collect all the healing crystals near the location where you arrived and anywhere else
they are lying on the ground. Do not even touch the lava near the shore, as it will kill you.
Just west of where you are is a bridge. Cross the bridge and go north. You will find the
weirdling village comprised of two huts. The hut on your right is the weapon's smith who is
selling weapons, but will also tell you a tale of the basilisk. The weapon's smith will tell
you that you need a shaft and a black diamond to make a weapon. You have the diamond, so give
it to him. Ignore the two bows and the battle-axe, because they are worthless. When you leave
the hut, you will see the healer hut across you, ignore that also. Go forward past the hut and
go a bit to the right. Go up the mountain path across the bridge and click on the hill dwarf
who is blowing the horn. He will tell you about the missing stone. Go back down the mountain to
the bottom and go left around toward the bridge. Save your game before walking onto the bridge.
When you step on seven of the blocks, they will be revealed as metal with symbols on the top
and they will no longer go down into the lava. The metal blocks have symbols that represent
numbers. If you have the blocks in the correct order the blocks will sound a drum for the
correct number of beats corresponding to the prime number. Do the following to get across:
(Go N\NW2X\N2X. Turn around. NW\W4X\E3X\E5X\E2X\N\E5X\W. Jump back 2 blocks then west) Once the
last metal block chimes, a row straight up the middle will form to the other side. The bridge
is now safe. Go north and east through the lava geysers. Do not get too close since the lava
spray will damage you. Keep going north across the field until you can turn left and up the
hill to a pyramid with a ramp. At the top of the pyramid take the fire gem and you will meet
lucreto in a vision. Later, go down the path and head around to the west until you come to a
group of broken bridges in the lava. Save your game. Be the camera and walk. Jump from one
bridge to the next, saving your game after each successful jump and killing the pyro demons as
they emerge from the lava with your crossbow until you reach the tower. Climb the tower with
your grapnel and save the game. Step out onto the colorful platform and notice that seven gongs
will turn to face you. Shoot the gongs in the correct order which is the colors of the rainbow:
red, orange, yellow, green, light blue, dark blue and purple. Shoot the red gong first just
behind the stone straight ahead and the small bridge will start to build. When you shoot the
correct gong it glow's its color and makes a musical note. Shoot the orange gong on the middle
left. Shoot the yellow gong witch is the first one on the back right. Shoot the green gong on
the last right. Shoot the blue gong witch is the first one on the back left. Shoot the dark
blue gong on the last left. Shoot the purple gong on the middle right. When the bridge has
formed, take the stone of order. Climb down the tower. If you feel like taking the risk,
a bridge goes off to the left and has many healing crystals. Go get them. Save your game and
continue the process of jumping and saving until you are out of the lava. Be Connor's eyes and
run. Return to the hill dwarves to give them back their stone of order. Go in the shop next of
you. The hill dwarf smith will make you the shaft for the pike and all the dwarves will honor
you. Go to the weirdling smith shopkeeper and give him the shaft and the gold. He will take the
shaft and make you a pike to kill the basilisk. Leave the hut and go forward past the huts
until you see two roads. Take the left road until you come to, yes you guessed it, another lava
pool with rocks in it. Save your game and turn a bit left. Be the camera and walk. Jump from
rock to rock until you reach the vertical cliff that rises above the back of the basilisk. Use
your grapnel and climb the tower. On the top take out your pike. Go down on the basilisk and an
animated cut-scene will show you killing the beast. Cut off the tongue with your fist and put
it in your inventory. Be Connor's eyes and run. Move across the bridge that goes left from the
dead basilisk area. Kill two pyro demons with your crossbow. Go right around the building and
use your grapnel to climb to the roof of another tomb. Go down the hole in the roof. Notice the
pattern of four symbols on the walls and the direction of the arrows below them. The correct
order of the symbols is the weird sideways smiley face, triangle, circle and square. Get the
sword from the sarcophagus. Push the symbols around the sarcophagus in the correct order and go
to where the secret door opened and retrieve the newest suit of armor for this level. Click on
two of the small walls to get two potions. Click on the dead warrior and a key will drop on the
ground. Pick up the key. Go back near the huts and go right. Go straight ahead and go left.
Cross the path at the lava and kill two pyro demons with your bow. Go left until you find the
fire dwarf area. Kill the two bow-men with your crossbow and take one of they're bow and the
stuff they dropped. Open the door with the key and kill another bow-men with your crossbow.
Follow the ramp around until you find the area with three buttons, three ramps and three doors.
Kill the two dwarves with the bow. Use the bow to fire at the buttons and extend all the ramps.
Enter the first door on your left. Click on the switch on the wall and release the snow queen
prisoner. An animated sequence will ensue where she opens a secret door and runs off. Get the
steam valve cap from the cell on the left. Enter the secret room and kill the fire dwarf with
your sword. There is a wall safe on the wall with a symbol lock. Press the symbols in the same
order as in the crypt and the safe will open. Get the steam valve cap from the safe and save
your game. Exit the room and enter the middle room and click on the chest to retrieve the next
piece of the mask of eternity. One of lucreto's henchmen will attack you in a fight to the
death. Take the potions. Exit the room and enter the third room on the left. Kill the fire dwarf
with your sword. Put one pipe cap on one of the pipes and get on the elevator platform. Shoot
the wall button with your fire bow. You may need to change the camera angle with your mouse to
fire the bow at the button on the wall. When you arrive at the second level get the ice queen's
scepter and a potion. Get back on the pad and shoot the wall button again with your bow. You
will appear on level one. Put the second steam cap on the other pipe and fire the bow at the
button and you will travel to the frozen reaches.

The Frozen Reaches
Save your game. On this level are mundane monsters, frost demons, gryphs and ice orcs. Kill all
of these from long range with your bow. When you get damaged, use the healing crystals. Special
monsters on this level are the invisible snow-mane and a two-headed dragon. Cross your way to
the ice palace and click on the ice queen. Give the ice scepter to the ice queen. The queen
will inform you that the scepter controls the ice dragon found in the east which can carry you
across the ice-lake. The queen will tell you to keep the scepter and implores you to save the
king of the gryphs from the icelord who has imprisoned him in the keep. Go left just a bit and
you will find a gryph who has grabbed an ice maiden. An animated sequence will ensue followed
by a battle with the gryph. Next to the gryph is a portal to the previous realms. Go left and
you will find the ice dragon, but the switch to the shutters is broken. Push the ice block
under the broken chain on the roof and jump on the block. Once on top of the block, pull the
chain to open the door. Use the ice scepter on the ice dragon. The dragon will fly you over the
ice lake where it will remain until you need passage back. Turn right and go forward. Work your
way to the far north of the map. On your way there, you will be attacked by frost demons. Shoot
them with your fire bow and continue forward. You will be attacked by the invisible snow-mane.
Use a reveal potion and kill the beast with your sword. Once the beast is dead, go forward to
the ice-lake. Use your rock on the ice three times to crack it up. Then take the fire ruby and
click it on the ice. Click on the flaming sword and it will replace the sword in your inventory.
Go east until you find a tower guarded by two ice orcs. Kill them from the distance with your
fire bow. Climb the tower with your grapnel and go through the other opening. Click on the
lever on your left and go though the trap floor. Break the barrels with your fire bow and take
the healing stuff on the ground and in the chest. Click on the lever on the door and go down
the path from the tower. Another tower is guarded by two more ice orcs. Go down the path on
your left and go through the right path on your right. Kill the frost demons with your fire bow.
Now go forward a bit and you will see another ramp on your right. Go up that snow ramp in front
until you reach the second tower. Kill the two ice orcs with your sword. Enter the tower on the
right and take more healing stuff after breaking the barrels with your sword. Leave the tower
and go down the path and go up the second snow ramp on your left. This is the icelord's
fortress behind a lake. While you are here kill both of the two ice orcs with your fire bow.
Go in the small room on your right and get more healing stuff after breaking the barrels with
your sword. Leave and go around the lake to the fortress sticking to the wall. Work your way
around the right side of the fortress and use your grapnel to climb up to the roof. Click on
the grating in the roof and an animated cut-scene will begin showing lucreto ordering the
icelord to kill you and the icelord ordering his general to go out and find you. Go forward to
the cells and meet the gryph king. Go to the front of the castle and go off on top of the ice
orc who has now moved to protect the front of the fortress. Get the key that the ice orc
dropped and go around the right side and climb up to the roof again and free the gryph king.
Save your game. As you walk out of the cell, an animated cut-scene will start. An ice orc will
jump on you from above and knock both of you through the grating into the throne room. You will
confront the icelord and when control returns, you will battle him to the death. The chest next
to the icelord's throne contains a blue medallion that helps decipher ancient writing. Pick up
the large ice rod that is on the floor near the grating. Go to the front door and pick up the
rock on your left as you past by. Go to the door and click on it. Click on the gap between the
door floor. Put the ice rod down in the gap. Use the sword to melt the ice rod into a pool of
water and pick up your new ice crossbow. Use the ice crossbow to freeze the water into a long
thin rod. Pick up the rod and return to the throne. Save your game. Put the rod into the slot
of the locked jail door. Enter the small room and another cut-scene will show you hitting the
statue. You open the chest to find the next mask piece. Then the pieces of the broken ice
statue reform into one of lucreto's henchmen who attack's you. Kill the henchman. Once the
henchman is dead, go back to the ice dragon and fly back to the south side of the lake. Go all
the way to the north and speak with the gryph king 2X in his palace. The gryph king will give
you a blue adamant gemstone. Return to the icelord's fortress and go on the right side and
climb the wall of the building to get on the roof. Enter the cell room. Place the basilisk
tongue, the blue adamant and the golden mushroom slice on the chair and activate the controls
to the left of the chair. This will activate a permanent spell of strength that will increase
your attack, damage and your defense strength. Climb down the fortress with your grapnel and go
around to the right and kill the ice orc with your sword. Go right through the mountain path
killing 6 ice orcs with your sword. When you're down the snow ramp, go a sharp right and kill a
frost demon with your ice crossbow. Use your blue amulet on the gravestone. Keep going down the
road killing more frost demons with your ice crossbow. When you reach a wall, use your grapnel
to climb the wall and save your game. You now face the two-headed dragon. Equip the flaming
sword and fight the dragon by cutting off his two heads. Continue to the back of the chamber
and go down through the hole onto the blocks and move forward into the next realm.

Paradise Lost
This area is very simple and has no monsters. Walk north until you get to the temple with a
pyramid like structure in the center. Place the clear pyramid on this pedestal and you will get
a vision from the chief archon. He will teleport you to the realm of the sun.

The Realm of the Sun: Level 1 Feather of Truth
Save your game. Once in the realm of the sun there is no turning back. When you see a vase
break them with your weapon. Always keep your weapon handy. When you're in a battle, only take
a healing crystal when you get damage. When you see different panels on the floor, try to get
past them or you will get into a battle with a shadow demon. There are water snakes, henchmen
and shadow demons. The henchmen's guard nearly every corner of the hallways. Kill the water
snake with your sword in the water room to the left of your entrance. Go to the corner of the
room and use your grapnel to climb into a small room above the ceiling. Shoot the vase with
your ice crossbow and look down to find the mask medallion. Pick up the medallion and climb
down with your grapnel. Kill the shadow demon with your sword. Leave the water room and go
left. Kill the henchmen with your sword and go up through the top doorway and kill two
henchmens with your sword. Click on the two wall panels on your left and get two potion bottles.
Leave on your left and kill two water snakes with your sword. Continue on and go through the
first left doorway then through the other left doorway with a room full of archons and a tablet
on the holy sun altar. Listen to the whispering of the archons to get more clues and click on
one statue. Take the holy tablet of knowledge. Leave the room and go left through two doorways.
Kill the henchmen with your ice crossbow and go through the right doorway. Kill the henchmen
with your sword and go left killing another henchmen with your sword. Go right and kill another
henchmen with your sword and a bit further on kill two water snakes with your sword. Click on
the pillar panels to get more potions. Click on the archon and he will let you into the hall of
truth. The hall of truth has three doors on each. Walk in the left door and you will see a
monster floating on thin air. Keep walking into the void and up to the monster and he will turn
into a key. Take the key and leave the rooms. Go forward to the other room and go a little
right to find a door with a keyhole. Use the key to open the door. Inside, take the temple
sword and another animated cut-scene will show your tablet hit by a lightning bolt that
inscribes the meaning of truth. Leave the room and go left through the doorway. Go right and go
through the top doorway. Go right and keep going forward and go through the second doorway on
your left after killing a henchmen with your sword. Go through the left doorway and go right
through the doorway. Keep strait on until you reach the magic door. Click the tablet on the
door and go to the next level.

The Realm of the Sun: level 2 Hall of Light
Save your game. Leave the room to the hallway and kill the first henchmen with your ice
crossbow. Kill the other two with your sword. Go right and kill another henchmen with your
sword. Go through the long hallway and kill another henchmen with your sword. Go right and kill
another henchmen with your sword. Continue forward and kill another henchmen with your sword.
Go through the long hallway and kill another henchmen with your sword. Go forward and click on
the archon. Enter the next room and push the pedestal to the center of the light and a key will
appear. Take the key. Go back where you iced the henchmen and unlock the door on your right.
Enter the room and take the temple armor. Your tablet will be inscribed with the passage of
light. Leave the room and go right. Kill the henchmen with your sword. Break all the pots in
this room and kill the two henchmen with your sword. Take the healing crystals and push the
panel on the wall. Leave through the other doorway and click on the unlit candle on the wall.
Turn around and go back to where you iced the henchmen. Go right and enter the room. Beyond the
door is another chest with another mask piece. You now have the entire mask. Leave the room and
kill the two henchmen with your sword. Go right and go left. Now go straight on through the
long hallway and go right and left. Kill the henchmen with your sword and enter the cauldron
room. This is the room where lucreto is using the cauldron to make his henchmen's. Wait for the
cut scene and then use the mask medallion on the cauldron to purify it. The cauldron becomes a
healing pool. Leave the room and go right. Kill the two henchmen with your sword and go left to
the magic door. Use the tablet on the door and go to the third level.

The Realm of the Sun: level 3 Hall of Order
Save your game. This level is organized like a diamond with the rooms at the north center,
south center and west center edges of the map. You arrive on the level at the west center edge
of the map. Make your way to the W\N center following the winding corridor. Click on the archon
and he will let you in. There are nine stones with a graphic of mask pieces on the top. Be the
camera and you may need to change the camera angle with your mouse. The pieces are all mixed
up. Push the nine mask pieces around until they form an entire mask. The mask must be in the
center of the depression in the middle of the room and fully cover the grid shown under the
stone pieces there. When you get the mask finished the door opens. Be connor's eyes. Step
through and get the golden key. Make your way W\N through the winding corridor to the large
room on the east center edge of the map. Save your game. This room has two zombies, two
skeletal archers and an archer captain. Kill them all with your sword. Once killed move to the
back of the room and open the door with the key. Get the chalice and your tablet inscribes with
the last important message. Go to the magic door on the W\N and click the tablet on the door.
Go through to the next level.

The Realm of the Sun: level 4 Altar Room
Save your game. Once you click on the archon, you will go though the door and be in the last
battle with lucreto. Here's the thing. He will start spraying fire with his magic staff all
around you. When you're in battle with him, fight him. Then when he disappears quickly press
the 1 to 9 buttons to take your potions. Go to the altar and place a mask piece on it. Do the
same routine until all the mask pieces are placed on the altar. When you've placed the last
one, a portal behind lucreto will open. Fight him until he gets sucked in.

The end

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GameBoomers Walkthroughs and Solutions