Walkthrough by MaGtRo March 4, 2001
Game Play: The game
is keyboard controlled. The movement controls are the directional arrows.
The Control (Ctrl) key is used for interacting with objects and characters.
The Z key is for run, X key for crouch, Enter key for inventory and the
Left Shift is for sidestep. The default controls can be reconfigured using
the Options menu. The Escape (Esc) key is for pause and the Main menu.
All items that can be interacted on pulses. In some parts of the
game, selecting the other character in inventory can do a transfer from
one character to the other.
This is the story
of the adventures of two friends, Tulio, a man full of ideas who craves
for gold and Miguel, a kindhearted, strong man who cares for glory. A story
of friendship that survive the perils of intrigue, danger and luck.
Tulio: We find
the two friends looking at their wanted poster. Get the poster (ctrl)
to add to the inventory of one peseta. Looking around the square, find
a guard standing watch by the exit, a roaming chicken behind the corn seller,
a chicken seller and a taxman guarding the exit to the docks. The taxman
wants 20 pesetas for men and free for women for entry to the docks. The
seller wants 20 pesetas for his chicken. On the side of the chicken
seller is a tavern. Enter and meet a gambler who invites them for a game
of dice but one peseta is not enough to get in the game. Talking it over,
the friends decide to find 2 chickens for the dock tax. Buy one bag of
corn from the corn seller. While facing the pulsing corn seller,
press enter, select one peseta from inventory and press ctrl. Give (ctrl)
corn to chicken. Give the chicken to the chicken seller and get
5 pesetas for it. Talking it over, they think of a way to turn 5 pesetas
to 40. Go to the gambler and show him the 5 pesetas. The game is to select
if the second throw of the dice is higher or lower than the first throw.
The amount of wager is selected after the first throw. In the end, the
friends win a map to The Road to El Dorado. Inigo, a guard calls away Pablo,
the guard standing watch. Now, the two friends can go to town.
Tulio: Go forward
through the arched entryway on the left and meet the "Great Malezo",
toreador of great repute and conqueror of El Diablo, the bull. Pablo, the
guard blocks the road to the left of the screen. Go back to the first intersection
after the square. Climb the white steps and enter the first doorway on
the left. At Via Alfredo, talk to the man guarding the big gate
of El Diablo, who has never been defeated and never forgets a face. "So
don't make him mad at you!" Go back through the door, climb the steps and
enter the second door on the left. Meet Don Mocoso, who blocks the exit
with his slingshot. Look at the barrel on the left and get an idea.
Move Miguel towards the 6-year-old kid. Pick up the slingshot. Enter
the archway and come out on the tower rampart. The guards are now called
to cover the docks. Back to the 2 friends, walk to the other archway exit
and come upon the formerly guarded area. Check the gate and get
another bright idea. Talk to Miguel again. Go back to talk to the man guarding
the gate to El Diablo. Talk to the Great Malezo again and follow him to
the El Diablo's gate. A lively discussion between the toreador and the
gateman ensues. The gateman departs. Talk to Great Malezo to gain an audience.
Unlock the gate of El Diablo. Go back to the fountain area and see
the bull has trapped the toreador in the fountain. Standing very close
to the bull, use the slingshot on El Diablo. Go to the gate in front of
the green dress by way of the tower ramparts and place the poster on it.
Pick up the green dress. The kid, Don Mocoso and his father had
a lively discussion with our two heroes.
Go back to the square.
Tulio wears the dress. Nice way of walking! Check the disguise with the
corn seller and chicken seller. Tulio converses with the taxman. When he
loudly states that Miguel sneaks by, use x key and directional arrows to
creep to the open doorway to the docks.
heroes see Cortes' ship and Tulio gives the map to Miguel. In front of
a donkey on a platform, a string is hanging from a beam. Move forward
and turn right, see the guards and a barrel of carrots. After convincing
Miguel to get in the barrel close to the heroes, move Miguel pass
the guard by timing each forward action with the turning of the guards
and get carrots. Talk to Tulio to get out of the barrel. Miguel or
Tulio: Place the carrot on the beam in front of the donkey. Climb the
platform on the right of the screen and get an idea on how to get to the
ship. Notice that the conveyor belt closest to the ship is moving away
from the ship. Go down and move under the conveyor belt, read the Peligro
(Danger) sign. Move the lever on the wall downward, changing the direction
of the last conveyor. Climb back up on the platform and climb in on the
barrel. Do the same for the other hero.
Brig and Cannon Room
on the ship and being discovered by the sailors, our heroes find themselves
in the brig. They discuss the situation and hear Altivo, Cortes' horse
on deck of the ship. Tulio: Pick up the apple. Move close
to the center beam and climb it. Give the apple to Altivo. Altivo
drops a boat hook down the hatch and hits Miguel, knocking him out. Pick
up the boat hook. Use the boat hook on the ladder on the
top right of the screen on the platform. Climb the ladder.
Look around and
see an overhead handhold that leads to the other platform across
the way. That platform leads to a grill gate that has 2 locks. Turn
around and look at the grill gate on your side of the platform.
See a sleeping monkey and sailor, 5 colored keys on
the wall and a stack of biscuits on the table beside the gate. The
monkey only responds to her name. Pick up the biscuits, causing the sailor
to use the monkey's name - Josephine. Call the monkey and try to get her
to play a game with the boat hook and keys. Josephine throws the boat hook
away. Call her again, select biscuits from inventory and choose a colored
key. Do the same as before and select another colored key. The monkey will
only let you carry 2 keys at one time. If you carry more than 2, she screeches
and wakes the sailor up and you get thrown back on the brig. Go to the
grill gate across the way via handhold and try the keys individually on
both locks. This colored key puzzle is a random puzzle. Return the wrong
key/s to Josephine and get new one/s until you get the right one/s. Enter
the cannon room and see a sailor polishing the cannon. Whatever is done,
Tulio gets thrown back on the brig.
Miguel: Miguel wakes
up and Tulio pounds his head on a beam (thinking), ouch! And each time
he "thinks", the pulled rope ladder sways. Look at rope ladder.
Talk to Tulio to get him to think harder and unrolls the rope ladder, also
knocking Tulio out - too much thinking! Climb up the ladder, use the handhold
and enter the open gate to the cannon room. Turn to the left facing the
screen, move forward, decide to get a disguise and then creep (X key) forward,
turn to the left of screen towards the red bandanna close to the
first cannon. When close to bandanna, release X key and immediately use
Ctrl key to pick the pulsing bandanna up.
Miguel, now disguised
sailor gets cannon polishing detail and is given a pair of socks
to use. Might as well polish a cannon for a while and when his done, he
will be given a biscuit and swig of rum. Get a biscuit and find
out that the sailor is scared of rats. Look at door and find out
that they are locked in and the only way out is to blow a hole on the side
of the ship using a cannon. Go back to brig.
up the grate on the floor. Altivo throws another boat hook. Pick
up boat hook and use it prop the grate up. Place cookie in bilge/grate
and trap the rat. Use sock on grate to pick up rat. Go back to cannon room.
Standing close to sailor, give him the sock with the rat. Use sock on lamp
oil on crate. Use sock soaked in lamp oil on lantern. Watch what Miguel
does. BOOM!! That woke Tulio up. Go to the outside of the ship. Miguel
asks Tulio to climb up to the deck.
to Altivo. Tulio will untie him and picks up the rope. Use rope on metal
ring by the side of the ship. Miguel climbs up. Try to lower the lifeboat
by turning the wheel. Ask Miguel to lower the lifeboat. Miguel: Pick
an apple. Give it to Altivo and that gives Tulio an idea. Tulio
places the apple on the plank and watch what happens.
Bird Rock and Raven
the beach, Miguel notices that the first marker on the map of the road
to El Dorado is there - the bird rock. They are on their way to El Dorado!!
Pull the sword
from the skull. Look at bird rock. Climb the bird rock from the
back of the bird. Turn around and use sword on vine. Tulio picks
up the rope. Use sword on the dense foliage behind the bird rock.
They leave Altivo on the beach and enter the opening. They find a poor
armadillo threatened by a snake. Moving deeper into the jungle, they see
the second marker on the map - the Raven, a shadow cast by the sun on the
cliff opening. They have to climb up. Pick up reed/flute from the
ground. Go back to the trapped creature and play the flute on the snake.
Tulio gave the name, Bibo to the creature.
Use the vine on Bibo. Look at the tree at the center of the clearing.
Ask Miguel to bend the tree. Move Miguel to bend the tree. Look at tree
again. Tulio places Bibo, holding the vine on the frond of the tree and
Miguel releases the tree. Bibo shoots up and wraps the vine on a tree and
drops the other end to the 2 heroes. Climb vine.
Stepping Stone Puzzle
off the dead tree. Go to opening at right of screen. Jam stick on pile
of rocks by river's edge. Look at rocks again. Tulio asks Miguel to
pull on the stick. Move Miguel onto the pile of rocks. Loud Rumblings got
our heroes to run away. Later back at the river's edge, the rocks are on
the river forming step stones. Move Tulio in front of the step stones and
use ctrl key. Tulio jumps on step stones. He now faces big step stones
on the river with jumping fishes and turtles in between them. Be sure that
the hero faces the stone or turtle he wants to jump on, then use ctrl key.
Time the jump right after the jumping fish begins to descend into the water.
Now do the puzzle again with Miguel. Get Tulio to move the boulder in front
of him to help Miguel. Bibo does the same thing and makes the puzzle look
the dense foliage from the skull, the fourth marker of the map and enters.
Tulio follows. Miguel, standing on the bridge with Bibo wonders about the
lever. Tulio: Pull down the lever. Miguel and Bibo disappear
in the river. Go through the open doorway. Pull down the lever under
the snake and fish drawing. Enter through the snake door. Pull down
the lever under the owl and snake. Enter through the owl door. Pull
down lever under the owl and bird. Go out through the bird door.
Pull down the snake and fish lever again. Enter through the snake door
again. Enter through the fish door and out. Use ctrl key upon standing
on the platform inside the skull mouth. Miguel: Now it is
Miguel's turn to do the maze. Pull down the fish and bird lever.
Enter through the fish door. Pull fish and snake lever down. Go
through snake door. Pull owl and fish lever down. Go out through
owl door. Pull fish and bird lever down again. Enter through owl door.
Exit through bird door. Use the platform n skull mouth. Together again!
Skull Platform Puzzle
Tulio and Miguel:
Either hero can do this puzzle and coordination of action is needed. Walk
to top of right skull. Ask the other hero to pull down the lever.
Transfer control by selecting the other in inventory. Hero on skull moves
off the skull. Transfer control. Other hero moves to top of left skull.
Transfer control. Pull down lever. Transfer control. Move out off skull.
Transfer control. Move to top of right skull and transfer control. Pull
lever and get the other hero to the left skull to join the other. Go down
the stairs and pull lever. Find Bibo and look at the wall mould at the
end of the hallway. Go outside through the left side opening.
Weeping Woman Puzzle
Move to the
left side of the screen towards the left side of the weeping woman marker.
Step on the stone platform. Talk to Bibo. Move Bibo behind the stacked
rocks. Push rocks. Move Bibo behind statue. Push statue out
through the opening. Pick up statue. Go back inside to the wall mould.
Place statue on wall mould, the skull closes his mouth. Outside, the weeping
woman stops her flowing tears. Climb up the stairs into the eye and find
another marker, the Dragon's head and Altivo.
The heroes, riding
Altivo travel through mist and falls down to the canyon bottom and hit
a stone marker - the engraved drawing of 2 men riding on an animal - the
last marker, El Dorado. Natives capture them and a native girl, Chel. They
go through a waterfall and a hidden river under the mountains to EL Dorado.
colorful amphibians, golden pyramids and awestruck natives greet them.
They were mistaken for Gods and treated accordingly. They were having the
best time of their life until Tzekel Khan released the terrible stone jaguar.
The jaguar controlled by Khan chased the heroes (Gods), Chel and Altivo.
Altivo kicked the eye of the stone jaguar, also blinding Kahn and the company
got separated. We find the heroes inside a cave trying to cross a bridge.
Bridge of Doom Puzzle
descends and the four totems at each corner demand tributes to let them
pass. Transfer of control is again passed from one hero to another. Talk
to the totems before a tribute can be given. Give tributes to the totem
when they are lit up. Stepping on specific places, shown by arrows in the
graphics, light up a totem. Move Tulio close to Eye Totem to light up the
Ear Totem. Move Miguel to Ear Totem and plays the flute as his tribute.
The second part of the bridge comes up. Move Miguel to middle area between
Nose and Ear Totem to light up Eye Totem. Move Tulio to pick up the shiny
plate from the skeleton in the middle of the screen. Give plate to
Totem. The third part of the bridge is raised. Move Tulio to middle
position at the top of screen to light up the Nose Totem. Miguel gives
the sock to the Nose Totem. The first part of the bridge moves up.
Move Miguel to position close to the entrance. Tulio goes to Mouth Totem
by using ctrl key to jump the gap and gives it the biscuit. The last part
of the bridge rises up.
by Miguel leaves the bridge of doom and enters the River of Lava chamber.
River of Lava Puzzle
must cross the river of lava by stepping on the rock islands to get to
the other side in order and to enter a temple with 2 doors separated by
the river of lava. Timing is necessary to prevent being caught by spouting
lavas. Again face the heroes to look at the island they want to reach before
jumping. Upon reaching the other side, a hero pulls down the lever beside
the one closed door to the temple, opening the other door. He holds
the lever down to keep the other door open. The other hero crosses the
river of lava to get to the open door of the temple, enters and pulls the
by the wall to open the other door for his partner. Climb the ladder
and face the Temple of Skulls.
Temple of Skulls Puzzles
must now try to get to the top of the temple. They have to coordinate to
do the puzzles. The puzzles involve dodging/killing poisonous spiders,
raising/lowering platforms and definitely timing. Save your
game after finishing each stage.
Wait for the green
spider to move to the right side of the platform and then push down on
lever, in order to isolate the spider. The spider should enter the hole
on the wall before raising the platform with a hero on it.Walk to the other
side of the temple and on the way pick up a fruit.
Isolate the spider
on the left part of the platform by timing the push down of the lever.
Wait until the spider goes in the hole and then pull the lever up, raising
the platform up with the other hero to join you.
A hero now goes
up to the next level, climb the stairs and pulls the lever raising the
platform on the upper level. He places the fruit under the raised platform,
run back down to the lever on the level below and lower the platform -
squashing the spider. Climb the stairs and push lever to bring other hero
Walk to the middle
of the temple and down the stairs. Pull lever to raise the platform so
that the spider can crawl to it. Lower the platform and when the spider
enters the hole, raise the platform. Climb up the stairs to the next level.
Wait for the spider
to get to the middle platform and ask the other hero to pull the lever
to lower the platform with the spider.
the lowered platform then ask other hero to raise it when spider goes out
to the landing, trapping the spider in the lower level.
control to the hero at the bottom level and he pulls the lever raising
the platform beside him and lowering the platform on the middle level when
the spider is on the left side of the platform. He climbs the stairs and
enters the recessed platform.
Time the pulling
of the lever on the top level to raise the platform and trap the spider.
Walk to the center of the temple and get chased by the stone jaguar.
The stone jaguar
corners the heroes but they get away by punching Tzekel Kahn. Dazed, Kahn
lies under the stone jaguar and they both fall into the whirlpool.The problems
of the heroes are not over. Tulio wants to go back to Spain with gold and
Miguel wants to stay in El Dorado. Cortes' coming to look for El Dorado
spoils their plans. They have to seal the city from the outside world by
filling the water entrance to El Dorado. To do so, they have to start the
flow of water in the Water Temple and as the young girl guide points out,
only Tzekel Kahn knows how. Aside from that, there are monsters in the
temple. The partners split up inside the water temple.
left and enter a room with a trap door on the floor. The lever to open
and close it is on the wall on the top left of the screen. Go to the next
room and see a water gate with an open archway behind it. Go forward
to the next room and see a closed door at top of the screen that says,
"Only the bearer of the Sun Gem may pass". To the right of that, a door
says, " Only the bearer of the Evil Eye may pass". To the left of the sun
gem door, is a contraption that is missing some cogs. To the left
of that is a Jaguar Pump. Go back to the entrance of the temple and turn
to the right archway, where Miguel entered. On the right side of the screen
is another water gate and right across that is a cog lying on a
cloth. Pick it up. Enter the next room and find the second trap door on
the floor. The lever to open and close it is on the opposite side of the
room at the bottom right of the screen. At the top part of the room is
a face with a gem as an eye. Enter the room at the top and pick up another
lying on the floor by the wall between the two openings. Enter the next
room and under the wall mosaic on the top part of the room, pick up the
third cog. Go back to the Jaguar pump room at the other side of
the temple and place the 3 cogs individually on the contraption. Pick up
the Sun Gem that falls from above. Go through the Sun Gem door and
find a stone jaguar on a pedestal. Tulio sees a lever behind the grate
on the top part of the room. When Tulio tries to pull the grate off, the
stone jaguar comes to life................
Miguel: Look at
the water gate and use sword to lower it. Move forward to the room
on the right and pry the eye from the face on the wall with sword.
Go to the evil eye door at the opposite end of the temple. Enter
and lower the other water gate with the sword. Enter through the
archway and see the third water gate. Try lowering it and the stone
jaguar comes to life.......
Stone Jaguar Puzzle
The main objective
of the puzzle is to get the stone jaguar on top of a trap door and to pull
the lever to open it. The best strategy, I found is to run to the other
trap door, in the room where the evil eye was obtained. Go across the other
side of the room, making the stone jaguar cross the trap door on the floor
and pull the lever. Or lure the jaguar to the entrance area, run back to
the room to the left, across the trap door and pull lever. Both heroes
do this puzzle. Tulio runs from the sun gem room, traps the jaguar and
the grate back at the sun gem room opens. Miguel runs from the evil eye
room, traps the jaguar, goes back to the evil eye room and uses his sword
on the water gate. Now all three water gate are opened. Look for
Tulio back at the sun gem room.
Miguel pulls the lever in the sun gem room. We're going to die!!! Walls
groans, cogwheels turn and water pours from the Jaguar pump. They did it!!
On the way out of the temple, see water flowing in all reservoirs.
Tulio with Chel
leaves El Dorado in a boat full of tributes of gold. Miguel stays behind
as a God. The tower, being pulled to block the entrance to the city to
stop Cortes and his troops, is going down too fast and is going to smash
Tulio's ship. The ship's mast is stuck and would not unroll to provide
speed. With the help of the Chief, the natives try to hold back the tower.
Miguel jumps on Altivo, rides to the ship, soars through the air (reminiscent
of an ancient Inca legend) and catches the mast and unrolls it. Together
again, they ride the giant waves caused by the tower that crashed on the
river. The boat overturns and the gold tributes spill out. The company
gets swept out through the entrance of El Dorado. Falling rocks seal the
entrance behind the waterfall. The still optimistic Miguel is joyous while
Tulio grumbles about lost fortune. The friends, partners in adventure,
sail on the barge while Chel washes clothes and Altivo is pulled in a boat
And that is
the story of Tulio and Miguel!
walkthrough will be updated frequently.
document may not be distributed without express written permission of the
content may not be altered in any way and all reference/links must be provided
to this site:
Questions or Comments on this Walkthrough,
write to: MaGtRo
© 3/2001 GameBoomers
Walkthroughs and Solutions