Return to Mysterious Island
FAQ and Points List
by Dave McB
This is my attempt to show how to get the maximum points in this game.
Credits: I freely admit that all the solves (except for the sliders) are from walkthroughs by MaGtRo, Dennis Matheson and Kheops. What I've done is to build on their fine work to be able to find a few additional points (and some possibles). Honorable mention to Blitz, Simon Hidid and Mr. Haley for their walkthroughs.
Notice: I'm not including an e-mail address because I prefer that any questions or comments be posted on the GameBoomers forum.
After the opening cut-scene, the hint at the bottom of the screen leads us to right-click and explore the inventory screen. Check the phone. Its battery is going dead so, along with our objectives to find something to eat and a way off the island, maybe we can find a way to charge the phone.
Beach;
Go to the cliff to the left of the waterfall where you can see birds and see the ghost of Nemo. Clicking here Mina comments that she would need to be a monkey to get up there. Click on the high birds nest and Mina says "It's too high.", not that she would need to be a monkey.
(Hint: maybe you can reach it some other way?)
Click on the lower bird's nest.
Take bird's egg +1 1
Take rusty key +1 2
Use rusty key on birds egg, eat egg +1 3
(Note: If you wait to cook the eggs, you get no points. Eating one egg like this gives you one point. Eating any more eggs like this gets you no more points so, only do one.)
Go to the flat stone in front of the gap in the cliff, hear the rumbling noise and feel the shaking.
Go to the notch in the cliff wall in front of you whose wall is black. Hear Mina comment about the soot and that it's a good place for a fire.
Take flint +1 4
Take sandstone +1 5
Go back to the flat rock and then towards the shore. See the ribs of a wrecked boat.
Take wet seaweed +1 6
Click on the wooden post and hear Mina say "It's rock solid." (Hint, hint)
Take driftwood +1 7
Take rusty metal +1 8
Use sandstone on rusty metal, take knife +1 9
Go to the pool of water near the arch.
Take oyster (x4) +4 13
Use knife on oyster, eat oyster +1 14
(Note: Like with the eggs, waiting to cook them in the fire gets no points, done once gives one point, done twice = no more points and, done three times breaks the knife.)
Go through the arch. See a turtle that heads for the sea.
Take lichen +1 15
Take turtle egg (2) +1 16
Take damaged telescope +1 17
Take silver coins +1 18
Use knife (or rusty key) on damaged telescope, take lens +1 19
Go to where you saw the turtle.
Take turtle egg (2) +1 20
Go further on into the palm grove.
Take palm trees +1 21
Take green coconut +1 22
Take coconut +1 23
Use sandstone (or knife) on coconut, take stripped coconut and coconut fibers +2 25
Use sandstone on stripped coconut, waste food +1 26
(Note: You may think this is all wrong, you shouldn't get a point for wasting food. But, think about it. You're on a deserted island and you find a coconut. What would you first think of using to get through the very hard shell of a coconut? Right, a stone. Only after you destroy the coconut might you consider using the knife.)
Use knife on green coconut then on stripped coconut, eat coconut +1 27
Take crab (x2) +2 29
Take porcupine +1 30
Use knife on porcupine, take porcupine without quills and quills +2 32
Go back towards the arch. When you get to where the turtle was, a coconut falls in front of you.
Take green coconut +1 33
Go back to the flat rock and then forward to the gap in the cliffs.
Take metal plaque (Nautilus 1860) +1 34
Use knife on thorny bush, take acacia thorns +1 35
Take worm +1 36
You can see curved thorns on a high branch but, they're too high.
(Note: You could take them now by combining the knife and the driftwood or, do it later as I've done.)
(Hint: Remember another place that was too high?)
Go forward into the gap and hear Mina comment on the metal items on the wall. Go forward again up the rocks and click on the logs blocking your way to get the objective to eat reinforced.
Use knife on vine, take thin vine +1 37
Take amadou +1 38
Take forked branch +1 39
Go back to the high branch with the curved thorns.
Combine driftwood (or forked branch) with knife, take knife with handle +1 40
Use knife with handle on high thorny branch, take curved thorns +1 41
Go to the fire pit.
Use knife (or metal plaque) with flint, take lighter +1 42
(Note:You can also use the metal plaque with the sandstone to make another knife (useful if you broke the first one on the oysters) and, this second knife can also be used with the flint to make the lighter.)
Combine lighter (or lens), amadou (or lichen) and driftwood (or palm trees), take ready made fire +1 43
Use acacia thorns on fire, take curved acacia thorns +1 44
Go back to the pool.
Combine forked branch (or driftwood), thin vine, curved thorns (or curved acacia thorns) and
worms, take fishing rod +1 45
Take fish +1 46
Now that we know how to reach high places, go back to the bird's nests. Using the forked branch (or the driftwood) click on the high nest.
(Note: the wooden fork from the mill won't work here.)
Take feather before it reaches the ground +11 57
(Note: If you wait until it comes to rest, you only get one point.)
Go back to the fire pit and eat. After Mina says that she has had enough and it's time to explore the island, go back to the end of the gap in the cliff and move the logs.
Plateau;
Go through the opening in the logs. The ground will shake again and you will hear the rumbling noise. From now on these will happen randomly.
Take young palm tree +1 58
Use knife on young palm tree, take incomplete bow +1 59
Go forward to a four-way intersection. There are what look like telegraph (or telephone) poles beside the path ahead. Look left and Mina thinks she sees smoke. Look down to the left and see a plant.
Use knife on plant, take hibiscus fibers +1 60
Combine incomplete bow and hibiscus fibers, take bow +1 61
Go to where Mina saw the smoke and discover it's steam from a hot spring. Mina comments that she can't drink it but, she could use it to cook something. Look around to the right and see a tree with a gash in its trunk and a spider. Look down to the right and see a snake beside a plant. Use the forked branch to trap the snake.
Use knife on gash in tree trunk, take rubber +1 62
Use knife on plant, take medicinal plant +1 63
Take the forked branch back and,
Combine forked branch and rubber, take slingshot +1 64
There are two paths from here, we came in by the right one so, take the left path. This takes us to a ruined bridge over a ravine. There is a pole next to it. Clicking on the pole gets the "you'd need to be a monkey" comment. To the left of the ruined bridge is a dead rat next to a plant.
Use knife on plant, take narcotic plant +1 65
Take the left path back to the four-way intersection. Go left to second four-way intersection. Mina hears a commotion ahead but, we'll go left to pick up some items.We find ourselves below a short escarpment with a windmill on it and a monkey sitting on a branch. The stairs are broken. At the bottom of the stairs is a brick mould.
Take brick mould +1 66
Look down to the right past the tree trunk.
Take pine kernel (x3) +3 69
Look up to the right past the path. Take note of the vines that Mina comments will need to be cut high up to be useful. Go back to the second four-way intersection then to the right to a three-way intersection to see what the noise was about. Mina gets scared by a scarecrow.
Take dirty cloth (4) +1 70
Look down to the right.
Take orange (x2) +2 72
Look left past the tree with the scarecrow.
Take lemon (x2) +2 74
Look left past the two paths to see a plant.
Use knife on plant, take straw and wheat grains +1 75
Combine straw and coconut fibers, take mattress +1 76
Look left and see monkeys throwing stones. Mina is out of range so, ignor them for now. Turn 180 degrees and go towards the shore of the lake. Look down to the left and Mina notices the tracks of a big cat in some clay.
Take clay +1 77
Combine clay and brick mould, take unfired bricks +1 78
Take clay again +1 79
(Note: There are two types of repeatable actions; one, like what we did with the egg and oyster, gives a point only the first time it's done; the other, like the clay (and, as we'll see later, the water) give a point each time. So, some planning is needed in order to take these items as many times as possible.)
To the right of the clay is a tree stump.
Use knife on tree stump, take willow bark and wicker (2) +1 80
To the right of the tree stump is a plant.
Use knife on plant, take bamboo, small shoots +1 81
Combine bamboo, small shoots, quills and feather, take arrows +1 82
Combine bow and arrows, take bow and arrows +1 83
To the right of the plant is a large piece of bamboo.
Take bamboo, large piece (2) +1 84
Right again is another plant.
Use knife on plant, take bamboo, medium piece +1 85
And right again for another plant.
Use knife on plant, take elderberry pith +1 86
Go back to the three-way intersection where the monkeys throwing stones are.
(Note: There are two ways to get past these monkeys. The simple way is to repair the stairs to the windmill and come in behind them which scares them away. This, however, gets you no points. The other way is to use the slingshot (the bow doesn't work) on the monkeys. Each time you hit one, the green bar moves to the left and, when the green is all gone so are the monkeys, they run away. This isn't as hard as it may seem at first. Even though the green bar moves to the right whenever you haven't hit any monkeys (like when there aren't any to shoot at), you don't have to be especially quick, just steady. Hit a couple of monkeys each time they pop up and eventually the bar will be empty (don't even watch the bar, concentrate on the monkeys).)
Chase monkeys away with slingshot +10 96
Go ahead to the building. Click on the broken kiln (it's broken) and the bellows (also broken).
(Note: Clicking on the bellows triggers the seal on the beach)
Take logs +1 97
(Note: Don't build a fire just yet. There's a repeatable action for points that can be done here.)
Go into the building and find Jep.
(Note:We could give him the mattress now but it only heals him a little and gives no points. Lets save it for later)
Look at the counter to the right of the entrance. See a piece of wood that spins when you click on it.
Use clay on potters wheel, take unfired pottery +1 98
To the right of the potters wheel is another brick mould.
Take brick mould +1 99
Go back to the clay pit.
Take clay +1 *100
Combine clay and brick mould, take unfired bricks. Take clay again +1 101
Go to the three-way intersection, turn right and go to the four-way intersection, turn right again and go forward. There is a maple tree to the right here but, we can't do anything yet. Go forward, turn right and go forward to the lake. Click on the lake and Mina will drink. Click again and she will take a swim.
Use dirty cloth with lake, take clean cloth +1 102
(Note: You could do all four cloths now but, there's another repeatable action for points that can be done here with the water.)
Go back to the beach. When Mina gets to the bottom of the gap she says "What's that?" and sees birds circling something on the sand. Go to the start position and find a dead seal.
Take dead seal +1 103
Use knife on dead seal, take seal fat (2), seal skin and tendons +3 106
Go to the fire pit and it will flare up when you look at it.
Use clean cloth with fire, take burnt cloth +1 107
(Note: Repeatable action for points. Each time you burn a cloth in the fire you get a point. Burnt cloth can be used to make a fire so, use one to make the rest of the fires and burn another cloth each time to have one for the next fire.)
Use unfired bricks on fire, take bricks (2) +1 108
Use unfired bricks on fire, take bricks (2) +1 109
(Note: Even though we didn't get points for making the second set of unfired bricks, we did get a point for firing them.)
Time to repair the stairs at the windmill. Go up the gap to the first four-way intersection, turn right and go to the second four-way intersection, turn right and go to the stairs to the windmill.
Use bricks on broken stairs to mill +5 114
Go up the stairs.
Take pickaxe at your feet +1 115
(Note: There is a slapstick routine that can be seen here if you leave the pickaxe until Mina has been inside the mill. When she leaves, watch-out!)
Take metal fork +1 116
Take strong cloth +1 117
Take copper coins +1 118
Take wooden fork +1 119
Take grapes +1 120
Try to repair the windmills sail that has no cloth with the strong cloth and the monkey on the branch won't let you. Mina can't do anything about it because the monkey doesn't trust her. There are no points to get inside the mill so, go to the kiln. Use bricks to repair the kiln and sealskin to repair the bellows.
(Note: Use the burnt cloth as one of the three elements and make a fire.)
Use the bellows to make the fire hotter.
Fire unfired pottery in kiln, take pottery +1 121
Now that we have containers, it's time to heal Jep. Go to the maple tree.
Use knife on gash in tree trunk, take maple syrup (2) +1 122
Go to the lake.
Click on lake, take water in pot +1 123
(Note: Another repeatable action for points. From now on I will be trying to maximumize the number of times I will be able to take water.)
Combine dirty cloth with water in pot, take clean cloth +1 124
(Note: This is why you need to keep at least one dirty cloth. Cleaning it using the water in a pot gets one point (repeatable action for one point) but, it lets you take another water for an additional point.)
Take water again +1 125
Use dirty cloth (x2) with lake, take clean cloth (x2) +2 127
Combine willow bark with water in pot, take ready to heat remedy +1 128
Take water +1 129
Do same with medicinal plant and then take water again +1 130
(Note: If you look to the right you will see a break in the rock wall that is closed with masonry. You can use the pickaxe now to break it open or, wait for later and open it from the other side. I chose to do it now and get it over with.)
Use the pickaxe to break open the bricked up wall to the right. Mina won't go in because it's too dark. Go back one node to the entrance to the path.
Combine bamboo, medium piece, clean cloth, lemon, copper and silver coins, take battery +1 131
(Note: I prefer to do this now to get the actions with the news and GPS over with but, it could be saved until you get the instructions.)
After Mina re-charges her phone, try to make a call and find out you can't. Check the news stories. Use the GPS to find the location of the island. Then return to the kiln.
Use clean cloth on fire, take burnt cloth +1 132
Use ready to heat remedy (x2) on fire, take remedy (x2) +2 134
Go to Jep. Use clean cloth on Jep to bandage him. Use both remedies on him. Use water in pot to give him a drink. In order to keep at least one of as many food items as possible, feed Jep; one orange, two pine kernels and (after using the knife to peel and cut it up) coconut pieces. After a disturbing nights sleep, look up to see the bird's nest above the entrance of the building.
Use Jep on bird's nest in rafters above door, take bird's egg +1 135
Go to the kiln.
Use dry (used to be wet) seaweed on fire, take soda +1 136
Combine soda and seal fat, take soap and glycerin (2) +2 138
(Note: Read on to find out why I did this now. LOL)
Go to the clay pit.
Combine Jep and clay +1 139
(Note: Jep can be combined with a number of items. You get a point for the first time this is done.)
Take clay +1 140
(Note: You can now disassemble Jep and the clay and have two lots of clay in your inventory.)
Now for some fun with Jep! Go to the lake.
Take water +1 141
Use soap on Jep and give him a bath! +3 144
Jep is upset so, use the mattress on him and let him take a nap! +6 150
(Note: Now you know why I saved the mattress!)
Jep took a bath so, click the soap on the lake and Mina takes a bath! Soap disappears +2 152
Go to the stairs to the mill.
(Note: You could bake the cake now but, to save me a second trip I plan to do it later.)
Combine Jep with knife +1 153
Use Jep with knife on high vines, take rope ladders (2) +1 154
Go to the broken bridge over the ravine.
Combine Jep and rope ladder +1 155
Click Jep with rope ladder on telegraph pole and he builds a new bridge. Cross the bridge and be confronted by an angry monkey with a big club.
Use bamboo, large piece with hot spring +5 160
(Note: There are different ways to get past this (and another) monkey; exploding bamboo, snake in a cage, cake or alcohol. All of them give the same points. I wanted to keep the ingredients for the cake for later and making alcohol would have taken me out of my way so, I chose this way.)
Look down.
Take sulphur +1 161
Look to the left of the centre pole of the building.
Take coal +1 162
Look down to the right.
Take broken cage +1 163
Combine broken cage with wicker, take cage +1 164
Go forward towards the volcano. Look down to the left.
Take potash +1 165
Turn 180 degrees and look down.
Take iron sulphate +1 166
Go to the first hot spring where the snake is. Trap the snake with one of your forked sticks.
Use cage on snake, take snake in a cage +1 167
Now that we have Jep and the slingshot, it's time to get the last coconut. Go back to the beach, through the arch and to the palm grove. Turn 180 degrees and look way up. Use Jep (or slingshot) on the coconut.
Take green coconut +1 16
Use the knife to strip it and cut it up.
This completes the plateau so, go to the place where you first saw the ghost of Captain Nemo. Combine Jep with the second rope ladder and click on the cliff top. Climb up.
Granite House;
Welcome to Granite House. Look down to the right and see Captain Nemo's body. Pan right and,
Take mysterious key +1 169
Take musical score +1 170
Take diving suit +1 171
Take bird's egg +1 172
Look at the rope and pully contraption that can't be used yet. Go forward and Mina won't go forward or left because it's too dark. Go right and check the chest on the floor in front of you.
Take shirt (2) (use knife on one shirt, take cloth (2)) +1 173
Take wick (3) +1 174
Combine wick and seal fat, take oil lamp +1 175
Look at the two drawings on the left and right walls. Go forward toward the windows and check out the cannon.
Take hardened powder +1 176
(Note: You could take a cannonball now but, you can't use it yet and, it's so heavy to carry. LOL)
Take photos +1 177
Open the portfolio and read the notes. On the left are construction instructions for a number of useful items. On the right is an incomplete note from Captain Nemo.
Take rods and tube +1 178
Go back to the entrance to this bay and check the shelves.
Take planks +1 179
Take nails (2) +1 180
Take hammer +1 181
Combine hammer, nails and planks, take coffin +1 182
(Note: We could bury Nemo now but, there's a random event that we want to happen as soon as possible so, let's finish this area first.)
Take screwdriver +1 183
Use screwdriver on mysterious key, take empty key &nb