
Walkthrough
by MaGtRo and NKuderna
12/19/00
Version1.1c
10,500 B.C.
As the last
ice age ends, a riddle begins.
Heavy rains
pours down on the lush Sahara region
Creating ideal
conditions for a new civilization.
circa 2,500 B.C.
The Great
Pyramid is built for Pharaoh Cheops (Khufu).
Over 2,300,000
stones used, weighing over 6.5 million tons
The last of
the Seven Wonders of the Ancient World.
Great Sphinx
is fashioned in the likeness of Chepren (Khafre).
Like his
father Cheops, he builds an equally impressive pyramid.
Guarded by the
Father of Terror, the Great Sphinx.
circa 820 A.D.
Treasure
seeking Caliph Al Mamoun burrows into the great pyramid.
The secret
entrance is still hidden forcing him into dig through
stones.
Eventually
breaking through the wall of a secret passageway.
1940 A.D.
Psychic Edgar
Cayce predicts a chamber under the Sphinx paws.
Cayce also
claims the Hall of Records is near the Sphinx
All of which
he predicts will happen at the end of the 20th century.
1986 A.D.
French
architects drill holes into west wall of the Queens
chamber
The test
reveals a large cavity filled with unusually fine
sand
Their work is
suspended.
1987 A.D.
Secret passage
is discovered in Sphinx...
Only a 20th
century newspaper and shoes are found.
1988 A.D.
Professor
Yoshimura discovers new chamber in Great Pyramid.
Shortly after,
the Egyptians terminate Yoshimuras work.
1991 A.D.
Seismology
reveals chambers and tunnels under the Sphinx
Geologist Dr.
Schoch finds Sphinx is rain eroded and much older.
Just as these
discoveries mount, Wests work is terminated.
March 22, 1993 A.D.
Rudolph
Gatenbrink discovers secret door in Great
Pyramid.
Using robot
Upuaut II, the door is found 200 feet up an
airshaft.
He is banned
from opening the door and continuing his work.
2001 A.D.
The Great
Pyramid is intermittently closed and access is limited.
The Sphinx and
enclosure are off limits - rapidly deteriorating.
No further
work has been permitted with any of the discoveries.
Present
Violent
sandstorms have once again concealed most of the Sphinx.
Geoffreys
discovers new hidden chambers within Great Pyramid
and a newly
revealed tunnel leading into and under Sphinx.
Pyramidologist
flock to touch pyramid walls and meditate
UFOlogists are
linked via satellite transmissions, awaiting the return.
Pagan rituals
can be seen on the outskirts of the desert at night
and religious
groups are claiming it prophetical
It is time.
The
Game:
Warning! This
is a step by step walkthrough so please use it sparingly
and only if you are stuck. There are so many places to
explore and things to do. Turn your lights down and take
your time playing this game. It is the next best thing to
actually being in Egypt. The game is non-linear. Follow
Gil's advice, "Assume nothing, examine everything,
and of course write exhaustive notes. And, what ever you
do, Do Not give up! Clues abound everywhere and
there are multiple clues for each puzzle. There is a warp
arrow that can transport you fast from one place to
another previously visited site. Use it only after you
are sure that you have examined the areas in between
thoroughly. Be sure to place items in the inventory bag
after using it. Do not click an inventory item over
another item - if you do, it will go back where you
got it from and thats usually a long trek but it is
also a good way to remove excess inventory like stars or
arrows. A patch is available to convert game version 1.0
to 1.01 and solves and/or enhances some game playing
parts - http://www.riddleofthesphinx.com/updater.html.
HINTS:
If the player
wants to go through with minimum trekking on his own,
start at the Gils tent, sphinx site, Great Pyramid,
Cheoptronic, Kings Chamber, Queens Chamber
and back to the Sphinx.
CD 2:
WALKTHROUGH:
After landing
on the heliport, go to the farthest tent (Gils).
GILS
TENT:
Pick up
Gils tape, click eject, insert tape, adjust the
volume of the tape recorder, press play. Listen to Gil's
tape thats on the desk and read the letter. Heed
Gils warning. Check the box on the bed containing
Gils possessions. Take note of the numbers written
on a scrap of paper behind one of the cards (R 6:10, L
15:24, R 8:25). Take note of the numbers of Gils
Campus ID (1 007-72-33-1334). Using the Bible (Book of
Numbers) found under the candle box, correlate the
numbers written on the scrap of paper with passages from
the bible. Passage 6:10 speaks about 2 turtle doves or 2
young pigeons; passage 15:24 about one young bull and one
male goat; passage 8:25 talks about age of fifty. Look in
carton box at the opposite corner of the tent and take
note of the discarded empty carton of a padlock. Turn the
carton and read the procedure in the back of the carton.
Lie Down and
sleep. Click and wake during nighttime. Light candle with
match by opening match folder, picking match and striking
fast on match cover. Using the lit candle as a backdrop,
examine paper under pillow. At daylight upon waking up
again, light another match and walk over to cooking range
on the table at far end of tent. Click on the knob to
turn the gas on and light burner under stew pot. Get the
skeleton key from the stew pot. Open all drawers on desk.
Take note of the star maps on the top drawer specifically
the updated Plot to 10,500 BC. Pick up all 3 tapes from
the side drawers. Examine clues on pullout board found
above the topmost side drawer. It says R tape #3 0105, L
Artifacts Tape 0223, R Tape#1 0031.Turn the timer of the
tape recorder to 0000. Fast forward the tapes to the
corresponding number found from the clues on the writing
board. Gil tells you the mathematical procedure to do to
the passages from the Book of Numbers. With numbers
gathered from above clues (12-5-20), open chest. Turn the
dial with the T in the hand a couple of revolutions, then
stop and with the R in the hand turn the dial to 12
clockwise, stop. With L in the hand turn the dial
past the 5 counterclockwise, once then stop the 2nd time
you reach 5. With the R in the hand turn the dial
to 20 clockwise. A click will be heard if it opens. If it
doesn't open try again. This is a touchy puzzle. Click on
the 2 side latches. Take translation tape and Translation
Scroll. Listen to Translation tape. Gil advises you
to use the 6 tablet as your first clue.
SPHINX
DIG SITE:
Walk to Sphinx
dig site, down the ramp, turn left, look at scaffolding
and take note of date written on it - "constructed
02/17". Walk further down
and enter excavation tunnel under the left foot of the
sphinx. Note the intricate door with holes in
each point. It looks familiar. This is one described by
the drawing in the middle bottom part of the Translation
Scroll.
Go back to
the helicopter and take a ride to the Great Pyramid.
GREAT
PYRAMID OF CHEOPS:
Go to the
tent. Pick up the gas can from the tent. Try to get water
from the water container. But it flows to the sand - look
down at sand. Something is happening there. Keep pouring
water on sand. Pick up the Sacred Scroll.
Upon examining the scroll, again it has the drawing of
the door found at the excavation site under
the Sphinx but this time it has icons on the red circles.
Walk up to the entrance of the pyramid. It is dark in the
tunnel. Fill the generator with gasoline. Press start.
Now you have light. Enter tunnel. When you reach a VR
spot, look up and go up that tunnel.Upon reaching an area
with a ladder and ramp on either side, you can turn right
to a grate, forward to Queens chamber or left and
up the ramp to the Kings chamber. Open the grate on
the right and read Gils note. Going up the ramp,
you end up in a bare room of the Kings chamber -
there is just an empty tomb. Lets go back down and check
the middle passage. Go forward to the Queens
Chamber.
QUEENS
CHAMBER:
Look around.
There is a desk with some electronic equipment on it, a
small hole on the wall by the desk and theres an
alcove to the left of the desk that has a low entryway.
Read the journal found on the desk. Take note of the
pyramid cross section drawing and the reference to
Gatenbrinks mystery door. Examine control panel.
Turn main power supply on (top left), middle power for
imaging matrix (only library 1 works) and bottom power
for more data retrieval. Check the Data retrieval
by pressing each number, especially #2, how to manipulate
the Cheoptronic and #6 and #12 tells of problems
encountered in running the Cheoptronic. Pick up
Cheoptronic (robot car) from the stacked cases on the
right side of the room. Place it on small hole on the
wall by the desk. Using the control panel and Library #1,
drive the cheoptronic through the tunnel until you reach
the mystery door. Use the Forward and backward switch on
the left side of the panel and when you reach a difficult
area, use either auxiliary lever 1 or 2 until you get
over the blockage. My, thats a looooong tunnel!
Open Mystery door by typing the numbers deduced from
clues given by Gils letter found in the grate -
date of the raising of the scaffolding and the last 4
numbers from his Campus ID (0217+1334=1551) on the data
retrieval panel. When the mystery door gets pushed back,
the wall of alcove to the left of the Queens chamber gets
pushed also. Lets find out what happened when that wall
got pushed.
KINGS
CHAMBER:
Go back up the
ramp and enter the Kings chamber. Looking around,
you find that a block at the back of the tomb is
recessed. Click on that stone block. Enter. WOW! The real
Kings Tomb! Pharaoh Cheops is still resting here.
What a find! Go under the tomb, up the incline and face
the cobra fire stand. More rooms to explore. Turn towards
the left, down the corridor, turn the corner and see the
first room to your right.
Hidden Corridor/Treasure
Antechamber/Astrological Alcove:
Take note of
the throne icon on top of the door. Enter. Look around.
See a silver pot in the corner, push lid and get Heraldic
Key. Take note of Gold Disk with Anubis pictured at
the center. It looks like a map of a maze.
Anubis Maze
Disk
Enter the other room. There is a
statue at one corner and a throne. Im tired, I
think Id like to rest and also see how it feels to
sit on a throne. The statue moved. Enter the secret room.
Pick up the Royal Scope. Look
at the wall mural. It looks like a 6-prong comb.
6-prong Mural
Go back out
to the hallway and look at the next room.
Weaponry
Room:
The icon on
top of the doorway shows a dagger. In a wooden chest on
the right side of the stairs, you find the Yacht
Scroll. Beside it is a pot with arrows, maybe you
want to pick up 2 or more of the arrows. You can come
back if you need some more. You also find a pot with
stars on a chart and on the base of the pot is a tower
symbol. Lets leave it for a while, if you need it, you
know where to find it. Climb the stairs and look in the
chest. Get the Gold Dagger.
Move on to
the next room down the hallway.
Festive Chamber:
Theres a
bag like icon on top of the doorway. Upon entering the
room, on the right side, pick up the Royal Trumpet.
In the pot close to the trumpet, get the Flautist
Scroll. Inspect the scroll. Interesting! A flutist,
cobra and 8 bags - Wonder what the meaning of that is? Going to the other side of the room,
we see another pot with stars on it and an icon with
horns protruding from it. Nearby is an Egyptian board
game and upon opening the side drawer, you see and pick
up the Flat Wick Key.
On the
wall left of the Flutist statue, you find another star
pot, this time with a cross on the base and inside the
pot beside it is another scroll. Pick it up and examine.
It is the Throne Scroll. It showed a star and sun
on the top corners of the scroll, 4 stars above and the
throne underneath. Examine the Flutist
statue and find a plug at the back. Plug the
Flutist. There are two side panels that show a statue
blowing a trumpet. Do what the panel depicts - place the
trumpet on the stand at the center of the room while facing one
of the side panels, click on it. Wow!
Trumpet Stand
It broke
the wall on the opposite side. Place the trumpet again on
the stand, now facing the other side panel. Click on
trumpet again. It broke the wall panel again! Inspect the
broken panels. One of the revealed entryway showed cobras
on baskets. Better wait, to enter here. The other
revealed entryway has a bag like contraption attached to
some pipes. Those pipes look like the pipes on the back
of the Flutist statue and the bag look like the one on
the scroll. Now we know the meaning of the Flautist
scroll. Squeeze the bags 8 times, the flutist statue
start playing. Go back to the cobra room. The cobras are
gone and we can enter. Get the Hathor's Tablet. It
looks like one of the tablets on the Translation Scroll
Gil said are clues to start on. Leave the room.
Explore
some more. Turn the corner and midway down the hall is a
door with a sun like symbol on it and on the other side
of that is a small opening at the base of the wall.
Go back to those areas later. Check the other hallway
first. Turn the corner and see 3 more rooms to explore as
shown by the lighted torch by the doorway. Enter the
first door. Leave the room.
Furniture
Chamber:
This entryway
has an arrow on top of the door. Looking around you see 6
pillars with knots on the doors. On the left alcove, open
the wooden box and pick up the Reed Leaf Key. On
the other side, there is another star pot with 8 prongs
and 2 prongs on the other side icon. On the wall opposite
of the blank wall is another star pot, this time with 3
waves at the bottom. There sure are a lot of these pots.
Using the Gold
Dagger, we cut the knots on the 6 doors. Only one of the
doors allowed entry. Climbing the pole to the top, there
is a suspended bridge made out of bones. Crossing it, a
fire, arrows and bow on a stand are seen. Across the room
are 2 statues with their hands tied to ropes attached to
a platform in front of them. On the top of that wall are
2 of those tablets. We have got to get there and see. Get
the arrow, light the tip on the fire, click the lit arrow
on the bow, using the round knob at the bottom of the
screen, turn the bow and aim it a little bit inward to
account for the angle, on one of the statues hand.
Do this until the ropes are burned off the statues
hands. Do the same to the other statue. If you missed,
there are more arrows at the Weaponry room. The platform
is released. Go to the other side. There are 2 tablets of
Anubis seen. Save game here! Choose wisely, my
friend or you die! Pick up one of the Anubis' Tablet.
Now, you have 2 of the tablets seen on the Translation
Scroll. Going back on the other side of the platform, get
the scroll at the back of the bow stand. It is the Archway
Scroll depicting Sobek, crocodile God under an
archway made of numbered stones. Better leave these rooms
and continue exploring.
Religious
Chamber:
The icon on
top of this doorway looks like a boat with a mast.
Inspect the miniature yacht complex at the center of the
room. Click/hold/slide makes the yacht moves back and
forth. There are 4 pillars on each side of the
yacht. There is a stairway in front and a wheel on
the back of the yacht.
At the corner
of the room, there is a brown wooden standing chest,
inside pick up the Pillar Key. On the other
side of the room is a chest. Inside is found the Sacred
Amulet and the Charmer Scroll. Pick both
up. The Charmer scroll shows a lady using the
amulet in front of a cobra. Leave the room.
Food Chamber:
Above this
doorway is a pot icon. By the corner to the right of the
entryway, you see 2 star jugs, one has a lined circle at
the bottom and the other has a 6-prong icon at the base.
Now where have we seen that icon before - on the wall of
the Astrological Alcove on the other side of the
building. It must mean something. Copy this star map with
9 stars on it.
6-Prong Star
Map
Looking at
the items on the table, there is a jug with a gold lid.
Inside, get the Ahnk Key.
All the
rooms on both sides of the hallways have been inspected,
its time to check that opening at the bottom of the wall
and the door with the sun like structure on it.
Sobek
Antechamber:
Inside is a
bigger version of the yacht complex seen at the Furniture
Chamber. Instead of 4 pillars on each side, there are 3
crocodile statues. To the left, facing the wheel,
the colors of the eyes are White, Green and White. To the
right facing the wheel, the colors of the eyes are Red
(closest to wheel), Blue and Green. Interesting!
Exit and go
across to the door with the sun icon.
Astrological Forechamber:
Enter. My what
a climb, need a rest. Halfway up, there is a Star on the
wall with a lever and a star shaped hole at the bottom.
The star is similar to the star of the Throne Scroll.
Climbing to the top, there is a chamber that has a star
chart with 2 statues on either side. This looks exactly
like the drawings on the pots complete with the statues
on the side except there is no stars on the chart. There
is a star shaped hole on the left side of the star chart.
A big pot on the side has a lot of little stars with
different icons at the center. Based on the wall mural at
the Astrological Alcove showing the 6 prong icon, the
Throne Scroll showing the star in the stairway and the
throne that was found before the secret room with the
mural - pick up the stars with the 6 prong icon at the
center. Place 9 6 prong stars on the empty star chart in
a similar pattern to the corresponding pot star chart
arrangement.
Star Chart
Puzzle
A Star
Scepter shoots out of the star hole into the arms of
the left statue. Pick it up. Climb the stairs and realize
it is dark up there. Go back down to the star/lever/hole
midway down the steps. Place the Star Scepter in the hole
and then turn the lever. Now, the star is a sun, just
like on the scroll. Go back up to the Astrological Room
at the top.
Sacred
Astrological Chamber:
The room is
now lighted. There is a lever across the stairs. Facing
the stairs, pull the lever to the opposite side. This
causes the movement of the stairs forward revealing
another staircase. Go down and pick up the Astro
Scroll. Examine the scroll and note the similarity to
the Throne Scroll with the exception of Horus looking
through a telescope. In one corner, you find 2 Thoth
Tablets. Save Game here! Take note of the words on
the paper held by the skeleton - The Curse is
Real. Curiosity killed the cat! Pick a Thoth'sTablet.
Lie down, sleep and click immediately to wake up to
nighttime. In each of the four walls an opening on the
ceiling and a stand is seen. Above the openings are heads
of Egyptian Gods - Horus (hawk), Hathor (horned
cow), hippopotamus God and Thoth (ibis). Place the Royal
Scope on each of the 4 stands around the room and look at
the star pattern. Move the lever to the other side and go
down the stairs.
All the
secret rooms at the Kings Chambers have now been
visited. Go back down to the Queens Chamber.
QUEENS
CHAMBER:
Go to the
alcove to the left of the Queens chamber. Enter the
small opening at the base of the wall.
CD 3:
Crawl
through the low tunnel and then go right in another
opening.
Queens
Hidden Chamber:
Go left to a
room with chains on the side and a circular gold maze map
above the opening. Take the Lever Handle from the
statue of a Pharaoh. Turn around. Place the lever handle
on the hole on the side of the opening. Pull lever down
and the stone door goes up, closing you in. Oh My! Raise
the lever back up and exit the room. Go down the Queens
Corridor. Across from 2 Sitting Pharaohs, turn
left. Turn right to a pillared opening. Go down the
steps.
Harp
Chamber:
Go towards the
giant pillar with a giant gold cobra wrapped around it.
Climb the incline. In VR mode, span towards the right and
click there. Go around the base to the other side of the
giant pillar. Go to the open entryway at the end of the
corridor. You find a small harp on a pedestal. Click on
the harp, it will turn and hear discordant harp music and
sound of something turning. Go back to the top of the
incline and climb up the wrapped cobra. At the very top,
there is a room with 5 harpist. Examine the harp of each
of harpist and note that each harp is missing a harp key.
Looking in the inventory you collected from the
Kings chamber, you have 5 keys. Place the keys from
your inventory to the appropriate holes in each harp.
From left to right - Reed leaf key, pillar key, flat wick
key, ahnk key and heraldic key. Go back down the cobra
body and see the hallway going to the room of the small
harp. Go to the small harp room. Play the harp again and
now and hear nice harp music and again the sound of
turning. The harp snaps off. Pick the Gold Harp Key.
Go back out to the Queens corridor and turn right.
Go forward.
Queens
Corridor:
Click on the
single sitting pharaoh. Enter the small opening on the
back revealed when the statue moved. Go forward 3x and
then left. Go down to the underground chamber.
Funerary Yacht Chamber:
Go down the
steps to the landing. Look in big jug and see a Stairs
Rod. Walking down the right side of the funerary yacht,
between the third and fourth pillar is a red wicker
basket that contains a pyramid bolt. Going around the
yacht, there is an alcove. Enter and click on the vase at
the side. Get the VaseBolt. Look at the stone
mural. This looks like the archway scroll that shows
numbered stones on the arch. Take note of the positions
of the recessed stones.
|

|
 |
|
Sobek Archway |
Archway Scroll |
On
the other side of the yacht is a ramp. Climb up and open
the door to the shelter and see a wooden box that
contains the sun bolt. Walk back towards the stairs and
see an entry to the right side under the landing. There
is pink jug by the entryway that holds a cross bolt.
Enter the alcove and see the statue of Sobek, crocodile
God. Numbering the stones on the arch from left to right,
press stones in position # 12, 18, 20, 9, 3, 7 . As soon as the statue
turns, jump on the base and will end up in a tunnel.
Alligator
Cove:
Walk towards
the end of the ramp. Click on water, wait for the middle
crocodile to be at the center and then click on his body
and then click to the other side. Go straight and look
down. Save Game Here! Ooops! Pick up Sobeks
Tablet. Go back out to the funerary yacht chamber.
Funerary
Yacht Chamber:
There are four
pillars on each side of the yacht. On top of each pillar
a crocodile head is seen. The color of the eye of the
crocodile can be changed. Examining the Yacht scroll,
only 3 pillars have a picture of a crocodile on each side
of the yacht. Recalling the colors of the crocodile
statues eyes in Sobeks antechamber up in the
Kings Secret Rooms, arrange the colors of the
crocodile eyes on the pillars. On the side of the yacht
with the ramp, (L to R), arrange the color of the eyes of
the crocodile: no change in color (white), white, green and
white. On the other side of the yacht, (L to R), the
color change is red, blue, no change (green) and green. The no
change eyes could be any color as long as the other eye
colors are the ones shown in Sobek's antechamber. Climb
up to the wheel area. Place the vase bolt on the rod
holding the wheel. Click on the top of the wheel and get
close up view and then click on the wheel again with the
down arrow. The yacht gets pulled towards the wheel. Just
like the miniature copy at the Religious chamber. Go
towards the main stairs at the other side of the room and
turn around. Face the yacht. An opening is revealed under
the yacht. Enter. Walk forward until you reach a small
circular pool. Dive in and surface. Whew!
River of
Death:
When you
surface, in VR mode, span a little to the right and click
14x forward through the cavern. Stopping in VR Mode, you
will be at the center of 4 exits. In front will be to the
Lost Temple of Ra, to the right will be to the River
Cavern, to the left will be to the Cobra Shrine and on
your back will be the return way to the Funerary Yacht
Chamber. Go to your right cavern.
River
Cavern:
Go forward
until you reach an embankment. Turn left and enter the
opening behind a red stone. Swim underwater and climb the
ladder. Get the Pickaxe. Read the notes found
inside the briefcase. Look at the skeleton holding a
tablet. You are warned - dont touch that tablet!
Climb up the round pillar using the recessed toeholds.
Pick up Horus Tablet.
Go back to the
Cavern intersection. Using the warp arrow facilitates
travel in this area. Go forward to the opposite cavern
until you reach a wall covered with hieroglyphs.
Cobra
Shrine:
Inspect the
white wall with hieroglyphs and see a eyehole. Get your
pickaxe and strike the hole. Save game here!
Strike the hole again with your pickaxe and immediately
get the sacred amulet from your inventory. Click the
sacred amulet on the cobras head as soon as it
appears. Move forward toward the Cobra statue. Turn
around, click on the left side of the screen and see 2
tablets on the sand. Save game here! Pick up Tauert's
Tablet. Go back to the cavern intersection and
now go to the cavern to your left.
Lost
Temple of Ra:
Climb up to
the temple and go out through the arch. You will see
cliff statues across the lake. Turn right. Go forward.
You will see an oasis with Palm trees and an arch
structure. Go there. Climb the top of the arch and see 3
sun balls. Clicking on them shows the colors, (L-R) Blue,
Yellow, Red. Continue back towards the cliff statue. When
you reach an area (9 clicks from last VR) in the shadow
of a cliff on the left side, look for a ball on the right
side of the screen. Pick the Scarab Weight.
Continue towards the Cliff Statues.
Cliff Statues:
Climb the
steps towards the structure. Go Forward. Pick up the Ras
Scroll from the sand. Turn back. Turn left before
reaching the steps. 4 steps forward, turn left. Climb the
steps, the foot and handholds until you reach the top.
What a view! Enjoy it. Look down and note the 3 circled
icons.
Circled Icons
on Top of Cliff Statue
Go back
down towards the steps and down to the sand bar. Turn
right. Look at the head of the fallen statue. Get the Scarab
Weight from the ear. Go back towards the temple.
Continue forward upon reaching the temple area. Circle
around the shore and get to an area with Palm Trees and
see an arch nestled in the cliffs. Go forward to the arch
and reach the gold pyramid. Look around. Pick up the Scarab
Weight lying at the base of a Palm Tree (on the left
with a view of the arch in the background). Go back to
the temple.
Lost Temple of Ra:
Enter through
the arch and turn right. Go forward and turn left towards
the end of the complex. Turn right and see a statue. Note
the colored geometric shapes on his front: red bar, green
circle, blue circle and those on his knees: clear circle,
black circle, clear circle. Go to the other side of the
complex, across the river from where you are and find an
entryway. Climb up and cross the escarpment. Climb up
some more and reach a landing with windows on the side.
Turn around and note the markings on this statue. On his
front: red circle, green bar, blue circle and on his
knees: black circle, clear circle, clear circle. Turn
around and go forward. When you reach the balcony, look
around. On the left is the vista inside the temple
complex and the river, while on the other side is a gold
disk similar to that on the gold pyramid. Continue
forward and see another statue with markings. This statue
has on his front: green bar, blue circle, red bar and on
his knee: clear circle, clear circle and black circle. Go
down the steps and see a blue triple weigh balance. Place
the scarab weights on missing end of the rods. Now based
on the markings on the knees of the statues, turn the
center balls to top: red circle, green bar, blue circle;
middle: red bar, green circle, blue circle, bottom: green
bar, blue circle, red bar. You'll hear a click if the
ball is in place. The chains in the back moved.
Go back out on
the balcony and look at the view inside the temple
complex. The temple river now has patterns: Circle with
dot at the center, cobra, a boat and 3 waves.
Temple River
Pattern
Go back to
the Gold pyramid.
Gold Pyramid:
The door to
the pyramid shows icons when you pass the hand over it.
Select the temple river pattern (seen after finishing the
scarab weigh puzzle) on the door. Pass the hand on icons
and click to select and sound will be heard. The door
opens. Enter and look around. Go outside.
On three side
of the pyramid are recessed slots to climb up the
pyramid. On top of the pyramid are disks similar to the
disk at the temple balcony. There are creatures embossed
on the rim of each disk. Above the disks are Cobras on a
colored ball. This is reminiscent of the colored sun
balls on top of the arch by the oasis. The 3 icons on the
top of the cliff statue are also in a circle. These 3
icons are found on Ras scroll but in reverse
position: bottom leftmost column, third from the bottom
leftmost column, third from the top next column. The
corresponding creatures of those icons found on the right
side of Ras scroll: slug, cobra and owl. The colors
on top of the arch: blue, yellow and red. Turn the disk
and place the creatures at the 6 oclock position
(icon reversed remember). Blue ball - slug, yellow ball -
cobra, red ball - owl. The creatures that will be in 12
o'clock position will be: Blue ball - fish, yellow ball -
turtle, red ball - stork.
A clink and sliding sound will be
heard. Go back inside the pyramid.
Place the
matching tablet in the recessed area that appeared on the
ramp in front of each God and a corresponding scroll will
come out of the circular hole above it. Collect the
scrolls. From L to R: Anubis - Giza Complex Scroll,
Hathor - Mayan Pyramid Scroll, Horus - Easter
Island Scroll, Sobek - Atlantian Scroll,
Tauret - Bermuda Scroll, Thoth - Stonehenge
Scroll.
Go back to
the Funerary Yacht Chamber (use the warp arrow) and up to
the Queens corridor.
Queens
Corridor:
Turn right on
the hallway and go down to the far end. Look at the door
raised by chains and has a circular gold maze map above
it. Taking a peek inside, a gold coiled circlet is seen
lying on an altar. This door looks similar to the
first side room entered, with the lever handle and the
statue of standing Pharaoh. Go back to that room.
Lower the lever handle and while the stone door is
rising, get out of the room. Trek back to the similar
door at the end of the hallway.
Primitive Chamber II:
The door is
now opened. Enter and pick up the Cobra Wheel from
the altar. Turn around and note a maze map drawn from on
a block of stone. Exit to hallway.
Primitive Maze
Map
Queens
Corridor:
Turn left and
insert Cobra wheel on pink stone. Click once on the cobra
wheel and opening on the wall is revealed.
Revolving
Maze:
Looking at the
Maze map, the entry at the bottom of the map is where the
cobra wheel stand is situated. Enter and go to the next
opening on the other side of the circle maze. This is the
entry on the top of the maze map Another beautiful
chamber is revealed.
Go back out to
the corridor and turn the cobra wheel once more. Enter
the revolving maze again. This time, the maze exit is
blocked everywhere, as shown by the maze map as it is
now.
Go out again
and turn the cobra wheel for the third time. Enter again
to see what will be revealed by the third entry shown in
the Maze map.
Primitive
Chamber III:
This looks
like the exit on the bottom right of the maze map. Get
the Sacred Cull on the altar. The skeleton on the
left corner of the room is holding a scroll. Pick up the Flume
Scroll. Go back out and turn the cobra wheel once
more.
Lotus
Dome Chamber:
Turning left
in the maze, an exit back to the beautiful chamber (seen
the first time the cobra wheel was turned) is revealed.
Enter. In the middle of the
chamber, a giant closed lotus is seen. A stand with 4
holes is before it. Place gold harp key on the stand. The
giant lotus opens up and a throne carried by statues is
revealed. A pot is set before the throne.
Turn back and
while facing the exit, go to the right side aisle and
find an intricate chest that opens to a star to sun
contraption. Go to the other side aisle and at the end of
the hallway stands a sand dispenser. Place the sacred
cull on the top of the pot at the bottom of the dispenser
and slide the lever to the right. Bring the grain full
cull back to the lotus throne and empty it to the pot. Do
this a total of 6 times. You will sit on the throne and
descend. Get off and click on the stone door.
Maze:
Go through and
see a mosaic cobra. Look behind the cobra and see a hole
covered by a wooden frame. Keeping in mind, the gold maze
map (seen at the Hidden Chamber up in the Kings
secret room) with Anubis (Jackal) at the center, start on
the maze. Take the right passageway while facing the
cobra. Go forward 10x until you see Anubis on your left.
Forward to Anubis. Turn Right. Forward 3x (see Spotted
God on your left), forward 10x and see Anubis on your
left again. Forward to Anubis. Turn Right. Forward 10x. 1
click on curve. Forward 6x. Turn Right. Forward to Horus
(Hawk). Forward 4x. See Anubis with another Anubis on the
top left. Forward 1x. Turn Right. Forward to Anubis.
Forward 2x to Hippopotamus God. Forward 2x towards
Anubis. Forward 4x (passing Horus on your right). Forward
3x and there will be columns on the right and left side
of the hallway and an entryway on the left to the sacred pool.
Notice the
pattern - just look for Anubis and go to him.
Sacred Pool:
Before entering the sacred
pool chamber, go to the
column on the right side of the hallway and check the contraption on the
wall. This is similar to the Flume scroll found with the
sacred cull. Go back to the other entry framed by columns
and enter the sacred pool. Anubis statues surround the
sacred pool. Check each statue.
At the base of each statue, icons on a wooden wheel and
circles similar to the flume scroll is seen. Turn each
wooden wheel, raising it up. The water is drained from
the pool.
Go down the
pool. Look around the different gates and in close up
view, turn the wooden wheel of each gate. Only the Giza
candelabra wheel turns and opens the barred opening at
the bottom.
Go back to the
contraption on the wall outside the pool area. The mechanics behind the contraption
shows that by turning the tap on top, water is added and
by using the tap at the bottom, water is drained. Arrange
the red and white balls on each tap, based on the icons
on the top of the square pipe and the flume scroll and
the icons seen on the wooden wheel at the foot of each
Anubis statue.
| Icons |
Site |
Circles |
| Y shaped icon |
Maya |
4 white 1 red |
| S shaped icon |
Bermuda |
3 white 2 red |
| Water pouring |
Atlantis |
2 white 3 red |
| Candelabra |
Giza |
0 white 5 red |
| Block |
Stonehenge |
5 white 0 red |
| 3 balls |
Easter Island |
1 white 4 red |
Go back down to the sacred pool.
Open and enter each gate. Look at mummified aliens on
slabs and pick up a key from each golden ark. (R-L Gates)
Bermuda key, Giza key, Stonehenge key, Easter Island
key, Mayan key, Atlantian key.
Go to the
drain tunnel on the opposite of the metal steps. Climb in
and go to the end. Click on mesh covering. Climb out. Go
back to the Lotus throne. Tilt the pot by clicking on the
wooden rod holding it. Get off.
Go back to the
Sphinx site.
CD 2:
SPHINX DIG SITE:
Go to the
door under the Sphinx.
Using the
Atlantian script on the red circles written on the Sacred
Scroll and the script on each individual site scroll
taken from the Gold pyramid, the placements of the 6 Gold
Keys from the Sacred pool can be obtained. From one o
clock position, going clockwise: Stonehenge key, Bermuda
Key, Easter Island key, Atlantian key, Mayan key, Giza
key. The wheeled door opens. Go forward.
A star viewer
goes down. Pass the hand over each blue circle on the rim
of the round star viewer and look at the star pattern
shown at the center. We need the star pattern for Anubis.
We saw the other 4 at the Sacred Astrological Chamber for
the other Gods.
Which one will
you choose? The star pattern above the Sphinx 10,500 BC.
Orion
Listen.
So, that is where it was hidden.
Such heavy responsibility for
solving the RIDDLE OF THE SPHINX.
This walkthrough will be updated
frequently.
This
document may not be distributed without express written
permission of the authors
MaGtRo or NORMA
The
context may not be altered in any way and all
reference/links must be provided to this site:
GameBoomers
For Questions or Comments on this
Walkthrough,
Please write
to:
MaGtRo or NORMA
Copyright © 12/2000 GameBoomers
GameBoomers
Walkthroughs and Solutions
GameBoomers
Discussion Board
|