NCIS: Based on the TV Series

by Ubisoft Shanghai Productions

Walkthrough by MaGtRo   November 2011

 

Gameplay:    This is third person point and click game.

The main menu has the episode being played, select episode, options and credits.

The episode being played shows the progress (percentage) done and the label, time of the saved game automatically made.

The options menu has subtitles, resolution and (music, sound effects and dialogues) volume adjustments.

It is advisable to read the manual included in the game.

The Esc key brings the menu and pauses the game.

The F1 key shows the objective board and evidence.

The mouse wheel up-down will zoom in-out over an item.

The left mouse button is the action key.

 

The game is automatically saved at certain points in the game. This is seen by the diskette with NCIS badge icon flashed at left side of the screen.

Comparison and password puzzles are random.

 

Episode 1: Jackpot

Inside the Lucky Card Casino in Atlantic City, a slot machine player hits the jackpot and at the same time an explosion occurs.

Special Agent Leroy Jethro Gibbs enters the squad room and alerts the team about the case in Atlantic City.

Tony DiNozzo and Gibbs talk to Sgt. Gates of the Atlantic City Police Department. They are taking over the case because a marine reservist was killed.

 

Tony DiNozzo - Crime Scene:

Take pictures of all bullets.

DiNozzo is ordered to take pictures of all bullets.

Look for all bullet holes. When a bullet hole or bullet is seen; take a picture of the holes or bullet.

How to take a picture:    If an item can have a photo taken, a camera cursor is seen.

Small square - Left click the camera icon on the item and see a small square at the very center and ruler at the sides.

Move that small center square on top or center of the item to be acted on until it turns green.

Ruler - See rulers at the side of the center squares.

Use the mouse wheel to zoom in-out until the ruler at the sides turns green.

Shoot - Click-hold the mouse and release when the outer center crosshairs are all green.

A flash is seen and evidence is recorded. Right click to get out of the camera view.

Bullet holes (9):

1. Brown locker wall left of door - Go left to the brown wall. Take a picture of the bullet hole.

It's from a .357 pistol. Right click to pull back. See that the hole now has a yellow CS tag.

2-3. White wall behind the victims - Go right of the door and look close at the bullet holes behind the victim.

See 2 bullet holes. Take picture of the holes. They came from a 9 mm semi or automatic pistol.

4-6. Brown locker wall by Ziva - Go right and see Ziva. Right of Ziva is another brown locker wall.

Take a picture of the 3 bullet holes on the brown wall. They came from a 9 mm semi or automatic pistol.

7. Lamp - Go right and see an unlit lamp on the post between the brown walls.

Tony needs to elevate. Move the chair closer to the lamp.

How to move an object: Click on the item to be moved. Place the hand cursor inside the circle.

See the directional action arrows. Click on the direction selected.

Click-hold the left mouse and move the cursor maintaining the blue line until the end of the bar.

Click on the chair to get Tony to climb on it. Take a picture of the bullet hole on the lamp. It's from a .357 pistol.

8. Big cabinet:    Go right and see a bullet hole on the big cabinet. Click on it and Ziva talks to Tony.

Move the cabinet by clicking on it and moving the blue line to the end of the bar.

Take a picture of the bullet hole. It's from a .357 pistol.

- We need one more bullet hole.

Investigate the area of explosion (2):

Footprints by hole on the wall:     Go right and see the hole on the wall caused by the explosion.

See footprints on the floor. Take picture of the footprints.

Footprints by brown locker wall:    Go right and see footprints on the floor. Take picture of the footprints.

Take a photo of the pistol:

Pistol:    Go right to the victim by the door. Take a picture of the gun beside the victim. It's a .357 magnum.

Take a photo of the victims (2):

Talk to Ducky examining the victim by the door.

Victim by door:    Click on the victim by the door and take a picture. The victim is Melvin Farley. He has one bullet wound on the chest.

Victim at center of room:    Take a picture of the victim at center of room. The victim is Dustin Johnson. He has bullet wounds in head and chest.

Move the body:

Duck wants help to move the body.

Click on Melvin Farley by door and move him up, to the left and then down.

Take pictures of all bullets (continued):

Bullet hole behind the victim:    See that there is another bullet hole on the wall caused by the bullet that went through the body.

Take a picture of the bullet hole. It came from a 9mm pistol.

Install laser emitters:

Ziva wants to install the lasers so that they can triangulate the bullet trajectories.

See Ziva insert an emitter on one of the holes.

Go to all the bullet holes and click on them. Tony will insert the emitters.

Take picture of the fingerprints:

Go to the light switch by the door close to the body of Melvin Farley.

See fingerprints on the switch. Take pictures of the prints.

Turn off the light by clicking on the switch by the door.

See that the red lasers are shots fired by the criminals. They show where the criminals stood firing. They are where the footprints by the hole are seen.

The green lasers are shots fired by Melvin Farley. The victim at the center of the room is the marine reservist and did not fire a shot.

The trajectory of .357 caliber bullets. Which weapon was used? Click on the blue .357 trajectory.

The trajectory of the 9 mm bullets show they were fired very precisely, suggesting professional gunmen. There was likely more than one shooter. Click on the blue 9 mm. trajectory.

Interrogation:

DiNozzo tells Gibbs that he feels that something interfered with the guard returning fire. Gibbs orders Tony to interrogate the remaining guard, Jason Valesco.

How to interrogate:   

During the questioning, see a circle with a mouse inside on the screen. Immediately, left click the blue circle while the gauge is flashing. This will get more follow up questions. If missed, you might get another chance to repeat that question.

Start the interview with Jason Valesco.

Follow up points:    Left click the mouse to ask more questions when the blue circle with mouse icon appears.

Evidence detail obtained:

- Name of the owner of Casino Noir - Bryan Tasca.

- Mr. Valesco's boots.

Tim McGee - Squad room:

Verify the rival casino's involvement on the computer:

Go to McGee's desk and click on computer.

Click-hold-drop the new evidence - Casino rivalry on the computer at bottom of screen. Confirm.

How to get password:    All password puzzles are random.

The kind of puzzle to get the password varies throughout the game. Read the instructions at bottom of the screen.

Here are some of the types of password puzzles in the game:

- One cell in the grid will change color. Click on the highlighted cell until the password is obtained. Access granted.

- Remember the icons and then select when requested.

- Click on the symbols at bottom that resemble the symbols at top bar as fast as you can. There's a time bar at top right.

Can Bryan Tasca be responsible for the crime?

Click on criminal record.

Click-hold the Bryan Tasca is in jail serving a 3 year sentence for tax evasion text bar and drop it on the evidence square at right.

Tasca is unlikely to have planned the robbery.

Find the casino victim's profiles on the computer.

Photo: Dustin Johnson:    Click-hold-drop the photo on the computer below. Confirm.

Get the password. Remember the icons and then select when requested.

Open Employment records.

Click-hold-drop US Navy - Honorably discharged text bar on the evidence square at right.

Photo: Melvin Farley:

Get the password. Click on the symbols at bottom that resemble the symbols at top bar as fast as you can. There's a time bar at top right.

Open Employment records.

Click-hold-drop Lucky Card Casino text bar on the evidence square at right. He was an exceptional marksman.

See Tony read the card from Ziva's flowers. Tony asks Abby to check the flower box for fingerprints.

 

Abby Sciuto - Lab

Process the evidence from the casino.

Get light switch fingerprints:    Go to left center workbench.

Click-hold- drop a print evidence from top to the microscope at bottom of screen. Confirm.

How to lift prints:    See Abby hold a tape over the evidence.

You do not see any cursor on this process. Follow the instructions at bottom of screen. Place the cursor on the game screen.

Move the mouse to the right.

Left click to start lifting the print.

Move the mouse to the left and see Abby lift the tape to the left.

Left click-hold and immediately move to the left to get Abby to lift the tape off the evidence.

(In my game, the lifting of the tape is erratic. I close the game completely and replay to this point and Abby will eventually lift the tape.)

Get unidentified fingerprint #1 and also #2. The light switch was use to turn the lights off and then on.

Get .357 pistol fingerprints:  Take prints off the .357 pistol. 

How to match footprints or fingerprints:     Go to right center workbench. This is a random puzzle.

Click-hold-drop a print evidence from top to the microscope at bottom of screen. Confirm.

A set of known prints-database sample are at right side and can be scrolled for selection.

See the evidence print at left and the selected known print at right (middle).

Select a known-database sample print from the right side of the screen that is similar to the evidence print. Scroll to check the prints and then click to select the print for comparison.

Click-hold-drop the unidentified-evidence print on the left to superimpose on the database sample print at right.

Using the mouse wheel, turn the unidentified print to align them and see if the unique points overlap. It automatically turns blue when the match overlap. Positive match!

Match evidence footprints:

Unidentified footprints #1:    Matched with database sample (random #). It is robbers' footprints. They came through the hole on the wall.

Unidentified footprints #2:    Matched with database sample (random #). It is Jason Valesco's footprints. It leads one way out of the counting room.

Match evidence fingerprints:   

Unidentified fingerprints on pistol:    The prints belong to Melvin Farley.

Unidentified fingerprints #1 on light switch:    The prints belong to Jason Valesco.

Unidentified fingerprints #2 on light switch:    The prints belong to Jason Valesco.

Analyze the lab results on the deduction board.

Go to the board on the right wall.

Combine the related evidence:    Click evidence to learn more about it.

Then click-hold-drop evidence over another to combine them.

Combine .357 bullet trajectory and .357 pistol. Select the .357 at the crime scene belonged to Melvin Farley.

Get new evidence of Melvin Farley's .357 trajectories showing that they are wildly shot.

Combine Profile: Melvin Farley and Farley's .357 trajectory. Select the .357 belonged to Farley. He was a trained marksman.

Get new evidence of Farley's unusual .357 trajectory.

Combine Farley's unusual .357 trajectory and light switch used twice evidence.  Select Farley was a good shot. He wouldn't miss at close range.

Get new evidence of Shot in the dark. Valesco is the insider.

Gibbs wants Valesco located. Valesco did not come to work.

 

Tim McGee - Squad room:

Locate Jason Valesco using the satellite tracking software.

Click on McGee's computer.

How to track the cell phone:    See a circle and an overhead view of cars on the road.

Find the car to be tracked by moving the circle over the car and see orange at center of circle.

Click-hold and move that orange circle over that car until the signal bar gets filled and the puzzle ends.

There might be several wider orange circles to fill up before the track puzzle is finished.

Jethro Gibbs - Interrogation room:

Interrogate Jason Valesco.

Click on mouse to get more details when the blue circle with mouse is seen on screen.

Which evidence proves this (I didn't touch anything) is a lie? Place Jason Valesco's fingerprints on square bottom of screen.

Which evidence proves this (Mel went to shooting range) is a lie? Scroll the evidences. Place Shot in the Dark evidence on square bottom of screen.

Which evidence proves this (I walked in but left right away) is a lie? Scroll the evidences. Place Jason Valesco's footprints on square bottom of screen.

They threatened Valesco's daughter. They wore night vision goggles. The robbers called Valesco from 3 different phones.

Donald Ducky Mallard - Morgue:

Perform autopsy on casino victims.

How to do an autopsy:    Click on a body. Move the cursor at top or bottom of screen to see the whole body.

Look for red areas and then take picture of that highlighted area.

Move the cursor to the right or left of screen edge to turn the body and check the other side.

Melvin Farley:    Click on the left body. Move down and take picture of the wound at the chest. It is from a 9 mm bullet.

Turn the body and take picture of the exit wound.

Dustin Johnson:    Click on the right body. Take picture of the wound on the forehead. It shows that the shooter was at close range.

Move down and take picture of the wound on the chest.

Take picture of the burns on the chest below the bullet wound. It is likely caused by explosion blast.

Turn the body and take picture of the right hand bruises. It is likely caused by explosion blast.

Both men were shot by submachine gun.

Abby Sciuto - Lab

Identify the bullets from the casino:

How to compare bullets:    All comparison puzzles are random.

Go to the machine at left wall workbench. The procedure is similar to prints comparison.

Click-hold-drop bullet-slug evidence from top to the microscope at bottom of screen. Confirm.

A set of known bullets are at right side and can be scrolled for selection.

See the evidence slug striations at left and the selected known slug striations at right (middle).

Click bullet at right to see the pattern at center. Select the bullet with possible similar striations.

Click-hold- drop the unidentified slug striation on the left to superimpose on the chosen striation at right.

Using the mouse wheel, turn the unidentified striation to align them and see if the unique points overlap. Positive match!

The 9 mm slug came from an MP5.

Tim McGee - Squad room:

Verify the MP5 owners on the computer.

Gibbs orders McGee to check the MP5 owners in the area.

Click on McGee's computer.

Click-hold- drop robbers' phone numbers from top to the computer at bottom of screen. Confirm.

Get the password by clicking on the highlighted number.

Open Personal and Institutional Owners. Check the closest one to the range of the phones.

Select Institutional Owners and then Deep Coast Rifle Range. See that it is 50 feet from the phones.

Place the Deep Coast Rifle Range bar on the evidence square at right.

Deep Coast Rifle Range:    See that there are dead bodies around. Tim talks to Sgt Gates.

 

Ziva David - Rifle Range

Take photos of all guns and bullets (5):

- Submachine gun #1 MP5 on the floor by the body at the back.

- Submachine gun #2 MP5 on the floor by the body at the front.

- Bullet holes on the front of the counter right of the body at the back.

- Gun beside the dead body behind the counter. It is a .38 pistol.

- Bullet holes on the shelves above the body behind the counter. They came from 9 mm.

Find all the cell phones (2):

Take a picture of cell phone left of the body by Ducky and close to door.

Go to room at right and take picture of the cell phone by the window and console.

Collect evidence of attempted robbery (4).

At the room at right, take picture of the blood on the floor.

Take photo of the blood on the chair in front of the computer.

Go back to store front. Take a picture of the money on floor between the 2 bodies.

Go behind the counter and take picture of the empty cash register.

Take photos of the victims (3):

Take pictures of the body at front on the floor. It is Kate Ramus.

Take pictures of the body at back on the floor. It is James Finn.

Take picture of the body behind the counter. It is Luis Silva.

Investigate the contents of the locker.

Crack the padlock (or safe):    All dial puzzles are random.

Scroll the mouse wheel down to turn the dial clockwise or mouse wheel up to turn counter clockwise.

When there is flashing green on dial, scroll slowly until the segment of the dial turns solid green, sound heard and changes to another arrow.

Turn all segments of the dial to solid green.

Go to the lockers on wall right of the large viewing window. See that one locker is padlocked.

Open the padlock. Take a picture of the robbery materials (night vision goggles, etc...).

Investigate the contents of the safe.

Open the safe behind the counter in similar way as the padlock of the locker.

Take picture of the robbery planning documents.

Abby Sciuto - Lab

Process the evidence from the rifle range.

Lift prints:    Go to the left center workbench.

Lift prints from Submachine gun #1 MP5, Submachine gun #2 MP5 and .38 pistol.

Match evidence fingerprints:        Go to the right center workbench.

Unidentified fingerprints on .38 pistol:    The prints belong to Luis Silva.

Unidentified fingerprints on Submachine gun #1 MP5:    The prints belong to James Finn.

Unidentified fingerprints on Submachine gun #2 MP5:    The prints belong to Kate Ramus.

Compare bullet striations:    Go to the left wall workbench.

James Finn MP5:     This gun matches the slugs that killed Dustin Johnson at the casino.

Kate Ramus MP5:    This gun matches the slugs that killed M. Farley at the casino.

Luis Silva's .38 pistol:    Silva returned fire with his pistol.

Compare footprints:    Go to right middle workbench.

Robber's footprints:    James Finn's footprints match the unknown footprints from casino.

Automatically, know that Kate Ramus' footprints also match the unknown footprints from the casino.

Analyze the lab results on the deduction board.

Go to the board on right wall.

Combine the related evidence:    Click on a piece of evidence to learn more about it.

Then click-hold-drop evidence over another to combine them.

Combine robbery materials from locker with robbery planning documents from safe. These items were all used to rob the Lucky Card Casino. This implicated Luis Silva.

Combine James Finn MP5 killed D. Johnson with James Finn was at the casino. James Finn's fingerprints and footprints implicate him. James Finn murdered D. Johnson.

Combine Kate Ramus MP5 killed M. Farley with Kate Ramus was at the casino. Kate Ramus' fingerprints and footprints implicate her. Kate Ramus murdered D. Johnson.

Combine trail of blood from floor with the blood stains on the chair. The blood stains and trail indicate the body was moved. Luis Silva's body was moved.

The casino robbers became victims themselves.

Donald Ducky Mallard - Morgue:

Perform autopsy on shooting range owner.

Luis Silva:    Move down and take picture of the wound at the chest. Three 9 mm bullets are found in his lungs.

Take picture of the bruise on a ring finger of right hand. Silva's broken finger showed that he was moved after he was killed.

Turn the body and take picture of the back of the heart. It came from a .44 caliber bullet. It stopped the heart before the smaller bullets were fired. Luis Silva was killed by a .44 magnum.

Deduction board.

Go to the right and click on the deduction board.

Combine the related evidence:    Click to select on a piece of evidence to learn more about it.

Then click-hold-drop evidence over another to combine them.

Combine Silva's cause of death and Silva's body was moved. Silva was moved by whoever shot him with a .44. Silva's murderer unknown.

Combine traces of robbery and Silva's murderer unknown. The crime scene was set up to look like a robbery. Shooting range not robbed.

Tim McGee - Squad room:

Verify the shooting range victim's calls on the computer.

Click on McGee's computer. Check the shooting range phones.

Shooting range phones:    Get the password to gain access.

James Finn's phone records:    Move 555-0138 to evidence square at right. All 3 victims at the shooting range called the same unidentified phone number several times including just minutes before they died.

Luis Silva's SMS:    Move Kate Ramus' message - all plans move ahead as scheduled to evidence square at right. Luis Silva connected to the robbers.

Track the mysterious number called by the 3 victims:    Get the password to gain access.

Open transactions.

Select Charge amount: $50 and place on evidence square at right. The card is registered to Sgt. Trevor Gates. Gates contacted the victims just minutes before they died.

Deduction board.

Go to the left and click on deduction board.

Combine Silva connected to robbers with implicated Luis Silva. These guys planned the casino robbery together. Victims robbed the casino.

Sgt. Gates contacted the victims and the shooting range not robbed. Phone records and .44 bullets point to Sgt. Gates. Sgt. Gates is our man.

Locate Sgt. Gates using satellite tracking software.

Click on McGee's computer.

How to track the cell phone:    See a circle and an overhead view of cars on the road.

Find the car to be tracked by moving the circle over the car and see orange at center of circle.

Click-hold and move that orange circle over that car until the signal bar gets filled.

See what happens to Sgt. Gates.

Abby passes a note to DiNozzo informing him who sent the flowers to Ziva.

 

Episode 2: Identity Theft

 

Abby and McGee enter a bank. McGee is hit when he tries to get his gun.

Gibbs alerts DiNozzo and Ziva about the bank robbery.

After an explosion inside the bank, Abby takes McGee to the hospital.

 

Tony DiNozzo - Bank:

Interrogation:

Interrogate Mr. Nickelson.

Left click the mouse to ask more questions when the circle with mouse icon appears.

Learn that Thursday is the bank's slow day and the robbers didn't take much money.

Ziva David - Bank

Take samples of the explosive:

Go inside the enclosed counter through entrance at far right.

Take pictures of the orange residue around the hole on the floor.

Take pictures of camera (3):

Talk to Tony standing outside the enclosure and he asks that pictures of the cameras be taken.

1. Bank vault:    Enter the bank vault inside the enclosure. See that the camera right of the door is high.

Ziva calls Tony for help. Click the blue bar and raise it up to top. Take picture of camera.

2. Left of gold coat of arms on the wall:    Exit the enclosure and go left. See the camera left of the coat of arms on the wall.

Climb on the table in front of the camera by clicking on table. Raise the blue bar up. Take picture of camera.

3. Enclosure camera:    Go to front part of the main area and enter the sitting room at right.

Check the camera on wall between the enclosure and sitting room.

Click on the table and Ziva calls Tony for help. Move the table to the right and then left.

Climb up the table and then up on the enclosure wall. Take picture of camera.

Search the garage:

Talk to Gibbs. He wants the garage searched.

Go to the hole on the floor inside the enclosure.

Click on the rope hanging down to the garage below to go down to the garage.

Look for traces of the robbers' car (3):    Down at the garage, Gibbs gives a new order.

1. Car pint chips on the corner wall:    Take picture of the scrape and paint chips on the corner of the wall.

2. Broken sideview mirror:    Look down from the scrape on wall and see broken side mirror on the ground. Take picture of the sideview mirror.

3. Tire tracks:    Go around the corner and take pictures of the tire tracks on the floor.

Abby Sciuto - Lab

Process the evidence from the bank.

Go to the machine at left wall workbench.

How to identify chemical product:    See the graphs of the evidence sample at top.

Select a similar graph from the bottom and click it on the evidence graph sample at top.

Do this to all graphs.

Orange explosive residue:    The residue is from a very expensive explosive - 22 NBH.

Car paint chips:    It is a rare pollutant found only near rubber processing plants.

Bullet slugs:    Match the striations of the slug. The slugs are 9mm.

Go to the right middle workbench.

Broken sideview mirror:    Match the broken sideview mirror with pictures of known sideview mirror.

Tire tracks:    Match the tire threads. The tracks came from a 1972 Hewitt Aether.

Tony calls Gibbs and tells him that there is a representative of the UAE that wants to talk to him. Tony takes over.

 

Tony DiNozzo - Squad room:

Interrogation:

Tony talks to Maryam Malak who works with the Deputy Ambassador of the Unite Arab Emirate.

Their office on the 11th floor of the building where the bank was located was also broken into at the same time the bank was robbed.

The power was off on 11th floor. Nothing was taken.

Look for the bank's breaker panel:   

Tony is back at the bank to look for the bank circuit panel.

Go inside the enclosure and open the metal door on the wall at right side.

Take a picture of the box marked with 11. See that it has explosive residue.

Abby Sciuto - Lab

Process the evidence from the breaker switch.

Go to the machine at left wall.

Suspicious dust:    Check the chemical product of the suspicious dust from the breaker switch.

It is the same explosive residue as the bank explosion. The robbers turned off the power to the 11th floor.

Deduction board:

Go to the board on the right wall.

Combine the related evidence:    Click to select on evidence to learn more about it.

Then click-hold-drop evidence over another to combine them.

Combine Power off on 11th floor with the robbers touched the 11th floor switch. The robbers turned off the power to the 11th floor. The robbers targeted 11th floor.

Combine 22NBH expensive explosive and small money heist. They suggest that the robbers were after something else. Robbers Motives is in question.

Combine the UAE Embassy robbed with the robbers targeted 11th floor. Robbers were targeting the UAE Embassy on the 11th floor.

Combine the Robbers motive and the Robbers targeted UAE Embassy. The robbers used the bank as a cover to rob the embassy.

Tony talks to McGee about his crutches.

 

Tim McGee - Squad room:

Find the location of the robbers' car:

Click on McGee's computer.

Car type match:    Get the password.

Open car owners 2/2. Place Haleh Bandari bar on the evidence square at right. Get the getaway driver's address.

Gibbs, Ziva and Tony arrive at Haleh Bandari's address. Her apartment explodes.

Collect evidence of suspicious activities (3):

Move the table in front of Tony and Ziva to the right.

Collect samples of explosives:    Take picture or the orange substance on the area where the explosion is centered. Get apartment explosive residue.

Move the burned couch right of Ziva to the left.

1. Computer:    Take a picture of the computer setup. It has tools used to fake contracts, passports or certificates. It is a Forgery kit.

Move the wood panel left of Ziva. Go to the left.

Move the intact couch left of the computer to the left. See a safe.

Open the safe:    Turn the dial by using the up or down of the mouse wheel. Fill the dial's quadrants green.

2. Take picture of the broken hard drive inside the safe.

Move the dresser by the window to the left.

Go left to the kitchen.

Take photo of the victim:     Ducky arrives and wants a picture of the victim.

Move up the refrigerator that is on top of the victim. Take a picture of the dead woman. It is Haleh Bandari.

Microwave:    Open the microwave above the kitchen counter.

3. See a passport. Take picture of the passport. It is a UAE passport.

Donald Ducky Mallard - Morgue:

Perform autopsy on Haleh Bandari.

The refrigerator protected her face from the explosion. If not, they would not be able to identify her.

Take picture of her lungs. Her lungs are filled with dust. She was alive after the explosion took place.

Turn her body and take pictures of each of the bullet wounds on her legs. The killers did not want her leaving her apartment.

Haleh died of asphyxiation.

Tim McGee - Squad room:

Use the computer to decrypt the hard drive from the burned apartment.

Click on McGee's computer.

Broken hard drive:    Get the password.

Open Today. Move the To: kro1213 subject: Pspt are done to the evidence square at right.

The e-mail showed that Haleh was contracted to forge 5 UAE passports.

Open Yesterday. Move To: kro1213 subject: More money or no passports to the evidence square at right. It is a Blackmail e-mail.

Abby Sciuto - Lab

Process the evidence from the apartment.

Go to machine on left wall.

Apartment explosive residue:    Identify the chemical product. It is 22NBH.

UAE passport:    It is a blank real UAE passport.

Slugs from leg wounds:    Match the slugs. The slugs match the ones from the bank and are 9mm.

Deduction board:

Go to the deduction board.

Combine the forgery kit and the email from terrorists. Haleh forged passports for the terrorists.

Combine same explosive used in bank with same bullet used at bank. Haleh was murdered by the terrorists.

Combine the blackmail email with robbers are murderers. Bandari was murdered for blackmailing the terrorists.

Combine faked UAE passports with blackmail got her killed. Bandari forged passports for terrorist who murdered her. Terrorist wanted blank passports.

Combine faked UAE passports with authentic UAE passports. Fake passports were swapped for real ones at the embassy.

Tim McGee - Squad room:

Use the computer to check the log file from the UAE Embassy.

Click on McGee's computer.

UAE safe log file:    Get the password.

Open Thursday. Move the keycard owned by Maryam Malak to evidence square at right.

Jethro Gibbs - Interrogation room:

Interrogate Maryam Malak.

Disprove - I did not break into that safe. Move keycard owner to the square at bottom of screen.

Her brother in law is Nadir Sayyaf.

Tim McGee - Squad room:

Use the computer to check Nadir Sayyaf's background.

Click on McGee's computer.

Nadir Sayyaf contact info:    Get the password.

Open criminal record. Move Crime: Criminal conspiracy to evidence square at right. Nadir is on the CIA terrorist watch list. Nadir Sayyaf is a terrorist.

Track the suspect's signal:    Track Sayyaf's car. Sayyaf is at the airport.

Watch Tony catch Sayyaf.

 

Episode 3: Abuse of Power

 

In a naval base in Iraq, the gates are sealed because the CO was found murdered.

The NCIS team is called in.

 

Jethro Gibbs - Naval base in Iraq:

The victim is Cmdr. J J Husker.

Take a photo of the body.

Take a picture of the body in bed.

Move the body:    Move the body up.

See the tattoo. Ducky noted that there is very little blood from a large head wound.

Look for signs of struggle (4):

1. Open the wardrobe right of door in the quarters of the victim.

See and take picture of a round base of something larger.

2. Exit the quarters. Go close to Tony and see something behind the pallet. Move the pallet to the right.

Take a picture of the broken chair.

3. Go to foreground and enter the building at right to be at the office.

See-click on something left of the black couch. Move the black couch to the right.

Take picture of the broken chair leg.

4. Go to the desk. Look close at the flag at the corner and see it has no base.

Take picture of the rod of broken flag stand.

Find traces of blood (4):

1. Look at blood on the floor at center of the office. Take picture of the cleaned bloodstain.

2. Look at right corner of the desk.

Investigate around the desk-safe:    Open the safe and take photo of the documents inside.

3. Outside the quarters-office and in front of Tony, look down on the ground and see traces of blood in the soil. Take picture of the blood.

4. Go close to Tony and enter the bathroom.

Open the shower by moving the door to the left. Take photo of the bloody mop.

Cmdr Pramas has ordered that the body not be moved. So Ducky cannot do an autopsy.

 

Abby Sciuto - Lab

Process the evidence from the naval base.

Go to left middle workbench.

Document from safe with fingerprint:    Lift the prints off the file and get unknown print.

Go to the right middle workbench and identify the unknown fingerprint.

The prints are from Cmdr. Pramas. Abby reports to Gibbs.

Deduction board:   

Go to the deduction board at right.

Combine the cleaned bloodstain with the bloody mop. Someone used the mop to try to clean up a bloodstain. Bloodstains were cleaned up.

Combine drag marks and the bloodstain on the desk. The blood and drag marks prove the body has been moved.

Donald Ducky Mallard - Morgue:

Interrogate Dr. Safia Marks:

Interrogate the doctor. She cannot let Ducky help with the autopsy.

Cmdr. Pramas ordered that the body be moved. She saw Pramas take documents from the safe.

Tim McGee - Squad room:

Use the computer to check Cmdr. Pramas' background.

Click on McGee's computer.

Capt. J.J. Husker:    Get the password.

Open Assignment list. Move the Camp Crystal, Iraq bar to the evidence square at right.

See that Pramas once punched Husker.

Get profile of Capt. Husker. He often led classified mission into enemy territory.

Deduction board:

Go left to deduction board.

Combine Pramas suspicious actions with Pramas fingerprints on document. Fingerprints and testimony point to Cmdr. Pramas. Documents taken by Pramas.

Combine body has been moved and body ordered to be moved. The body was moved on the orders of Pramas.

Combine Pramas punched Husker and signs of a fight. Pramas could have fought with Husker.

Pramas is likely suspect.

Jethro Gibbs - office:

Interrogate Cmdr. Pramas.

Disprove:     I took nothing from Husker's safe. Select Documents taken from Pramas.

I did not order Dr. Marks to move the captain's body. Select Pramas ordered body moved.

I didn't murder the captain nor did I try to cover it up. Select Bloodstains were cleaned up.

We were professional, I considered him my friend. Select Pramas likely suspect.

Pramas has an alibi. He states he was on video conference call with Naval Command.

Tim McGee - Squad room:

Use the computer to verify Cmdr. Pramas' alibi.

Click on McGee's computer.

Pramas' alibi:    Get password.

Open e-mails. Move Fr: Rear Admiral Jay Martinez e-mail to evidence square at right. Alibi confirmed.

Profile: Capt. Husker:    Get password.

Open Teammates. Place Cmdr. David Burch to evidence square at right.

Jethro Gibbs - office:

Interrogate Cmdr. Burch.

Learn about Operation Arrow and unit tattoo.

Tim McGee - Squad room:

Use the computer to get information about Operation Arrow.

Operation Arrow:    Get the password.

Open Equipment list. Move Humvee to the evidence square at right.

Equipment manifest: Humvee:    Open Travel locations.

Move the 36 trips in Iraq to the evidence square at right.

Tony DiNozzo - Secret warehouse:

Find a way to the entrance.

Tony wants to get to the red door at top level of the building.

Look at the boxes-crates right of Ducky. See that one of the crates has a cover.

Move the crates.

Move the crate in front of Ziva up and then towards Ziva.

Move the closest open crate to Ducky to the right. Move the crate towards Ziva.

Move the back left open crate towards Tony.

Move the closed crate towards the left.

Move the first crate moved (rightmost) back to the left.

Move the closed crate towards Tony.

Click on the crate so that Tony and Ziva climb on it.

Click on the rope and pick Ziva up. Pull the rope down.

Climb the lowered ladder.

Get to the ramp:

Click on the metal ledge by the door.

Move the plank propped on left to the right and over the metal ledge.

Get Tony across by going down and later up.

Enter through the door.

Take photos of items linked to torture:

Main room:

1. Torture chair by Ducky. Ducky wants syringes and vials.

Go left and check the workbench.

2. Battery at bottom of workbench.

3. Torture instruments on top of workbench.

4. Claw hammer on wall.

Go to the other side of the room and the corner with green lockers.

5. Bag in front of locker.

6. Baseball bat inside locker.

See-click on a noose hanging left of the locked door by Ziva.

Basement:   

Check the trap door on the floor right of the locker.

Open the padlock.

Go down the basement.

7. Handcuffs by foot of bed.

8. Shackles on opposite wall. Climb back up.

Access the locked room:

Enter the room left of Ducky.

Click on the hole on top of left wall.

Move the table to the left. Climb up the table and then click on hole on top of wall.

Climb up to the wall and then climb down.

Open the door for Ziva and Ducky.

Find vials:   

Safe:    Inside locked room, check the safe on wall opposite the door. Open the safe.

Take picture of vial A.

Toilet tank:    Go right and click the toilet tank at right.

Move the stool by Ducky close to the toilet.

Climb the stool and open the tank.

Take picture of vial B.

Take photos of the gallows:

Be sure that you have clicked on the noose-gallows at the main room.

Then go to the corner right of the door.

Climb on the 2 boxes. Take photo of the gallows.

Tony reports to Gibbs. Tony is still competing with Gibbs on how many coffee cups he can drink.

 

Donald Ducky Mallard - Morgue:

Perform an autopsy on Capt. Husker:

Take picture of neck. He has thyroid cancer.

Take picture of heart. He died of cardiac arrest.

Turn the body.

Take picture of the tattoo.

Take picture of puncture wound on neck.

Take picture of back of head. The head trauma did not cause death. Get JJ Husker COD.

Abby Sciuto - Lab

Process the evidence found in Husker's blood.

Go to left wall machine.

Husker's blood sample:    Test the blood sample.

Succinylcholine is found in Husker's blood. Get Poison in blood.

Abby calls Gibbs.

Deduction:

Combine Husker's COD with poison in blood. Husker was actually poisoned to death.

Process the evidence found in the warehouse.

Torture tools:    Go to left middle workbench.

Lift fingerprints from torture tools. Get unknown fingerprints from tools.

Go to right middle workbench.

Check unknown fingerprints from tools to get a match. It is Capt. Husker's print.

Vial A:    Go to left wall machine.

Check vial A from the safe. It is sodium pentothal - truth serum.

Vial B:    Go to left middle workbench.

Lift prints from vial B and get vial with unknown fingerprint.

Go to right middle workbench.

Check unknown fingerprints from vial B to get a match. It is Dr. Marks' print.

Go to left wall machine.

Check vial B from the toilet tank. It is succinylcholine - toxic poison.

Deduction:

Combine Husker's prints with sodium pentothal. It's clear Husker was torturing people.

Tim McGee - Squad room:

Use the computer to locate Dr. Marks' vehicle.

Use the computer. Get the password.

Track Dr. Marks' vehicle.

Jethro Gibbs - office:

Interrogate Dr. Marks.

Disprove:    I am not a torturer. Select Husker was torturing people.

I didn't kill them. I did as I was ordered. Select Dr. Marks vial of succinylcholine.

I didn't kill him. Select JJ Husker COD.

At the squad room, Tony gets caffeine crash. He denigrates Caf-Pow but learns that it has more caffeine.

 

Episode 4: Dubai

 

DiNozzo Sr. has a drink with a man that has wounds to his arms. The next morning, DiNozzo Sr. is arrested.

Cmdr. Pramas calls Gibbs. Dr. Marks was found strangled to death.

Leon Vance gives Gibbs the confidential record of Husker.

 

Jethro Gibbs - squad room:

Interview Leon Vance.

Talk to Leon Vance. Learn that the US government was involved in a sting operation in Iran. The aim is to flush a terrorist cell. Plutonium was used as bait. The operation was a failure because the leader of the operation died.

Learn that 2 Seals were found dead in Dubai.

Vance also states that DiNozzo Sr. was arrested.

Gibbs sends the team to Dubai.

 

Ziva David - Hotel rooms

Find the SEALs laptop.

Bedroom:    Follow Tony to the room at right.

Click on dresser. Move the dresser to the right.

See a mirror shard and something on hole on the wall.

Take the encrypted laptop from the wall air vent.

Look for signs of struggle (2).

Take a photo of the mirror shards from the bedroom floor.

Find all cell phones (2):

Open the cabinet left of bedroom door. Take photo of the cell phone.

Take photo of the victims (2).

Bathroom:    Go to the bathroom across the hall.

Take photo of Nate Levin. He has a unique tattoo.

Take photo of the mirror (struggle).

Take photos of all bullets (4).

Bathroom:    At the bathroom, move the hamper with bullet hole. Take photo of bullet hole on wall.

Take photo of the bullet hole on right door of the double doors.

Living room:    Go to the living room. Take photo of the bullet hole on the armchair by the body.

Take the picture of the other victim, Patrick Swift. He also has a unique tattoo.

Balcony:    Check the balcony glass wall. Go to balcony and take photo of the bullet hole on the balcony railing.

Take photo of the cell phone on the balcony table.

Tony reports to Gibbs.

 

Tim McGee - Squad room:

Use the computer to analyze the SEAL's laptop.

Cell phones:    Get the password.

Open phone records - older. Move JJ Husker's call to evidence square at right.

Encrypted laptop:    Get the password.

Open e-mails - recent. Move the proxy1065 about Gentech Dynamics to evidence square at right.

Open e-mails - older. Move the e-mail of JJ husker about Operation Arrow to evidence square at right. They lost plutonium.

Abby Sciuto - Lab

Process the evidence found in the hotel room.

Identification:    Go to machine at left wall.

Bullet slugs - Get a match for .45 pistol.

Mirror shard - The shard has human blood but not from the victims.

Lift Prints:    Go to middle left workbench.

Lift print from mirror shard. Get unidentified fingerprint.

Identification:    Go to right middle workbench.

Mirror shards - Identify the fingerprint. It is Nate Levin's prints on the mirror.

Unique tattoos - The match showed as Husker's Seal Team Tattoo.

Deduction:

Go to the deduction board.

Combine Nate Levin's prints in mirror with broken mirror. Select the mirror was broken to use as a weapon.

Combine phone call with Husker with Husker's Seal Team Tattoo. Select Tattoos and phone records prove they worked with Husker.

Combine mirror broken to make weapon with unidentified blood. Select mirror had blood from unidentified person. The murdered was wounded by mirror.

Combine e-mail about plutonium with SEALs on Husker Team. Select Huskers team wants to retrieve the plutonium they lost.

Jethro Gibbs - squad room:

Interview Leon Vance.

Disprove:    JJ Husker was not involved. Select SEAL's mission: recover plutonium. Husker sold the plutonium.

JJ Husker is the son of Dustin Johnson killed at the casino robbery.

Ducky calls about a polymer found in the fingernails of one of the dead SEAL.

 

Abby Sciuto - Lab

Process the mysterious substance Ducky found.

Go to left wall machine.

Process foreign substance. It is a prototype petrochemical.

 

Tony DiNozzo - interrogation room:

Interview DiNozzo Sr.

DiNozzo Sr was arrested because he owes millions.

He talked to Rashid Al Mohammed and became CEO and owner of Gentech Dynamics.

Rashid has 2 strange wounds on his forearm.

 

Tim McGee - Squad room:

Use the computer to find information about the mysterious polymer.

Prototype petrochemical:    Get the password.

Open European Companies. Move FrenChem to evidence square at right.

Open American Companies. Move MicroResearch to evidence square at right.

Open Asian companies. Move Gentech Dynamics to evidence square at right. The company is in Dubai.

Deduction board.

Combine Murdered wounded by mirror with Rashid's unusual wound. Select Rashid's wound could have been made by the mirror shard.

Combine Seals emails about Gentech Dynamics with Gentech Dynamics crooked dealings. Select Rashid was CEO of a company connected to terrorist groups. Rashid is a terrorist leader.

Combine Made by one of the 3 companies with Rashid is a terrorist leader. Select Rashid is connected to a company that makes petrochemicals.

Combine Rashid's wound with Rashid has access to petrochemical. Select Rashid murdered the 2 SEALs in Dubai.

Use the computer to tap into Rashid's GPS.

Use the computer. Get password.

Open List of known assets. Move Soprano, model 2005 that has GPS on the evidence square at right.

Track Rashid's car. Rashid stopped at a house.

Tony and Ziva arrest Rashid.

Tony sends the data taken from Rashid.

Use the computer to access Rashid Al Mohammed's data.

Rashid's laptop data:    Get the password.

Open emails - oldest. Move JJ Husker: I want more money to evidence square at right. It is Husker's blackmail email.

Open emails- older. Move JJ Husker asking about his father's health to evidence square at right. It is Rashid's threatening email.

Open emails - old. Move Zander P. the bomb is done to evidence square. The nuclear- dirty bomb is completed.

Rashid's phone data:    Get the password.

Open emails - oldest. Move call to Trevor Gates of Atlantic City PD to evidence square at right. It is Rashid called Sgt. Gates evidence.

Deduction board:

Combine Rashid's threatening emails with Rashid blackmail emails. Select Rashid's emails prove he reacted to being blackmailed.

Combine Rashid respond to blackmail with Rashid called Sgt. Gates. Rashid ordered Dustin Johnson killed.

Combine nuclear bomb with Husker sold plutonium. Select The terrorist have plutonium and made a bomb. Plutonium bomb already exists.

Combine plutonium bomb already exists with stolen UAE passports with US visa. Select the terrorists are targeting the United States. The Terrorists plan is to bomb in US.

Abby Sciuto - Lab

Process Rashid Al Mohammed's pistol.

Go to left wall machine.

Rashid's pistol:    Find the matching bullet. Rashid's pistol murdered SEALs.

Tony DiNozzo - interrogation room:

Interrogate Rashid.

Click on blue circle immediately when it appears. If you miss one the interrogation starts over.

Disprove:    I have murdered no one. Select Rashid's pistol murdered SEALs.

I do not know the name Dustin Johnson. Select Rashid ordered Dustin Johnson's death.

Husker didn't play fair but I did not have him killed. Select Dr. Marks' email.

I do not know where the bomb is. Select Terrorist plant bomb in US.

Tim McGee - Squad room:

Use computer to find Gentech Dynamics shipments into the US.

Use the computer.

Nuclear Bomb in US:    Get password.

Open Shipments manifests - this week. Move X-Ray scanner from Dubai to Washington DC to evidence square at right.

Track the shipment.

The shipment is on the move. Track the shipment in Manhattan.

The bomb is planted on top of building.

Reach the bomb.

McGee guides Gibbs to the bomb. Follow the directions of McGee.

Go left around the corner. Go right twice and left once to the pipe.

Climb the pipe at the corner. Go to the ledge and turn the corner.

Go ahead until the next corner.

Jump up to the ledge and then to the next ledge.

Climb up to next ledge and jump up to the ledge.

Shimmy to the left and the bomb.

Defuse the bomb.

Click-hold on a screw and then quickly use the mouse wheel as indicated (up or down).

Break the seal by pulling the red lever down.

Move the 2 handles at each end outward.

Shake the mouse to break the plastic cover. (If you're using a trackball, click and rotate the cursor all over the screen). Do this 3 times.

Click on red or blue wire. (Thanks, Gabi.)

THE END


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GameBoomers Walkthroughs and Solutions