Lunar Deep Special Edition

The Adventure Below

 

 

A game by : AncientRein Gaming

 

Walkthrough by Chief

 

March ‏2007‏‏

 

 Anytime during the game, you can access the Menu with the ESC key or right mouse: see Exit, Load and Save on top of the screen. You can also Load the game from the opening screen by clicking on the canister and then Load.

This game is a first person point and click .

 Pass the hand cursor on the bag of inventory on top left of the screen to see the items.

Items can be pick up and added to the inventory. Drag and drop inventory items on the screen area you wish to use. Some inventory items may be combined.

Place your cursor over inventory items to read a description. You start the game with a flashlight in inventory.

You do not need the CD to play the game.

Some texts are in italic  and between” “ for additional information based on the new version of the game.    Thank you sanford.

 

As the game starts, see a canister on the ground. Use the fist icon to pick it up and again on New Game. You will find a message from peoples living underground needing help. Their life giving machine is failing. You can get to their world via a temple. But only during a full lunar eclipse.  Click the text to see it go away.

 

 Quay:    Find yourself on a quay. Click on the stairs of the temple to get closer.

Remember you can only open the door if there is an eclipse. Click on the brown oval handle and see a message of “almost a full eclipse”.   You are now in front off  3 panels to see 3 red suns and other symbols if you click again on them.

Solution to that puzzle from left to right: yellow sun, blue big circle, small white circle and see two lights to get proof of the proper combination.                      

Move back by clicking down the screen.  Click on the handle of the door with the fist icon.

 

The transporter room :    In front of you as you enter is a transporter with a close lid.

On the left side of the entry door, see a panel. Click on it to see a spider. Click a few times on the spider and it will go away. Open the panel and see a puzzle. We will come back to it later.

Continue looking around the room to find a tree cone and behind it a button. Take the button.

Under a blue broken stand, find a Red Keystone: take it.

See also a blue orb on a stand. It’s very hot!  Remember this.

Now back to the panel by the door and place that missing button. Press button 4 at the bottom,  then 1, 3 and 3 and the lid of the transporter will open.

Look at the transporter and click on the pipe coming out the barrel on the left to get it out of the way. Click to go up the ladder and enter the transporter. You will find a circle with the picture of a spider; click on it to be in a room.

 

Red bricks room:    On the right of the transporter,  find 2 vases. Take the Grey Keystone hidden between the 2 vases.

On the left of the transporter, move forward twice to a table and a chair and look to your left.

On the table , see another message (click on the message under the first one to read it):  you will learn about  Luna, a life machine and a key to be found.

On the left of the table, take a ship wheel.  From the table, turn left twice.  Click on the chair (while facing the door) with the fist icon and find the key hidden under it. Take it.

Go to the door and place the wheel on the small circle at top right and the key at top left. Click on the wheel and the door goes up. Enter.

 

A cavern:   Click on the  box on the right . On the box, you will find some letters that glow when pressed. If you click on a glowing letter, it will come back to the way you saw it in the first place. The solution:  press to make the word LUNA. Click on the lid and it goes up. Take the map inside the box. Click on it to see it go in inventory and see the lid close.  The bridge  is now complete.

To see the map in inventory, use the magnifying glass that is on the right of the map.

Move forward to a black opening and enter in……….

 

Hall of Minds:    You will find 6 glass containers with 5 brains.

Go to the right corner and see a table and 2 containers with cerebral fluids and a strange looking think.

In the left corner, find a domed cabinet with a round green door. It is locked.

Look at the tapestry on the middle wall.

Go back  to the black opening and exit.  Go left and then forward to find a dead body.  Have a look at it with the magnifying glass. See and take a hammer just above the middle part of the body”.

Up the screen and look at the two scrolls: read them.  See also a broken vase.

See the same tapestry as before: click at the bottom left (on close up) to see a brown button: press it.

Turn around and go forward to the opening of a well: you need something to get down there.

Turn around, forward, left and then forward to the Hall of Minds.

Go to the round green door on the left and push the button to open it: see two round empty circle: put in the two keys, the red one on the left, and click the lever in the middle: see the transporter go up.

 

The transporter:     Click on the transporter to get in and find a chain, a lever, 3 buttons, a screen and a wheel.

When you press on the left button, you see a purple-pink oval door on the screen. Press the middle button and see that it is broken. Press the right button, you will see a brown-orange oval door and red button on the wall on top left.  Clicking on  the wheel will get you out of the transporter. The lever will get you back to the Hall of Minds.

 

 The oval purple-pink door:    Press on the left button and click on the chain to see your transporter arriving at that place. Go out by clicking on the wheel.

You find yourself in a purple-pink round room. Look at the table and read the letter. See the symbol on the letter. The other symbols are obscured, but you can almost see enough (will see later where these symbols are). 

See a purple orb. It’s very hot!  Remember this also.

Go to the pink oval door and go outside to meet a man who talks about the map. Give the map to the man who leaves to go in the pink round room.

When the man is gone, go forward once on the bridge and turn left.  See and get a ladder** that is leaning on the ramp of the bridge. 

**The ladder can also be pick up  at the bridge of the next world if you do not see it on this first bridge**

Continue on to a round building and a brown door. Go to the building and try to enter: it is very dark in there.  Take out the flashlight from inventory and drag and drop it on the handle of the door to enter. Go forward. Around the room, you will find 3 stands (use back icon and hand icon to go around) and a button on top. Press all 3 of them and an object appears in the center of the room. Go forward and take the Water stone.

Come back to the round pink room  across the bridge to see that the transporter is gone.

On the table, click on the picture of the cat (on the left frame) and see it move to the right. Click on the button to call the transporter.

 

The brown-orange oval door:    Enter the transporter and this time, click the right button and the chain. You are in a brown-orange round room. No orb on the stand?  Go to the oval door.  (The red button on top is the return button if the transporter  is not there when you return in the room).

Go out and see a woman on a bridge and a face on the side of the cliff behind the tree. Go to her, say Yes on her question and then ask some questions. She leaves.

 **** On her question, say Yes. If you say No, you are sent back to the top and the sea but you can return and go on with the game.****

After talking to her, look to your right to see for the ladder if you did not get it previously.

Move forward on the bridge to the tree.  See a container on the tree trunk and some sap in it.  We need something to put that sap in. Go back to the bridge and see a blue canister on the left. Take it and go back to the tree.  Use the canister on the container to get a canister with tree sap.

**The canister can be somewhere else in this world.  It can be on the ground at the other end of the bridge**

In inventory, combine the canister with sap on the Water stone to get a Sap covered Water Stone.

Now go to the face behind the tree and look at the orange spot in the right eye. It’s very hot! Another orb?  Remember this.

Go back inside the dome and press the red button (in close up) by the door to call the transporter.  Enter the transporter. Click on the lever to see the black  opening of the Hall of Minds and the chain to see the transporter arriving . Exit by using the wheel.

Go to the black opening and turn right once to get to the entrance of the well.

 

The Well:  use the ladder on the well and go down. Turn around and be in a square room with a chair in the middle and a skull on it. Go forward to be on close up. Click to open the basket and read the message. Take the Transport Switch.

Turn around and back up the ladder. Turn around again and go the Hall of Minds and in the transporter.

Use the Transport Switch on the broken button: press it and see a landscape. Click the chain.  Get out of the transporter.

 

The landscape:    Go out and follow the rock formation on your right as far as you can go.

Go right to a telescope in which you see an animal.  Click the telescope in the middle to see three similar symbols (three suns) that can be change. We will come back to this puzzle. But we have seen one of the symbols on a letter.

Turn right from the telescope and see the shadow of a ship. From there, click left three times and go forward to a brown building. Nothing to do there yet.

Go back to where you saw the ship and then right to the transporter.

This time, when facing the transporter, go right through the trees and see a slab of stone. Click on the white circle and the slab moves: see a skeleton. Take the skeleton arm where the head should be.

 

The Orbs

Move back, turn around and go back to the transporter to go to the pink room (button on the left) and pick up the Purple Orb with the Skeleton Arm.

Now go back to the Hall of Minds with the transporter. Go through the black opening, across the bridge and in the room where the blue transporter is. Click the ladder in close up to get in and then forward . Look for the Blue Orb and pick it up with the skeleton arm.  Back to the Hall of Minds.

Get in the transporter, click the right button. Go outside and to the face behind the tree. Use the skeleton arm to get the Orange Orb in the right eye.

 

The Landscape

Go there by pressing the middle button in the transporter and then go to the telescope. Click on it to see the three symbols (three suns). Remember the letter…..

The solution to this puzzle: press the first icon once and twice the other two. There will be no animation. But it just open a passage to a blue opening at the brown building………

“But before going there, from the telescope, turn left and see a stone fortress.  Go there to see a box.  Use the hammer on the box and take the magnetic rock.

Go back to the telescope”.

 

The Ancient Life Machine

From the telescope, back up twice, turn left twice and forward to a blue opening in the brown building.  Walk in and see The Ancient Life Machine.

****Save your game here****

Go right and put the Sap Covered Water Stone in the furnace on the left with the round opening on top and see the gauge light up.

Open the rectangular box on the wall “using the magnetic rock on the magnetic lock”.   In the black squares, put in order from left, the purple Orb, the Blue and than the Orange.

See the green light.

Press again the green light.

See the ending animation.

 

****From your save and if you put only the Orbs in the box and forget about the Sap Covered Water Stone and press the red button twice under the Orbs, you get a less joyful ending****


 

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