Runaway 2, The Dream of the Turtle

Walkthrough by Bert Jamin


© December 2006 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Bert Jamin (gamesover@planet.nl). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Bert Jamin), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


1. Trapped in the jungle

Look at the boxes next to you. Get a capote puppy out of the box. Go to the tail of the hydroplane. Hmmm... nothing but boxes filled with toy puppies. Pick up the glass shard from the floor. Try to open the compartment with the sign Keep Closed on it. Look at the items thrown onto the floor next to the compartment. Pick up the items to find Gina's hairclip. Enter the pilot's cabin.

Open the central glove compartment. Get the binoculars and the bottle of whiskey out of the glove compartment. Look at the glove compartment at your left side to get a magnifying glass. Operate the pilot's controls. Activate the ceiling levers. Look at the co-pilot's glove compartment. Try to get the thermos. Look at the Elvis toy near the front window. Try to get it. Look at the lever at the left side of the flight controls. Activate the lever to open the front hatch of the hydroplane. Exit the pilot's cabin. Get out of the hydroplane.

Walk to the front side of the plane. Look inside the opened hatch on top of the hydroplane's nose. Darn... the hatch closes! Re-enter the hydroplane and enter the pilot's cabin. Pull the lever next to the flight controls once more. As soon as you make a move the hatch outside closes again. Operate the lever to open the hatch and block the lever using Gina's hair clip. Exit the pilot's cabin. Get out of the hydroplane. Look what's falling out of the sky. It's Otto's pilot license.

Look at the treetop. Use the binoculars to have a closer look at the treetop. You see a bag hanging high up in the tree. Examine the hydroplane wing at the left. Try to penetrate the jungle to the left. Walk back to the hydroplane. Look inside the opened hatch on top of the nose of the hydroplane to get a tank of water and a tool. Walk all the way to the right to meet a lemur.

Look at the quicksand. Notice Otto's goggles floating in the quicksand. Get the goggles. Look at the ledge next to you. Try to climb onto the ledge. Walk to the left a little and try to climb onto the huge rock. It is too slippery to climb. Head back to the hydroplane. Look inside the opened hatch on the nose once more. Head back to the huge slippery rock. Use the anti-slippage spray on the slippery rock. Climb the rock. Darn... that pesky lemur throws you down the path!

Combine the tank of water with the capote puppy. Place the capote puppy on the area where the lemur was. Nice try... off the puppy goes into the quicksand! Head back into the hydroplane to get another capote puppy out of the box. Fill the capote's tank with whiskey.

Use the shard of glass to cut the strap on Otto's goggles. Use the shard of glass with the branch. Tie the strap of Otto's goggles to the cut branch. Get out of the hydroplane. Use the slingshot with the treetop to get Otto's bag. Look at Otto's bag to get a broken key.

Walk to the right and notice the smooth green tree. Use the magnifying glass with the ray of light. Fit the magnifying glass onto the end of the tool. Use the lengthened magnifying glass with the ray of light. Use the broken key with the magnifying glass stuck into the ground.

Go to the left and get into the hydroplane. Use the key with the compartment. Darn it... the key don't fit because of the welding. Smoothen the welding on the key with the shard of glass. Open the compartment with the key. Look inside the opened compartment. Take the snowshoes. Get out of the hydroplane. Head back to the slippery rock at the right side.

Place the capote puppy filled with whiskey on the area where the lemur was. Climb the rock and walk all the way to the right to leave the jungle. Look at the hanging bridge. Read the sign on the right pole of the bridge. Look at the end of the bridge. Look at the end of the bridge with the binoculars. Try to cross the bridge. Cross the bridge with the snowshoes on...

2. Surfin' Mala

As soon as soldier Leslie leaves his desk read the notebook on the table. Write on the notebook. Write "Release the girl who fell into the lake" into the notebook. Wait a moment until Leslie invites you to meet the colonel of the military camp, Kordsmeier. Exhaust all dialogs.

Back at the intersection go to the right and follow the southbound highway. Talk to the girl behind the bar, Lokelani. Exhaust all dialogs. Get the ashtray from the floor to get a cigar holder. Get the chalk board at the right side on the counter. Look at the swordfish. Look at the bottles. Look at the parrot, called Aolani. Talk to the parrot. Look at the napkin holder. Walk to the right to the beach. Go to the bucking bronco. Look at the bucking bronco. Try to climb onto the bucking bronco. Look at the trap door behind the bucking bronco. Enter the trap door.

Go towards the middle of the beach. Go to the wooden structure. Look at the panel. Look at the back side of the panel. Go behind the photo stand. Read the instructions. Look at the coin slot. Look at the photo holder. Leave the rear panel. Look at the dummy with the photo camera. Look at the aboriginal photographer. Go towards the beach. Go the Hawaiian bar.

Talk to Lokelani. Ask her what she knows about that photo stand over there. Ask her if she knows that you never have ridden a bucking bronco before. Ask her when the bucking bronco stopped working. She will mention the names of her ex husbands once more. Boy... that are quiet a few! Exhaust all dialogs. Go to the left to the beach.

Go to the basement entrance at the left side of the stairs to the Tiki Falls building. Look at the board keeping the doors from being opened. Open the green container to get a practically whole stick of butter. Go back to the beach.

Go to the surf shack. Look at the guy who resembles a monk. Look at the cable with the metal hook at the end that is hanging on the front side of the shack. Try to get the cable. Look at the end of the cable. Use the butter with the cable. Talk to the monk. Exhaust all dialogs. Give the chalk board to the monk. Exhaust all dialogs. Keep on talking with him until the chalk has gone and the monk puts the chalkboard aside. Leave the shack and go to the Hawaiian bar.

Talk to Lokelani and ask her if she could lend you some more chalk. Go to the left to the beach. Notice the tiny part of the military jeep at the backside of the Tiki Falls building. Go and see the soldier there. Exhaust all dialogs. Go back to the beach. Go to the highway and go to Alaula cove.

Talk to the man called Knife on the surf board on the table. Exhaust all dialogs. Get the piece of rope on the ground next to the shack. Get the plastic bottle from underneath the shack. Combine the talcum powder with the cigar holder. Look at the shack. Look at the shark teeth above the door of the shack. Look at the surf board standing against the shack. Try to enter the shack. Look at the sand turtle on the ground. Talk to the man in the hammock called Kai. Exhaust all dialogs. Walk to the left and go to the end of the cove. Get the toolbox next to the boat. Look at the boat. Try to jump into the motorboat. Look at the gap in the rocks towards the open sea. Return to the cove. Leave the cove and go to the Luana beach.

Go and see O'Connor. Look at the palm tree. Use the cigar holder with talcum powder with the palm tree to put some sap in it. Walk to the left and give the rope to O'Connor. While he is climbing the tree get the photo of the scientist out of the book O'Connor left on the hummer. Wait until O'Connor returns. Go to the beach and enter the surf shack.

Give the chalk to the monk-like individual. Exhaust all dialogs until he reveals his real identity... Joshua! Believe me... this guy is going to be a pain in the ass!! When Joshua disappears into the trap door behind the bucking bronco give him the butter. Give him the toolbox too. Go towards the middle of the beach.

Go to the basement entrance of the Kiki Falls building once more. Attach the steel cable to the board. Pull on the steel cable. Alas... you're not strong enough! Go to the beach and go and see O'Connor once more. Tell him you need him to climb that tree again. Tell him that you would appreciate it if he climbed the tree to give you some privacy. When he's up in the tree just borrow his hummer.

Go to the beach and of course to the basement entrance. Open the basement doors. It's a little bit dark in there. Walk to the right and turn on the lamp hanging down from the ceiling. Well... that makes a hell of a difference! Look at the generator. Look at the barrels. Look at the room under the stairs. Enter the small dark room to find a metal detector. Look at the boards next to the stairs. Look at the circuit-breaker panel. Get to work on the circuit-breaker panel. Here is how to set the controls:

Raise the Bucking bronco lever. Lower the Seafood Kahuna lever. Raise the Surf Pix lever. Lower Lokelani's Place lever. Lower the Visitor's Center lever. Raise the Main switch. Leave the circuit panel. Look at the big bottle. Leave the basement.

Go to the beach and go to the bucking bronco. When the free ride is over walk to the front side of the structure bucking bronco is standing on. Get the butter from underneath the structure. Go towards the middle of the beach. Go to the highway. Go to Alaula cove.

Talk to Knife. Tell him "If I told you that I know how you could start surfing right now, would you lend me your motorboat?" Go towards the middle of the beach. Go to the beachside photo stand. Look under the platform. Release the Little Demon under the platform. Go towards the beach. Go to the Hawaiian bar and talk to Lokelani. Tell her that you've been walking around the sun for so long that you're parched. Gimme a beer please. To get a free bottle of beer you have to give her the correct names of some of her former lovers. Here are the correct names: Milo - Lopati - Tiroo - Russell.

Head back to the photo stand. Give the Little Demon a taste of his own medicine which of course is the bottle of beer. Go behind the photo stand. Put the token into the slot. Leave the photo stand. Go towards the beach. Go to the Hawaiian bar. Talk to Lokelani about the movie magic makeover software. Exhaust all dialogs about GreasePaint©Pro. Give the photograph of Pignon to Lokelani. Give her the Hawaiian photo souvenir.

Go and see O'Connor. Thank goodness he gets back the parrot! The only thing is that he's doing this in a most peculiar way. Anyway the bird, Aolani, isn't too happy about it!! Go to the beach. Go to the highway and to Alaula cove. Talk to Kai once more. Exhaust all dialogs. Give Aolani to Kai. Enter the shack. Look at the video game console the kid is playing with. Try to get it. Look at the other toys laying around. Try to pick up the other toys. Look at the posters. Leave the hut. Use the metal detector with the sand turtle to find a bogus leg. Leave the cove.

Go to the military camp. Talk to the soldier in front of the hummer. Tell him that you would like to talk with the colonel again. As soon as Leslie leaves his desk write something on the notebook. Of course you don't write down just anything but "Locate hut in the Northwest part of the island." Wait until Leslie invites you for another conversation with colonel Kordsmeier. Exhaust all dialogs.

Back at the intersection tell the soldier that you'd like to talk with the colonel again. When Leslie left his desk again wait a moment until you hear him telling the coordinates of the abandoned hut. Talk to the colonel and tell him that you're waiting for Professor Pierre Pignon. Talk about Pignon and then tell him that you don't feel like talking anymore. If you think different please be my guest and exhaust all dialogs with him again!

Back at the intersection look at the paper with coordinates. Phew... it sure is good you noted those coordinates! Go to the right and follow the southbound highway. Go to Luana beach. Go and see O'Connor. Talk to O'Connor and ask him if he weren't equipped with a GPS device by chance. Tell him to return to his position. He told you that some rowdy kid has stolen his GPS.

Go to the beach. Go to the highway and go to Alaula cove. Enter the shack. Look at the videogame console the kid is playing with. Try to get the GPS from Koala. Use the Little Demon with Koala. Talk to Kai and exhaust all new dialogs. Get your paper with coordinates and enter it into the GPS.

Look at the abandoned hut. Look at the giant Tiki at your left. Look at the head on the ground. Enter the hut. Look at the tiki's. Look at the primitive dressing table. Look at the shrine. Ransack the shrine. Look at the cooking utensils. Get the turtle shell from the pole. Look at the macabre wooden throne. Try to sit on it. Leave the hut. Return to the highway and go to Alaula cove.

Talk to Kai. Tell him that you know where grandpa's hut is now! When the throne, including Kai, has turned speak to him once more. Exhaust all dialogs. Leave the hut. Walk to the right. Use the metal detector with the graves. Desecrate the grave of Kai's grandfather with the valuable help of the turtle shell. Let the ceremony begin...

3. Simpler than an AMEBA

Look at the computer. Fool around with the computer. Look at the briefcase on the desk. Try to open it. Look at the surveillance camera that is hanging on the catwalk. Walk to the table at the right side of the room. Look at the table and rummage through the items on the table to get an ultra-strong bag. Try to leave the room through the exit to the right. Now you know what Kordsmeier meant when he told he'll be watching you!

Walk to the left side of the room. Look at the boxes against the wall to get a socket-cam. Go to the adjacent room. Darn... Kordsmeier calls you back again so he can see you. It's good you know gesture language!

In the next part you have to act quick. If you take too long Kordsmeier will summon you to come down to face yourself to him! Go up the ladder at the right side of the room. Walk to the backside of the catwalk. Walk towards the left front side of the catwalk. Notice the doormat hanging on the railing. Get the duct tape from the doormat. If you get caught by Kordsmeier just try again. Place the socket-cam onto the surveillance camera. Now you can walk wherever you want without being disturbed by Kordsmeier!

Go down the ladder and read Simon's files on the computer. Walk to the left and go into the adjacent room. Look at the slot at the center of the huge glass cube. Look at the ball in the glass cube. Go back to the room. Walk to the right and leave the room to the right. Look at the big statue. Look at the symbol above the exit to the back twice. Look at the symbols next to the door. Go outside.

Exhaust all dialogs with O'Connor. Look at the envelope O'Conner has given you to get a strange looking ring. Look at the boxes outside the temple. Enter the temple. Go into the room. Use the ring with the briefcase on the desk to get sunglasses, an activated key card, a strange looking glove and a neuralizer. Go to the archaic bowling alley to the left. Insert the card into the slot of the glass cube. Look at the ball on the floor. Try to pick it up. Go to the room.

Leave the room through the right exit. Go outside and talk to O'Connor. Exhaust all dialogs. It seems that he has recognized you and that you're not Pignon who you pretend to be! Use the neuralizer with O'Connor to erase his mind. At the end of the process three marbles will fall on the ground out of the neuralizer.

Enter the temple and head back into the archaic bowling alley. Insert the card into the slot of the glass cube. Put the marbles into the holes in the ball. Use the catalyzing glove with the floating ball. Look at the right black hole in the wall. Put your hand in the right black hole. Put your hand in the left black hole. Go to the room.

Read Simon's files on the computer. Walk to the left and enter the room of surprises to the left. Insert the card into the slot of the glass cube. Use the catalyzing glove with the amoeba. Choose the location Alaula Cove, Mala Island. Talk to Joshua through the black hole. Exhaust all dialogs. Use the glove on the ball once more and go to Alaula Cove again. Go to the room.

Look at the computer. Go back into the room of the Amoeba. Insert the card into the slot once more. Use the glove with the amoeba. Go to Alaula Cove. Ask Joshua how the Little Demon's operation did go. Ask him if he could lend you the dental instruments he used on Little Demon. Go to the room.

Go up the ladder of the catwalk. Look at the controls next to the statue at the back wall. Use the dental instruments to turn on the motorized catwalk. Climb up to the mouth of the statue. Look at the hat on top of the boulder. Pick up the hat. Get the whip from beneath the boulder. Look at the leather bag. Get the leather bag. Look at the arm of the poor fellow under the boulder. Try to arm wrestle with the guy holding the large ball. Look at his legs. Look at the large ball of stone. Walk to the right and cross the gallery.

While peeping through the opening look at the terrarium. Look at the spiders in the terrarium. Look at the crate on the floor. Try to get the glove out of the box. Look at the lady dressed in red leather, called Tarantula. Look at the soldiers. Look at the colisseum. Return to the gallery. Return to the statue's mouth. Head back to the hat on top of the boulder. Put the spider under the hat into the ultra-strong bag. Walk back to the right and go to the Tiki Temple.

Look through the opening once more. Try to throw Adelina through the slot. Return to the gallery. Return to the statue's mouth. Walk all the way to the left and leave the statue through the statue's mouth. Lower the platform with the control panel at the right side. Go down the ladder. Leave the room through the exit to the right. Leave the bottle of stenchazol as close as possible to the Tiki Temple. Crap... the bottle won't open! Open the bottle of stenchazol using the probes. Leave the bottle of stenchazol as close as possible to the Tiki Temple.

Go into the room. Go up the ladder. Climb up to the statue's mouth. Go into the mouth. Walk all the way to the right. Look through the opening. Throw Adelina through the slot. As soon as Tarantula and Kordsmeier disappear look through the opening once more and you'll quickly grab the glove out of the box. When Tarantula has got her twins look through the opening one more time. Quickly grab the walkie-talkie Tarantula dropped on the table!!

Return to the gallery. Return to the statue's mouth. Walk all the way to the left. Leave the statue through the statue's mouth. Darn... now you can't use the platform nor the catwalk to escape without being caught! Isn't there anyway to get out of this place without being caught then? Well... to be honest... there is only one way! Use the whip with the left earring of the statue!!!

4. He who knows does not speak

Talk to Joshua. Exhaust all dialogs. Get the oil dispenser from the mantelpiece. Try to get the bottle and the candle from the mantelpiece. Look at the cup on the mantelpiece. Look at the fireplace. Look at the bunk bed. Look at Joshua. Look at the books next to the bed. Get a piece of firewood from the box. Kook at the table. Get the knife from the kitchen cabinet. Look at the frying pan. Look at the bucket next to the kitchen cabinet. Leave the shelter. Get the gas tank from the shelve next to the door. Look at the firewood next to the door. Go to the path.

Talk to Ben Wazowski. Exhaust all dialogs. Look at the surveillance kit. Look at Wazowski. Look at the backpack. Look at the bear claws on the backpack. Look at the bottle in the backpack. Look at the plant. Take a leaf from the plant. Walk to the right and go to the shelter. Enter the shelter and talk to Joshua. Exhaust all dialogs. Leave the shelter. Go to the path and head back to Ben. Talk to him and exhaust all dialogs. Go to the left to go downhill.

Remember the frozen river you can find here! On top of this hill you see professor Simon's house. No use to go up there right now because you haven't got the password of Joshua yet. Halfway up the hill you see a tower-top cabin. Go there.

Go up to the cabin. Look at the book under the bed. Look at the bed. Look at the chainsaw. Get the chainsaw. Look at the cooking utensils. Try to get them. Look at the tea kettle. Try to get it. Look at the heater. Look at the firewood. Look at the firewood shovel. Look at the boots. Look at the hockey stick. Get it. Look at the Oriental sign on the door. Take it. Look at the bottles at the right side of the door. Take one. Look at the trunk. Try to open it. Go out on the little balcony. Turn on the lamp. Get the rubber tube from the barrel. Look at the barrel. Try to get the barrel. Look at the anemometer. Go into the cabin. Play the guitar...

Exhaust all dialogs with Archibald. Go up the cabin once more. Go out on the balcony. Take the bottle of bleach Archibald threw to your head in admiration of your brilliant guitar play. Go back into the cabin. Go down the ladder. Look at the axe. Cut your piece of firewood with the ax to get a pair of chopsticks. Go to the frozen river.

Go to the mountainside to the right. Walk to the right and go to the shelter. Don't enter the shelter. Walk to the right. Look at the moose. Look at the pick-up truck. Use the rubber tube with the pick-up truck. Use the gas tank with the chainsaw. Use the oil dispenser with the gas tank. Fill the chainsaw with the gas tank. Use the chainsaw with the moose. Nice... this moose head! The only thing is it doesn't look like a polar bear yet!! Use the bleach with the moose head. Cut the moose head with the knife.

Walk to the left. Go to the path. Walk to the left and walk to Ben. Give the moose head to Ben Wazowski. Go back to the shelter. Enter the shelter. Get another piece of firewood. Leave the shelter. Go to the path. Walk to the left. Go downhill. Use the chainsaw to make a hole in the ice of the frozen river. Try to scare away the bear. Head back to Ben.

Talk to him and tell him "Its seems such a waste for you to keep on observing from afar, when you could be with that bear down...". Quickly take your bottle and trade it with the bottle in Ben's backpack. Wait until Ben returns. Talk to him and tell him that he mentioned something about some essence before. After that exhaust all dialog to convince him to give it another try with the bear. Witness how Ben deals with the bear... Go downhill to the left.

Walk to the left and pick up the bear claw on the frozen river with your hockey stick. Use the hockey stick with the hole in the ice. Put the bear claw to the hockey stick. Now fish with the bear-style fishing device. Head back to Wazowski's cabin halfway up the hill. Call Archibald by using the whistle with the part of the forest Archibald came from. You'll put all the ingredients for the sushi into Archibald's bag. Finally you toss in your cell phone. Exhaust all dialogs.

Together with Archibald you make a nice sushi meal for Joshua. Wacko Joshua is that glad about his recovery that he hops outside and off he goes on a piece of ice. Now you only have to get him back! Go to the frozen lake to the left. Talk with Joshua twice. Return to the shelter. Head back to the pick-up truck.

Look at the winch at the front side of the truck. Start running the winch. Of course it is out of use! Open the door of the truck. Out of use too!! Open the hood of the truck. Hmmm... things are really getting nasty... no rod to hold up the hood!!! Use the bear-style fishing device with the hood. Look at the engine. It doesn't have any spark plugs. And of course no shop around to get one! Open the chainsaw with the knife. Put the spar plug in the engine. Open the door of the truck...

5. Shipped to the past

Look at the numbered panel next to the door to the reserved area. Use the numbered panel. Look at the painting on the wall. Walk to the left. Look at the diving suit. Enter the Neptune suite. Look at the Neptune statue. Get the trident from the statue. Go back to the hallway.

Look at the cylindrical tube next to the diving suit. Exhaust all dialogs with Sushi. Among a lot of very useful information she also gives you the code for the numbered panel. Look at Sushi. Look at the computer equipment. Look at the rotating antenna. Look at the plasma TV. Look at the command post. Go out onto the deck. Exhaust all dialogs with Rutger. Look at the helmet on the floor next to Rutger. Try to pick it up. Look at the bong on the table. Look at the gardening supplies to get a bag of sand.

Look at the refrigerator. Get the broom standing against the fridge. Walk to the right and try to go to front part of the deck. Leave the deck through the door to the right. Go down in the elevator. Enter the Neptune suite. Talk to Saturn. Exhaust all dialogs. Try to get Saturn's sketchpad. Take a pen from the mug. Talk to Saturn once more and ask him what he wants you to tell to Rutger.

Head back to Rutger. Talk to him. Tell him you bet he doesn't know what Saturn just said to you. Tell him he says his hat's off to you, and not to pout. Head back to Saturn. Talk to him and say that Rutger just said something lovely about him. Tell him he says he's sad your techno-art doesn't get more deserved air time on TV.

Head back to Rutger. Talk to him. Tell him you bet he doesn't know what Saturn just said to you. He says that when he listens to reggae, he gets so happy that he starts to flap his wings like duck. Head back to Saturn. Talk to him and say that Rutger just said something lovely about him. He says that he feels like a wacko for not having gone to the Burning Man Festival with him.

Head back to Rutger. Talk to him. Tell him you bet he doesn't know what Saturn just said to you. He says the day Jamaica wins the bobsled medal, he'll buy you an Olympic-sized bong. Now Rutger is so pleased by Saturn's replies that you may pick up the helmet. Leave the deck.

Go down in the elevator. Walk to the right and enter the password on the numbered panel. You'll talk to the girl who is sitting on top of the stairs, Camille. Wait until the recording is over. Talk with Dean. Exhaust all dialogs. Walk to the right. Look at the sea-lock chamber. Look at the sea-lock capsules. Go to the room with the oxygen tanks. Take something out of the box. Get another diving tube out of the box. Make sure you have two of them! Look at all the other items.

Walk to the left. Go up the stairs. Look at the glass cases. Look at the hammer between the two glass cases. Try to get the hammer. Enter the password on the numbered panel of the left door. Walk to the left and enter the elevator. Talk to Sushi. Ask her if she wouldn't happen to have the key to the glass emergency cases. Exhaust all new dialogs. Go down in the elevator.

Go to the right and enter the password on the numbered panel. Talk to Camille on top of the stairs. Exhaust all dialogs. Open the glass cases with the glass case key. That's strange... both of them are empty now! Look at the fire hydrant in the left bottom glass case. Enter the password on the numbered panel of the back door to enter the cargo hold.

Look at the hatches on the ceiling that lead to the deck. Go down the stairs and walk to the right. Press the red button at the right side of the door to cargo hold 2. Oops... it almost chopped your foot off. Block the door using the broom to find a bag of plastic ties in cargo hold 2. In inventory attach the tubes using the plastic ties. Walk to the left side of the filled water tank. Look at the water tank. Open the shut-off valve to drain the water of the water tank. Look at the empty water tank.

Go up the stairs. Enter the password on the numbered panel. Camille is sitting on top of the stairs and brought you two bottles of wine. Go down to the sea-lock room. Walk to the right and get another diving tube out of the box. Walk to the left and talk to Dean. If Camille is recording his commercial again wait until she has finished recording. Exhaust all dialogs with Dean. Go up the stairs.

Try to connect the makeshift hose with the fire hydrant in the left bottom glass case. Enter the password on the numbered panel of the left door. Walk to the left and enter the elevator. Talk to Sushi and ask her if she hasn't seen Joshua lately. Go out onto the deck. Ask Rutger if he hasn't seen Joshua lately. Exhaust all dialogs about Joshua. Leave the deck.

Go down in the elevator. Walk to the right. Enter the password on the numbered panel. Enter the password on the numbered panel on the door to the cargo hold. Go down the stairs. Go up the ladder of the empty water tank. Go up the stairs and enter the password on the numbered panel. Talk to Camille and exhaust all new dialogs. Enter the password on the numbered panel on the door to the left. Store the wine jugs in the stateroom at the left side of the door to the reserved area.

While storing the bottles there you decide to taste some of the wine. In inventory put sand into the wine jugs. Attach the wine jugs using the plastic ties. Attach the trident to the hourglass. Enter the Neptune suite. Walk to the right, Give the watch-fork to Saturn. You'll get his sketchbook in return. Exit the Neptune suite.

Walk to the right. Enter the password on the numbered panel. Talk to Camille and thank her for the vino. Exhaust all new dialogs. Go down to the sea-lock room. Give the sketchbook to Dean. You finally get the paper of his lunch. Now you set course to the correct spot above the sunken galleon. And not only that! Now you're going to make the first dive to the galleon. After your second dive you know that you have to remove the moss and the lichens from the galleon.

Go down in the elevator. Walk to the right. Enter the password on the numbered panel. Enter the password on the numbered panel of the cargo hold. Go down the stairs. Get the saw out of the opened orange toolbox. Walk to the right. Use the saw to cut the door-blocking broom. Walk to the left. Go up the stairs. Enter the password on the numbered panel. Hey... that's weird! The door won't open anymore!!

Go down the stairs. Use the intercom at the right side of the water tank. Use the panel next to the intercom to open the hatches to the deck. Go up the ladder of the water tank. Talk to Sushi and tell her that you're going down to the galleon again. The first thing you do is cleaning up the part of the galleon where the tratonite should be. After cleaning up the mess one thing is for sure... the tratonite is missing!

With your next dive you find Malatunez's cabin. The only bad thing is you can't open it! Go out onto the deck. Leave the deck to the right. Go down in the elevator. Enter the Neptune suite. Walk to the right and talk to Saturn. Leave the Neptune suite.

Head back into the cargo hold. Go down the stairs. Open the door to cargo hold 2 by pressing the red button at the right side of the door. Find out that the door hasn't been fixed yet but more important that the crowbar to enter Malatunez's cabin is in cargo hold 2! The only negative side is that you can't just go in there to pick it up. Open the hatches to the deck once more!

Go up the stairs. Enter the password on the numbered panel. Enter the password on the numbered panel on the door to the left. Walk to the left and enter the elevator. Go out onto the deck. Go to the right to the front part of the deck. No way you are going to jump down. Leave the deck to the right. Go down in the elevator. Enter the Neptune suite. Walk to the right and talk to Saturn. Get the electro-magnets. Leave the Neptune suite. Walk to the right. Enter the password on the numbered panel. Enter the password on the numbered panel of the door to the cargo hold. Go down the stairs. Climb on deck using the electro-magnets with the opened hatch. Off you go with the crow bar down to the galleon and into Malatunez's cabin!

6. The hidden beacon of avernus

Look at your shackles. Look at the writing girl. Talk to the writing girl. Exhaust all dialogs. Look at the Japanese armor. Look at the chess board table. Look at the nail in the wooden pole. Look at the globe. Look at the maps on the wall. Look at the swords of the rising sun. Look at the dagger at your back. Take the dagger. Look at the paperweight on the map on the table. Take it! Look at the bottle. Look at the ethnically inspired swords.

Try to force the shackles open with the letter-opener. Use the letter-opener with the nail. Try to remove the nail using the multi-purpose letter-opener. Throw the letter-opener to mademoiselle Camille. Use the nail with the shackles. Get the bottle from the table.

Open the cabinet next to the table. Look at the glass flask next to the cabinet. Get a seven-tailed dragon's tongue out of the flask. Go to the left. Talk to the parrot. Exhaust all dialogs. Look at the sword under the parrot. Go outside to the left. Look at the right window. Detach the window sill using the multi-purpose letter-opener. Search through the sunflower seed remains. Look at the port. Look at the pirates. Look at the hanging bottle. Look at starboard.

Enter the cabin. Walk to the right. Go into the passageway. The guarding pirate won't let you pass. Tie the seven-tailed dragon's tongue to the bars on the door. Launch the paperweight like a projectile using the shooting device of dragon inspiration (aka use the paperweight with the tongue ;o)). Wow... nice experiment!

Open the door. Go into the passageway. Look at the Russian mongrel that is laying on the floor. Get the paperweight from under the stairs. Try to open the door to the right. Look at the ornamental pirate. Look at the cask. Look at the dress in the corner. Look at the flag. Go to the passageway corner. Exhaust all dialogs with Husky Hound. Look at the sign at his desk. Look at the rat behind his back.

Look at the notice board on the wall. Return to the passageway. Try to open the door to the right once more. Use the board from the window sill with the sword that is sticking out of the lock. Look at the treasure of treasures. Go down the stairs. Get the incalculable riches to find a golden idol. Go up the stairs. Exit the treasure hold.

Put the dirty demon dog into the cask. Leave the demon dog to soak. Go to Husky Hound's office. Rummage through the cabinet next to the closed door to find a bar of soap. Look at the sign above this cabinet. Return to the passageway. Throw the bar of soap into the cask. Place the demon dog into the soapy water. Enter the cabin to the left.

Look at the drawers of the opened cabinet to get a certificate  of low moral standing. Look at the certificate in your inventory. Head back to Husky Hound. Show Husky Hound what we've done with the demon dog. Give the golden idol to Husky Hound. Talk to him. Tell him that you would like to take the test in History of Classical Ruffianism. Now you have to answer to his questions. To pass the test it would be a good idea to give these correct answers:

Long John Silver
Doctor
By inventing turtle-surfing, as everyone knows
Henry Wobblins and Diego el Cojuelo
Henry Wobblins
Joao de Passoromo and Jean-David L'Ecolopé
Diego el Cojuelo

Congratulations! You just passed the test!! Give the certificate for pirates of low moral standings to Husky Hound. Give him the bottle o'grog. Return to the passageway. Enter the treasure hold to the right. Go down the stairs. Get the incalculable riches. After having emptied the treasure hold go down the stairs.

Get that thing there which to our surprise turns out to be a funnel. Go up the stairs. Exit the treasure hold. Enter the cabin to the left. Walk to the left. Give the sunflower seeds to the parrot. Go outside on the balcony. Restore the board's honor by returning its status as window sill. Fill the empty hanging bottle with grog.

Enter the cabin and return outside. Search through the sunflower remains once more to get five sunflower seeds. Go inside and feed the seeds to the parrot. When the seeds are gone and the parrot finally tells his secret walk to the right and spin the globe. Turn the globe 36 x to the east and hear a click, 14 x to the east to hear another click, 19 x to the west to hear another click and 8 x to the east. The globe opens and you get your well deserved Beacon. That is... well... watch the final scene!

The end...

GameBoomers Walkthroughs and Solutions