NOIR: A Shadowy Thriller - Walkthrough
by Heather Champ http://www.jezebel.com


Originally written by 1997 Heather Champ
Updated by Fugazi - April 25, 1998, Considerable text corrections and other updates
by Steve at Gamer Grand Central http://www.bigbear.u-net.com/frame.htm

Note: Accuracy of detail in this walkthrough has been verified. While the order of play below is recommended it may not always be possible to exactly follow it to the letter. With luck this will not affect the enjoyment or outcome of your game.

Note: According to the manual, you should be able to solve all  six cases in random order. This is not completely true.Some cases can be solved at once but some cases can only be solved when a certain progression is made in anothercase. If you follow the order of solving cases in this walkthrough, you won't get stuck.If necessary, I  mentioned the progress you should have to make in another case in order to progress.If this  doesn't work, I suggest you play the game from the beginning in the same order as this walkthrough.Index:Starting investigationsCase 1 - The Mysterious Death Of  PegasusCase 2 - The Chinese  ConnectionCase 3 - The Case Of Max's Rare BookCase 4 - A Breach Of  SecurityCase 5 - The Mystery Of Wo-Tan The  WonderdogCase 6 - The Case Of The Missing  HeiressTo whom it may concern, For starters, I'm not going to reveal my name. To stay alive you've got to work on aneed-to-know basis. And you don't need to know. As you are reading this you will be caught up in the mysteryconcerning Jack's disappearance.

Well...let's not beat around the bush; he's probably dead. OK? Ten to one I am as well by the time you get to this...I just thought it might be a good idea to write down those things I've discovered, so that someone else can take over the investigation, if need be.

Jack's Office It's probably best that you start where I started; in Jack Slayton's office. During your search through
Jack's desk, Marjorie, his secretary, will probably call you. Turn around and switch on the intercom with the left button. Also, listen to the radio, which is left of the intercom, and find out about Wo-Tan, the missing dog of former movie star Agnes Simon.

Sit behind Jack's desk and search the drawers. In the upper left you'll find a key marked 'Joan'. She was Jack's girl at
the time, and there's a key with a label, numbered '135'. In the lower left drawer you'll find a journal which keeps track
of your actions and your inventory. Check it frequently. It might jog your memory about something you've seen but overlooked. In the top right drawer you'll find a small key which unlocks the Rolodex on the desk top. There's a handy flashlight in the second drawer. Now check the large double drawer at the bottom. Those are the six files Jack was working on before he disappeared. I was working on them too, now it's your turn. Good luck!

In the centre of the desk is another drawer. You'll find a magnifier there and a wallet with coins for pay-phones. There's no limit to the amount you can use. Also don't forget to look in the dark matchbook on the left, it's one from The Sheherazade Nightclub. There's a useful message on the inside cover: 'Knock Twice, Knock Once'.

Now check Jack's desktop. Start by reading the newspaper but the news isn't exactly fresh... As I said before, there's a Rolodex with telephone numbers. You have the key so you can open it. Use the wheel on the left to turn the cards. It contains five important numbers. One of them is your informant. No names again, but let's say this guy is looking out for you. To call someone, select their card by clicking on it until the phone appears. It will call the number you wanted automatically when you click on the phone. To the right of the desk are some papers. Check them out. There's a leaflet from the Americans For Freedom In Europe, some anti-Nazi group.

Now, back to my story: Sitting behind the desk, I reached for the slide out drawer, which has a small rim just above the upper right drawer, and pulled it twice. It revealed a note with the combination of Jack's safe. After that I looked behind the painting with the bowl and the five apples. I knew his safe was hidden there! Using the combination, the safe opened to reveal a lot of interesting stuff. There was a big roll of dollars. Not exactly an amount you'd expect a guy like Jack to have. You'd better take it with you, like I did. Be sure to take the gun with ammo, the security badge for Jack which had been given to him by Philip Watkins (it could prove useful to get into Watkins' office). Leave the other stuff in the safe for now.

Case 1 THE MYSTERIOUS DEATH OF PEGASUS a.k.a. The Charles Winthrop Case:

I selected Charles Winthrop's file and studied it carefully. A mystery surrounding the death of a perfectly healthy racehorse. Nasty. From the office I used the map on the wall to get to...

The Race Track There I entered and found my way to the stables. I took a look at Pegasus' stall, which is through the door, turn right and half way down the wing on the left. I didn't find anything important. I turned around and met Eddie Ranchero, the jockey. He was devastated by Pegasus' death, as was Charles Winthrop, he declared. Eddie gave me permission to look around the stall; even handed me the key. I returned to Pegasus' stall and unlocked the door. I turned on the light near the door.

Inside I found a hypodermic syringe in the straw beneath the saddle. I took a good look at the feeding schedule and the newspaper article on the wall. I also found a business card from Mannie's Used Book Shop on the notice board. As I was leaving and waiting for the taxi to turn up I happened to look down at the ground. Call me suspicious but I had one of my 'feelings' when I found a clear boot print in the soft mud.

The Winthrop Mansion From the stables I went to Winthrop's mansion. I imagined Winthrop had some kind of built-in security, but I was determined. I entered the garden through the gate and looked up at the illuminated tower of his house. When the lights were out I sneaked through the window near the door and found my way to the study. By the way, don't forget to bring your flashlight or you'll see nothing!

When I found Winthrop's desk I found several interesting items. First of all I switched on the desk lamp... err... I took a big cigar from the shiny box to the right. I can't afford these big boys from my expenses so I figured this would act as some kind of job perk! Then I read the note on the old man's desk. It turned out to be a prescription for Calcium Diazaline, a medication for Pegasus. It was strongly recommended not to give too large a dose. Growing more suspicious by the minute, I checked both drawers and found a letter from Winthrop's insurance adjusters telling him not to worry about the money so long as Pegasus died of natural causes.

Besides that I found a copy of some contract concerning the Manorwood real estate project. Then I noticed the letter lying to the left of his desk in which Winthrop was thanked for his dedication and donation for the Refugee Rescue Fund, located at 2430 Gower Street, Los Angeles, California.

From there I went to the kitchen door and overheard a conversation between the maid and butler. It was clear from what they said that Winthrop was extremely upset at the loss of his horse, and wasn't the same man he used to be...

Manorwood Real Estate Project Having found the lead for the real estate project, I went straight to Manorwoods. Despite it being after dark I still walked toward the shack...but got sent packing by the guard.

Back at Jack's office my informant rang to tell me the guard was real partial to booze. This gave me an idea: I remembered Jack kept some hooch on the top shelf of his closet (for emergencies...). I turned on the closet light and grabbed a bottle of fine firewater.

Then I headed back to Manorwoods. This time I entered the shack without any bother! In no time I found Mr Pollock's desk out back. For some curious reason I decided to check out the wellington boots all neatly stacked in a row by the door. I've not got the journal here, but five gets you ten I found a match with the second set of boots from the left. Pollock was the guy with whom Winthrop had made his real estate deal.

I sat down at his desk to do some serious reading. First, I found a letter from Ackerman Geological Survey explaining that crude oil had been discovered at Pollock's Manorwood site. This was clearly a much bigger deal than building a bunch of crummy houses. Pollock probably got greedy. After that I found a letter from the bank telling Pollock his credit limit had expired and not to expect any more loans, clearly leaving the guy with serious financial problems. No need to add that the original of the letter Winthrop had written Pollock, in which he resign from their deal, was here, thus leaving Pollock as sole beneficiary, as stated in the contract between them.

Everything considered it was clear that Pollock was prime suspect for the death of Pegasus. And there to clinch the situation was definite proof; I opened the middle drawer and found the used medicine bottle! Pollock was definitely responsible for the untimely death of Pegasus. Suddenly the phone rang and my informant warned me that Pollock was on his way over. I hid in the closet and watched as he and the guard talked about the medicine bottle, then left the building. Later, I read in the paper that Pollock had skipped off out of the country to England. Case closed.

Note A: There are three endings to the Winthrop Case. Instead of hiding in the closet, you can also choose the following options, marked as B and C.

Ending B: If after you receive the warning about Pollock coming you attempt to leave the shack without the gun Pollock will see you and the guard will shoot you. Back at Slayton's office you will read a newspaper headline saying 'Detective found in Gutter'.

Ending C. If after you receive the warning about Pollock you attempt to leave the shack with the gun, Pollock will see you but you will win the shoot-out with the guard. Back at Slayton's office you will read a newspaper heading saying the same as in option A.

Case 2 THE CHINESE CONNECTION a.k.a. The Charlie Kwan Case:

Jack's Office I listened to the audio tape Jack recorded with Kwan. I also read his file which I found in the briefcase below the main map.

Chinatown I took off to Chinatown, then realized what a maze it is there! To make it easier for you, let me say that you should take a 45 degree left turn and then go forward. From there go left, take a 45 degree right turn, then turn 45 degrees left twice. Take three steps forward and go through the wire mesh gate. Go forward twice and see the special mark Kwan mentioned (and which was in Jack's file).

I went through the door and then forward, turned right and take three steps forward, go right, 45 degrees left once more, forward again. In my case, I reached the second door. I went through this door and entered the storage room. Then I walked forward, 45 degrees to my right, forward twice, through another door on my right, passed a third door and finally entered the secret laboratory!

I found the broken vase and dish of illicit opium on the table. Then I met Charlie Kwan. When he had finished his story, I checked his calendar for the warehouse address: Eastern Pacific Warehouse, 1301 Beach Avenue, San Pedro, Ca. I left the building and returned to Jack's office.

Warehouse I checked the briefcase once more and found the map in there. I picked the warehouses as my destination. On arrival I walked towards the abandoned truck and opened the door. I reached over and released the hand-break. The truck rolled backwards and stopped conveniently below the open warehouse window. I then climb in back of the truck, looked up and sneaked through the darkened window.

I walked forward and climbed down to find the missing crate Charlie had been so concerned about. Just my luck, it was empty! Beside the crate I found a small case with a Geiger counter in it. I used the counter to check the crate. Wow! Some noise there in the straw! I examined the top of the crate, looked at the labels and discovered it had contained 26 Ming vases. Sure...and my name is Shanghi Lil.

I left the warehouse the same way I entered and walked toward the phone booth. Inside I noticed a prominent taxi
advert and rang them. I walked back toward the truck. My cab was waiting and took me back to Jack's office.

Shipyards of Los Angeles On the crate label I'd found the name of a ship: 'Huangshan'. Again I took the map from the briefcase and this time selected the shipyards. From there I went to the ship, up the left gangway and entered the ship. I went below until I found the cargo hold.

This is the exact route I took: Twice up the gang plank to reach the ship, turned right, went forward, right again, forward again, then a left turn, through the door and one step forward once more, turned right, went down the stairs, turned 45 degrees left, another 45 degree turn to my right, a step forward, a turn right and another step forward. I waited until my flashlight clicked on, then took three more steps forward. Another turn to my right, a step forward and two turns left.

I found the crate under a heap of tarpaulins and netting...and boy did it make a racket when I pointed the Geiger counter at it! Label said it contained humanitarian aid. Sure...and my name's James Cagney! It's for sure this crate contains Uranium. Since when did the organization 'Americans for Freedom in Europe' have their offices at Peenemunde, the German Wehrmacht V-1 rocket base?

I looked around and found a closed hatch... after making these moves: forward, turn left, forward, turn right, open door, forward, turn right, forward, which led to a room with two circular tap valves. I turned them both once and then, turning right to see a third valve, I turned that once as well. Suddenly the valves started pumping water into the ship. I made a quick escape and found out later (by reading the Los Angeles Dispatch newspaper) that the Huangshan had sunk! Oops! So much for Germans launching rockets at the UK! Case closed.

Case 3 THE CASE OF MAX'S RARE BOOK a.k.a. The Max Englehart Case:

Jack's Office I took out the file on Max Englehart. There were three other things: Jack's typed report on the case, the note from Max that Jack had mentioned and, one other thing: A business card advertising 'Mannie's Used Book Shop'. I suddenly remembered seeing a similar card in the stables at the Race Track. Of course! I quickly took Max's book from the safe. I was curious as to why anyone should want such an insignificant red book. I flipped open the cover. Inside the jacket was a really ornate pattern. In the centre was the Roman numeral I and a curling tail, seemingly pointing to the letter 'G'. Curious. I didn't really understand it but jotted the info inside Jack's journal all the same.

Max's House I went to visit Max to find out more about his book. I knocked on his door but there was no reply. I had an uneasy feeling and just knew I needed to get inside to see his place, then, I looked up and noticed the fire escape. Brilliant! I pulled it down and high-tailed it all the way to the top and entered Max's place through the unlocked window.

I found Max inside...stiff as a board. I knew it was him because I found his wallet in his pocket (this wasn't some cheap burglary for money then). I also found a note still clutched in the guy's hand concerning this notorious book. The note had been written by Philip Watkins - but was he really desperate enough to kill Max? I also found something in the bathroom trash can: a ticket for the Moonliner train, bound for San Diego from Los Angeles. I figured it was of more use now to me, than Max. I climbed back out the window and headed down to the street.

There I took a trolley bus back to Jack's office. Note: When you're in Max's apartment where you find his body, you can hang up the telephone receiver. Your informant will then call you to warn you about the bad guys...and leaving fingerprints! You don't need to replace the receiver to successfully complete the game.

Union Station Back at Jack's office I decided to follow the train lead. I got to Union Station and, remembering the key with '135' on it I searched out the lockers just right of the 'To All Trains' sign. The '135' key fitted the locker far left on the upper row. Inside I found a note from Joan to Jack. She told him she couldn't wait any longer but had bought him a Moonliner ticket - for tonight.

I made a 180 degree turn and walked to the trains. At the sign for Tracks 5 and 6 I turned left. There I found a conductor who told me he had seen Joan talking to Max. More importantly; he saw her give him a book which must have been the one I found in Jack's safe! Maybe she also gave Max the Moonliner ticket, which is how I found it in his bathroom trash can.

When I got back to Jack's office I discovered the death of Max Englehart had made front page news.

Joan's Apartment In the lobby I went forward twice, then turned 45 degrees left. I opened the ornate shiny door. Behind was an elevator which I activated with the 'Joan' key from Jack's desk drawer. It fitted the lock below the elevator buttons snugly and I gave it a quick turn. The elevator took me to the 13th floor.

On opening the gate I took two steps forward, turned 45 degrees to my right, stepped forward again and turned 45 degrees to my left. Then again one step forward, a right turn, forward once more and walked toward the telephone. I examined the phone and noticed a drawer to my right (with a white square button). As I nosed through Miss Goldie Locks' stuff, I stumbled on her diary.

Inside she;d jotted down all her reasons for leaving LA and things she had found out about Myer Goolsby, her boss at the Scheherazade Nightclub. She even said he was blackmailing the clients right there in the Club. When she left Jack was supposed to follow her but...well, let's say he must have missed his train... After reading her confessions, I put everything back and went forward twice, turned 45 degrees to my right, forward again, left turn, forward, left turn again, forward, right turn and forward again.

Besides her secret diary I found some half-burned letters in the bath. They were love letters...not from Jack but from Philip Watkins (him again?). A couple were decidedly out of tone with the rest demanding that Joan return 'the book', which I guessed was the same book that had gotten Max killed and everybody else was running their butts off to get hold of. And guess who had it in their safe all the time? :o)

Note: From Joan's bathroom you can turn left and go through the left black door. You now enter a secret hallway full of Hollywoodland pictures. There's also some kind of a safe house. No known use for this place, it's just great fun to look at.

Watkins' House With the help of Jack's wall map I found Watkins house. I thought it was time to confront him with the truth about Joan. He quickly buckled and confessed his dalliances with her. He thought she might give him back the book, which contains codes if he went along with her special request. He certainly never expected her to up and leave so suddenly. After spitting out the rest of his sad story, he wandered back inside the house; he was clearly a broken man.

Case 4 A BREACH OF SECURITY a.k.a. The Philip Watkins Case:

It was now clear that Watkins wasn't responsible for Max Engelhart's murder, so who was. However, I was now really interested in Watkins. He clearly wasn't good at keeping secrets, and for a government hot-shot that was serious!

Jack's Office I read the file he had on Watkins. I also listened to the tape in the safe, made double sure I had Jack's security pass on me and headed for Watkins office at the Bradbury Building.

Bradbury Building I took the stairs to the fifth floor and used the security pass Jack had left. On my way to the Bradbury I had studied this pass and found out that Watkins uses a different code for each day of the week. The numbers 1 to 7 indicate the days of the week (1 is Sunday) and the white and black boxes besides them indicate the 5 switches. A black box indicates that switch is to be pressed down. Standing in front of the door, I pressed switches 1, 3 and 5 because after all, it was a fine Saturday evening. A short buzz and I entered Watkins' office. [See note below if you can't get in]

I turned on the light and examined the room. First I checked the quilted leather door and found some sort of vault behind it. I didn't have the combination so I left it. In front of the desk I looked all the way up and noticed a hole in the skylight!

I rushed out of the office, turned right, stepped forward once and turned right again. Then I made a 45 degree turn to my right. I climbed the stairs and got onto the roof by walking straight ahead.

Roof Of The Bradbury Building On the roof I stumbled toward the illuminated skylight and looked down. Sure enough, it was Watkin's Office...and there were some tiny footprints on top of the bookcase...like those a dog might make. My theory about no-one climbing through this skylight just took a dive... Wo-Tan The Wonderdog could have made the trip dead easily!

Note 1: If you cannot get past the office door code puzzle into Watkin's Office inside the Bradbury Building, despite having the special security pass with you, it's probable you've hit the bug connected with the clock in your computer. The door code can't be made to work on English computers. The date stamp is different from American machines [ddmmyy instead of mmddyy] so the game cannot recognize it or be made to work as a result. To complete the game you need to visit this office three times. If you are having problems getting into the office e-mail me at rsvp@bigbear.u-net.com and I'll send you all three files.

Note 2: To proceed beyond this point you have to get a confession from Watkins and the picture of Niles from Agnes Simon.

Case 5 THE MYSTERY OF WO-TAN THE WONDERDOG a.k.a. The Agnes Simon Case:

I rushed back to the office to read the Agnes Simon file and listen to Jack's tape recording of her. After all, the radio had informed me that Wo-Tan was her special dog and this little barking movie star was becoming more interesting by the minute!

Agnes Simon's House After giving a firm knock on the door her rude butler, Kurt Von Manheim, let me in. He wanted to throw me out at the same speed but Agnes hailed me as one of her adoring fans. I was to come in and look around while she powdered her nose. I played along with the charade, ignoring the butler's opposing request to NOT look around. After some minutes admiring the faded beauty of the house and its contents I discovered an illuminated picture of Wo-Tan.

Agnes returned looking radiant and grabbed this moment to tell me all about her clever pet. Interesting facts emerged about Niles, her previous butler who was killed in a swimming accident. She showed me his picture, which she allowed me to take as a possible piece of evidence. Then Agnes told me she didn't trust her current butler, von Manheim threw me out on my can.

Note: You can't proceed until Myer Goolsby kicks you out of the Secret Room at the Sheherazade nightclub, or until you
see Wo-Tan steal the code book from Watkins' office.

Jack's Office I'd just returned to Jack's office when the phone rang. My informant told me to get my ass over to the Bradbury Building immediately! I didn't hang around.

Bradbury Building I entered Watkins office for a second time [See note below if you can't get in]. The phone rang and my informant warned me that someone was on their way right now to the Office. I turned off the light and hid in the closet. Peering into the room I watched as Wo-Tan climbed down from the skylight onto the book case, then the table and chair before grabbing a red book. It looked a lot like the one Max had died for. Wo-Tan's 'masters' called him back using a distinct German accent. They then sneaked off with the third code book. I left the closet and turned on the light.

Again, my informant rang. He told me I had to find a way to open the security lock behind the quilted leather door. To get into those special archives I needed a three figure vault combination...

Note: If you cannot get past the office door code puzzle into Watkin's Office inside the Bradbury Building, despite having the special security pass with you, it's probable you've hit the bug connected with the clock in your computer. The door code can't be made to work on English computers. The date stamp is different from American machines [ddmmyy instead of mmddyy] so the game cannot recognize it or be made to work as a result. To complete the game you need to visit this office three times. If you are having problems getting into the office e-mail me at rsvp@bigbear.u-net.com and I'll send you all three files.

Jack's Office On return to Jack's office I took Max's book from the vault and examined it. There was a strange drawing on the inside cover. It showed a Roman numeral for I and a special curl pointing toward the letter L. I decided it was time to go check out Mannie's Used Book Shop. Everything now seemed to point to this damned book. I needed to know more about it. It's easy to find the book shop. Leave the office building by the main door (no map reference needed this time), and turn right. Take five steps forward and turn right again.

Mannie's Used Book Shop Inside the shop I met Mannie who was most excited to see me (okay, he was more excited to see I had Max's book with me). He offered to appraise the book...even before I asked him. He showed me two more identical books. I noticed one was slightly damp and had teeth marks on the cover. I casually flicked open the covers of both books and examined the inside covers very carefully. Sure enough, two more drawings...just like the one I'd brought. I memorized the letters, they had curls pointing toward the letters: the one with the Roman numeral II pointed toward the M and the curl in the book with the Roman numeral III pointed toward R. Pictures of these appear in Jack's journal for you.

When Manny saw me examining the books a bit too closely he got a bit snappy. Next, he offered me a whole bundle of money for my book. He was really excited and mumbled something about all three being a set, and that they were really special. I wasn't particularly attached to the book, and Max was already dead, so I accepted the big wad of money. Far more use to me!! After selling Mannie the book he almost turned light-headed and told me to look around the rest of his shop at my leisure.

After a while I found a door with the notice 'Employees Only' on it. Just at that moment I suffer severe visual amnesia and somehow pushed the door open in my distress! Inside, I found a storage and book packing room. On the wall was a switch and I just had to pull it! Nothing happened right away but when I looked around a bit more I found a bookshelf that could be easily moved. I pulled it and the shelves swung back to reveal a hidden door. I opened it.

The Secret Nazi Map Room I'd found some sort of Nazi map room, with Swastika's, eagles and Adolf's picture on the wall. On the main table were blueprints for the Bradbury Building and they'd marked Watkin's Cryptography for special attention. Looked like it was their target. They also had maps for tracking troop movements in the war in Europe and a short-wave radio on which to gather information. NOTE: A word of warning: don't touch this radio or it will alarm the Nazis!

Also in this secret lair was a printing press for making propaganda leaflets such as the one I found in Jack's office. The very same one supposedly printed by the 'Americans For Freedom In Europe' campaign. Although it was a different fake organization, the leaflet I found at Winthrop's place, 'The Refugee Rescue Fund', was nearly identical in concept to these... it also carried the same address...THIS book shop address. The book shop is clearly a front for this anti-Nazi movement in order to raise funds for those fascists!

Probably the most important item was the telegram I found on the table. It was written in German but had been translated, it read: 'Message concerning the search for the American decoding device. Priority: urgent. Colonel P. Hansen'. I also found a classified drawing of a German V-1 rocket. They wouldn't be building those for some time, as I had sunk the ship carrying the necessary Uranium!

I also found Agnes Simon's dog Wo-Tan behind a further closed door. Funny place for that dog to turn up but as it would have been difficult walking out of the shop with a highly excited dog, I left it there.

NOTE: Do not investigate the box with Wo-Tan in or the Nazis will deal with you!

Jack's Office Back at the office, my informant phoned again. I needed to return to the Bradbury Building immediately!
I arrived at Watkin's office for the third time and used the security pass [See the note below if you can't get in]. I went straight to the quilted leather door. This time I had the secret code so set the three combination dials: top one to G middle to M and bottom one to R. Then I spun the wheel and entered the secret cryptography vault.

I turned left and examined the stuff there. I found a lot of bits including a paper clip. Absentmindedly, I picked it up. Then I looked around, examining all the strange de-coding equipment. Suddenly the phone rang...I nearly jumped out of my skin! My informant had an urgent message: the Nazis were on their way and now they had all three books (and all three codes) they were heading for this vault! I was still fooling with the paper clip and stabbed myself with it...that gave me an idea... I turned toward the vault door and clicked on the mechanism. Then I jammed the paper clip firmly between the cogs. Just in time! I heard the Nazis squabbling among themselves just the other side of the door because they couldn't get inside.

Hey, with just a simple paper clip I stopped that Herrenvolk! I also solved both the Max and Watkins cases. Two cases closed.

Case 6 THE CASE OF THE MISSING HEIRESS a.k.a. The Harrison Smythe Case:

It was time look closely into the mysterious disappearance of Alicia Smythe, daughter of Harrison Smythe.

Jack's Office I took the film reel and the audio tape from Jack's wall safe. First I listened to the tape which gave me an impression of Alicia's over-protected up-bringing. Then I went to the closet and opened the door. I turned on the light examined the movie projector. I soon found how to put the film reel in place and switch on both switches to get it going. It clearly wanted to show the film through that square cut in the wall to the right. I went left out of the closet and took the picture off the wall to expose the square cut hole and then watched the movie.

The film showed Alicia's birthday party...some party...say, that was some brooch her old dad wanted to pin to her breast...mmm. Seems there is more here maybe than just a doting father and shy daughter. Next I read the case file and picked up the picture of Alicia.

Bar at the Sheherazade Nightclub Alicia had last been seen hanging around the Sheherazade, so I figured it was a good place to start. The Bar can be reached by turning to your right when you're facing the front door of the Sheherazade Hotel. Use the secret code: 'Knock Twice, Knock Once' (from the matchbook in Jack's desk).

Inside, I walked to the bar and showed Ernie the picture of Alicia. He'd never set eyes on her but told me that someone looking that innocent wouldn't remain so innocent for long at Scheherazade. I walked toward the poster of Joan La Fontaine, the club torch singer. Y'know, there was some kind of resemblance between her and Alicia.

Joan's Apartment The poster in the bar triggered something. I rushed back to Joan's apartment the same way I did before. In the bedroom closet I took a closer look at her brooch. I remembered now...Harrison Smythe had given Alicia an identical one for her birthday. I touched the brooch. For sure, both girls were in fact just one.

Jack's Office When I got back to Jack's office the mystery of the missing heiress had already hit the front page; Joan and Alicia were indeed the same person. Now, if Joan was the torch singer at Sheherazade, and the last sighting of Alicia had been at the club too, I decided it was time to talk to the owner, Myer Goolsby. I knew Jack owed Myer for some gambling debts so I took the IOU's from the briefcase under the wall map. I'd already lifted all that cash from the safe, looked like the perfect cover: pay my respects to Myer by also paying off Jack's debts... check him and his joint out a bit. See what other stories Scheherazade had to tell!

Sheherazade Hotel I entered the main hotel, paid the IOU's and got Myer Goolsby's approval to look around. I went upstairs and immediately ran into one of Myer's goons while noseying around the landing with the stuffed lion on it. So, things were hotting up: they were keeping an eye on me. I searched for the best room in the house. A sort of luxury suite with a mirror closet in it. I opened the closet door; by now I knew Joanie's perfume anywhere. Then I returned to the landing area with the lion. I looked around until I discovered the hanging tapestry. The thing with Egyptian designs worked on it, and pulled it back. I opened the door and went in.

Secret Two-Way Mirror Room The place was all set up with a spy camera looking into the best suite in the hotel complete with a high class sound recorder. I examined the recorder and amplifier, then switched the tape deck on. I heard a conversation between Joanie and the Mayor, Julian Higgins. They were playing a bedroom game called 'Mayor and Councillor', mmm... There were also a load of film reels. Looked like previous clients had already become 'movie stars', speaking of which, I noticed one reel labelled 'E. Flynn 5/23/40'...well, I'll be... I decided to leave the room in a hurry but just as I got out the door Goolsby caught me. He seemed pretty embarrassed I'd found his dirty washing but was brazen enough to throw me out on my can anyway. Whew...close!

Jack's Office I turned on the radio and heard a load more about the scandal at Scheherazade; how Joan had stolen money from Myer before leaving in a hurry. Well, that explained both Joan's disappearance and solved the Case of the Missing Heiress.

The only thing left to do was get Agnes Simon's dog back for her. The best lead I had was the story about Niles.

Sheherazade Nightclub After my little run in with Myers I made sure not to go to the Hotel. Straight round to the bar again and showed Niles picture to Ernie. He told me Niles had been Agnes Simon's butler [which I knew of course] but it was pretty clear to him Niles was also her lover. Besides his personal opinion about the late Niles, he also told me that the death was quite suspicious. Niles' body was never found after he drowned on Santa Monica Beach. Ernie thought somebody was trying to get at the old lady by getting rid of Niles.

Could this mean Kurt von Manheim had forced his way into the butler job by murdering Niles and giving excellent but false references to the agency? Never liked the creep anyway.

Jack's Office As I walked in the phone was ringing. It was Agnes, clearly agitated...and she was whispering. She told me a messenger had brought a ransom note and I was to call on her immediately.

Agnes Simon's House I threw myself into a cab. Von Manheim, reluctantly let me in. I went to the living room and after looking at the picture of Wo-Tan and his empty little bed, Agnes started telling me about the ransom note. She then put the note on the table. I snatched it up. The bad guys stated that if she wanted her dog back that she was to come to the Griffith Observatory alone that night, with big bucks, and to tell no-one. Agnes wanted me to go in her place and she was about to hand me cash, stocks and securities to cover, when Von Manheim caught us and kicked me 'raus'!

Jack's Office My informant rang and warned not to go to the Griffith Observatory empty-handed. He reminded me that Wo-Tan responded best to His Mistresses Voice. I went to the safe, found the audio tape made by Jack of Agnes 'calling' her dog. I also picked up the tape recorder and headed for the observatory.

The Griffith Observatory I headed toward the building and took the stairs to the left of the entrance. On the roof I walked toward the small telescope, took two steps forward, made a 90 degree turn to my right, another two steps forward and immediately recognized the crate with Wo-Tan in it.

Note: If you examine the crate, the Nazis will grab you and you'll be hypnotized.

I left and made a 180 degree turn. Then I took two steps forward, a 45 degree turn right and forward again. There I found the tape recorder. I pulled the switch but nothing happened! I was just wondering how to get power to it when Myer's goon, the one I'd seen at Scheherazade, turned up. Jeez, that's all I needed! Curiously he warned me that the Nazis were a nasty bunch of thugs! He told me his boss had sent him and that Mr Slayton wanted me to have something special. Slayton? I thought he had disappeared? Well, anyway, the guy handed me an electric cable for the tape recorder! I played the tape and Wo-Tan, who always comes running at the sound of his Mistresses voice, soon escaped from the crate.

Agnes Simon was at last re-united with her beloved dog. Another case closed.

Jack's Office I read the Los Angeles Dispatch headlines. Sure enough the paper told it just like one of those old-fashioned Hollywood films! Nice caption about Wo-Tan 'saving himself' - great twist!

Then I switched on the radio and heard about the five hundred thousand dollar reward Smythe wanted to give to the person who found his daughter.

Things Come Together Then someone switched off the radio. It was Jack! He told me he'd been lying low for a while to get Goolsby and the Nazis off his back. Joan was there too. They were both leaving to catch the Moonliner for San Diego. I reached in my pocket and gave Jack his ticket. Before he left, Jack also asked if I was interested in solving some future cases... Well, why not? After all, he told me himself... I'm pretty good at this! - The End

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