By

Chris van Zyl

From

South Africa

 

Quest for glory 4: shadows of darkness

 

You start the game in a deadly cave. Walk and search the three

skeleton bodies for a dagger a flint and money. Take a torch from the

holder to the right of the altar. Create a spark using the flint to

light the torch. Light the torch to the left of the altar with the

lit torch. Exit through the sphincter at the top of the screen. You

will enter the heart cave. [Fighter: Paladin: take the sword and

shield] [Thief: look at the thief mark on the small rock] [Magic

user: take cloth] Leave the cave at the bottom of the screen.

[Fighter: Paladin: after the battle with the bats, go down. Cross the

pit with the rope, crossing hand over hand] [Thief: walk the

tightrope across the pit] [Magic user: use the cloth on self and

levitate spell to fly across the pit] Leave the pit cave at the left

of the screen. After meeting katrina, take the octopus-like shape

(Dark One Sign) from the bottom of the arch. Look at the symbols and

write them down. Leave to the left and slide down the cave path. Go

left and up. Rest 60min and run through the forest [N5X\E\N] towards

the town. Search the tree next of you and take a corn on your right.

Go through the town gate. At the staff area, pick some flowers. Walk

left and speak with the burgomeister. [Always say good bye after

conversation] Go to the inn and speak with the innkeeper. Sit and

eat. Talk to the other people. Leave the inn and go in the general

store. [Thief: buy bag] Buy 10 rations, oil and 5 garlic. Talk, then

leave. Speak with the burgomeister and go to the east part of town.

Try to enter dr. cranium's house. Solve the puzzle by repeating the

same sequence. Once you do this correctly, the door will open. Eat a

ration. In the hallway, open the door on the right. You will release

some baby antwerp's. Use the acme trap and identify the animal as an

antwerp. Again use the trap. Figure it yourself. Bait the trap with

one of your sandwiches and wait for a baby antwerp to be caught. [In

the control panel, set the speed to low] Open the door on the left.

Move the maze so that the antwerp moves through the maze to fetch the

key. Then take the antwerp to the small hole. [In the control panel,

set the speed to high] You now have the key. Try to unlock the door

at the end of the hallway. Solve the puzzle by moving the pieces

around to form a keyhole. Once you have done this, unlock the door

and enter dr. cranium's lab. Speak with dr. cranium, [Magic user: ask

about magic and you will receive the glide spell] then ask him about

science. Ask about the poison and healing potion. [Look in manual]

Ask dr. cranium for 2 empty flasks. Leave dr. cranium's house and go

up. Talk to igor the gravedigger. Enter the adventurer's guild and

read the books on the bookshelves. Sign the logbook on the desk and

read the logbook. Practice on the stairstepper. [Always put more

weight when it's to easy] [Fighter: Paladin: Thief: pick up the rope

and grapnel. Throw the grapnel up the hook on the ceiling and

practice climbing. Don't forget to collect the rope and grapnel

before you leave] [Paladin: Fighter: break open the emergency weapon

box and claim the superior sword] [Thief: look under the table. Now

look at the coat hooks on the right. Solve the puzzle as follows:

Click on the skull below the third hook from the left until the hook

is on top. Then similarly move the second hook from the left so that

the hook is on the bottom. Next move the right most hook so that the

hook is to the right. Lastly, move the left most hook so that the

hook is on the left. Climb the bookshelf into the thieves' guild.

Search the grid on the floor and you will find a knob. Take the card

from the poster. Unlock the door using the card. Read the books on

the bookshelf and learn about disarming traps. Put the knob on the

safe. Solve the safe puzzle by clicking on the letters and lines to

spell out "F I L C H" The letters are in alphabetical order

represented by lines. When you have solved the puzzle, the safe will

open. Look at the wall under the safe. Go over to the desk and disarm

the trap. Pick the lock. You will find a logbook and a lock picking

kit and some daggers. Read the logbook carefully and check out the

two empty paintings on the right wall. You will find a safe. Disarm

the trap by selecting three in a row of the same colour. Open the

safe by picking the lock. Look at the thief mark by the drain on the

right. Check out the barrel lying under the poster. Solve the puzzle

according to the poem in the logbook. Make the top row: Blue, Blue,

Yellow, the middle row: Green, Green, Green and the bottom row, Red,

Green, Red. Speak with the chief thief, then leave by the stairs]

Leave and go down. Rest until it's dark. Knock on the door and enter

the inn. Speak with the innkeeper and the townspeople. [Thief: go

upstairs to the end of the hall and picklock the door until you're

completely tired] Go up to your room, the first door at the top of

the stairs and go to sleep.

 

DAY 2

 

The next day, go downstairs and leave the inn. Go to the adventurer's

guild and practice on the stairstepper. When you're tired, leave and

go down. Leave town and go to the forest. [When you see monsters,

fight them. Search them when they're dead. When you are hurt, drink a

cure or healing potion but never rest] [Fighter: Paladin: pick up

rocks from the ground and practice throwing until you get tired]

[Thief: practice throwing with your daggers until you get tired. Pick

up the daggers from the ground or you will lose them] [Magic user:

practice your spells until you don't have any mana] Run to the castle

gates. [W2X\N] Speak with the gatekeeper. Leave and go to the lake.

[S2X\E\S\W2X\S] Speak with the rusalka. Give her the flowers, then

speak with her again. Leave and go [E2X\N3X] Now run [S5X\N5X] and

fight monsters. When it's dark, return to town and the gate will be

closed. [Thief: Fighter: Paladin: climb over wall using the rope and

grapnel] [Magic user: levitate over gate] Walk to the inn and knock

on the door. Go sit and eat. [Thief: picklock door at end of hall

until completely tired] Go to your room. Go out the window and go

down to the staff area. Sleep till morning.

 

DAY 3

 

The next day, go to the inn and get breakfast. Leave and go practice

on the stairstepper at the adventurer's guild. When you're tired,

leave town and go to the forest. Pickup 10 flowers from the tree.

[Paladin: Fighter: Thief: you can practice climbing at tree on your

right by using the hand icon on it. Do this until almost completely

tired] Go [W2X\N] to the gatekeeper and talk. Leave and go

[S2X\E\S\W2X\S] to the rusalka. Talk to her. [Paladin: to gain honor

click the flowers on the girl and hold down the enter key. Watch your

honor grow to full] Leave and go [E3X\N2X\E3X] Here is the leshy

bush. Touch the moving bush and the little man will appear. Your

first answer is: leshy. Go [N3X\E2X\N] Talk and say good-bye. Go

[W\S5X\W\N] Drink some water and search the lantern. [Magic user:

cast fetch spell on tree and detect spell. Cast trigger spell on

water and open spell on tulip. Cast fetch spell on scroll] Leave and

go [W2X\N2X\W\N2X] to town and walk left to the general store. Talk

to olga and tell her about the gatekeeper. Leave town and go to the

forest. [Magic user: practice spells until mana is finished and rest

till dark] [Thief: do acrobatics until tired] [Fighter: Paladin:

climb tree until tired] Rest until first health is full and do it

again. When it's dark, Go up and you will meet katrina. [If you're

hurt, you will receive a healing potion] [Magic user: Paladin: you

will learn the frostbite spell] Talk to her. [Paladin: never flirt

with girl] Go into town and go to the inn. Sit in your chair and

watch the gnome comedy act. Later, talk to everyone. Go to your room

and rest until you're tired. Go downstairs and speak with the domovoi

above the fireplace. Return to your room and sleep.

 

DAY 4

 

The next day, leave and visit the room at the end of the hall. Knock

on the door and talk with the gnome. Take the rubber chicken from the

bed. Leave the inn and practice on the stairstepper at the

adventurer's guild. When you're tired, [Thief: go through secret

passage and talk to the chief thief. Search the drawer at the table

and go out the passage behind the wall] Leave town and go to the

forest. Run [W2X\N] to the gatekeeper and talk. Leave and go

[S2X\E4X\N\E] to the leshy. Touch the wiggling bushes. When he ask

you a question, just make a wild guess. Go [W\S2X\E] [Magic user: go

up and cast fetch on tree. Leave] [Thief: Fighter: Paladin: get rocks

and throw until tired] Go back to town. [W2X\N2X\W\N2X] Walk to the

right to dr. cranium's house. Talk to him and ask him for potions.

Leave and go left. Talk to the burgomeister. Go in the general store

and talk to olga. Leave and rest until it's dark. Knock on the inn

door. Eat and rest until you're tired. Talk to everyone. Go upstairs

to your room and just leave. Go down and speak with the domovoi.

Return to your room and sleep.

 

DAY 5

 

The next day, leave the inn. Speak with the burgomeister and the

townspeople. Enter the burgomeister's office and go to the cell. Talk

to the gypsy. [Thief: leave town and go to the forest. Go left. Now

run S5X\N5X and fight monsters till sunset. Return to town and rest

60min at the garden. Go up and use sneak. Picklock the window at the

burgomeister's house. Picklock at the desk and drink a healing pill

if needed. Talk to the gypsy. Unlock the cell and climb out the

window. Leave town and go to the forest. Run S2X\E2X\N2X to the

graveyard. Climb the tree and hang the rope over the branch. Check

out the borgov crypt door. Leave and go S2X\W and talk to the ghost.

But don't say ghost. Return to the graveyard. E\N2X] Leave town and

go to the forest. Run [S\E2X\N] to the graveyard. Look at the grave

where the headstone has fallen down. [Fighter: Paladin: if you are

strong enough you should be able to push the headstone off the grave]

[Magic user: cast the open spell on the headstone] Check out the

borgov crypt then leave. Return to town. Go [W2X\N2X] Walk left and

into the burgomeister's house. Chat with him and leave. Go left and

speak with igor. He will give you the key to the borgov crypt. Enter

the adventurer's guild and practice on the stepper. When you're

tired, rest until dark and Leave the town. Go to the forest. Run

[S2X\E] and speak with the ghost. But don't say ghost. Go [E\N2X] to

the graveyard. [Thief: picklock crypt door] Unlock the crypt door and

look around. Leave by shaking the grim reaper's hand. Go down. Run to

the garden [S2X\E\N] and sleep.

 

DAY 6

 

The next day, go to town. [W2X\N2X\W\N2X] Walk left and talk to the

burgomeister. Go in the general store and talk. Leave and go to the

inn. Eat breakfast. [Thief: leave and go left. Talk to igor and he

will give you the crypt key] Leave town and go to the forest. Run

[S\E3X\N3X\E2X\N] to the gypsies camp. Speak with the gypsies.

[Paladin: Magic user: you will receive the aura spell] [Thief:

Fighter: you will receive an amulet] Offer your money pouch to the

fortune teller and she will tell your fortune. Say goodbye and you

will spend the night here.

 

DAY 7

 

In the morning, go into the fortune teller's wagon and talk. Leave

and go [W2X\S3X\W\S2X\E3X\S2X] to the screen before the baba yaga

area. [Fighter: Paladin: say the magic phrase that you learned from

the leshy] [Thief: use acrobatics to leap over the bushes on the

left] [Magic user: cast detect then trigger at the bushes on the

left] Speak with the skull bonehead. Rest until it's dark. Leave and

head toward erana's garden. [N2X\W2X] [Magic user: go in the garden

and cast fetch spell on tree. Leave. Drink the water from the

fountain and you will have an interesting experience] Go [W\N3X] Look

on the crypt door on your right. [Magic user: Paladin: cast aura

spell] Open the door. After the fight, open the door again. Leave and

go west. [Magic user: Paladin: cast aura spell] Fight the wraith.

When it's dead, search the rock. Go [E4X] [Magic user: paladin: cast

aura spell] Fight the wraith. When it's dead, search the rock. Go

[W5X\S2X] [Magic user: Paladin: cast aura spell] Fight the wraith.

When it's dead, search the rock. Go to erana's garden

[N2X\E2X\S2X\E\N] and sleep.

 

DAY 8

 

The next day, leave and go to the gatekeeper. [W2X\N\W3X\N3X] Talk

and go to town. [E2X\N] Walk left and speak with the burgomeister. Go

in the general store and speak with the storekeeper. Buy 10 rations

and a pie pan. Leave and go left to the adventurer's guild. Practice

on the stepper. When you're tired, rest until dark. Leave and go to

the inn. Eat and talk, then leave the inn. [Thief: Go right to the

street where dr. cranium's house is. Climb up to the window on the

left building. Sneak. Use the oil on the wardrobe then open it. Get

everything. Go downstairs and steal things from the 2 desks. Scan

through the book and leave the broom. Look at the bottle and take it

of the desk. Go upstairs and picklock the chest. Put the locket back

and exit by the window] Leave town and go to the forest. Run to the

place where you met the ghost. [S2X\E] Speak with the ghost but don't

say ghost. Go [W\N2X\W] Go [S5X\N5X] and fight monsters. When you

killed a zombie go to town and sleep at the staff area.

 

DAY 9

 

The next day, leave town and go to the forest. [Fighter: Paladin:

Thief: throw rocks until skill full. Pick up 100 rocks] Go to the

cave path. [W\S6X\E] Fill an empty flask with goo from the pool at

the bottom of the screen. Get the small bush behind the pile of

rocks. [Fighter: Paladin: Thief: throw your grapnel at rock pile. Use

your rope to get above the bush and go fishing. When you get the

bush, go down with your rope] [Magic user: cast force bolt at the

pile of rocks then cast fetch on the bonsai bush] Leave and go up. Go

to the leshy bush. [N3X\E3X\N\E] Touch all the wiggling bushes until

the leshy appear. The response to the leshy's riddle is: bush in goo.

Return to town. [W3X\N2X] and rest until its dark. Walk left to the

inn. Eat and talk. Leave town and go to the forest. Run and visit the

ghost again. [S2X\E] Talk and tell her she's a ghost. Return to town

[W\N3X] and sleep at the staff area.

 

DAY 10

 

The next day, go right and visit dr. cranium. Talk and ask him about

the rehydration solution. [Look in manual] Also ask for potions.

Leave town and go to the forest. Go to erana's garden.

[S2X\E2X\S\E\N] Plant the bonsai tree in the ground next to the mound

of soil. [Magic user: cast fetch spell on tree] Leave and go to the

Leshy bush. [E\N2X\W] Touch the wiggling bush and the Leshy will

appear. The response to the leshy's riddle is "baba yaga". Go to the

gypsy camp. [N3X\E2X\N] Talk to davy. Go to the fortune teller's

wagon and talk. Leave. Rest until dark and then visit the ghost

again. [W\S5X\W3X\N] Speak with the ghost and you will discover she

is anna. Return to town [W\N3X] Walk and sleep at the inn. [Climb or

levitate at window]

 

DAY 11

 

The next day, read the note and leave the inn. Go right to visit dr.

cranium. [Talk] Get potions and give him your flask of grue goo and

he will hand over a rehydration solution. Leave. Outside dr.

cranium's house, speak with the old man. Go up to the monastery.

Touch the door and ignore igor. Place the dark one's sign on the door

of the monastery. Look around and write down the symbols above you.

Treat the dried up domovoi with the rehydration solution on the desk

and feed garlic to the creature above the fireplace. Open the secret

passage. In the basement, go over to the desk. [Fighter: Paladin:

force the desk open then drink a poison cure potion] [Thief: disarm

the trap on the desk the usual way, selecting the same three colors

in a row. Use the shopping bag to pick up the small statue in the

middle of the screen] [Magic user: cast open on the desk] Read the

diary in the desk. Go over to the large dripping cask. Touch the cask

and you will receive a vision and the blood ritual. Look around and

go upstairs. [Thief: climb wall and get bird] Destroy the monastery

on the carpet with the torch. You leave the burning monastery in a

hurry. Talk to igor. [Thief: go in the adventurer's guild and in the

secret passage and give the statue you found to the chief thief. Talk

and touch him. Show the bird to him and picklock the desk. Leave by

the ladder] Walk down and talk to the burgomeister. Leave town and go

to the forest. Go left. Run [S5X\N5X] and fight monsters. When it's

dark, go near the town. Go [S2X\E] to the ghost and talk to her.

Return to the town. [W\N3X] You should see katrina. Talk to her and

go into town. Walk to the inn. Eat and talk to everyone. Sleep in

your room.

 

DAY 12

 

The next day, leave your room and go to the room in the corner. Talk

to punny bones and leave. Leave the inn and go to the adventurer's

guild. Use the stepper until you're tired. Leave and go visit dr.

cranium. Talk to him and get potions. Leave the house and go to the

inn. Now rest until you're tired. Go to your room and sleep. You

should be woken up at midnight by weeping sounds from downstairs. Go

downstairs and listen at the interior door. Return to your room and

sleep again. You should be woken again by the domovoi. Go downstairs

and talk to the domovoi. Get the doll in the cupboard and finally,

GET SOME SLEEP!

 

DAY 13

 

The next day, leave your room. Eat breakfast [Paladin: talk] then

visit the general store. Talk to olga. Leave and go right. Tell the

old man about anna. Go up into the adventurer's guild and use the

stepper. When you're tired, leave and go right to dr. cranium's

house. Talk and get potions. Go down and leave town. Go to the

forest. [Thief: Magic user: Fighter: run W\S5X\N5X to fight monsters.

When it's dark, go near the town. Go S2X\E to the ghost] [Paladin:

run to the graveyard S\E2X\N Read the gravestones to find out the

rusalka's name. Leave. Rest until dark and go to the ghost. W\S]

There are now two of them! Leave and go to the castle gate.

[W\N2X\W2X\N] Talk and leave. Return to town and [E2X\N] sleep by the

staff.

 

DAY 14

 

The next day, walk up and talk to the burgomeister. Go left to the

adventurer's guild and use the stepper. When you're tired, leave and

go right to dr. cranium. Talk and get potions. Leave the house and go

to the inn and get breakfast. [Magic user: rest until dark and leave

the inn. Go down and sleep at the staff] [Paladin: visit general

store and buy a broom. Talk to olga. Leave town and go to the forest.

Run W2X\S2X\E\S\W2X\S to the lake and speak with the rusalka. Put the

rusalka's hair in the broom. Go E2X\N3X\E\N to town. Rest until dark

and sleep at the staff] [Fighter: leave town and go to the forest. Go

left. Run S5X\N5X to fight monsters. When it's dark, go back to town

and sleep at the staff] [Thief: go left to the adventurer's guild and

to the secret passage. Picklock the drawer at the table and talk.

Leave by the ladder and rest until dark. Go down to the staff and

sleep]

 

DAY 15

 

The next day, walk up and speak with the burgomeister. Go to the inn

and eat breakfast. Leave town and go to the forest. Rest until dark

and run [S2X\E] Speak to the ghosts. When you have the old man's hat,

go [S\E4X\S2X] to baba yaga's Hut. Open the magic barrier as you did

before. Talk and give the hat to bonehead. Put the corn on the ground

near the hut, then go into the hut. Tell baba yaga about the gnome.

She will ask you to fetch her an elderberry pie. Later, talk to

bonehead and leave. Go [N2X\W2X\N] to the garden and sleep there.

 

DAY 16

 

The next day, go [W2X\N\W2X\S4X\E] to the cave path and fill another

empty flask with goo. Leave and go up. Go to the attacking elderberry

bush. Go [N3X\E2X\S2X] Get on the small bridge. [Fighter: Paladin:

Thief: click the rubber chicken on the bush to lure it out. Throw a

rock at the bush and pick up the fallen berries] [Magic user: cast

force bolt at the bush. Click the rubber chicken on the bush to lure

it out. Cast fetch on the fallen berries] Rest until dark and go [E]

[Magic user: Paladin: cast aura spell] Go down and go near the rock.

Fight the wraith. When you killed it, search the rock. [Fighter:

Thief: Paladin: you will get the heart ritual] Leave and go [N\E\N]

to the garden. Sleep till the morning.

 

DAY 17

 

The next day, go [E2X\S2X] to baba yaga. Talk to bonehead. Put the

bones in the mortar and grind them with the pestle. Put the goo and

berries in the pie pan. Collect the bone meal from the mortar with an

empty flask. Put the bone meal in the pie pan and show the pie to

bonehead. Click the pie pan on the nearby skull and the skulls should

bake the pie. Give the pie to baba yaga, then tell her about the

gnome and she will give you a good humor bar. You talk and baba yaga

will force you to leave. [Magic user: re - enter the hut, give baba

yaga a garlic and ask for a spell. You talk and you will be outside]

Rest until dark and leave. [Magic user: go N2X\W2X. Touch staff.

Later, go W2X\N2X\W\N2X to town] [Paladin: go to the graveyard.

N2X\W\N2X\W2X\N. Cast aura spell and sweep janos'es grave with the

broom. Prepare to meet a wraith. Defeat the wraith and return to

town. W2XN2X] [Fighter: Thief: go N2X\W2X\N2X\W\N2X to town] Walk

left to the inn and eat. Sleep in your room. The domovoi will wake

you again. Sleep till morning.

 

DAY 18

 

The next day, visit the gnome's room. You will restore his humor.

[Talk] Go downstairs and eat breakfast. Leave town and go to the

forest. [Paladin: run W2X\S2X\E\S\W2X\S Speak with the rusalka. Touch

the rusalka to kiss her. Leave and go E3X\N3X\E3X] Run to the leshy

[S\E3X] and touch the wiggling bushes. The riddle is: elderberry

bush. Go [W3X\N2X] to town and rest until dark. Walk to the inn. Sit

in your usual chair and watch the gnome's comedy performance. Talk to

everybody. Leave the town and go to the forest. Run [W2X\N] to the

castle gates and speak with katrina. Go back to town. [E2X\N] Sleep

at the staff.

 

DAY 19

 

The next day, walk to the inn. Get breakfast, then leave town. Go to

the forest. Now run back and forth between the castle gatekeeper,

boris and the general storekeeper olga, telling only about each of

them until they have got back together. From the gate keeper, leave

and go [E2X\S\E3X] Touch the running bush until the leshy talks.

[Magic user: guess staff] [Thief: Fighter: Paladin: guess wraith]

Return to town. [W3X\N2X] Rest until dark and walk to the inn. Eat,

then go up to your room and sleep. The domovoi will interrupt you

again. Sleep again.

 

DAY 20

 

The next day, eat breakfast then leave the inn. [Paladin: visit the

burgomeister's office and talk] Leave town and go to the forest. Run

to the graveyard. [S\E2X\N] Go over to the borgov crypt and unlock

it. Look at the borgov crest on the floor. Click on the colors in the

following order: Spell out the BORGOV name with the first letter of

each color, (B)lue, (O)range, (R)ed, (G)reen, (O)range, (V)iolet.

Unlock the most right statue in the alcove and enter the secret

passage to the castle. Always oil the doors first before you open it.

[Thief: use sneak and picklock doors] [Paladin: Fighter: Magic user:

don't steal] Walk east until you reach the stairs. After the battle

with the bats, drink a cure pill if needed. Go up the stairway and go

into a room with a bookcase. Touch the emblem at the top of the

bookcase and you will enter a bedroom. Leave the bedroom and follow

the stairway to a room with three doors. [Thief: go E and search the

painting. Go E2X] Go [E3X] Go up. Oil the right door and go in.

listen to the goons. Later, leave and touch the books in the middle

shelf. Spell out the word "EXIT". Leave the room and go downstairs to

the other room. Go [W2X] Rest until dark. Go through the other door

near the bookcase and go upstairs. Oil the door and listen. Later, go

in the room. Go upstairs through the other room and just ignore the

ghost. [Thief: picklock chest. Open the cabinet to get some money] Go

right and upstairs to the other room. Go [W3X] Go up the stairway to

the child's room. Open the door and speak with the vampire child,

tanya. Talk to the beast and give the doll to tanya. Again talk to

tanya and the beast, then tell tanya about erana's staff. Here toby

makes the ultimate sacrifice and tanya is restored to life. You

receive erana's staff, then you return tanya to her parents at the

inn and spend the rest of night there.

 

DAY 21

 

The next day, eat breakfast and talk. Leave and talk to the

burgomeister. Visit the general store and talk to olga. Buy a candy.

Visit dr. cranium and get more potions. Give the empty flasks to dr.

cranium, but keep one. Leave and go down. Leave town and go to the

forest. [Fighter: Thief: Magic user: run to the lake W\S3X\W2X\S and

talk to the rusalka] Rest until dark and walk to the town. Go to the

inn. Eat and talk to the people. Go to your room and sleep.

 

DAY 22

 

The next day, read the note and go downstairs. Eat and talk. Leave

and talk to the burgomeister. Go to the adventurer's guild and use

the stepper. When you're tired, rest until dark. Leave town and go to

the forest. Run [W2X] You will encounter your old nemesis, ad avis.

Say hello and threaten him. (Throw rock\cast force bolt) Stay there

and you will be caught and taken to the castle dungeon.

 

DAY 23

 

You awake chained to a platform in the castle dungeon. [Fighter:

Paladin: break the chains] [Thief: use the tool kit to unlock the

chains] [Magic user: cast open on the chains] Walk and touch the door

2X. Open the iron maiden at the wall and you will enter a bedroom. Go

over to the coffin and touch it. Kiss katrina. She will be furious

and you will be taken back to the dungeon. First talk to katrina then

tell about ad avis and love. Talk to katrina and agree to help. Later

at the castle gate, go down.

 

DAY 24

 

Run immediately to the gypsy camp [S2X\E4X\N\E\N3X] Fight the wraith.

When you killed it, search the rock. Go [E2X\N] and talk to the

gypsies. Pay for a reading of a fortune. Leave and go to erana's

garden. [W2X\S3X\W\S2X\E] [Magic user: You will be stopped by the

fairies. Listen to the fairies. Cast reversal and summon staff. Cast

resistance and cast frostbite at the middle fairy. You will receive

the heart ritual] Sleep the rest of the night at the garden. In the

morning, go to baba yaga. [E2X\S2X] Talk to bonehead. Visit baba yaga

in her hut and offer her a garlic. Talk to her but don't ask for a

reward. Ask about the ritual and she will give you the breath ritual.

You talk and she will kick you out. Go to the leshy. [N2X\W\N2X\W] Go

in the middle and watch the surprise jump attack. Go to the village.

[W3X\N2X] and sleep at the staff area.

 

Day 25

 

The next day, rest until dark. Leave town to the forest and run

[S\E3X\N3X\E2X\N] to the gypsies. After the reading talk to them.

Leave and re-enter. Talk and leave. Go to the swamp.

[W2X\S3X\W3X\S2X\W\S3X] Put the candy on the ground and when the

light balls take the bait, use an empty flask on them. Go right. Use

the light balls on the standing stone and put the dark one sign in

the small hole. Make out the word 'AVOOZL'. When you have the sense

ritual, go left. Release the light balls and go up and left.

[Fighter: Paladin: Walk into the swamp and avoid the grasping hands]

[Thief: Jump from clump to clump in the swamp] [Magic user: Use the

glide spell to move through the swamp] Go [W2X\S2X] until you reach

the mad monk's tomb. Go near the monsters and fight them. Later, go

to the standing stone and use the dark one sign on it. Click out the

order of the rituals: mouth - bone - blood - cloud diamond - sun -

cloud - heart -diamond. When you have the ritual, go [N2X\E2X] and

leave the swamp. Rest till tired and go [N5X\W\N] to the castle.

Later in the dark cave, [Fighter: Paladin: use the grapnel to climb

down the pit. Fight and defeat the monster. Pick up the book. Climb

back up and cross the pit with the rope, crossing hand over hand]

[Thief: sneak into the pit cave. Use the grapnel to climb down to the

monster. Sneak over to the book and pick it up. Climb back up and

cross the pit by walking the tight rope] Magic user: cast calm and

levitate down into the pit. Take the book and levitate back up on the

other side of the pit] Leave the cave on the right to the heart cave.

Welcome to your NIGHTMARE. Go through door NR.1 Put the torch in it's

holder where you got it before. Use your dark one sign on the altar.

Use the bone ritual on the altar again. Later, you will be trapped in

a cage. [Paladin: Fighter: break cage] [Thief: quickly jump out of

cage before you're trapped] [Magic user: cast flame and frostbite

spell until cage break] Get your torch and leave the cave. Go through

door NR.2 Follow the path to the bottom. Climb up to the upper path

and go over to the altar. Click the blood ritual on the altar. This

starts the blood flowing. [Fighter: Paladin: go to the top part of

the altar. Use the grapnel to climb to the ledge that overhangs the

altar. Push the rock into the altar bowl. Climb down and return along

the main path] [Thief: go to the top part of the altar. Use the

grapnel to climb to the ledge that overhangs the altar. Use

acrobatics to get to the ledge above, then to the island ledge at the

center of the screen, then over to the main path] [Magic user: walk

down to where the blood is flowing out of the altar bowl. Do not

touch or walk through the acid! Cast frost bite on the blood in the

pool. Return to the main path] Leave and return to the heart cave. Go

through door NR.3 Go to the altar and perform the breath ritual. Now

you must blow air in the small valves. Blow through the most right,

the most left, the middle valve. Blow through the middle big valve.

When it's done, leave the cave. OOPS! [Magic user: when you're inside

the small cave, cast calm spell and immediately cast open spell]

[Fighter: Paladin: when wind blow's you out, grab on the right small

tentacle. When you fall to the ground, run] [Thief: when you're

plastered on the screen, doing a mime thing, go to the right] Leave

the cave and go through door NR.4 Don't panic! You have just lost all

your senses. They will come back gradually. Walk from left to right

across the bottom of the screen. Now walk up the left edge of the

screen. Then walk across the top of the screen to the right. You

should have all your senses now and have arrived at the altar.

EEEWWW! That was a giant nose you just went through. Click the sense

ritual on the altar. [Fighter: Paladin: run through the dendrites to

the exit] [Thief: use the grapnel on the horseshoe shape near the top

of the screen and swing over to the center. Use the grapnel on the

large globe shape under the altar and swing across to the exit. Walk

on quickly] [Magic user: Walk along the path to the exit, casting

lightning balls at the dendrites to short circuit them] Leave and go

to the middle altar of the heart cave. Perform the heart ritual and

then levitate\climb. ad avis will finally turn on katrina and cause

the dark one to take her. You must now destroy ad avis once again!

When you get a chance to move, tell the joke. [Fighter: Paladin: use

the staff on ad avis] [Thief: throw a dagger at ad avis] [Magic user:

cast summon staff and tell the ultimate joke]

 

The End