Chris van Zyl

From

South Africa

 

TOMBRAIDER 2: The Golden Mask

 

The Cold War

 

The level begins with a drop into cold water and there's a great white shark in

the water. Swim right and pickup the harpoons on the box. The shark will appear,

so go forward past him and to the left. Go left and up to shore, climb out on

the small snowy ledge and shoot the shark with your pistols. Once the shark is

dead, dive down to the one crate and go right. Take the harpoons and go forward

to the barrels and go left into a tunnel under the ice. Take the gold coins and

leave. Go right and strait forward and pickup the two harpoons on the ground. Go

get the harpoon gun in the left corner on the box then roll. Now go up for air.

Swim down again and go right between the two boxes and left up the hill. Take

the harpoons and go up for air. Wade in the water forward and climb out onto the

small ledge near the cave. Pickup the flares. Kill the leopard prancing around

inside the cave with your pistols before hopping over. Just inside the cave is a

slope with a box and two shotgun shells. Take the one next of you then the one

in front. When you take this one, a big snowball rolls down from inside the

cave. Hop back to avoid it. Push the movable crate and take the small medkit

underneath. Turn around and enter the cave on the right. A leopard will come

charging at you. Hop back while shooting at him with your shotgun. Go forward

and get the shotgun shells. Turn around and go into the cave on your right. Kill

the second leopard with your shotgun and continue forward down the small slope.

Pickup the flares and quickly backflip and sideflip to the right to avoid the

rolling snowballs. Get the shotgun shells on your right and turn around. Go a

bit forward and leave on your right, kill the leopard with your shotgun that

comes charging at you. Go forward and get the shotgun shells. Turn around and

leave on the right. Quickly hop back from another snowball. Go right up the

slope and don't worry about the gap, its not deep. Climb up and continue on.

When a snowball comes rolling in, backflip immediately and to the left. Go

forward and get the shotgun shells. Go down the slope and turn left into the

opening. Go to the back of this cave and climb the ice ladder to the top. When

you approach the large medkit on the ground, a door at the top of the room opens

and a goon in a white suit enters. Take the medkit. Take the first guy out with

your shotgun and proceed to the top of the room to fight another mercenary who

comes in as you approach. Don't forget to search the bodies for two sets of M-16

clips. Go through the door and do a standing jump over the snow bank. Here's a

movable crate on the right. Pull it once, go over it to the other side and push

it once. Behind you is another movable crate. Pull this one once to reveal a low

narrow cave containing a small medkit and shotgun shells. Take them. Climb onto

the first crate and up the ice ladder next to it. Get the small medkit on the

rock next to the zip line handle. Walk along the zip line to the edge of the

cliff for a nice view and pickup a pack of flares. Go back up to the zip line

handle and stay around for a little while, a pesky eagle will fly in, kill it

with your pistols. Hold the zip line. Ride it all the way to the end to land in

a shallow trench on the other side of the deep chasm. Kill two more eagles with

your pistols. Walk toward the building. A leopard patrols the raised path to the

right. Stay down in the trench and kill it with your pistols. Climb onto the icy

ledge near the window. Turn around and look to the right. There's a flat ledge

in the ice wall that you can jump to. Below and behind that is another trench.

This is also a snowball hazard. Walk down and turn left but walk forward slowly.

As soon as you hear the snowball start to roll, hop back and it will sail

overhead. Continue down the trench. In the pit beyond the zip line you'll find

the M-16 assault rifle. Take it. Return over the ice wall to the dead eagle. At

the end away from the building is a flat spot you can jump up to, to get some

shotgun shells. From here, jump into the depression ahead and climb onto the ice

block next of you. Below is the deep chasm you passed over earlier. Walk to the

edge. Turn around, drop and hang from the ledge and climb the ice ladder to the

bottom. Follow the long tunnel, killing a leopard with your M-16 along the way.

Go up the small ledge and take the three boxes of shotgun shells and the gold

bars. Backtrack down the long passageway and climb back up the ice ladder. Climb

up the ice block in front and turn to the right. Walk forward to the edge and

jump over the slope to the ledge. Drop down to the right and go forward. Another

guy in white comes in from the right. Kill him with your shotgun and take his M-

16 clips. At the far end of this room, behind some overturned barrels you'll

find the guard key room. Take it and return to the lower room. Pull the lever in

the barred alcove to open the door on the other side of the bars. Return to the

icy path where you dropped into this area. Climb out on the right, not straight

ahead or you'll fall into the chasm. Go down the path to the first ice window.

Shoot it out with your pistols, enter and unlock the guardroom door. Kill the

yellow-jacket mercenary with your shotgun. Pickup the automatic pistol clips and

shotgun shells from the floor of the guardroom. Exit through the door where the

mercenary entered and follow the path to the small medkit, take it. Return back

through the guardroom and continue straight ahead to a movable box. Push it once

and go into the dark snowy area on the right. Do a standing jump up the slope

then a running jump across the deep pit to grab the other edge. Pull up and

continue forward. You will hear a door open somewhere near you. Turn right and

jump over the ice hill to land in a depression where you'll find the automatic

pistols. Pickup the guns and go into the doorway. On your left, take the

automatic pistol clips and go through the room to the snowy area. Sideflip right

and go forward and into the guardroom, go out the door by the barrels and along

the snowy path. Along the left side of this path is a snow ledge that dips down

in the middle. Step up onto this ledge and look down and you'll see a short ramp

between the cliff. Drop down onto it and take out your M-16. Shoot the one

mercenary on the left first then shoot the eagle with your pistols that comes in

from above. Walk to the front of the snow ledge and shoot the guy in white with

your M-16. Go into the cave and take out your pistols. There's a leopard in the

cave, so go carefully. When it's dead, pickup the M-16 clips from the mercenary

and a small medkit lying on the ground at the back of the cave. Pull the lever

to open a door on the other side of the chasm. You'll also find the snow-cat

parked in a room to the left, ignore it. Climb down the ice ladder on the left

side of the ramp. At the bottom are shotgun shells and flares along with another

leopard. Kill it with your pistols. Get the items and climb up the ice ladder on

the other side of the chasm. You'll need to be ready for another mercenary at

the top, kill him with your M-16. When he's dead, take his automatic pistol

clips. Follow the passage down to the open area with three wooden blocks. Climb

onto the first block and pickup the large medkit and M-16 clips. Wait for the

arrival of a goon on a snowmobile. Take him out from above with your M-16. One

block has M-16 clips on top, there are automatic pistol clips on a snow ledge

next to the door on the right. Get them. Go through this gate to the dead

mercenary and pickup his M-16 clips. Go back through the open gate. Take the red

snowmobile and exit through the other door. Ahead is a ramp with three ice

windows. Drive the snowmobile up the ramp and bust through the windows to the

area on the other side. You can ride through the single ice window to take out

another armed snowmobile. Shoot him with your snowmobile. When he's dead, get

off your snowmobile and go through the wooden opening in the first open area.

Beyond is a building and a frozen pool. Find the lever in the dark corner on the

left. Pull it to cause an avalanche that breaks the ice on the surface of the

pool. This also alerts the mercenary inside the building who comes out to

investigate. Kill him with your M-16 and take his small medkit and M-16 clips.

Go into the building and flip the switch to open the wall of ice See the closed

door near the switch, this will open later. Go into the pool. At the deep end,

swim down and follow the underwater passageway. You will surface in a pool. At

the far side of the cavern, there's a large medkit up on a tall block of ice.

Just go to the left side and stand with your chest against the medkit block.

Backflip onto the slope and then quickly jump and grab to catch the edge of the

block, pull up. When you pickup the medkit, a pair of snowballs falls from the

ceiling breaking through the ice floor. This also causes the pool where you

entered to freeze over so you can reach some goodies. Make your way back to that

area. Do a running jump to the snow ledge behind you. Then go right at the mound

of clear ice and follow the path counterclockwise along the wall of the cavern.

Jump over a hole and continue on. This will lead you back to the frozen pool

where you can now get the uzi clips and grenades from the ledge. Slide down the

ramp of bluish ice to the floor of the cavern. These icemen described as

restless spirits will help you fight your enemies and generally try to lead you

in the right direction, so don't harm them. If you do, they will attack. The

gold skull is behind some panes of ice near the middle of the cavern. Shoot the

ice with your pistols in front and go forward to get it. When you pickup the

skull, three mercenaries enter from the tunnel to the left of the blue ramp. The

icemen will help you fight them. You can help by shooting at the mercenaries

with your shotgun. Once the mercenaries are history, search the bodies for

shotgun shells, two sets of uzi clips and a small medkit. Go to the ice window

where the mercenaries came from and shoot the ice with your pistols. Go forward

into a long U-shaped tunnel. A leopard will charge, but you should have plenty

of time to bring it down before it gets to you. Kill it with your pistols.

Continue along the tunnel to the top. Go right and climb the ice ladder to the

top. You emerge back at the building and frozen pool. The door open's

automatically. Go through the building, cross the pool and go out through the

wooden opening. Continue straight on. Two bad guys, one in yellow ahead on the

right, one in white on the left just inside the entrance. Kill them with your M-

16 and take the M-16 and automatic pistol clips. Pickup the flares on the block

near the wooden gate. There's another white-suited guy beyond the gate. Open it

using the lever up on the ledge to the right of the opening where you entered.

Kill the goon with your M-16 and take his small medkit. Leave through the gate

and turn right. Climb onto the stone wall and sidestep to the right until you

hit the wall. Get yourself to full health and save your game, you're about to

take a long drop. Jump and lean to the right as you land to spring off the

slope, land on the sloping ice wall to slide down backwards. Grab the edge,

shimmy as far as you can to the left and drop. Once you've made it to the floor

alive, light a flare. Pickup the uzi clips, a large medkit and the uzi's. Climb

the ice ladder and you'll magically emerge on the other side of the ice window

in the snowmobile area. Take a snowmobile and return to the ramp. As you head up

the hill to the right, ride the snowmobile to jump the pit. You'll land on the

other side near a wooden block. This next area, a slope down to the right is

also a snowball trap. Stay in the middle of the slope and the rolling snow will

miss you. Go through the doorway into a long dark room. A mercenary in white

comes to meet you. Kill him with your snowmobile then take his automatic pistol

clips and the large medkit on the ground. When you pickup the medkit, another

mercenary comes in from the snowball trap area. Kill him with your automatic

pistols and take some grenades and the shaft B key from the body. Run to the

door on the far side. Use the key to open the wooden door next to the lock.

Enter carefully, there's a leopard just inside. Hop back into the room and kill

it with your pistols. Cross the walkway to the room beyond. Pull the lever to

open the metal door back near the shaft B lock. Return there and take out

another angry mercenary with your shotgun. Take his grenades and the box of

shotgun shells on a crate in the next room. Take out the two mercenaries in the

room beyond with your M-16. One of these guys has a small medkit, the other

shotgun shells. Get them. When you enter the next open area, an eagle flies in

from above. Kill it with your pistols. In the middle of this area is a covered

structure with a lever. Go pull it. This opens a nearby trapdoor. There is a

sniper on top of the high structure beyond the switch area. A second sniper

appears when you pull the lever. Climb up this gap and walk to the edge. Shoot

them with your pistols. Now dive through the hole into an icy pool below. Swim

through the wooden opening to end the level.

 

Fool's Gold

 

Go into the water and swim forward and up to another opening where you can

surface. When you do, the three small square doors at ground level opens. Take

out your uzi guns and open fire. You'll emerge under fire from a sniper in the

opening above on the left. A doberman emerges from one of the small square

doorways and attacks you. Wait a minute and another thug with a shotgun will

come through one of the small square doors. These guys are foot soldiers for

A.V.A.L.A.N.C.H.E. There's a large medkit in the small room on your left, get

it. Go through the right small door and go left to a room with a pool. Another

doberman sneaks up as you explore. Do a running jump across the pool to the

yellow tank and kill the dog with your uzi guns. Pickup the flares and get the

shotgun shells from the dead guy. Now head up the stairs. As you approach the

shotgun shells near the window, two guys carrying flame-throwers come into the

room below and start up the stairs. Grab the shells and shoot out the window in

front of you with your pistols and jump down into the room where you started.

You'll be able to shoot the flame-throwers through the windows with your shotgun

without taking fire damage if you stay against the back wall. Just be sure not

to step on the square in front of the small pool, which re-opens the small

square doors. On the wall near the broken windows you'll find a switch. Get the

small medkit from the flame-thrower. Flip the switch to open a door elsewhere.

Do a running jump over the hole in the floor to the doorway. Grab and pull up.

Go into the snowy hallway and continue past two doors, a closed one with wooden

crates behind it and the one you just opened. Flip the switch on your left to

open the door with the crates. Kill the club guy with your shotgun. Go to the

crate room. Just inside the door is a movable crate in front. Pull this out into

the hallway four times. Turn left, go down the stairs then climb into the

opening on the right to get back to the crate room. Pickup two sets of M-16

clips from the floor. Pull the other movable crate to get the gold coins. Leave

and go right and go through the second door. Climb over the metal ledge and

continue to a windowed room with two bad guys pacing around inside. Go around

and the door opens. The mercenaries will come out, kill them with your M-16.

Don't forget to take the small medkit and two shotgun shells. Inside the room

with the windows is another switch. Flip this to open the gate just outside

leading to the next area. On the way out, check into the hallway ahead with the

carved portraits of Joseph Stalin. You'll return there later for a secret. Enter

this area and go to the left. There are two snipers on the roofs, one on each

side. Take out your M-16. Jump on the small box on the right and roll. Kill the

one sniper on the roof and go on the other small box in front. Roll and kill the

other one. Go to the alley on the left. Hop onto the block with the M-16 clips

and get it. Kill the doberman with your pistols. Get a box of flares in the snow

at the back of the alley. Come back out to the main area and go get the shogun

shells on the box. Head to the left. Inside the cave you'll find another dog and

some more M-16 clips. Kill the dog with your pistols and take the clips. The

ramp there is too steep to climb and the double doors don't open yet. Return to

the open area and use the box under the hammer and sickle/CCCP sign to climb

onto the roof. A goon with a club pops out from behind the roof peak and two

crows fly in from behind as you fight. Kill them with your uzi guns. When it's

over, grab the shotgun shells. Get on the roof and go to the right while getting

shotgun shells from the dead guys and the shells on the snow. Kill the club-

carrying baddie and the henchman with your shotgun. Take the small medkits from

them. Go forward into the small room and flip the switch to open the door.

Inside you'll find a circuit board guarded by an angry doberman. Kill him with

your shotgun. Take the circuit board and go back to the larger opening at the

other end of the open area, the one between the two rusty circular ducts. Inside

you can place it in the electrical panel to open the door. Light a flare. Enter

the dark room and immediately climb onto the block a little to the left to await

the arrival of an armed snowmobile. Take him out quickly with your M-16. There

are also three rats scampering around on the floor. Kill them with your pistols.

Scour the room for goodies, also using flares to see better. There are flares on

a box to the left of the entrance, M-16 clips to the right behind a low wall and

uzi clips behind one of the ramps. Find a movable box and push it away to get

the flares, but do not enter here. A large medkit and a keycard are on some

crates. When you take the keycard, a bad guy with a club appears down below in

the open area near the door where the card will open. Get the snowmobile and go

outside. You'll trigger two snowmobiles, turn around and wait for them. Kill

them and plus the club guy. When they're dead, get off and get the small medkit

from the dead guy. Run back in the dark room and into the room with the movable

box. Follow the ramp down to a metal ledge. Climb onto it and go to the right.

Take out the guy with your M-16 on the other side of the pool. Dive into the

pool, find the lever on the central column and pull it to shut off the

propeller. Surface and climb out of the water. A man with a flame-thrower

approaches from the dark hall ahead. Take him out with your uzi guns before he

gets close enough to toast you. Light a flare. Get a small medkit and some

flares in the room at the end of the hall. Return to the pool and do a running

jump to grab the ridged metal ladder. Climb up to the room above and pull the

movable crate. When you pick up the grenade underneath, a door opens on the

other side of the room. Go inside and get another grenade. When you do, a second

door opens behind the crate giving you access to the grenade launcher. Dive into

the pool and follow the underwater passage past the propeller. Pickup two sets

of automatic pistol clips on the bottom. Turn around and swim to the rusty ledge

above and climb out. Light a flare. Kill a rat with your pistols and get two

more sets of automatic pistol clips. Swim to the other end of the hallway and

exit through the panel with Stalin's face on it, which opens as you approach.

You emerge in the hallway near the double doors below the ramp. Head to the

left, cross the open area and use the keycard in the yellow star lock to open

the door under the big fan. Enter the small room and pickup another keycard.

When you do, a goon with a club will vault over. Kill him with your shotgun and

take his small medkit. Climb into the room from which he came. There is a red

star lock here, as well as a switch. Flip it. The switch opens the outer door

and your card doesn't work in this lock. To get the right card, climb back into

the doorway. Another bad guy will appear in the next room. Kill him with your

shotgun. This one has a keycard with a red star. Take the card. Before unlocking

the door, backtrack for a secret. Leave the keycard room and make your first

left into the doorway through which you entered this area. Go left and you'll

see it, the door at the right end of this hallway is now open. Go inside, climb

up onto the slope and flip the switch on the right. This opens the door at the

top of the slope and lets in three dobermans. Kill them with your automatic

pistols. Beyond the door is an open area with the gold bars. Get it. Return to

the keycard room and use the card to open the red star lock. Flip the switch to

open the outer door. Hurry through, it's timed. Advance to the open rocky area

on the left. Two nasty guys with clubs attack, one from the right and one from

the left. Take care of them with your uzi guns then climb up the snowy rocks in

the left corner. At the top, turn right and walk along the ledge toward the

rusted metal support beam. Do a standing jump to the beam and pickup some

flares. Ready your M-16 then cross the beam to the area with the wooden crates.

Two thugs with shotguns emerge from behind the crates. When you've dealt with

them, get on the movable crate on the back right to avoid being cornered by two

vicious dogs. Kill them with your pistols. Go down and pull this crate once to

the wooden ledge behind you. Pull the second movable once next to this one.

Climb over and push the other crate on the left to find a grenade and two sets

of uzi clips underneath. Take them. There's a large medkit on top of a box. When

you pick it up, another bad guy exits the building below on your right and a guy

from behind with a club. Kill them with your M-16. The one on the bridge drops a

small medkit. Get it. Go back to the crate and safely drop below onto the rusty

ledge and go left. Get two sets of uzi clips on the ground near the window. Do a

standing jump to get onto the support in front of the open area. A crow will fly

in and another goon will come out of the building to attack. Kill them with your

uzi guns. When you're ready, do a running jump to the door of the second

building. Here's a rat just inside, kill it with your pistols. Here are two guys

with flame-throwers in the next room behind the metal bars. Kill them with your

grenade launcher. Climb onto the rusted metal ledge on your left. Here are three

rats and the whole area is rigged with rolling barrels. Go into the area and

make a run for the alcove on the left to avoid the barrels. Kill the rats with

your pistols. Go forward to trigger the next four sets of barrels so you don't

have to worry about them later. Light a flare. At the top of the barrel slope on

the left is a gap with a trapdoor and another yellow star lock. Use your

remaining keycard to unlock the trapdoor and the big double doors in the barrel

area will open. There's another flame-thrower waiting for you outside. Climb out

of the pit, run through the double doors into the small room beyond. Turn around

and take out the flame-thrower with your grenade launcher. At the bottom of the

pool on the left, you'll find two sets of uzi clips, a small medkit and flares.

In the smaller pool at the far end is a grenade and a large medkit. Take them.

Now go the small room and climb onto the ledge just inside on the right. Climb

up the second ledge and kill the guy with your uzi guns. Get two sets of M-16

clips behind you, then drop down through the small hole behind you at the far

end. Enter the cave on your left and walk to the right to the end of the metal

walkway. Do a running jump to the square stone block in front of you. Below and

to the left of this block is a shallow pit containing the gold skull, take it

and climb back up to the first block. Turn and hang over the bridge from the

block, but don't drop to the bridge yet. When you hang here, two baddies with

clubs emerge. Pull up and take them out with your M-16, then drop down to the

bridge. Run forward and kill the guy from above with your uzi guns. Cross the

bridge and jump over to the rocks on the right. Kill two meddling crows with

your pistols. Continue climbing up and pickup the automatic pistol clips and a

small medkit on the ground. Climb back down to the skeleton bridge. Do a

standing jump to grab the ridge metal wall. Climb down to the bottom, then go

sideways as far as you can to the left or right. This will enable you to drop

onto one of the flat ledges at the sides of the ramp. Go to the skeleton at the

back, take the large medkit and kill the five rats that emerge from the hole

with your pistols. Slide backwards down the slope, grab the edge and drop to the

ground. Turn around and head to the left side of the cave. You'll find three

boxes of shotgun shells behind a low wall. Take them. Go through the tunnel near

the skeletons to finish the level.

 

Furnace of the Gods

 

As you fall and begin to slide, jump when you get to the edge and grab the ledge

with the flares. Pull up and take them. Safely drop down to the slope below.

Slide to the bottom where you'll find two skeletons. Among the remains are

shotgun shells and more flares. Get them and light a flare. Continue along the

dark passage. As you approach the small medkit on the ground, a rat sneaks up

from behind. Kill it with your pistols and pickup the medkit. Ahead is a section

of breakaway tiles with spikes below. Beyond that is a short ramp down and two

converging spike walls, one comes in from ahead the other from the right. Run

across the breakaway tiles and duck into the hallway on the left. When the first

spike wall passes, run into the alcove behind it and wait for the second wall to

pass. Kill the three rats nibbling on your bootlaces with your pistols and

pickup two sets of automatic pistol clips from the ground where the second wall

came from. Go to the end of the hall, pull the metal box with the gold chain

away from the wall and move it aside. Follow the passageway to a big open area

with huge square columns. Enter the cave and sidejump to the left three times.

Now go to the mask in front and kill three wolves with your shotgun. Go to the

skeleton with the small medkit and pick it up. Take the mask of Tornarsuk from

the pedestal and the three Inuit warriors will animate. These guys are your

friends. If you don't harm them, they'll help you fight the real enemies. Taking

the mask also opens a door to the back left of the cave. The double doors will

open later. Enter there and slide down the ramp to land in a water-filled

tunnel. Roll and swim forward. Harpoon the catfish. At the end of the passage,

you'll find two bundles of harpoons at the bottom. Take them. At the other end

is the rat room. Climb out of the pool. As you explore this dark room, twelve

rats emerge. Kill them with your pistols. Pickup all the items on the ground and

move the metal boxes to get the goodies underneath. In all, you'll find five

boxes of shotgun shells, a small medkit, a large medkit and flares. Pull the

third movable box out from the wall and push it to the side to access the exit.

Go up the hallway, running over the collapsing tiles with spikes below. At the

end of the hall, turn around and jump up to grab the ladder above. Climb to the

top. Push the blue block with the face on it twice, then move it to the side to

find the gold coins underneath. Take them. Go around to the other side of the

room. As you approach the skeleton in the passageway, a boulder rolls in. Hop

back and to the side to avoid it. Pickup the flares among the bones and continue

along the hallway, jumping over the three spike pits until you come to a ledge

above the blue cave. Pull the lever to open the double doors below. Now go

around the ledge and turn right. Do a running jump to the ledge sticking out of

the pillar. Do another running jump to the ledge with the M-16 clips. After

making the pickup, do a running jump back to the previous ledge and safety drop

to the hill below. Go through the double doors you just opened. Pull the lever

to open the gate and go back as the Inuit warriors take care of the three thugs

in the next room. You can assist with your pistols if you like, but be careful

not to accidentally shoot the warriors. When it's over, pickup the uzi clips and

a small medkit from the bodies. At the far back of the room on the left is a

barred alcove overlooking a room with a pool of molten gold. There's a large

medkit on the floor. Get it and go to the climbable ledge on the right. Go

through the opening above and drop onto a ledge in the gold pool. Walk to the

end of the first ledge and do a running jump to the next one. Jump to the rock

ledge on the left. Jump up to the left end. Do a running jump over the molten

gold to grab the backside of the angled block near the wall. Pull up, slide

nearly to the bottom then jump to land on the angled block in the corner.

Immediately jump again to land on the ledge with the grenades. Take them. Walk

forward to the other side of this ledge and do a standing jump to the stone

block ahead. Turn right and do a running jump to the small squarish block next

to the falls. Do another running jump to the next block, it has a flat front and

an angled section at the back. Turn left and do a standing jump to the flat area

behind the falls. Climb onto the rock ledge and from here to the higher ledge

which turns into an elevated bridge and runs around the perimeter of the room.

Follow this bridge all the way around to the rock pile. Climb up the rocks in

front. On the right in a shallow pit is a box of flares. Light a flare and get

it. A little farther on, there's another pit on the right with a small medkit.

Light a flare and get that too. After getting these items, go back to the last

rock near the bridge. Climb up the flat stepped blocks on the left and turn

around to face the river of molten gold. Do a running jump to grab the ledge

ahead, pull up. Cross the ledge and do another running jump to grab the next

ledge. Walk around the hanging rock to the other side of the ledge. Do a

standing jump to the upper bank. Pickup the shotgun shells at the right side of

this ledge and the flares in the pit below on the left. After getting the

flares, climb back up and do a running jump to the pillar in the middle of the

river with the M-16 clips on top. Pickup the clips and shoot the crow with your

pistols that flies in from downstream. Do a running jump to the ledge on the

other side of the river. Another crow flies in from below. Kill him with your

pistols. Continue upstream along the rocks. Watch out for the spike pit and be

sure to get the shotgun shells at the top of the tall rock. Turn around and

shoot another bird with your pistols. Hop back and you will slide backwards.

Walk left and get the automatic pistol clips. Climb onto the ledge behind you.

Do a running jump to the T-shaped rock in the middle of the gold river. Pickup

the M-16 clips and kill two more crows with your pistols. Jump to the ledge

below and turn right. Back up to the edge of the rock, being careful not to step

off into the molten ore. Do a running jump into the hole to land on a safe

block. Drop down to the block below to get the gold bars. Climb up two blocks,

turn around and do a running jump to grab the high square block just upstream.

Turn right and do a running jump back to the T-shaped rock where you got the M-

16 clips. Do a running jump back to the bank. Continue upstream through the gap

in the rocks to a room with a rolling blade. Run carefully past the blade,

ducking into the alcoves. Go in the alcove on the right just after the blade

corridor to find a large medkit. Take it. Go right and continue upstream to a

ledge near the molten gold river. Do a standing jump to land on the square block

in the river near the right wall. A running jump to the second block, standing

jump to the third, running jump to the fourth, standing jump to the fifth, then

turn right and do a running jump to the sixth. Do a running jump into the pool

of water ahead. One of those biting fish are waiting for you. Harpoon it and

swim forward and down through the passageway, then up to surface in the polar

bear cave. Get out and use your grenade launcher. Pickup the large medkit among

the bones. Go through the square opening to a ledge above the water. Take two

steps back from the edge then a standing jump to land on the rock with the

harpoons. Take them. Jump into the shallow water on the right, then advance

carefully into the cave with your pistols. When the second polar bear emerges,

backflip into the waist-deep water while shooting. Pickup two sets of uzi clips

in the bear's lair. Now swim downstream to an underwater room. Take the two sets

of M-16 clips on the bottom. Notice the items behind the ice windows, you'll get

those soon. Now swim out into a small square opening in the cave ceiling. Climb

out of the water through the square opening. Grab the small medkit and flares

from the ledge above. Do a running jump from the ledge across the gold river to

grab the ladder. Climb to the right and dismount on the ledge. Head down the

ramp to the left. Push the button to open the nearby door and immediately

backflip, avoiding the two rolling boulders. Climb down the ladder inside the

doorway. At the bottom, climb to the left and drop to safe ground. Press the

button, roll and run to the side to avoid the boulder. Follow the ramp to the

top and climb up into the alcove above to find a pair of grenades. Take it. Then

climb back down and go through the doors you just opened. Pickup two sets of uzi

clips then climb through the rock tunnel to the locked double doors. Go to the

left and kill the mercenary in the cave ahead with your M-16. Take his M-16

clips. Explore these buildings thoroughly before flooding the area. As you poke

around, three more mercenaries will come out of hiding. Kill them with the

grenade launcher. One is carrying uzi clips, one a small medkit and one M-16

clips. You'll also find a few scattered items. The first building contains

automatic pistol clips. There's another small medkit on a pillar in the gold

pool. You can jump over from the walkway to get it. Inside the right building

you'll find a small medkit and a lever. Pull the lever to open the double doors

near where you entered. To get back there, exit through the window on your

right. Go up the stairs to the path and follow the path to the door. Enter and

pull the lever to raise a barrier in the ice-window pool and flood this area.

Return there and swim down to pickup some things on the bottom. Two bunches of

harpoons below the now-submerged walkway and the gold nugget. Inside the lower

levels of the buildings you'll find a large medkit and three sets of automatic

pistol clips. A biting fish guards each pickup. Go to dry land and kill them

with your pistols. Use the gold nugget in the receptacle at the top of the

orange stairs to open the doors. This next section is much easier than it looks.

There are three walkways. The left and right ones have moving panels with

spikes. The center one has a rolling blade. Walk down the left pathway until the

spikes start moving. Roll and run back to the wall, positioning yourself on the

safe spot between the walkways. When the spike wall arrives, go back down the

walkway behind it. Don't go all the way to the end, there is molten ore in the

alcove. Light a flare. Turn left and do a running jump to the ledge in the

corner. Pickup the flares and a small medkit from the skeleton. Return to the

wall near the entrance. Repeat the same procedure with the second spike wall. Go

to the end of the rightmost walkway and Light a flare. Do a running jump to the

ledge in the corner. There are no goodies here, but you can climb higher onto

the brown rock ledges near the rivulets of molten gold. Climb up to the barred

window. Turn around and jump up to grab the ladder. At the top, turn around and

jump to the flat spot on the right to find another ladder. Climb to the very top

of the rocks. Do a standing jump over the stream of gold. Notice the hole on the

right with the ladder, you'll return there in a moment. Look over the edge on

the left. Locate the flat ledge below and slide backward down the rock face,

grab the edge and drop to the flat ledge. There's a ladder inside the opening.

Climb down and get the gold skull. Return up the ladder, turn right and do a

running jump over the slope to the corner ledge. Light a flare. Climb over the

block on the right and slide onto a flat ledge. Here you'll find another ladder

which you can climb to the top of the cliff. Walk back to the other side, again

jumping over the stream of gold. Climb down the ladder into the pit. At the

bottom of the ladder, drop onto the breakaway tiles. Make a U-turn around to the

left. Jump over the gap and land on the breakaway tiles on the other side. Keep

going to the solid block with the large medkit. Take it and run off the

remaining broken tiles to land on the brown area of the funnel below. Slide down

the chute and continue to the cage. Drop through the opening to end the level.

 

Kingdom

 

Pull the movable box toward the gold square on the floor and get the flares

underneath. Push the box onto the gold square to open the trapdoor. Pull the

lever to open the cage door and get up on the block. The three sasquatches can

climb up to reach you, but this will buy you a little time to shoot them as they

enter the cage. Use your grenade launcher on them. Before going into the

trapdoor, exit the cage and explore a bit. There are uzi clips on the ground

near the door, plus more flares and a small medkit on the rocks to the left.

Take them. As you scout the area, another sasquatch emerges from the cave on the

left. Kill him with your shotgun and enter the caves. The right cave contains a

box of shotgun shells. The middle cave has more shells and a spike pit. The left

cave has a large medkit. When you pick it up, you'll need to deal with another

sasquatch who comes down from the cage area. Kill him with your shotgun. Return

to the trapdoor in the cage and climb down the ladder. Drop onto the gold block

below the ladder, it's safe. Go to the right and jump into the pool of water.

Surface and climb out on the ledge near the gold panel with the face. Climb onto

the ledge to the right of the panel. Continue into a short hallway where you'll

find uzi clips, M-16 clips and a small medkit. Take them and turn around, walk

forward and find another ledge on the right. Climb onto it and follow the

passage back around to the pools of bubbling gold. Jump to the gray square ledge

sticking into the pool of gold. From here, Do a running jump to the alcove with

the shotgun shells. Take them and do another running jump back to the ledge. Go

into the next room where there's another pool of molten gold with several angled

blocks in it. Do a standing jump onto the right side of the rectangular slope

and immediately jump to land on the flat spot in the right corner. Go up the

ramp and climb onto the high ledge on the left. Go around the left side of the

orange structure, kill the sasquatch with your shotgun and pickup some shotgun

shells. From the alcove where the sasquatch was hiding, you can see the gold

coins. Slide down the rocks on the other side of the orange structure to the

opening. Drop down into another cage. When you begin, all gates are closed and

all levers are in the up position. Kill two leopards with your shotgun if they

reach you. Pull the first lever and go through the left gate and pull the second

lever. Go through the gate in front and pull the third lever. Go through the

gate in front and pickup the shotgun shells and pull the fourth lever to open

the exit door. Turn around, go back through the gate and go left to the cage

with a small pool in front. Pull the fifth lever and go back to the first cage.

Pull the first lever again. Go through the cage in front and all the way to the

small pool. Pull the fifth lever again and turn around. Go pull the last lever

and turn around. Go to the second small pool and get the automatic pistol clips

below. Go through the last gate and get the small medkit on the ground near the

exit door. Go through the exit door and to the left. Slide down the ramp and

jump to grab the ladder. Climb all the way down to the spikes. Let go and walk

through the spikes to get the uzi clips. Climb back up the ladder and to the

left where you can stand on a spiked ledge. Turn around, walk through the spikes

and do a standing jump over the opening to the ledge beyond. Light a flare. Now

you can get the flares and automatic pistol clips you saw through the grates

from below and another glimpse of the gold coins through the bars. Go up the

stairs in the corner near the two floor grates and along the hallway to a T

intersection. Go right at the T. Don't jump over the ramp ahead or you will land

on the spiked ledge. Instead do a standing jump onto the flat spot on the right

where you'll find the automatic pistol clips. Take them and light a flare. Hop

back down on the small slope and follow the hallway down the stairs to the gold

coins. Taking the coins opens the trapdoor. There's a sasquatch running around

in the cages below. Drop down into the cage and kill it with your shotgun.

Return to the exit door and this time follow the footprints up the long ramp to

the right. Climb the rocks to the orange opening. When you take the large medkit

near the skeleton, two sasquatches charge up the hill. Take care of them with

your uzi guns. Sidestep right four times then drop down to the ground. Do a

standing jump up to the flat spot in the center of the clump of trees. Now walk

forward onto the wooden bridge. Turn left and do a tricky running jump across

the pool to grab the green ledge with the automatic pistol clips on it. To line

up this jump, position yourself at the back edge of the bridge with your left

hand just touching the brown wall. Don't get too close to the support or you'll

get knocked into it. Pull up, grab the clips then go to the back of this ledge.

Do a running jump to the angled stone ledge against the back wall. Slide back,

grab the edge and shimmy as far as you can to the left. Pull up. Walk around to

the left and backup to the wall. Sideflip to the slope and grab the edge of the

next wooden bridge. Pull up and cross the bridge. Take a careful standing jump

to the ledge with the gold bars. After getting the bars, slide down the ramp in

front and do a standing jump to the root with the M-16 clips. Take them and walk

up to the peak of the root. Turn to face the orange opening where you started

and do a running jump to the green and brown ledge. Jump back up to the ledge

between the trees and this time go all the way across the wooden bridge. Look to

the left across the stream of gold to locate the ledge with the pacing Inuit

warrior. Do a running jump to the other ledge. Follow the warrior to a barred

window and take the small medkit. Do a running jump back to the path and go to

the left to enter the building. Inside is a hallway with barred windows

surrounding a large room with an X-shaped golden path. Go down the hall to the

right. Near the end you'll find some grenades. Take it and go back to the

entrance. You'll see a lever on the right. Pull it to open a trapdoor in the

room with the X-path. A mercenary drops down into the room. Past the entrance

are to two levers on your left. Pull the one on the left first. This opens three

doors in the X-path room, letting in three Inuit warriors. After they finish off

the mercenary, pull the right lever. This opens the door into the X-path room.

Go in and pickup the large medkit. Doing this opens the gold door at the end of

the hallway outside, releasing a sasquatch. Unfortunately the warriors aren't

much help here, leave and stand on the right side of this doorway. Take out your

M-16 and kill the sasquatch. Stand in front of the doorway and shoot the sniper

in the cage above with your uzi guns. Go down the hall to the left picking up

some automatic pistol clips on the way. Go through the gold door and get the uzi

clips at the back of the room. Slide down the ramp with the greenery but don't

rush forward, it's a long drop. The grunting sounds should alert you to the

presence of a couple of sasquatches in the treetops above. Jump to the green

ledge ahead, then do a running jump to the next ledge. Get the flares. Jump to

the previous ledge. Walk to the right end and do a standing jump to grab the

shorter wooden bridge above. Pull up and walk to the higher end. Jump to grab

the ladder on the tree. First climb down. Near the bottom, backflip off the

ladder to land on the ledge behind. Do a standing jump from the back of the

ledge to the molten gold square with two pairs of grenades. This square is safe

the rest of the pool is burning hot. Take the grenades and jump back to the

ledge then jump to grab the ladder. Climb all the way to the top. Kill the

sasquatches with your grenade launcher and pickup a small medkit. Jump over to

the skeleton and take the automatic pistol clips among the bones of the second

skeleton and M-16 clips nearby. Climb down the ladder near the second skeleton

to get another small medkit. Stand at the right side of the ledge. Light a flare

and sideflip left onto the gold ramp. When you land on the dark slope, jump the

gap to land on another gold slope. Slide to the bottom and pickup the shotgun

shells. Do a running jump into the alcove in front. Follow the walkway with the

opening and closing trapdoors. As you round the bend after the first trapdoor,

two sasquatches emerge from the dark hole ahead. Use the grenade launcher. When

they're gone, light a flare. Go into the opening where the sasquatches came

from. When you take the small medkit, a third sasquatch attacks. Kill him with

your shotgun and light a flare. You'll find some shotgun shells and uzi clips in

the dark areas off to the sides, but watch out for the spike pits. Return to the

first trapdoor. It's not open, hop over to the ledge near the entrance to open

it. Then do a running jump into the open trapdoor. The gold floor is safe here.

Follow the passage to a ladder. Climb to the level of the orange ledge, backflip

onto the ledge behind then climb onto the orange ledge. Slide down the gold ramp

to the left to land on a flat spot. Do a running jump across the flowing stream

of gold to the next flat square. Position yourself at the middle of the square

and turn a little to the left. Do a standing jump to a more or less flat spot

below. Turn so the pool of molten gold is ahead and to your left. Do a standing

jump from the back of the flat square to another flattish spot two squares

ahead. Do a running jump across the gold stream to the flat block ahead and a

second jump to the right. Turn left to face uphill. Do a standing jump from the

top edge of the flat square to the ledge at the side of the ramp. From here, do

a running jump to the long slope and slide down to the flat spot near the molten

gold stream with the flat gold panel on the right. Walk to the edge and turn to

the right. Do a standing jump through the gold panel and you will land onto a

ledge. Inside is a small room with some items lying on the floor. Be careful

only to walk on the squares below the shiny gold ceiling squares. All the other

squares are burning hot. Walk to the flares, take them and kill the leopard from

the next room with your grenade launcher. Walk to the small medkit and take it.

Return to the square where you got the flares. Turn so the opening where the

breakaway panel was is now on your left. Do a running jump to the safe square

near the wall ahead. Turn left and do another running jump to the gold skull.

Jump back from one safe square to another and enter the orange room with the

stairs. Go up the stairs to emerge through the gold door above the gold-hill

room. Slide down this ramp ahead to land on the flat spot below. Do a running

jump across the gold stream. Climb up to the ledge on the left with several

small square alcoves. In the corner you'll find the exit ramp. Slide down and

you'll land on the gold square with the face at the bottom of the treetop area.

Again, do a running jump into the alcove in front. Follow the gold walkway with

the trapdoors all the way to the end this time. Climb up the golden blocks then

the ladder. At the top of the ladder, follow the path around to an open area

with a rocky slope. Two leopards charge in. Kill them with your shotgun then

pickup the items inside the building. M-16 clips and a large medkit. Taking the

medkit opens a gate outside. You can see this area through the window. This gate

leads back to the cage and three caves at the beginning of the level. Instead,

head down the slope. Kill another leopard on the way with your shotgun and

continue down to a wall of ladders. Climb up. At the top is a receptacle for the

mask of Tornarsuk. First approach the double doors on the right. They open and

you can enter the room beyond. Climb down the ladder into the pit, walk through

the spikes and take the large medkit in the alcove on the right. Climb back out

and set the mask in place. The gold structure behind transforms into a ramp with

a room at the top and the guardian emerges. Stand at the base of the slope, a

little to the side and as the guardian comes stomping down, get ready to run.

When he reaches the bottom, run/jump up the ramp into the building. Ignore the

items and pull the lever. This re-opens the double doors below and extends a

bridge inside that building. Run/jump down and across the bridge with the

guardian close on your heels. Go back in the room to the lever and wait for two

seconds. Pull the lever to retract the bridge. The guardian must fall in the

pit. Now kill him with your M-16. When he falls, the level ends.

 

When the credits roll, the final statistics screen comes up. Press enter twice

to access the passport. Turn one page to the select level screen. You now have

the option of choosing any level, including nightmare in Vegas.

 

Nightmare in Vegas

 

Press the button to open the door and exit the bathroom. In the closet on the

left you'll find four boxes of shotgun shells, small and large medkits and

flares. Grab the shotgun and two boxes of shells from the windowsill near the

chaise lounge. The balcony affords a view of the Vegas skyline. In a room next

door, you can see a couple of armed baddies pacing back and forth. Press the

button below the TV showing the Elvis concert, you'll receive a mysterious

vision of Jeeves blundering around in a bathroom somewhere. The remaining door

on your right leads to the hallway. Leave and go left. Shoot out the window in

the hall with your pistols and climb onto a tiny ledge. Do a standing jump to

grab the ledge on the right. Shimmy to the left to the trellis, then climb down

to the left and up again onto a ledge outside the nasty neighbor's window. Go

around to the front and do a standing jump to the balcony, take out the two

masked goons with your shotgun. Relieve the bodies of a small medkit and shotgun

shells. Pickup three more boxes of shells scattered around the room. Free Jeeves

from the bathroom and get the small medkit from the dresser and the hotel key

from the floor of the shower stall. Go out into the hallway and use the key in

the keyhole to open the double doors. Here, on the top level of the atrium

you'll find the bird monster cage on the left, a broken elevator in front and a

hallway to the right which is barred by a gate at the moment. Enter the room

with the bird monster cage and grab the shotgun shells at the front left near

the snow leopard diorama. Pickup the flares on the block between the cages. This

triggers the appearance of another thug. Take him out with your shotgun then

climb the blocks at the front of the room to reach the rafters. At the back

above the cage, you'll find two boxes of shotgun shells and a small medkit. Take

them. You can also see the gold skull inside the cage. Return to where you

entered from the hallway. Do a running jump to grab the gold sculpture just

below the large medkit. Climb up and take the medkit. Face the walkway where you

jumped from and walk forward to the edge. Sidestep to the middle then backflip

to land on the sloping surface of the sculpture. As you slide, grab the edge

then release to slide all the way down the sculpture to the floor. Two armed

guys comes in from the swimming pool. Kill them with your shotgun and take their

small medkit and two boxes of shotgun shells. Go into the pool and retrieve

another hotel key from the bottom. When you surface, another thug is taking

potshots at you. Climb out of the water and kill him with your shotgun. Take

note of the double doors near the pool. They're missing a circuit which you'll

need to locate. Use the key to unlock the doors to the right of the sculpture.

There are two greenery-lined hallways leading away from the door. An armed thug

lurks along each one, kill them with your shotgun. You'll also find two boxes of

shotgun shells near the Tyrannosaurus Rex cage in the right hallway and a small

medkit and more shotgun shells in the other hallway. Seek em. Return to the

atrium and go through the doors framed with black and white star tiles to the

right. Press the two buttons in the alcoves decorated with blue bubbles. This

raises the curtain on the stage. As you approach the stage, three club-wielding

goons climb over the boxes and attack. Kill them with your shotgun. Go back up

the stairs, another bad guy enters and starts shooting. Kill him with your

shotgun and take his small medkit and uzi clips. When you've taken care of the

four goons, pickup the small medkit lying on the ground in the lounge and

shotgun shells from one of the bodies. Climb onto the stage and take the shotgun

shells, this triggers the appearance of two more goons from behind the crates.

Kill them with your shotgun. Go to either side of the stage and climb up onto

one of the blocks just below the one with a swinging crate above. Stand yourself

at the outside edge of the block and climb onto the block next to the swinging

crate. From here, do a standing jump to the ledge with the two boxes of shotgun

shells. Take them and safely drop to the ground. Here are two movable boxes.

Pull each of these twice toward the front of the stage. Doing this opens the

trapdoor behind the wall of blocks. Drop down into that opening. Here you'll

find a small room with several black and white movable blocks. There's an L-

shaped open space in one corner as well as another open square. Drop down into

the L-shaped open space. Pull the first movable block once. Climb over it, turn

around and push it into the corner. Turn around and walk to the next movable

block. Pull it once, climb over it, turn around and push it into the corner.

Turn around, pickup the uzi clips from the ground then pull the third movable

block. Climb over and take the gold coins. Climb out of this room and return to

the atrium. As you exit the black and white room, go to the left. The doors in

the corner leading to the second elevator are now open. Pull the switch once to

call the elevator. Pull it again then get in the elevator and ride it up. Walk

out onto the ledge overlooking the sculpture. Do a standing jump to the gold

ledge on the right. Walk through the glass and pickup two sets of uzi clips. Do

a standing jump from the edge of the ledge to the ledge with the stars. Pickup

the door circuit and a large medkit. Stand at the left side of the star ledge

facing the broken glass ledge. Walk to the front edge of the star ledge then

take two steps back. Run off the ledge and grab the other ledge. Pull up and

walk through the glass to the gold ledge. From here, do a running jump back to

the ledge in the corner and go to the elevator. Flip the switch near the

elevator to send it down. Do a standing jump to grab the ledge above the ladder

inside the elevator shaft. Climb into the passageway and go to the right. Jump

over the broken glass in the pit and kill the goon who charges from the hallway

with your shotgun. Pickup some shotgun shells and return to the elevator the way

you came. Call the elevator and ride it down. Cross the atrium to the swimming

pool. Use the door circuit in the receptacle on the wall to open the double

doors. Stay sharp, someone left the cage door open and there's a Tyrannosaurus

Rex running loose in the parking lot. Climb into the opening in the cement wall

just inside to the left and kill it with your shotgun. When it's dead get the

flares at the back left. An alcove on the other side of the parking lot in front

and a bit to the right side you'll find the automatic pistols and three sets of

clips, but watch out for the nasty guy with the club who comes around when you

explore here. Go forward and kill him with your shotgun. In a small hole near

one of the C-Net vans, you'll find the elevator junction. Go right. Picking it

up triggers the appearance of a second T-Rex. You can take shelter in the small

room with the Bartoli poster hanging above it. It's safe as long as you stay

back from the door when the dino comes around. Here is also another club-

carrying guy around here, Kill them with your automatic pistols. After the

second Rex is dead, take the flares and medkit. Go down the ramp to the right

and pickup the gold bars in the cage. Return to the atrium. Climb up the side of

the sculpture behind the pool to a flat spot with some uzi clips. Take them.

From here, jump to the sloping section on the left. Slide back and grab the

edge. Shimmy to the right a little and continue climbing upward all the way to

the top where you found the large medkit earlier. Turn to the left and do a

running jump to the ledge. Go to the hallway on the left with the garish carpet

which is now open. Go down the ramp, roll and take out the armed thug with your

pistols who follows you in. Pickup two sets of uzi clips in the alcove and two

sets of automatic pistol clips in the alcove at the bottom. Return to the top of

the ramp. Follow the walkway around the atrium to the other side. Now make a

detour for some goodies. With your back to the bird monster cage room, look

waaayyy down. The trapdoor at the base of the sculpture is now open. This is a

perfect opportunity for a swan dive. In the underwater room below the opening,

you'll find the uzi's and four sets of clips. Take them then go through the door

that opens automatically. Climb back up the sculpture to the top. Jump over to

the walkway and follow it around, past the bird monster room to the broken

elevator. Place the elevator junction in the receptacle nearby to fix it. Pull

the switch to call the elevator. Kill the approaching club guy with your

shotgun. Pull the lever again, get in and ride up to the top floor. The bird

monster is loose on the roof. As you exit the elevator, run/jump down the hall

and into the monster's cage. Pickup the gold skull. Run/jump back to the

elevator and pull the switch to send it down. As it passes, jump on top of the

elevator and climb the ladder up. At the top, backflip to land in the opening

behind. Here you'll find four boxes of shotgun shells and a large medkit. Take

them. Walk up the ramp and climb down another ladder, drop into the hallway and

run/jump down to the birdcage and shoot the bird monster with your uzi guns.

When the monster falls, the game ends.

 

The End



GameBoomers Walkthroughs and Solutions