Return to Mysterious Island
FAQ and Points List
by Dave McB
This is my attempt to show how to get the maximum points in this game.
Credits: I freely admit that all the solves (except for the sliders) are from walkthroughs by MaGtRo, Dennis Matheson and Kheops. What I've done is to build on their fine work to be able to find a few additional points (and some possibles). Honorable mention to Blitz, Simon Hidid and Mr. Haley for their walkthroughs.
Notice: I'm not including an e-mail address because I prefer that any questions or comments be posted on the GameBoomers forum.
After the opening cut-scene, the hint at the bottom of the screen leads us to right-click and explore the inventory screen. Check the phone. Its battery is going dead so, along with our objectives to find something to eat and a way off the island, maybe we can find a way to charge the phone.
Go to the cliff to the left of the waterfall where you can see birds and see the ghost of Nemo. Clicking here Mina comments that she would need to be a monkey to get up there. Click on the high birds nest and Mina says "It's too high.", not that she would need to be a monkey.
(Hint: maybe you can reach it some other way?)
Click on the lower bird's nest.
Take bird's egg +1 1
Take rusty key +1 2
Use rusty key on birds egg, eat egg +1 3
(Note: If you wait to cook the eggs, you get no points. Eating one egg like this gives you one point. Eating any more eggs like this gets you no more points so, only do one.)
Go to the flat stone in front of the gap in the cliff, hear the rumbling noise and feel the shaking.
Go to the notch in the cliff wall in front of you whose wall is black. Hear Mina comment about the soot and that it's a good place for a fire.
Take flint +1 4
Take sandstone +1 5
Go back to the flat rock and then towards the shore. See the ribs of a wrecked boat.
Take wet seaweed +1 6
Click on the wooden post and hear Mina say "It's rock solid." (Hint, hint)
Take driftwood +1 7
Take rusty metal +1 8
Use sandstone on rusty metal, take knife +1 9
Go to the pool of water near the arch.
Take oyster (x4) +4 13
Use knife on oyster, eat oyster +1 14
(Note: Like with the eggs, waiting to cook them in the fire gets no points, done once gives one point, done twice = no more points and, done three times breaks the knife.)
Go through the arch. See a turtle that heads for the sea.
Take lichen +1 15
Take turtle egg (2) +1 16
Take damaged telescope +1 17
Take silver coins +1 18
Use knife (or rusty key) on damaged telescope, take lens +1 19
Go to where you saw the turtle.
Take turtle egg (2) +1 20
Go further on into the palm grove.
Take palm trees +1 21
Take green coconut +1 22
Take coconut +1 23
Use sandstone (or knife) on coconut, take stripped coconut and coconut fibers +2 25
Use sandstone on stripped coconut, waste food +1 26
(Note: You may think this is all wrong, you shouldn't get a point for wasting food. But, think about it. You're on a deserted island and you find a coconut. What would you first think of using to get through the very hard shell of a coconut? Right, a stone. Only after you destroy the coconut might you consider using the knife.)
Use knife on green coconut then on stripped coconut, eat coconut +1 27
Take crab (x2) +2 29
Take porcupine +1 30
Use knife on porcupine, take porcupine without quills and quills +2 32
Go back towards the arch. When you get to where the turtle was, a coconut falls in front of you.
Take green coconut +1 33
Go back to the flat rock and then forward to the gap in the cliffs.
Take metal plaque (Nautilus 1860) +1 34
Use knife on thorny bush, take acacia thorns +1 35
Take worm +1 36
You can see curved thorns on a high branch but, they're too high.
(Note: You could take them now by combining the knife and the driftwood or, do it later as I've done.)
(Hint: Remember another place that was too high?)
Go forward into the gap and hear Mina comment on the metal items on the wall. Go forward again up the rocks and click on the logs blocking your way to get the objective to eat reinforced.
Use knife on vine, take thin vine +1 37
Take amadou +1 38
Take forked branch +1 39
Go back to the high branch with the curved thorns.
Combine driftwood (or forked branch) with knife, take knife with handle +1 40
Use knife with handle on high thorny branch, take curved thorns +1 41
Go to the fire pit.
Use knife (or metal plaque) with flint, take lighter +1 42
(Note:You can also use the metal plaque with the sandstone to make another knife (useful if you broke the first one on the oysters) and, this second knife can also be used with the flint to make the lighter.)
Combine lighter (or lens), amadou (or lichen) and driftwood (or palm trees), take ready made fire +1 43
Use acacia thorns on fire, take curved acacia thorns +1 44
Go back to the pool.
Combine forked branch (or driftwood), thin vine, curved thorns (or curved acacia thorns) and
worms, take fishing rod +1 45
Take fish +1 46
Now that we know how to reach high places, go back to the bird's nests. Using the forked branch (or the driftwood) click on the high nest.
(Note: the wooden fork from the mill won't work here.)
Take feather before it reaches the ground +11 57
(Note: If you wait until it comes to rest, you only get one point.)
Go back to the fire pit and eat. After Mina says that she has had enough and it's time to explore the island, go back to the end of the gap in the cliff and move the logs.
Go through the opening in the logs. The ground will shake again and you will hear the rumbling noise. From now on these will happen randomly.
Take young palm tree +1 58
Use knife on young palm tree, take incomplete bow +1 59
Go forward to a four-way intersection. There are what look like telegraph (or telephone) poles beside the path ahead. Look left and Mina thinks she sees smoke. Look down to the left and see a plant.
Use knife on plant, take hibiscus fibers +1 60
Combine incomplete bow and hibiscus fibers, take bow +1 61
Go to where Mina saw the smoke and discover it's steam from a hot spring. Mina comments that she can't drink it but, she could use it to cook something. Look around to the right and see a tree with a gash in its trunk and a spider. Look down to the right and see a snake beside a plant. Use the forked branch to trap the snake.
Use knife on gash in tree trunk, take rubber +1 62
Use knife on plant, take medicinal plant +1 63
Take the forked branch back and,
Combine forked branch and rubber, take slingshot +1 64
There are two paths from here, we came in by the right one so, take the left path. This takes us to a ruined bridge over a ravine. There is a pole next to it. Clicking on the pole gets the "you'd need to be a monkey" comment. To the left of the ruined bridge is a dead rat next to a plant.
Use knife on plant, take narcotic plant +1 65
Take the left path back to the four-way intersection. Go left to second four-way intersection. Mina hears a commotion ahead but, we'll go left to pick up some items.We find ourselves below a short escarpment with a windmill on it and a monkey sitting on a branch. The stairs are broken. At the bottom of the stairs is a brick mould.
Take brick mould +1 66
Look down to the right past the tree trunk.
Take pine kernel (x3) +3 69
Look up to the right past the path. Take note of the vines that Mina comments will need to be cut high up to be useful. Go back to the second four-way intersection then to the right to a three-way intersection to see what the noise was about. Mina gets scared by a scarecrow.
Take dirty cloth (4) +1 70
Look down to the right.
Take orange (x2) +2 72
Look left past the tree with the scarecrow.
Take lemon (x2) +2 74
Look left past the two paths to see a plant.
Use knife on plant, take straw and wheat grains +1 75
Combine straw and coconut fibers, take mattress +1 76
Look left and see monkeys throwing stones. Mina is out of range so, ignor them for now. Turn 180 degrees and go towards the shore of the lake. Look down to the left and Mina notices the tracks of a big cat in some clay.
Take clay +1 77
Combine clay and brick mould, take unfired bricks +1 78
Take clay again +1 79
(Note: There are two types of repeatable actions; one, like what we did with the egg and oyster, gives a point only the first time it's done; the other, like the clay (and, as we'll see later, the water) give a point each time. So, some planning is needed in order to take these items as many times as possible.)
To the right of the clay is a tree stump.
Use knife on tree stump, take willow bark and wicker (2) +1 80
To the right of the tree stump is a plant.
Use knife on plant, take bamboo, small shoots +1 81
Combine bamboo, small shoots, quills and feather, take arrows +1 82
Combine bow and arrows, take bow and arrows +1 83
To the right of the plant is a large piece of bamboo.
Take bamboo, large piece (2) +1 84
Right again is another plant.
Use knife on plant, take bamboo, medium piece +1 85
And right again for another plant.
Use knife on plant, take elderberry pith +1 86
Go back to the three-way intersection where the monkeys throwing stones are.
(Note: There are two ways to get past these monkeys. The simple way is to repair the stairs to the windmill and come in behind them which scares them away. This, however, gets you no points. The other way is to use the slingshot (the bow doesn't work) on the monkeys. Each time you hit one, the green bar moves to the left and, when the green is all gone so are the monkeys, they run away. This isn't as hard as it may seem at first. Even though the green bar moves to the right whenever you haven't hit any monkeys (like when there aren't any to shoot at), you don't have to be especially quick, just steady. Hit a couple of monkeys each time they pop up and eventually the bar will be empty (don't even watch the bar, concentrate on the monkeys).)
Chase monkeys away with slingshot +10 96
Go ahead to the building. Click on the broken kiln (it's broken) and the bellows (also broken).
(Note: Clicking on the bellows triggers the seal on the beach)
Take logs +1 97
(Note: Don't build a fire just yet. There's a repeatable action for points that can be done here.)
Go into the building and find Jep.
(Note:We could give him the mattress now but it only heals him a little and gives no points. Lets save it for later)
Look at the counter to the right of the entrance. See a piece of wood that spins when you click on it.
Use clay on potters wheel, take unfired pottery +1 98
To the right of the potters wheel is another brick mould.
Take brick mould +1 99
Go back to the clay pit.
Take clay +1 *100
Combine clay and brick mould, take unfired bricks. Take clay again +1 101
Go to the three-way intersection, turn right and go to the four-way intersection, turn right again and go forward. There is a maple tree to the right here but, we can't do anything yet. Go forward, turn right and go forward to the lake. Click on the lake and Mina will drink. Click again and she will take a swim.
Use dirty cloth with lake, take clean cloth +1 102
(Note: You could do all four cloths now but, there's another repeatable action for points that can be done here with the water.)
Go back to the beach. When Mina gets to the bottom of the gap she says "What's that?" and sees birds circling something on the sand. Go to the start position and find a dead seal.
Take dead seal +1 103
Use knife on dead seal, take seal fat (2), seal skin and tendons +3 106
Go to the fire pit and it will flare up when you look at it.
Use clean cloth with fire, take burnt cloth +1 107
(Note: Repeatable action for points. Each time you burn a cloth in the fire you get a point. Burnt cloth can be used to make a fire so, use one to make the rest of the fires and burn another cloth each time to have one for the next fire.)
Use unfired bricks on fire, take bricks (2) +1 108
Use unfired bricks on fire, take bricks (2) +1 109
(Note: Even though we didn't get points for making the second set of unfired bricks, we did get a point for firing them.)
Time to repair the stairs at the windmill. Go up the gap to the first four-way intersection, turn right and go to the second four-way intersection, turn right and go to the stairs to the windmill.
Use bricks on broken stairs to mill +5 114
Go up the stairs.
Take pickaxe at your feet +1 115
(Note: There is a slapstick routine that can be seen here if you leave the pickaxe until Mina has been inside the mill. When she leaves, watch-out!)
Take metal fork +1 116
Take strong cloth +1 117
Take copper coins +1 118
Take wooden fork +1 119
Take grapes +1 120
Try to repair the windmills sail that has no cloth with the strong cloth and the monkey on the branch won't let you. Mina can't do anything about it because the monkey doesn't trust her. There are no points to get inside the mill so, go to the kiln. Use bricks to repair the kiln and sealskin to repair the bellows.
(Note: Use the burnt cloth as one of the three elements and make a fire.)
Use the bellows to make the fire hotter.
Fire unfired pottery in kiln, take pottery +1 121
Now that we have containers, it's time to heal Jep. Go to the maple tree.
Use knife on gash in tree trunk, take maple syrup (2) +1 122
Go to the lake.
Click on lake, take water in pot +1 123
(Note: Another repeatable action for points. From now on I will be trying to maximumize the number of times I will be able to take water.)
Combine dirty cloth with water in pot, take clean cloth +1 124
(Note: This is why you need to keep at least one dirty cloth. Cleaning it using the water in a pot gets one point (repeatable action for one point) but, it lets you take another water for an additional point.)
Take water again +1 125
Use dirty cloth (x2) with lake, take clean cloth (x2) +2 127
Combine willow bark with water in pot, take ready to heat remedy +1 128
Take water +1 129
Do same with medicinal plant and then take water again +1 130
(Note: If you look to the right you will see a break in the rock wall that is closed with masonry. You can use the pickaxe now to break it open or, wait for later and open it from the other side. I chose to do it now and get it over with.)
Use the pickaxe to break open the bricked up wall to the right. Mina won't go in because it's too dark. Go back one node to the entrance to the path.
Combine bamboo, medium piece, clean cloth, lemon, copper and silver coins, take battery +1 131
(Note: I prefer to do this now to get the actions with the news and GPS over with but, it could be saved until you get the instructions.)
After Mina re-charges her phone, try to make a call and find out you can't. Check the news stories. Use the GPS to find the location of the island. Then return to the kiln.
Use clean cloth on fire, take burnt cloth +1 132
Use ready to heat remedy (x2) on fire, take remedy (x2) +2 134
Go to Jep. Use clean cloth on Jep to bandage him. Use both remedies on him. Use water in pot to give him a drink. In order to keep at least one of as many food items as possible, feed Jep; one orange, two pine kernels and (after using the knife to peel and cut it up) coconut pieces. After a disturbing nights sleep, look up to see the bird's nest above the entrance of the building.
Use Jep on bird's nest in rafters above door, take bird's egg +1 135
Go to the kiln.
Use dry (used to be wet) seaweed on fire, take soda +1 136
Combine soda and seal fat, take soap and glycerin (2) +2 138
(Note: Read on to find out why I did this now. LOL)
Go to the clay pit.
Combine Jep and clay +1 139
(Note: Jep can be combined with a number of items. You get a point for the first time this is done.)
Take clay +1 140
(Note: You can now disassemble Jep and the clay and have two lots of clay in your inventory.)
Now for some fun with Jep! Go to the lake.
Take water +1 141
Use soap on Jep and give him a bath! +3 144
Jep is upset so, use the mattress on him and let him take a nap! +6 150
(Note: Now you know why I saved the mattress!)
Jep took a bath so, click the soap on the lake and Mina takes a bath! Soap disappears +2 152
Go to the stairs to the mill.
(Note: You could bake the cake now but, to save me a second trip I plan to do it later.)
Combine Jep with knife +1 153
Use Jep with knife on high vines, take rope ladders (2) +1 154
Go to the broken bridge over the ravine.
Combine Jep and rope ladder +1 155
Click Jep with rope ladder on telegraph pole and he builds a new bridge. Cross the bridge and be confronted by an angry monkey with a big club.
Use bamboo, large piece with hot spring +5 160
(Note: There are different ways to get past this (and another) monkey; exploding bamboo, snake in a cage, cake or alcohol. All of them give the same points. I wanted to keep the ingredients for the cake for later and making alcohol would have taken me out of my way so, I chose this way.)
Take sulphur +1 161
Look to the left of the centre pole of the building.
Take coal +1 162
Look down to the right.
Take broken cage +1 163
Combine broken cage with wicker, take cage +1 164
Go forward towards the volcano. Look down to the left.
Take potash +1 165
Turn 180 degrees and look down.
Take iron sulphate +1 166
Go to the first hot spring where the snake is. Trap the snake with one of your forked sticks.
Use cage on snake, take snake in a cage +1 167
Now that we have Jep and the slingshot, it's time to get the last coconut. Go back to the beach, through the arch and to the palm grove. Turn 180 degrees and look way up. Use Jep (or slingshot) on the coconut.
Take green coconut +1 16
Use the knife to strip it and cut it up.
This completes the plateau so, go to the place where you first saw the ghost of Captain Nemo. Combine Jep with the second rope ladder and click on the cliff top. Climb up.
Welcome to Granite House. Look down to the right and see Captain Nemo's body. Pan right and,
Take mysterious key +1 169
Take musical score +1 170
Take diving suit +1 171
Take bird's egg +1 172
Look at the rope and pully contraption that can't be used yet. Go forward and Mina won't go forward or left because it's too dark. Go right and check the chest on the floor in front of you.
Take shirt (2) (use knife on one shirt, take cloth (2)) +1 173
Take wick (3) +1 174
Combine wick and seal fat, take oil lamp +1 175
Look at the two drawings on the left and right walls. Go forward toward the windows and check out the cannon.
Take hardened powder +1 176
(Note: You could take a cannonball now but, you can't use it yet and, it's so heavy to carry. LOL)
Take photos +1 177
Open the portfolio and read the notes. On the left are construction instructions for a number of useful items. On the right is an incomplete note from Captain Nemo.
Take rods and tube +1 178
Go back to the entrance to this bay and check the shelves.
Take planks +1 179
Take nails (2) +1 180
Take hammer +1 181
Combine hammer, nails and planks, take coffin +1 182
(Note: We could bury Nemo now but, there's a random event that we want to happen as soon as possible so, let's finish this area first.)
Take screwdriver +1 183
Use screwdriver on mysterious key, take empty key +1 184
Take iron filings (2) +1 185
Take roll of wire +1 186
Combine shirt, wicker and roll of wire, take kite +1 187
Go to the right to the next area.
Take steel chain +1 188
Combine metal fork and steel chain, take lightning arrestor +1 189
Take charcoal (2) +1 190
Go towards the windows. Look down to the left.
Take boiler +1 191
Turn 180 degrees and look down in the opening inder the counter.
Take tank +1 192
Take coil +1 193
Combine tank, boiler and coil, take still +1 194
Take amadou +1 195
Using burnt cloth make a fire and place the still above it.
Use cloth with fire, take burnt cloth +1 196
Boil water, combine boiling water and glycerin, take candle wax +1 197
Combine candle wax and wick, take candle +1 198
Use maple syrup with fire, take sugar +1 199
Use second maple syrup with fire, take second sugar +1 *200
Now for some party supplies. LOL
Use sugar with still, take alcohol +1 201
Use open coconut with still, take alcohol +1 202
Use pine kernel with still, take alcohol +1 203
Use orange with still, take alcohol +1 204
Use lemon with still, take alcohol +1 205
After the fun, time for a more useful item.
Use iron sulfate with still, take sulfuric acid +1 206
Go back to the dark openings. Using either the oil lamp or the candle, light the candle on the right wall. The areas light up so we can go to the left. Turn to the right and see the writing on the wall. There is a pool of water below it.
Take water +1 207
Turn to the left and look in the cabinet.
Take lantern-not working +1 208
Use battery to charge lantern-not working, take lantern +1 209
Take small amount of sulfuric acid +1 210
Take sulfur +1 211
Take broken projector +1 212
Combine lantern, broken projector, lens and photos, take projector +1 213
Turn to the left and see a table.
Place the projector on the table and watch the slides +2 215
Look at the hole in the floor. Hear the sounds of Nemo's struggle with the monster and the fearful cries of a monkey. Go down. Look down and,
Take helmet +1 216
Take air tank +1 217
Look behind the ladder.
Take saltpeter (another repeatable action for points) +1 218
Combine saltpeter, sulfur and charcoal, take powder +1 219
Take saltpeter +1 220
Combine saltpeter, sulfur and charcoal, take powder again then, take saltpeter again +1 221
Combine saltpeter and sulfuric acid, take container of sulfuric acid and saltpeter +1 222
Take saltpeter +1 223
Combine saltpeter and second sulfuric acid, take second container of sulfuric acid and saltpeter, take saltpeter again +1 224
Click on the water and see Mina and Jep escape the monster. We could take care of it now but, there's something better to do. It's time to bury Captain Nemo as he requested. Go to the entrance to Granite House. Use the coffin on his body and it appears on the other side of the rope and pully. Click on the rope to put it around the coffin and then click on the rope to get the cut-scene of it being lowered and then buried on the beach.
Bury Captain Nemo +2 226
After this Mina may get a call from her mother then the ghost of Captain Nemo will call Mina's attention to the pool where she caught the fish. Go there and the view will automatically turn to the post in the water while Captain Nemo says there is a gift for her. You don't need to search for this gift as the cursor is placed exactly on the spot.
Take giant oyster +1 227
Use knife on giant oyster, take pearl +1 228
Go back to Granite House. If the monkey doesn't throw the rope ladder down, enter and exit until he does.
(Note: Yes, we actually want him to do this.)
Take rope ladder +1 229
Combine the rope ladder with Jep and have him try to replace it. Well, no returning this way! Go back to the plateau to the windmill. Time to do some milling.
Combine Jep and alcohol, take Jep offering a present +1 230
Use Jep offering a present on the monkey in the tree and he'll let us fix the sail. Use the strong cloth on the arm that has no covering. Go into the mill and look up. Mina will comment that it's rusty.
Combine Jep and seal fat, take Jep holding a lump of fat +1 231
Use Jep holding a lump of fat on the gears and the sail starts to turn. Look down and see an opening that we can interact with.
Use hardened powder with mill, take powder +1 232
Use wheat grains with mill, take flour +1 233
Combine water, flour, egg, sugar and grapes, take ready-to-bake cake +1 234
Go to the lake.
Take water +1 235
With the passage lit, Mina can go in. Go further and Mina finds the monkey that threw down the rope ladder. Getting by is the same as for the one across the ravine.
Use snake in a cage on monkey, snake disappears +5 240
Take lantern-not working +1 241
Use battery to charge lantern-not working, take lantern, combine diving suit, air tank, helmet and lantern, take diving suit +1 242
Turn around and look down.
Take gun +1 243
Combine gun, iron filings and powder, take gun and ammunition +1 244
Go back to the still.
Use ready-to-bake cake with fire, take cake +1 245
Disassemble battery, use lemon with still, take alcohol +1 246
(And now for the mad chemist part.)
Use container of sulfuric acid and saltpeter with still, take nitric acid (3) +1 247
Combine nitric acid, potash, clay and rods and tube, take battery +1 248
Combine nitric acid and glycerin, take nitroglycerine +1 249
Combine fuse, clay and nitroglycerine, take dynamite +1 250
Disassemble container of sulfuric acid and saltpeter (was only done to get another saltpeter), combine elderberry pith, nitric acid and sulfuric acid, take pyroxylin (guncotton) +1 251
Time to take care of that monster. Go to the opening in the floor and go down.
(Note: There are three ways (that I can find) to handle this beast; 1: Shoot it with the gun, hit it once; 2: Shoot it with the bow and arrows, hit it twice or 3: Use laced bait. All solutions give the same points, zero. The only thing is that the picture is different; if you shoot it you see it leaving with a hole in it, if you use the bait you see it take it. If you decide to try shooting, the monster swims the same zig-zag course each time, take a note of this because while you can aim at it with the gun, you need to lead it when using the bow.)
Combine narcotic plant and porcupine without quills, take laced bait +1 252
Once the monster has been dealt with, click on the water (Mina will automatically put the diving suit on each time she comes to this spot) and take an underwater trip to... TA DA ... The Nautilus! Climb aboard and look around. Nothing much to see (or interact with) except that lit button at her feet. Press the button and... Release The Hounds!! Mina escapes the killer robots by jumping into the water and going back to Granite House.
(Note: Each robot can be disabled in a number of ways and some have a special way that gives 10 points. Using the gun gives 3 points. Using the bow gives 7 points. Whenever possible I have used the special way.)
Go up to Granite House and try to exit out the front. That robot won't let you. Go to where the cannon is and click on the breech to open it. Place guncotton (or powder) in the breech.
Take cannonball +1 253
Put the cannonball in the breech and close it. Click on the wick on the cannon and your view changes to one looking down the cannon. You have a lit match as the cursor and the fuse is sticking up to the right of centre. There is a cross-hair in the middle of the screen that can't be moved and you can see the robot flying around. Notice that at certain points in its flight path it crosses the cross-hair. The objective here is, of course, to fire the cannon by lighting the fuse so that the cannonball and robot meet at the point marked by the cross-hair. You need to experiment to get the timing.
(Note: you can increase the effectiveness of the cannon by adding either (not both) nails or iron filings to create a shotgun effect. You get the same 10 points so, using only the cannonball just provides a personal challenge.)
Destroy robot with cannon +10 263
(Note: We could leave by the front door now but, I prefer to take the robot at the lake from behind (actually, I've never tried it from the other direction).)
Go to the back entrance, ready The bow and arrows and exit.
Destroy robot with bow and arrows +7 270
Go to the remains of the robot.
Take thruster +1 271
Take damaged key +1 272
Use screwdriver on damaged key, take crystal +1 273
Head inland to the four-way intersection and notice another robot near the mill. We need to sneak around behind it but first, time to get some more points. Go to the clay pit.
Take clay +1 274
Combine Jep and clay, take clay again +1 275
For another point, disassemble Jep and clay and combine Jep and dynamite then, disassemble Jep and dynamite +1 276
Go to the three-way intersection, then forward to the kiln, turn right and go forward to the mill.
(Note: this takes us around behind the robot.)
Destroy robot with dynamite (or use bow and arrows on vine supporting suspended branch of lightning struck tree) +10 286
Go down the stairs.
Take thruster +1 287
Take damaged key +1 288
Use the screwdriver on the damaged key and take the crystal then go to the four-way intersection. Notice the robot over by the ravine. If you go to the next four-way intersection you will see that every now and then it touches the wire strung from the poles and there is an electrical discharge.
Combine Jep and kite, take Jep holding a kite +1 289
Click Jep and his kite on the pole at the four-way intersection near the windmill and he, genius that he is, will attach the wire from the kite to the cable on the pole. A bolt of lightning hits the kite, runs down the wire, along the cable and, destroys the robot (and the kite).
Destroy robot at ravine with lightning +10 299
Go to the ravine.
Take thruster +1 *300
Take damaged key +1 301
Use the screwdriver on the damaged key and take the crystal. Head for the beach but, when you go through the open barrier, you find that the metal bits on the walls have been activated and are lasers.
(Note: Again, there are different ways to get by; 1) Use dynamite to destroy it: no points; 2) Use Jep and the screwdriver to open the box then solve the puzzle: medium points or, 3) the following.)
Use lightning arrestor on beam, pass beam +5 306
Combine Jep with screwdriver, take Jep holding a screwdriver +1 307
Use Jep holding a screwdriver on the box on the wall and it will open. Placing the cursor over the box will cause the cursor to change to a magnifying glass showing that you can take a closer look. Clicking will bring up the following screen (without the numbers).
The objective is to move the dials so that there is a continuous line from the single bar on the right to all five lights on the left. Each of the buttons across the top control all the dials in the column below it while each of the buttons down the right side control all the dials in the row to the left of it. This puzzle seems to have an element of precision to it since I have received 5, 7, 10 and 11 points for solving it. I received the least points when I took many button clicks and made mistakes and, the most when I used the least button clicks and made no mistakes.
Click the four numbered buttons in any order +11 318
Continue to the beach and find a broken robot. Open the control panel and input the code. Assign numbers (from one up) to the letters in the word Nautilus from left to right (N=1, A=2, U=3, T=4, I=5, L=6, U=7, S=8, all other letters=0). Put the correct numbers in the bottom to match the letters that are in the top.
(Note: The letter "u" appears twice so, both numbers assigned to it will work.)
(Additional note: All these code puzzles using the letters from the word "Nautilus", the numbers "1860" or, the letter "N" have their solution in plain sight. Above the working area on each screen is either a plaque saying "Nautilus 1860" or, in the case of the two sliders to form the letter "N", an example of the letter can be seen.)
Solve code at broken robot +10 328
Take thruster +1 329
Take damaged key +1 330
Use screwdriver on damaged key and take the crystal. We now have four of them so;
Combine empty key and four crystals, take repaired key +1 331
(Note: We have the key so, we could enter the sub but, there are more points to get.)
Go to the wrecked boat and look around.
Take damaged key +1 332
(Note: You can take out its crystal, or not, you get no points for it.)
Ready the bow and arrows (since this is another robot that I can't find a special way to destroy) and go to the pool.
Destroy robot at arch with bow and arrows +7 339
Go through arch.
Take thruster +1 340
Take damaged key +1 341
Go to where you found the dead seal.
Take thruster +1 342
Go to the front entrance to Granite House and use Jep to re-set the rope ladder. Go back to the Nautilus and find a robot is patrolling her deck.
(Note: The Kheops walkthrough says that you can sneak past this robot. To do it you need to be fast, solve the code and go down the stairs before the robot shoots you. If you do it you do get 10 points (for solving the code) but, you don't get any more points for sneaking by the robot so, you end up losing 7 points.)
(Additional note: If you are fast enough to get downstairs without having the robot shoot at you (I've been able to get safely down even when the robot shoots but, I haven't gotten down without it shooting), does the game only consider this as a successful sneak and award points. I'm going to keep trying.)
Destroy robot at sub with bow and arrow +7 349
Solve code +10 359
Just add 1860 to the number that is there.
Nautilus - Entrance area;
Go downstairs and find yourself in a caged area with a locked gate. There is a lever on the wall to the right that can be interacted with but, you can't reach it. Try using Jep on it and Mina will call him back because he might get hurt on the sharp metal.
Combine Jep and a thruster, take Jep hovering on a thruster +1 360
Jep pulls the lever and the gate opens. Go to forward two steps and see that the stairs down are blocked by a piece of floor plate that is hanging down. Use a thruster on the floor plate and see that it's not enough so, use another. The stairs are now open but, return to go back one step and look down to see a beam that can be interacted with. Click on the beam and it will move to form a bridge to the raised floor plate and a door. Go to the door and you find another code puzzle.
This appears to be another precision puzzle because making mistakes got me 6 points while making no mistakes got me 10 points. The picture on the left shows where the missing pieces go and the one on the right shows how many rotations each piece needs in order to be correct.
Solve upper door code +10 370
When you solve the code, the door opens. Look down and see a hole in the floor that you can jump down through. But, we're going for points so, go back and down the stairs. There is another code to break here but, it's fairly simple. Numbers get entered in the upper area and letters in the lower one. After you punch in a number, the key-pad changes to letters and, after you punch in a letter, it changes back to numbers and so on. The number to be entered is 1860 and after punching in a digit, there will be only one letter on the key-pad that can be found in the word Nautilus. Click that letter and continue.
Solve lower door code +10 380
Captain Nemo's private quarters;
The door opens to reveal another robot but, this one wants to talk (its sensors have failed and it thinks Mina is Captain Nemo). Click on the robot to continue the conversation and Mina tries to order it to lower the shield but, the robot needs to confirm that it's talking to the captain. There are two ways to do this; 1) Answer seven questions before making two mistakes (gets you no points) or, 2) Figure out how to play Nemo's favourite piece on the organ (gets you 10 points). Choose to do the questions later and take a step forward. Look under the right side of the sofa.
Take pearl +1 381
Go to the right to the smashed case and click the beam to move it. You could put one of the pearls in the case but, you get no points for it. The pearl only needs to be here if you are answering the questions and the pearl is one of the answers. Go to the left to the safe. There's another letter N puzzle here.
This is a slider type puzzle where the four squares around each button rotate clockwise with each press of that button. Here, we're forming a N inside a circle. My solution is;
Click button 2 three times
Click button 8 three times
Click button 7 one time
Click button 12 one time
Click button 7 one time
Click button 1 two times
Click button 5 three times
Click button 1 one time
Solve slider +5 386
With the safe open, click on the two handles to; left one, opens the portholes; right one, opens the organ. Go to the organ (13) and place the musical score below the two that are already there. Pull the handle to hear the tune.
To solve this, number the keys that work (not all of them do, try them) from left to right (in order both black and white). You will end with keys numbered from 1 to 16. Then play them as follows;
First stanza: 9, 11, 7, 4, 11
Second stanza: 9, 11, 7, 3, 11
Third stanza: 9, 11, 7, 1, 11
Final stanza: 10, 15, 6, 10, 1, 3
(Note: You only need to play the final part for the robot to accept Mina.)
Play organ +10 396
The robot accepts Mina as Captain Nemo. Mina orders it to lower the shield and then calls her mother to send the rescue people. Game over.
Questions I'm still left with; possible additions
Can you get 20 points for catching the feather as stated in the Kheops walkthrough? +9 405
Can the bird's egg be caught?
Are there special ways to destroy the robots at the lake and arch?
Is there a three click solution for the laser beam power puzzle that gives 15 points? +4 409
Can you get points for sneaking by the robot at the sub? +10 419
I finished with the makings to make a fourth fire (and no place to put it). Would have been nice to take
another burnt cloth.
GameBoomers Walkthroughs and Solutions