are waked by the crow and find yourself in the middle of the sea.
to Crow and ask him to search for an island.
he is gone a head appears in the water.
to talk to it and touch it.
are drawn into the sea and taken to a strange room where you are able to
at all the drawings on the wall. You learn a lot from them.
be able to breathe in the water, you are supposed to eat one of the blue
polyps on the wall.
be able to talk to the mer-people, you have to find a black pearl, dip
it in a mixture of blood and green stuff to get a golden pearl and eventually
eat the golden pearl.
polyps are available in the room
a BLUE POLYP from the wall and eat it.
the room and swim to the city.
the big room try to talk to the creature. You cannot understand the language.
Try to take the spear on the wall.
creature sounds angry and you decide to leave the spear alone.
at the GREEN STUFF around the walls. Can it be the green stuff you need?
back to the bubble and look around.
at the big SHELL outside. Open it and look inside. There is a BLACK PEARL.
the PUSH PIN with yourself to get some blood.
the inventory combine the GREEN STUFF and the blood.
combine the BLACK PEARL with the mixture and you get a GOLDEN PEARL.
it. Now you should be able to talk with the people here.
to the city.
to the creature and you'll learn she is the queen of the maernum-people.
leaving take the CRYSTAL from the niche in the wall and show it to the
are allowed to take it.
back to the breathing house. To the left of the screen, you see some seaweed.
at it, then take it. You will find another CRYSTAL. Pick it up.
at and take the seaweed once more.
you find the entrance to a cave. Enter the cave.
the floor you see two more crystals.
them. Look at the altar and you'll get a close up.
are four blue holes where you shall place the crystals.
are marked with the symbols, Harpoon , Water, Fish and Mountain.
at the crystals. They are marked with the same symbols, three on each.
have to place the crystals so that the symbols on their sides are pointing
towards the same symbols on the altar.
can do this with trial and error but if you want the full solution here
CRYSTAL 1 on the place marked Mountain and turn it so that Fish points
to Fish and Harpoon to Harpoon.
turning symbol is in the mouth's place).
CRYSTAL 2 on Water and turn it so that the symbols point to their equivalents.
CRYSTAL 3 on Fish and CRYSTAL 4 on Harpoon and arrange them properly.
you have to turn the inner circles. On them you find symbols that are the
opposites to the first symbols.
at the symbols to get their names.
the circles so that they are placed beside their opposites in the outer
Fire beside Water.
Bird beside Fish and
pot is already in the right place beside the Harpoon.
cave is lit with a blue light.
at the drawings on the walls. You learn about the history of the Maernum
to the city and talk to the Maernum queen. She will follow you to the old
you are back in the city she gives you the SPEAR and tells you to kill
to the bubble, then swim to the right and you'll reach the shipwreck.
you try to enter a bid Snapjaw appears.
the SPEAR from the inventory on the SNAPJAW. Wait until you see it blinking,
the Snapjaw is dead look at it and take a TOOTH, than enter the shipwreck.
the TALISMAN, and return to the queen.
her the TOOTH and the TALISMAN.
to the Temple. Look at the wall. You see a symbol similar to the one on
the TALISMAN on that symbol. A niche opens. Look in it and take the STONE.
at the stone. It is only one half of the stone you need. Where is the other
to the queen and give her the stone.
will be taken to Alais and the chapter ends.