Tomb Raider III: India Levels - Walkthrough by Stella
INDIA PART 1: JUNGLE
Kills: 17 Items: 32, plus the SHOTGUN, 1 key and 6 save/power-up crystals Secrets: 6*
Be sure to find all the secrets so you can access the bonus level at the end of the game.
*17 is the maximum number of kills (there are 19 in the PC demo and perhaps the same in the PSX game). Your total may be substantially lower since, in most cases, you don't have to kill the monkeys. The save crystals function as power-ups--equivalent to a small med-pack--in the PC version of the game. They are useless in the demo. Also in the PC demo, MP5 clips and Desert Eagle clips appear as M-16 and automatic pistol clips.
Starting Inventory:Pistols (unlimited ammunition), 2 flares, 1 small med-pack, 1 large med-pack (In the PC demo, you also get the shotgun and 2 shells to start.)
Objectives:Find a way into the ruins and locate the Indra key to exit the level.
Walk-through:Turn right and walk/jump up the slope. Turn left and slide down to the flat green spot. Turn left to face across the brown slope toward the yellow-green outcropping of tree roots. Take a standing jump from the edge of the green ledge to land on a flat spot waist-deep in the leaves. The tell-tale chime will indicate you've found SECRET #1--the SHOTGUN loaded with 2 shells plus 2 sets of Uzi clips. (NOTE: In the PC demo, you begin with the shotgun, so there's no need to do this part.)
After getting the shotgun, step forward and slide downhill to land in a flat spot near the first set ofspikes. Then jump a bit to the left to land on the slope. Slide down to the flat area below, where you'll find some shotgun shells and a large med-pack. Pick up the med-pack but don't move from that spot until the boulder has landed behind you.
(NOTE: If you like, you can jump and grab the fallen tree trunk on the way down from the top of the slope. Pull up and make friends with--or kill, if you feel you must--amonkey. Drop to the slope facing downhill and continue to slide. Either drop down to the left of center so you slide onto the flat spot near the spikes, or jump to clear the spikes and press Left while in the air to angle Lara a bit that way. Jump to the left twice more to slide down onto the flat spot where the shells are.)
From where the shells were, walk up the low rise, position Lara near the right edge and take a standing jump, turning a bit left while in the air, to leap over the leafy branches and land on solid ground at the left side of the base of the big tree. Use standing jumps to get up behind the tree. This isSECRET #2--shotgun shells and a save/power-up crystal.
Continue around the tree until you're facing the big slope below. Turn around and slide backwards down the green slope, grabbing the edge as you fall. Drop to the gray stone ledge below. Turn and drop backwards to hang from the stone ledge. Make sure you're at the high flat spot, not the lower part, before you drop, or Lara will fall into thespikes. Slide the rest of the way down the hill to the flat, brown area.
Hop down into the area on the left where there's asave/power-up crystal. The undulating brown stuff ahead is quicksand. Don't venture too far in. Rather, go to the first tall, square pillar on the left. You can climb onto it (using Action + Forward). Behind the wall, is SECRET #3. At the left end of the trench is a grenade. Two of the alcoves contain flares and shotgun shells. Return to the base of the wall and approach the corner of the temple. There's a doorway here. You can take a diagonal standing jump to get into it, or slog through the quicksand a short way and pull up into the doorway.
You'll find yourself in a courtyard. On the left, below the big slope, are two grated windows--one is recessed behind the bent tree. In the center of the courtyard is asmall med-pack. As you approach, a monkey will come and pick it up. Follow the monkey into the passageway ahead and he'll drop the med-pack so you can pick it up. Continue along the passageway to the switch. Pull it to open one of the grated windows back at the courtyard.
Return there and, if you want to, take a short detour to get a med-pack. When facing the grated window you just opened, go to the left past the corner of the building. Follow the wall to the next corner. On the right, below the handle for thezip line, theres an opening into the water. Jump in and swim through the passageway. As you emerge from the tunnel, youll find a small med-pack on the river bottom. Get it and return through the tunnel before the piranhas notice you.
Return to the courtyard and climb up the rocks and the bent tree to the window you opened earlier. Hop down into the room below. Pull theswitch and immediately roll and take a running jump up into the alcove opposite to avoid the encroaching spiked wall. When it has passed, hop down and climb up into the opening to the left.
Ride thezip line (holding Action) across the water to a small rocky outcropping.
(Note: If at any time youfall into the river, the current will sweep you along rapidly. Don't bother fighting it. When you come to rest, look for an underwater tunnel off to the right. Follow it to the end where you can surface. Climb out of the water and go to the left to emerge back at the courtyard. You'll need to use the switch to open the grate again in order to get back to the zip line. But the second time around you won't have to deal with the spikes.)
At the bottom of the zip line, climb onto the rock and take a running jump into the opening opposite. Enter the dark passageway and ready weapons to kill thetiger that charges from behind the rock ahead. (If you like, you can jump up onto the rock at the left side and shoot the tiger from safety.)
Turn and face the door where you entered. Just to the left of the three fungi is a pointed rock outcropping. Stand Lara at the corner and take a standing jump to land at the top. In the alcove to the right you'll find someUzi clips.
Hop down and go to the far right corner of this area. There's asmall med-pack on one of the stone blocks. One of the 2 monkeys may beat you to the med-pack, in which case you'll probably have to kill it to get the pack back.
At the top left corner of the area is aboulder. It doesn't roll until you pull the switch inside the hollow tree below. Do this to open one of the doors near the boulder, then take two side flips to the left to get to safety at the top of the low steps. Walk forward from the top of the steps and turn left. There are some flares inside the hollow tree.
Go to the top of the slope the boulder came down and into the door on the left. Pull theswitch to open the door outside on the left.
Enter with weapons drawn. Atiger emerges from the bushes ahead on the right. The doorway is a safe spot; the tiger won't follow you here. Kill it and proceed down the path to the far doorway. A second tiger charges from around the bend. When you've killed it, backtrack to the brush where the first tiger emerged. Lara can walk through here to the area beyond. Take a standing jump to the top of the block in the corner and pick up some shotgun shells. Return to the path and follow it, past where the second tiger was, to a large open area under a leafy canopy.
(NOTE: I recommend saving about 20 shotgun shells for the end of the India levels. They'll come in handy taking care of the powerful "boss" character.)
Climb onto the block at the entrance. (NOTE: In the PC demo, there is asmall med-pack on the ground to the right.) Continue forward to the far corner where you'll find some shotgun shells and Uzi clips. Down below in the misty area is a pit with spikes at the bottom. Avoid this for now. Instead, head to the corner where there's a fallen tree. Crawl under the tree (a monkey will show you the way). On the other side, turn right and walk along below the tree.
Now walk up along the fallen tree. Get thesave/power-up crystal before or after killing the tiger that charges along the top of the fallen tree. (NOTE: In the PC demo, you can climb up onto the fallen log at the right side, instead of crawling under it. If you do this and don't backtrack to the right end, you won't meet this tiger.) On the left side of the fallen tree trunk is a horizontal branch. Jump to it from the fallen tree, follow it to the end, and take a standing jump to the next branch, where you'll find some MP5 clips.
Continue over the fallen tree trunk to a room with two grated windows. Drop down into the room on either side. Another friendlymonkey will show you the way into the hallway at the left grated window. Don't go there yet.
First, look for some goodies inside the tree trunk. Take a standing jump from the edge of the opening in the floor to grab the bottom of the hollow tree. Pull up into the opening. This isSECRET #4. Crawl forward and pick up some flares and MP5 clips. Back up to the opening and safety drop into the spikes below. Lara will take a little damage, so use a med-pack beforehand if your health is low. Walk to one of the corners and take a standing jump out. (Or, if you want to avoid taking damage altogether, drop down and hold the Jump key and either Left or Right. Lara will hop back and forth between the angled blocks until she reaches a corner and jumps out to the safe area.)
Note the large metal gate at the foot of the green steps. You'll need to open this in order to continue. To do this, you'll need to get back upstairs. First get some goodies:2 sets of Desert Eagle clips on ledges behind the spike area. If you're having trouble getting to the set on the left, try a standing jump from the corner up onto the flat ledge.
Now head for the dark corner behind the spike area. Hop down into the opening in the floor and follow the dark passage, walking through thespikes. Climb out into the misty area near where you were before. Retrace your steps over the fallen log to the room with two grated windows.
Follow the passage past the left grate until you come to aspiked area. Lara will look up to a lighted opening across the room. If you don't want the save/power-up crystal on the roof above, head for the lighted opening now: Walk forward through the spikes. Turn right and go to the edge of the green area. Take a standing jump to grab the stone block and pull up onto it. (Pick up the walk-through below at the **.)
To get the save/power-up crystal, step down into the spikes and turn around. Position Lara next to the right wall close to the step and jump straight up to grab the roof of the walkway. Pull up onto the roof and take the crystal. Turn left and follow the walkway to the end. Slide down the slope to land on the small corner platform below. Take a running jump from the left side of the ledge to grab the corner block on the other side below the crevice and pull up.
(**) Pick up thesmall med-pack. (This does not appear in the PC demo.) Jump straight up and grab the crevice in the rock wall. Traverse to the left until you can pull up. Kill the monkey if you're feeling particularly hostile; otherwise just continue. Climb onto the stone block and hop down on the other side. Enter the passageway, where you'll find another monkey. Continue to a switch below a boulder. The boulder doesn't roll until you re-enter the sloped part of the passageway. So, you can pick up the next secret before exiting.
Above the switch on the left is a small cave. Inside you'll find someharpoons and a rocket. This is SECRET #5. Back out of the opening, drop down, and pull the switch. Now light a flare and start running for the doorway at the bottom of the passageway on the right.
Climb down the rocks to the bottom of the cave. On the way down, try to kill thetiger that entered when the gate opened. Your gunshots may scare it off, in which case you'll need to finish it off when you reach the ground.
Go down the green stairs and through the gate you just opened. A little way in on the left is a tree with a shelf in it, where you can pick up someflares. (NOTE: In the PC demo, and apparently in the PSX game as well, there's also another monkey in this area.)
Look back toward the gate. Note the well-lit greenery at the top of the slope on the right. This is anotherboulder trap. Run across the area below the trap to set off two of the boulders. Approach the top of the slope and jump onto the flat area near the middle of the well-lit area to trigger the third. Side flip to avoid it.
Once all three boulders have landed, go up the slope into the greenery. Advance carefully, as there is aspike pit just inside. On the ground near the pit is a small med-pack. Pick it up and turn around so the pit is behind Lara. Drop back, grabbing the edge of the opening. Let go and immediately grab the ledge just below. Pull up into a small cave, where you'll find some flares and a save/power-up crystal. This is SECRET #6. Return to the opening and take a standing jump (pressing Action to lower Lara's arc) to clear the the spikes and land on the block beyond. Turn around and take another standing jump from the edge of the block to grab the pit opening. Pull up.
Return down the slope and, when you reach the boulders, turn left. Continue to the river. Here the water spills into a lagoon where it's safe to swim. First, follow the river upstream, to the right, where you'll find someUzi clips on a ledge.
There are now several ways you can proceed and still get to the end of the level. You may be able to find others. To enter the ruins via a second zip line (longer but more fun), skip down to PATH A. To enter the ruins via an underwater passage (shortest route I've found), skip down to PATH B.
PATH A INTO RUINS (second zip line): Return downstream to the greenish point of land on the left shore. Take a running jump from here to the small island. Take a standing jump to the flat spot at the peak of the island. Position Lara at the highest corner and jump straight up to grab the jutting tree trunk above. Pull up. Use theswitch here to open a gate in the corner where the man-made wall meets the rock wall to your left.
Safety drop back down to the island. Walk to the edge of the island nearest the building and take a running jump from here to grab the flat rock ledge just to the right of the square pillar. Pull up onto the ledge, turn right, then climb up the rocks and through the gate you just opened.
Go through the short passageway and jump the gap to land on the tree branch ahead. Walk across the branches to the top of thesecond zip line. Ride it down into the ruins.
(***) Enter the mossy, walled area. There are2 tigers lurking here. Where they come from depends on where you enter, so stay sharp. There are several blocks you can climb on for safety, but once you've shot at the tigers they may hide and wait for you to approach again.
To get thesave/power-up crystal, go up the green steps near the two peaked windows and climb onto the angled block. Take a running jump to the matching block ahead, then continue to the crystal.
There are two waterfalls in this area, one of which has a pair of openings behind it. There's also a closed gate at the bottom of some flooded steps. You will be returning later to open it. For now, go to the corner to the left of the waterfalls, climb onto the block there and take a standing jump into the doorway. Follow the passageway to a room with a pool. (This is the way you came in if you took PATH B.)
(****) Swim to the platform in the middle of the pool and pick up theflares. Get on the walkway with the gold door opposite the door with the torches. In the corner is an alcove with a movable block. Pull this block twice to open the gold door on this side of the room. Head for the gold door you just opened. (NOTE: In the PC demo, there is a tiger lurking inside.) Enter and pull the switch to open the trapdoor behind the movable block. Return there and drop into the water below.
Swim forward and surface in a room with a bridge-like walkway. There aretwo switches here--one at each end of this walkway. One opens the second gold door back in the pool room; the other opens the underwater gates back into that room. Use both. (Note the differences here between the full game and the PC demo, below.)
Go through the gold door you just opened (the one opposite the empty alcove) and use theswitch there to flood the outdoor area. Return there (or go for the first time if you haven't been yet) via the doorway flanked with lit torches. Now pick up the walk-through below at the *****.
PATH B INTO RUINS: Swim across the lagoon to the corner where the ruins meet the rock wall on the left. Here you'll find an underwater passage. Continue until you can surface. Then climb up onto the walkway and use thetwo switches. One opens a gold door in the next room; the other opens the underwater gates into that room. Swim on through.
[NOTE: The switch room is substantially different in the full game versus the PC demo. In the demo, the switch room has only one switch on the walkway and an underwater lever (on the left wall when facing the switch on the walkway). If you choose PATH B, follow the underwater passage from the lagoon, and immediately cut to the left so the current doesn't sweep you into the next room. (If it does, reload a saved game or pick up the walk-through above at the ****.) Don't use the switch. If you tested the switch earlier, return it to its up position now. This will close one of the underwater gates and open the other, thus changing the water currents. Switch up = right gate open; current flows from lagoon into room with gold doors. Switch down = left gate open; current flows past underwater lever into room with gold doors, preventing you from using the lever. Use the underwater lever to open one of the gold doors in the next room. Then swim to the other side of the switch room and let the current carry you in.]
If you want all the kills, head for the outdoor ruins, where you can meet acouple of tigers. To do this, go through the opening flanked by burning torches. Pick up the walk-through above at the ***. Otherwise, continue with the next paragraph.
Swim to the platform in the middle of the pool and pick up theflares. Go through the gold door you just opened (the one opposite the empty alcove) and use the switch there to flood an outdoor area nearby. To get there, go through the doorway flanked with lit torches.
If you didn't get thesave/power-up crystal here earlier, you can do so now. Climb on the angled block below the two peaked windows, take a running jump to the matching block ahead, then continue to the crystal.
(*****) Swim to the waterfall with the two stacked openings. Climb up, go under the falls and climb the ladder to the higher opening. Exit and go to the right. Climb up onto the ledge just ahead. Enter the short passage on the left and use theswitch to open the underwater gate below. Exit the passage, dive into the water, and swim down on the side opposite the waterfalls to find the gate you just opened.
Swim through it and follow the long, underwater passage until you can surface in a small room. Kill thetiger waiting here. Then search the two dark corners for some MP5 clips and shotgun shells.
Climb up the ladder to the roof. Here you'll meet anothermonkey and find the INDRA KEY. If the monkey grabs the key before you do, you'll have to kill it to get the key. Go around the corner to emerge above the quicksand area you saw at the beginning of the level. On the steps below is another tiger. You may be able to kill it from above. When it's dead, drop down and go to the bottom of the steps. On the left of the quicksand trench is an alcove with some shotgun shells. On the right is the keyhole where you can use the Indra Key to open the door between the pillars. Jump down into the quicksand and exit the level.
A cut scene ensues: Lara emerges into a clearing where some tents and equipment are set up. We hear a voice--apparently the same man leading the Antarctic expedition in the opening movie--attempting to make radio contact with this camp. A blond man staggers from one of the tents. He's obviously unstable. Lara questions him about what he's doing there and reveals that she's looking for the Infada artifact, which she hopes lies in the ruins ahead. The blond man mentions "voodoo magic," but Lara is skeptical. She asks if there are others with him. He tells her that two others, Randy and Rory, are inside the temple, apparently buried under a mudslide. He wanders off into the woods, muttering something about Lara probably not leaving the ruins alive. She doesn't take much stock in his opinions and continues on her way.
INDIA PART 2: TEMPLE RUINS
IMPORTANT NOTE: If you have not installed the patched tomb3.exe file (see the note at the beginning of this document), or if you have the PlayStation version of the game, and you're having difficulties as a result of encountering "invisible walls" near the middle of this level, you may still be able to go on. The first invisible wall bug is apparently triggered by saving in the room with the first six-armed statue or returning there later in the level (). And you may be able to avoid the second by following the alternate walk-through for that section (). Note that if you encounter one of the invisible walls and then install the patch, you will not be able to load your earlier level 2 savegames. The bug corrupts the pre-patch saves and the patched game won't run them.
Kills: 30 Items: 36, plus 5 keys, 2 scimitars and 8 save/power-up crystals Secrets: 4*
*One of the regular pick-ups here will be the SHOTGUN if you didn't get it in the previous level.
Objectives:First, find a way into the ruins. Locate 2 keys to unlock the gate in the room with the six-armed statue. Ascend to the upper level and find 3 more keys to unlock the exit.
Walk-through:Head to the right through the opening in the tree, and pick up a small med-pack. Advance slowly and a cobra will rear up from the undergrowth. Continue forward through the greenery, killing another cobra. If either has bitten Lara, use a small med-pack to antidote the venom. (NOTE: You'll know you've been poisoned if the health indicator bar turns yellow and begins to flash. If you think you may be meeting several snakes in a row, as you do here, you may want to wait until you've taken care of them all before using the med-pack.)
Use theswitch on the right to open the gate at the top of the low steps. Climb the stairs and drop down through the opening. Crawl through the tunnel. There's another small med-pack in the alcove on the left. The low tunnel behind it leads back to where you started. For now, follow the larger passageway. Kill the cobra and continue to the next room where there are 2 monkeys. (NOTE: Unlike the ones in the first level, the monkeys you'll meet from now on are generally hostile, and you will need to kill them.) Climb through the opening to emerge near a lake.
Pick up theMP5 clips and shotgun shells at the top of the steps on the left. Take a running jump from the bank (at the right side of the tree) to grab the stone platform in the middle of the lake. (Press Left while Lara is in the air to adjust the angle so she can grab the block.) Pull up and take the small med-pack. From here, take another running jump to the shallow area on the opposite bank. If you miss the initial jump and fall in, either reload a saved game or swim for this shallow immediately to avoid being devoured by the piranhas. (NOTE: I mark these fish as a hazard, rather than an enemy, since you can't kill them. So either out-swim them or try and avoid the water.) Pull the switch in the right corner to open the underwater gate between the submerged ledges. Swim through it and continue until you can surface.
Climb out, kill the2 monkeys, then climb up onto the far ledge via the second angled block. Pick up the Uzi clips. Then make your way across the mudslide to the stone ledge. Follow the ledge to the end, killing 2 more monkeys. Before going into the passageway, take a running jump to the ledge ahead (just to the right of the high, curved-top wall). Pick up the Uzi clips, drop down and retrace your steps over the mud, along the ledge, to the passageway. This time go through, killing yet another monkey along the way, and picking up a save/power-up crystal on the other side.
You'll emerge on a ledge above the water near the beginning of the level. Jump to the branch on the left. Walk to the tree trunk then take a running jump to the branch ahead and to the right (the one that bends upward at the end). Turn right and take a running jump to the next branch (between the tree trunk and the stone wall). On the right are someflares. Return to the previous tree and jump from branch to branch around to the other side of it, where you'll find some Desert Eagle clips. Go back around to the branch above the water.
Turn to face the waterfall and take a running jump to grab the stone ledge ahead. From there, jump to the short branch ahead, where you'll find asmall med-pack. Jump to the left to land behind the waterfall. Follow the passage to the other side. Slide back and grab the ledge, then traverse to the right, under the falling water, until you can pull up. Pick up the shotgun shells. Crawl to the right until you can stand up. If you don't want all the kills and pick-ups, you can jump across to the next ledge now. Otherwise, drop/climb down to the flat, green spot near the water. Take a running jump to the right to land behind the lower falls. Go forward into the cave, kill the cobra, then continue to find some flares. Return the way you came to the green flat spot.
Climb/jump to the next ledge, shoot themonkey, then duck and crawl through the low cave opening. Kill the cobra lurking on the right, then slide down the slope and shoot the second cobra just inside the next passageway. Slide down the right side of the next slope; the left side is a boulder trap.
(**NOTE: If you are playing on the PSX or have not installed the PC version patch, DO NOT SAVE in the next room, and DO NOT RETURN THERE after leaving. Otherwise, you risk coming up against one of the infamous "invisble wall" bugs.)
Drop into the next room, where there is a six-armed statue. To the left of the statue you'l find someshotgun shells. (NOTE: If you don't already have the SHOTGUN, you'll get it here instead of the shells.) In the far, right corner is a movable block. Pull it once, pick up more shotgun shells behind it, then crawl through the small opening to the next room.
Pick up thesave/power-up crystal now if you need it. The statue comes to life and attacks with its six swords. When the swords are crossed over its chest, it is invulnerable, so you'll need to circle around behind it and/or keep it moving so it's not guarding itself. You'll see blood when you're hitting it and hear bullets ricocheting off the swords when you're not. The statue monster moves fairly slowly and, if you keep plugging away at it and don't let it back you into a corner, it will eventually fall and turn back into stone.
(NOTE: If you like, you can climb to the platform where its safe and hang from the edge periodically to get the statue moving again. Or, while youre up on the platform, pull theswitches to open the doors, engage the statue, then run to the doorway for shelter when you need to.)
If you didnt already, climb up to the platform where there are2 switches. Throw both to open one of the doors out of this room and the trapdoor in the floor. Drop through the trapdoor and throw the switch in the small room below to open the other exit.
Next to the switch in the pit is amovable block. Push it once. Enter the room beyond, which is SECRET #1. Proceed carefully, crawling under the poisoned darts. (NOTE: As with snake venom, if you are struck by one of these darts, you'll need to use a power-up crystal or med-pack to antidote the poison.) Hop down into the pit, grab the small med-pack and quickly jump out to avoid a rolling boulder. Now make your way carefully around, picking up flares, shotgun shells and another small med-pack from the various alcoves. Return to the statue room above the same way you came.
At this point, it doesn't matter which path you take first. You'll need to go both ways eventually in order to find the two keys that open the large gate in the middle of this room.
FIRST GANESHA KEY (gate above trapdoor):Follow the passage, wading through the quicksand as fast as you can. Climb/jump up the slope near the right wall. Turn around and take a running jump from the mud to grab the ledge above the entrance. Pull up and kill a monkey. Pull the switch on the right of the gate to open it. Run past the spikes, jump the blade and run up the steps to safety.
Kill2 monkeys in the next room. Go around to the right and locate the movable block in the second square pillar. Pull/push it under the left side of the central structure and climb from the block to the ledge. Go around to the other side of the ledge. Take a standing jump from the edge to grab the ladder recessed into the ceiling. Climb up for SECRET #2--shotgun shells and MP5 clips. Pull the switch and climb/drop down to the floor. (NOTE: This switch enables you to get the third secret a bit farther along. If you dont pull it, then the lever that opens the door for secret #3 wont work. And, if you're having trouble locating this secret area, check out the screenshots at http://tombraiders.net/stella/TR3walk/ruins2.html.)
Use theswitch in one of the gold-grated alcoves to open a door above in the central structure. Pull/push the movable block so you can climb up to it. Drop into the pool below. Pull the underwater lever to open the gate. Surface for air if you need it. Swim through the gate, pull the 2 levers in the next room to open a trapdoor in the passage between the two lever rooms. Swim up through it.
In the next room is a large, shallow pool flanked by steps. In the pool are3 underwater levers and a small gate. Jump into the pool and pull the lever at the foot of the steps to open the gate. It is timed to close quickly, so roll and swim for it. Inside is SECRET #3--a grenade, flares and a large med-pack. (NOTE: If the lever to open the secret door doesnt work, you missed an earlier secret and need to go back. See the note above under secret #2.)
If you're playing the PSX version, you'll probably want to get thesave/power-up crystal on the other side of the pool before trying to get the key.
Return to the pool and pull the 2 levers opposite each other to turn on the fire-breathing statues above. In the firelight you will be able to discern severalinvisible platforms floating above the pool. Use these to climb/jump over to the solid ledge with the switch. (NOTE: If you're having difficulty getting onto the first invisible platform, it's a standing jump from the edge of the pool to grab the top of the block. A flare will also help illuminate the blocks if you don't want to bother with the levers.)
Pull the switch to open the gate at the top of the stairs to the left of the statue. This door is timed, so as soon as you pull the switch, side flip to the left, run off the platform and dash up the stairs through the gate.
Go to the right. Pull theswitch, turn left and run to the far left end of the room. Pick up the FIRST GANESHA KEY, roll and run through the gate on the right (the same way you entered). You'll have to sprint both ways to avoid being skewered by the wall of spikes. After the spikes have passed, go back inside to the right to find MP5 clips and a small med-pack. (NOTE: If you're having an especially difficult time outrunning the spiked walls, try this: Pick up the key then stand still. Use a med-pack as the wall passes, and Lara may emerge unscathed.)
Return to the room with the pool, which has turned into a mud bath. As you approach the mud, the invisible platforms crumble away. Slog through the mud, keeping close to the wall, and climb out on the other side. Climb/jump up the mudslide to the top right. Follow the passageway. Pick up theflares in the alcove on the right. The stairway opposite contains a boulder trap. Hop backwards up to the second step then run down into the doorway as the boulder rolls past.
Now go up the stairs. The two gates open as you approach. Enter and choose your path. They both end up in the same place, but the left path is more dangerous. Left:Jump the blade, dash to the end of the hallway with a rolling boulder in hot pursuit, then duck and crawl through the low opening on the right. Right: Follow the passage to the switch (you can hear the boulder rolling next door), kill the interfering monkey and use the switch to open the gate.
Kill2 monkeys and pick up the small med-pack. Get the save/power-up crystal in the next room. Then go through the side passage and climb/drop down into the room where you killed the six-armed statue.
SECOND GANESHA KEY (other small gate):If you haven't already done so, use the switch on the platform above the mud to open the second small gate. Follow the passage to the next room. Kill the 2 monkeys. Cross this room and enter the next, where there is a pool flanked by fire-breathing statues. Swim across, surface and climb out at the middle of the ledge to avoid being toasted by the flames. Pull the switch to open the underwater gate just below.
Swim through the gate, hugging the side or bottom of the tunnel to avoid being hit bypoisoned darts. Once in the next room, stay to the right so Lara doesn't get crushed by falling rocks. Surface and climb out on one of the ledges to find a small med-pack. Swim across to the opposite ledge. Climb the ladder and back flip onto the ledge behind. Take a running jump to the ledge ahead and to the left (when facing the ladder). Jump to the next ledge on the left. Turn around and take a standing jump from the edge to grab the ladder above and ahead. Climb to the top. Take a standing jump to the next ledge on the left, then a running jump to the ledge with the cobra. (The opening below the cobra ledge is the exit from the next secret area.) Kill the snake, then take a standing jump to the ledge near the doorway. (NOTE: If you're having any difficulty with this sequence, the series of screenshots at http://tombraiders.net/stella/TR3walk/ruins3.html may help.)
Jump into the doorway and immediately jump back and grab the doorsill. Aboulder will roll past overhead. Pull up and crawl under the darts and blades to the edge of the spike pit. Pick up the small med-pack on the left.
(***NOTE: You might want to use the for this section, below, if you are playing on the PSX or have not installed the PC version patch. Otherwise, you risk coming up against one of the infamous ""invisble wall" bugs.)
If you're low on health (or want to save in the PCX version), jump across the pit first and get the save/power-up crystal, then jump back to the other side. Turn around and hang from the edge of the pit. Traverse to the left side and drop down to the flat spot next to the blades. Crawl through the blades into the low opening to findSECRET #4. Kill the cobra and claim some Desert Eagle and Uzi clips, and a save/power-up crystal. Drop through the opening into the pool (watch those darts!) and retrace your steps back up the ledges to the blade pit.
This time, instead of dropping down, jump across. Get the save/power-up crystal if you didn't earlier. Locate themovable block (A) to the right of the crystal. Push it once (to A2). (See the diagram tempruins.gif for a visual of this sequence. If this didnt transfer properly when you downloaded the walk-through, it is also at http://tombraiders.net/stella/images/tempruins.gif.) Turn to the right to face anothermovable block (B). Push this second block four times into the next room (to B2). Return to the passageway. There are three more movable blocks (C-E) next to the first block you pushed. Push the second from left (C) and the rightmost block (E) once each (to C2 and E2). Push the middle block (D) to either side (D2 or next to A2) to reveal a switch. Use this to flood the pool in the room below (the one between the fire-breathing statue room and the one where you killed the six-armed statue).
Go into the area where you pushed the first block. Ahead is aboulder trap. Stand in the middle of the ramp, walk forward carefully and back flip when you hear the boulders drop. The boulders will pass you on either side. Proceed to the bottom and take a running jump over the pit. Hang from the edge of the next pit and drop down into the pool (not the blades). Avoid the poisoned darts if you can, as you swim back to the room with the fire-breathing statues.
(ALTERNATE PATH: Climb and jump all the ledges to the top. Do not drop down into the spiked pit. Jump across instead, re-arrange the boxes and pull the switch. Now jump back across the pit, drop down and get the secret. Get back into the water from there and try to swim through the hopefully-not-blocked passage. The advantages are that you'll have to climb/jump all these ledges only once and you'll avoid the boulder trap. And you won't miss a single pick-up.)
Climb out of the water and go back into the next room, to the pool you just flooded. Jump into the pool and use theunderwater lever to open the gate. Swim inside and collect the SECOND GANESHA KEY. Return to the room where you killed the six-armed statue and use your two keys to open the large gate.
Enter, jump over thespikes and quickly climb the ladder to safety as the spiked ceiling descends. At the top, kill 2 monkeys and pick up the save/power-up crystal. In an alcove on the other side of the room from the save crystal is a movable block. (See the screenshot at http://tombraiders.net/stella/images/templeruins.jpg if youre having trouble finding it.) Pull it out and jump from it to one of the high ledges with the switches. Pull both of them to open the gate below.
Drop down to the side of the gate and run in front of it to trip theboulder trap. Enter and hop down into the pit to close the gate. Time a dash past either of the fire-breathing statues.
In the next room, you'll find2 six-armed statues. The first animates as you enter, the second only when you climb onto the platform with the third statue (which doesn't come to life). Kill them one at a time. There are shotgun shells at the top of the steps and a small med-pack in the pool. Both of these spots are safe, but you'll probably need to engage the statues in order to get their guard down.
When you've killed the statues, take theirSCIMITARS and place them in the hands of the third statue to open the next gate. Get the Uzi clips in the pit just inside. Follow either hallway and climb through the small opening.
In the room beyond you'll find what's left of Randy and Rory, along with anothersix-armed statue. It animates as you approach the platform in the center. Kill it and pick up the THIRD GANESHA KEY from the platform, and some flares below the second body. You'll need two more keys to exit.
(Alternately, wait to pick up the key on the pedestal. Get the other two keys first. Unlock two of the locks in the next room. Then return for the last key, pick it up and, as the statue animates, run and unlock the exit, then leave without having to kill the monster.)
The gate near the hole in the floor opens as you approach. Light a flare, sprint into the room and pull theswitch on the opposite wall. Immediately roll, run to the left to the second switch, pull it and run through the trapdoor you just opened. All this must be done very quickly to avoid the descending spiked ceiling. Pick up the FOURTH GANESHA KEY and return to the big room.
Go into the next room, where you'll find asave/power-up crystal, the exit door, three locks and an opening above water. (The following sequence is shown in the diagram 2tempruins.gif, also online at http://tombraiders.net/stella/images/2tempruins.gif.) Stand facing the opening with the keyholes on your right. Jump into the water and swim forward toward the wall ahead. The current will suck you toward the spikes, but if you hold the swim key down, you'll be able to reach the wall, where the current is weaker. Follow the wall to the first lever and pull it. Now roll and try to swim back along the right wall (hold the swim and right buttons). When you're nearly to the corner, cut to the left. You'll get dragged toward the spikes, but you should be able to make it to the center of the room where the current isn't as powerful. When you reach the center, swim straight toward the opening. Then cut to the left toward the other side wall. Again, the current will drag you toward the spikes, but if you keep heading forward, you can make it to the far wall before Lara gets skewered. Follow the wall to the corner and pull the second lever, which will turn off the current. Get air if you need it, then retrieve the FIFTH GANESHA KEY from the bottom.
Use the three keys to open the gate at the top of the steps and exit the level.
A cut scene follows: Lara emerges from the temple and sees the psychotic blond explorer rafting down the river. She draws her weapons and fires. He laughs and makes some dramatic gestures and the temple begins to crumble around her. Lara dodges falling stone blocks as the bad guy gets away. She starts to follow on foot then notices a quad bike nearby.
INDIA PART 3: THE RIVER GANGES
Kills: 14 Items: 19, plus 4 save/power-up crystals Secrets: 5*
*There are two paths through this level. The totals above are for the path which leads past all of the secrets. The alternate path, through the ruins, will give you 29 kills and 24 items, plus 2 keys, 3 save crystals and only 4 secrets.
Objectives:Travel down-river on your borrowed quad bike to find the level exit. If you take the path through the ruins, you'll need to locate 2 keys and open the gates that will let you drive the quad bike through for the final jump across the river.
Walk-through:Don't get on that bike yet--first, find a secret. Turn around, go past the temple and the fallen blocks to a ledge above the river. Turn around, drop back and climb down the rock ladder and left to a green ledge. (NOTE: Save your game frequently if you can. If at any time you fall into the river, you'll need to restart since the strong current and the piranhas will quickly put an end to poor Lara.) Turn around and take a running jump to the stone ledge ahead. Run, jump and grab the next ledge; pull up. (This jump is quite tricky. Be sure to jump from the left side of the block and hold Forward and Jump the entire time.) Turn left, take a running jump to grab the next ledge, and pull up. Turn right and take a running jump to the L-shaped ledge. Take a standing jump to the next ledge, using Action to lower Lara's arc so she doesn't hit the low ceiling. Take a running jump to the next ledge and another running jump to grab the last. Enter the room for SECRET #1.
Inside is a series of angled blocks abovesharp blades. Stand with the first angled block on Lara's left. Side flip onto the slope and hold Jump to spring off each of the blocks in turn, landing on the square pillar above. Collect shotgun shells, a save/power-up crystal and a large med-pack from the ledges and drop down. Return to the beginning of the level the way you came.
(NOTE: I recommend saving about 20 shotgun shells for the end of the India levels. They'll come in handy taking care of the powerful "boss" character.)
Above and behind the quad bike is a small opening containingMP5 clips and flares. Pick those up then get on the bike and ride around almost to where you climbed down the ladders. Jump the bike over the river from the little hill into the tunnel on the other side.
(NOTE: To get up some extra speed use "turbo": hold the brake--same key as Sprint--and press Action to rev the engine. Then release the brake and go.)
Ride through the tunnel, past the pit on the left. Park and get off the bike before the next gap. Climb down the ladder into the pit to getSECRET #2--shotgun shells, flares and a large med-pack. Climb back up and ride over the pit. Continue to an area with several ramps. Jump the first gap, turn left and jump the next gap. Park the bike near the gold gate. Climb down then up to the top of the first ramp. Jump to the opening on the left.
Follow the passage. There's acobra just around the first bend. Kill it and continue. Soon you'll come to a hole in the floor above the gold gate and bike. Jump over it. Continue, killing another cobra. Drop through the next opening, kill 2 monkeys, grab the save/power-up crystal and press the button to open the gold gate.
Drive through the gate and choose your path at the fork. The LEFT PATH skirts the ruins and allows you to find all the secrets. The RIGHT PATH leads into the ruins and bypasses one of the secrets.
ALONG THE RIVER (left at the fork):Ride up the main path. Jump the next large gap on the right side and quickly cut to the right to keep from falling into the chasm. Ride forward slowly, hugging the right wall past the hole. Continue to the opening on the left. Ride down onto the stone bridge and dismount. Jump to the ledge on the right, where you'll find some Desert Eagle clips. The small opening above leads to SECRET #3--harpoons, Uzi clips and a save/power-up crystal. Return to the bike.
Continue forward, jumping the gap, and proceed to a fork. Drive down to the left and park. Walk forward past the ramp to an opening with a tree on the right. Go around the tree and jump to the root that sticks out over the river. Take a running jump to grab the rock ledge opposite. Pull up and take theUzi clips. Shoot 2 vultures and return to the bike the way you came.
Slowly ride up and around the narrow ledge. Stay on the rocks when you come to the trees, or you'll fall through. Continue around to a straight-away with a small gap. Use turbo to jump the small gap and keep going over the river to the other side.
Dismount, grab the save/power-up crystal and climb down the rock ladder, getting off on the block on the right side. Kill thecobra, take the Desert Eagle clips and climb back up. Drive the bike around to the area above the cobra ledge. Now jump the river one more time. You'll end up in a rocky canyon on the other side, where you can leave the bike.
Slide down the slope near the left wall to land on a small ledge. Pick up the walk-through below at the **.
THE RUINS (right at the fork):Drive the quad bike down the rocky path and jump the river. Dismount, kill a monkey and pick up a small med-pack. Climb down into the hole. Go up the slope past a small opening on the right. At the top of the slope are two openings on the left. The first is partly concealed by greenery. Inside is a cobra and the FIRST GATE KEY. The second opening contains flares and Uzi clips.
Return down the slope and climb through the small opening (now on your left). This leads into the building. Kill3 monkeys and pick up a small med-pack and shotgun shells (in the small alcove). Continue around to the left, where you'll see a relief of Ganesha (the Hindu god with the elephant head) and two locks in raised alcoves on either side. Continue underneath Ganesha to an alcove where you can climb up through the ceiling.
The next area has two locked gates and a pool of quicksand in the far right corner. There's a save/power-up crystal on the ledge opposite the quicksand, and amonkey lurking about. Climb up the rocks to the left of the first gate. Jump to the branch and from there to the opening in the wall.
Drop down on the other side and head toward the gate with quicksand around the bottom. There areshotgun shells in the high alcove opposite. Pull up at either end where it's lower. Return to the tree and climb the rocks below to jump to the branch. Walk across the branches, kill the monkey in the L-shaped alcove, and follow the ledge to an entrance into the building.
Go in past the opening in the floor to the next room. Kill2 monkeys, pick up a rocket, Uzi clips and the SECOND GATE KEY. Then kill 2 more monkeys. Return to the hole in the floor and drop down on the side away from the fire-breathing statue. Kill another monkey. Go around to the left, kill yet another monkey, and push the button to open the small gate and a larger gate outside. This also lets in 3 more monkeys.
Exit through the small gate, climb the rocks, jump to the opening in the wall and drop down into the previous area. Drop into the hole behind the tree to re-enter the first building. Use the gate keys in the two locks to open the big gate outside. Go around to the right, past the torches, and crawl through the green opening where you entered. Return to the quad bike.
Drive the bike down into the hole. Follow the passage up the hill, through the gate and up to the ramp near the quicksand. Use turbo to jump the quicksand and sail through the second gate. Drive to the right past the tree and around the building to the opening in the green wall. Dismount and kill2 monkeys.
You're now next to the river again. If you want to, you can go for a rather difficult pick-up. Jump to the tree root that juts out over the water. From there, take a running jump to the green stone ledge. Now make a tricky running jump across the water to grab the left edge of the tree root. (Angle this jump so Lara takes off from the peak of the ledge and grabs the left side of the root.) Take a standing jump to the other triangular area of root. From there, jump to the ledge. Pick upUzi clips and harpoons. Take a running jump from the tree root closest to this ledge to grab the green ledge on the other side of the water. Take a running jump back to the first tree and return to the bike. (See the diagram rootjump.gif, which is also online at http://tombraiders.net/stella/images/rootjump.gif.) Jump the bike over the river to the cave opening.
(**) If you took the path through the ruins, you'll enter this area via the GREEN CAVE near the river. If you took the path down the river, you'll enter via the ROCKY SLOPE. You can then proceed to the other area, since they are connected. When you've finished with both areas, head for the WATERFALL.
GREEN CAVE:Kill 2 monkeys and get a save/power-up crystal.
ROCKY SLOPE:Kill the pair of vultures. Find the jutting block along the rock wall. (You'll be standing just below it if you took the river path and slid down from above.) Take a standing jump from the edge of the flat spot below to grab onto it; pull up. Cross the ledge and jump to the next ledge, a path between two clumps of rocks. Go through to the other side and take a running jump to grab the high ledge opposite. Pull up, go to the end of the ledge and turn to the right. You should be facing an angled ledge and the small green opening should be ahead on the left. (See the screenshot at http://tombraiders.net/stella/images/ganges4.jpg if you're not sure.) Take a running jump to the angled block, turning in the air if necessary so you land facing up the slope. Slide back and grab the edge. Pull up, continue to hold Action, and immediately press Jump and Roll to turn in mid-air and grab the ledge behind. Pull up and crawl in to find SECRET #4--Desert Eagle clips and a small med-pack.
Crawl out of the cave and turn to the right. Take a running jump to the angled block near the wall and hold Jump to land on the ledge to the left. (Check out thescreenshot at http://tombraiders.net/stella/images/ganges4a.jpg if you're not sure where to jump.) From there, return to the ground the way you came.
WATERFALL:Go through the opening near the save crystal to the small pool. Cross the rocks on the left and jump the gap to the stone ledge. Kill 3 more vultures. (Notice the broken raft in the pool below the falls. Apparently your quarry came this way as well.) From the end of this ledge, jump to the small square ledge ahead. Safety drop to the ledge below and pick up harpoons and MP5 clips. Take a running jump across the pool to grab the crevice. Traverse to the right, pull up and craw into the cave. This is SECRET #5--harpoons and shotgun shells. Back out and drop into the pool.
Swim down and grab thesmall med-pack on the bottom. Then climb out and go through the rocky passage behind the falls to finish the level.
INDIA PART 4: CAVES OF KALIYA
Kills: 15 Items: 8, plus the GRENADE LAUNCHER, the INFADA ARTIFACT and 2 save/power-up crystals Secrets: none
Objectives:Make your way through the maze of corridors to the bottom of the level to take on your fellow explorer and claim the Infada artifact.
Walk-through:The beginning of this level is basically a three-tiered labyrinth. Below that is an anteroom and finally the room with the India boss, Tony. There are a number of paths you can take to reach the bottom. I have provided maps of the three levels, kaliya1.gif, kaliya2.gif and kaliya3.gif. (These are also available online at http://tombraiders.net/stella/images/kaliya1.gif, http://tombraiders.net/stella/images/kaliya2.gif and http://tombraiders.net/stella/images/kaliya3.gif.) The most direct route, which bypasses the middle level entirely, is marked with red dots.
UPPER LEVEL:Pit #1 contains flares. There is a cobra in one of the dead-end passages and Uzi clips near the opening down to the lower level. To get there, head left at the start of the level. To get to the middle level, go right at the beginning of the level, down a ramp (sprinting into either the alcove or the hallway at the end of the passageway to avoid being flattened by a boulder). Follow the passageway past another boulder trap and climb up into the middle level.
MIDDLE LEVEL:Pick-ups are shotgun shells, plus a small med-pack guarded by a cobra. Both of these are in dead-end passages in the area with the brown stone floors. There's also another cobra in the dead-end passage to the left as you enter from the boulder trap area. To get down to the lower level, locate the movable block in the middle of the level (between the three radiating passages with raised steps) and move it aside to open up a fourth passageway. Follow this to pit #3.
LOWER LEVEL:Enter via pit #2 (from the upper level) or pit #3 (from the middle level). There is a cobra in one of the dead-end passages and flares and a save/power-up crystal near pit #4, which leads to the end of the level.
At the bottom of pit #4 is a dark room containing10 cobras. Drop a flare down into the pit then safety drop down. Kill the 4 cobras in the first area without stepping between the angled blocks. This sets off a boulder trap. When the first group of cobras are dead you can trip the trap and jump back into the clear area to get out of the way. Now advance into the next area and kill the remaining 6 cobras.
Continue past where the boulder landed and crawl through the low opening. Get thesmall med-pack and save/power-up crystal at the top of the ramp. Then slide down to meet the boss.
The boss, who you later find out is namedTONY, stands on a small block in the center of a large room with stone platforms set in a pool of toxic liquid. As soon as you enter, he'll start warming up his fireball attack. If you have trouble killing him, try this: Draw your shotgun before you slide so you can start shooting right away. Take two or three shots from the ramp and first platform. Then jump to one of the larger platforms on the side and position Lara so she has room to side flip back and forth while facing him. Continue to pump him full of shotgun shells, jumping to the other side of the platform every time he launches an attack, and taking care not to fall into the pool.
Alternately, slide down and jump right onto the platform where Tony is standing. He'll send the fireballs up toward the ceiling, so you may need to sidestep left and right to avoid them as they fall. At close range, pistols work fine and shotgun blasts are even more effective (only about six or seven will do it). When he dies, he'll disappear in a huge explosion, leaving theINFADA ARTIFACT behind.
Before getting it, pick up asmall med-pack, the GRENADE LAUNCHER (loaded with 4 grenades), plus 4 more grenades on the next platform. Take the artifact last to end the level.
An FMV sequence follows: Lara emerges from the ruins and sees a boat chugging down the river. The pilot calls out to her and she goes aboard. He apologizes for the unfortunate incident with Tony, who was one of his employees, and introduces himself as Doctor Willard. (He's the same guy we saw earlier in Antarctica and heard over the radio at the jungle camp.) He tells Lara he's inspired by the way she handled Tony and would like to offer her other work. She hesitates. Then he explains that the Infada artifact is actually one of four similar pieces fashioned from meteorite ore by Polynesians who settled an island off Antarctica. He scans the artifact and shows her an analysis of the material on his computer, explaining that the ore is unique, an unknown material. Lara asks how it ended up in India. He says his investigations led him to the diary of a sailor on Charles Darwin's ship, the HMS Beagle. Lara begins to read and we flash back to the voyage.
August 14, 1834.... The sailor writes that he's restless and hungry. He and a few of his mates go ashore on a hunting expedition and discover four mysterious objects in a cavern of ice. We see one piece, which resembles the Infada artifact but is shaped like a lizard. Before they can decide what to do with the pieces, a wolf attacks, killing one of the sailors. The rest barely manage to escape as the ice cavern collapses.
Willard informs Lara that of the original group that found the artifacts, only Stephen, the diarist, survived. His compatriots were killed for their pieces in India, the South Pacific and Nevada, and Stephen sold his artifact after returning to London. The doctor is hot to investigate the remaining three locations. Lara agrees to sign on.
(IMPORTANT NOTE: When you finish this level, you will be able to choose which area you want to go to next. Although you can play the three middle areas (Nevada, London and South Pacific) in any order you like, I strongly recommend playing them in the order given here. If you don't mind a spoiler, read the beginning of the walk-through for the level to find out why. Otherwise, you can either trust me or take your chances.)
To Nevada Levels
Copyright © 1998-99 - Stellalune. Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walk-through couldn't have been written. Thanks also to the following people who helped with the India levels: Jeff Reid, Hagix, Sven, Cujo, Zoltán, Carl, Vesa and Niels B. Feel free to copy, distribute and quote this walk-through, but please include this credit line so people can send me their corrections, comments and suggestions. Also, if you'd like to offer this on your own web site, kindly ask permission first.
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