Nile: An Ancient Egyptian Quest
Walkthrough by Namma



Game Description:

This is a Point and Click Egyptian Themed Edutainment Adventure. You will visit 3 kingdoms of Egypt and visit Pyramids, Temples, Tombs and Sail the Nile. You will need to find artifacts, solve puzzles, and play games to receive offerings to present to 3 Gods. Completion of your tasks enables you to restore the life forces of the Pharaohs. An option is available to bypass any of the puzzles after you have tried them (some you must try twice to bypass).

System Requirements

Required:
Win 95
Pentium 120
16 MB Ram
16 Bit color
4X CD ROM
Recommended
Win 95
166MMX
24 MB Ram
16 bit color
8X CD ROM
Played On
Win 98
433 CPU
96 MB Ram
32 bit color
52X CD ROM
3D Graphic Accelerator

 
 
Walkthrough Notes:
L=Left, R=Right, F=Forward
Moving around can be done with either mouse or keyboard arrow keys. Generally when you find an object it will be necessary to click on the item twice. The first click will give you a brief description and the second click will activate it or place it in your inventory.
Take a few minutes to read the "Help" section from the Main Menu. There are 5 pages of wonderful information. Page 1 explains the user interface. Be sure to read the information for using the Map feature.

 

Walkthrough

Old Kingdom:

Listen to Anubis. Move L F R F entering Valley Temple. Turn Left. Move Forward and Anubis will tell you a little about the King that rests here. Move Forward until Statue is on your left. Go R F3 R. Open chest. Click on scroll and listen to story. You will receive first offering, a Beetle Scarab. (The Beetle Icon on the upper left of your interface is now active). Move R F2 L F L. Click on Beetle on wall. Click on Beetle again to be transported to a vast desert. Turn R R (you are now facing north) move forward 5 times and you will find an ancient digging tool. Click on tool to activate the Roof Puzzle. Place each of the blocks on top of the 6th lower purple block from the right to form a barrier wall. Using the digging tool add 6 shovels of sand into the tomb area. Click on the foreman at the bottom of the screen. After listening to the short story you will be automatically transported back to the Beetle.
Move L F L F L F2 R and exit temple. Go L F4 R to face Oases. Move F L F L2. Pick up headrest. Go R F L F. Open chest. Place headrest in the chest. Listen to the story and then do the leaf puzzle. Object of puzzle: remove pairs of leaves by clicking on matching leaves, but never touch any of the scorpions. Only the upper layer of leaves are accessible. Keep removing pairs of leaves until you can collect the 6 pieces of Osiris that are hiding under the leaves. You will know that a piece of Osiris is free when an outline of the piece flashes. After completing this puzzle you will receive the 2nd offering, a statue of Isis and Horus. (The Osiris Icon, upper right on the interface, is now active.)
Move L F R F R F2 L F3 (the temple should be on your right and the oases on your left) F R F RF2 L F2 L2. Pick up level. Do the Stone Cutter's Puzzle. Object of puzzle; Make the top and sides very level. It is best to completely level one side before moving on to work on the other sides. (Even though you will not receive an offering for doing this puzzle, you still must complete it. Other parts of the game will remain inaccessible until it is done.)
Move R F2 R2 and you will see the Oases in the distance. F2 L F and the Oases will be right in front of you. Move L F2 L (2 pyramids, one with a yellow top in front of you) F2 L F R F R2. Pick up the stone carving of Horus. Move R F L F R F2 and you will be back at the Oases. R F2 R F R F2 L F R Move Forward into the Mortuary Temple. F R F L Move Forward through doorway and go L F L F R2. Open chest and put stone carving in chest. Listen to story. (Remember that Red Hippo; you will need to recognize him again.) Receive the 3rd offering, Wedjat (Eye of Horus.) The Horus Icon, lower left on the interface, is now active.
Move F R F R F into courtyard. Leave Temple R F L F2. Go L F and you will hear a bird, turn Right. You will now be able to see the bird flying above you. Click on bird and you will be transported to Sikharra. Move L F L Move Forward through the doorway. Go R F R F L F L F through some long hallways. Go R F R F2 L and you will see another doorway. Move F2 R F L. Click on Sledge. Do Sledge Puzzle. Put the polers in back of sledge, water bearers right in front of sledge. All workers should be holding the ropes and the priests should be leading the procession. To get all the workers on the ropes, start close to the sledge and work forward. Click on foreman to move sledge. You must move the sledge 3 times. After you complete the puzzle and listen to the short story, move R F L F2 R F2 R F. Pick up the statue of Scribe. To find the chest go L2 F R F L. Continue F R F R F L F back through the long hallways. Turn Right and move Forward 3 times exiting another doorway. Move R2 F2 R F. Open chest and place statue inside. Listen to story of the scroll and receive the 4th offering. A Ritual Dish w/Ankh emblem. (The last Icon, lower right on the interface, is now active.)
You will now be transported back to the very first chest. Click on the scroll. To proceed to the next kingdom you must now listen to Anubis and sail the Nile.

Anubis and Sailing the Nile

Anubis talks to you and presents you with the glyphs that hold the name of the Pharaoh. Click on the glyphs. Listen to him some more and then give him the offerings (click on the Border Frieze and again on the offerings) and then click on the scroll that he will give you. Hear more of the story. Anubis will now give you a Boat and a Sacred Amulet to protect you as you set sail on the Nile. This is an arcade sequence. If you lose your Amulet, Anubis will appear and tell you that you must find another amulet and try again. To find the amulet you must replay the story that contains a picture of the amulet. (See below). Listen and watch the story until it appears and then click on the Red Hippo while the story is playing. You will now be ready to sail the Nile again. After 2 unsuccessful attempts, Anubis will give you the option of bypassing the sequence or trying again.
Locations of Amulets:
Old Kingdom; Red Hippo, picture of Horus (3rd story)
Middle Kingdom; Alligator, picture of servant girl (1st story)
New Kingdom; Snake, picture of snake (3rd story)
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Middle Kingdom:

After Anubis greets you turn Left towards the door and go Forward 3 times. Go R F L and see another doorway. Move Forwards twice and turn Right. Click on statue in the corner. Look in basket for the scroll. Click on scroll and listen to story. (The Icon of the Servant Girl on the Lower Left of the interface is active.)
Click on Boat. Move F2 towards man holding spear at far end of boat. Click on the man with the spear. Object of puzzle is to spear 3 fish. When fish appear in the water click the cursor on them to spear. After spearing 3 move L F2 R, click on seated man. This is Meket Ra. Turn right, click on woman. Click on the ducks. Put your fish in the basket and you will receive 1st offering, Ducks. Listen to the scroll. (The Icon of the Cobra on the Upper Left of the interface is active.)
Click on the pool and move R F L F L F L. Click on the pool. You need to get the fish from the bottom of the pool. Watch as the fish jumps out of the water and dives back in. The water will ripple where he dives back in. After he dives in click your mouse on the ripple and hold the mouse button down. Wait until the fish is totally submerged. If you click too soon, nothing happens. While holding the mouse button down, use the mouse to drag the water back towards you. You cannot drag the water far enough if he dives into the water on the end of the pool that is closest to you. Watch and wait until he dives into the far end. After dragging the water back you will see an object (it's a fish) in the bottom of the pool. If you can't quite see the fish, don't release the mouse, but push the water back so you can try again. Pick up the golden fish, turn RR and place fish in the basket. You will receive 2nd offering, a Golden Fish. Listen to the story of the scroll. (The Icon of the Fish on the Lower Right of the interface is active.)
Click on the Bakery. When trying to retrieve an item, do not click on the item, instead click on the Foreman (at the bottom of the screen). Let him retrieve the item for you.
Once you are in the bakery you will be given a bag of grain (you can see it in your inventory at the bottom of the screen). Move R F and give it to the Grain Crusher. Click on the Pestle 3 times. Click on Foreman to get the crushed grain. Move R F R F L, give the crushed grain to the Grinder. Click on the grain 3 times. Click on the Foreman. Turn left and click on the water clock (looks like an urn) hanging on the wall. Pick it up. Turn left and give the flour to the Mixer. Click on the bowl 3 times. Click on the Foreman. Move L F L F L2. Click on the large white vat. Place the dough inside to rise. Click on the Water Clock (in your inventory) 4 times. Click on the Foreman. Turn right and give the dough to the Shaper. Click on the Dough 5 times. Click on the Foreman. Move L F R F R Give the loaf to the Baker. Click on the Water Clock 3 times. Click on the Foreman. Turn right and put the baked bread in the basket. Receive 3rd offering, Bread. Get scroll and listen to story. (The Icon of the Man on the Upper Right of the interface is active.)
You will now be returned to the statue of the servant with the basket. Click on the statue and pick up scroll. It is now time to listen to Anubis and Sail the Nile again. If the crocodiles sink your boat, you must get the amulet again. To find the amulet you must replay the story that contains a picture of the amulet. Listen and watch the story until it appears and then click on the Crocodile while the story is playing.
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New Kingdom

Move F L F through the doorway. Anubis will tell you that Bess, the guardian Dwarf is hiding here. You must find and catch him. Go F L F R F R. Click on Bess (the little guy playing hide and seek with you). Click on the scroll, listen to the story and receive 1st offering. A Gazelle Statue. (The Icon of the Man on the Lower Left of the interface is active.)
Move R2 F L F L F2 (Pick up water pot, from stairs. You will need it later), continue on Forward 5 times to upper courtyard. Go R F R and click on Senet Table. Play Senet against Bess. After winning he will give you scroll. Click on the scroll and listen to the story and you will get the 2nd offering, a Sphinx. You can replay Senet as often as you like. (The Icon of Water on the Upper Right of the interface is active.)
Move RF L F R F R. Click on the Hounds and Jackals game. After winning you will be given another scroll that you need to listen to. While listening to this story you will need to click on each of the Lotus Petals from left to right to progress the story. Receive the 3rd offering, an Ivory Hound. (The Icon of the Snake on the Upper Left of the interface is active.)
For the last scroll you will need the Water Pot (that you picked up earlier) and 2 more objects. A Case with Brushes and a Paint Palette. Move R F R F3 R F R2. Pick up the Case with Brushes laying in the sand. Move R F R F2 R2 F2 R F. Pick up the Paint Palette laying on the lower end of the ramp. Move R F L F2 L2 F3 R F L2. Click on the chest. Place your inventory items in the chest (from left to right; Paint palette, Water pot, Case with Brushes) Listen to the story and receive 4th offering. A Statue of Thoth (Ibis Headed God). Click on scroll that Bess is holding. (The Icon of Thoth on the Lower Right of the interface is active.)
You will now have to listen to Anubis and Sail the Nile again. If you need to retrieve the amulet, listen to the Snake story and click on the snake, which appears about mid-story. This time you are going to sail the Nile to the Afterlife with a Heart Scarab. At the Hall of Judgement you will listen to Anubis. Place the Heart Scarab on the scale so that you can be judged against the feather of truth.
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This document may only be distributed  with the express written permission of the author, Namma
The content of this document may not be altered in any way without the permission of the author.
Any proposed changes or additions to the walkthrough may be submitted to Namma.

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