THE ARRIVAL
A WALK-THROUGH, BY DOUG MILLSAP (07/97)

SPACE  STATION
In this walk-through, “U” means up, “D” means down, “L” means left, “R” means right, and “F” means forward.
You start out in a prison cell.  You can look out of the cell’s window for a view of the Space Station.  Take the
computer disk from the floor and look at it in inventory.  Eventually, you will locate a total of eight computer
disks.  Just be sure to look at each computer disk in inventory, as you acquire them.  Click on the hot-spot at the
lower left part of the cell’s floor for a close-up of a floor tile. Click on the floor tile to reveal a clue left by a
previous prisoner.  Exit this close-up, then click on the hot-spot on the far wall for a close-up of a wall tile.
Click on the wall tile to reveal four symbols, then sketch them on a piece of paper.  Exit this close-up, then move
to a close-up of the lock panel that’s to the left of the cell door.  Use the panel’s arrow buttons to rotate it’s
symbols, until they match the symbols shown behind the wall tile; set the first two symbols on the lock panel to
match the top two symbols shown behind the wall tile, and set the last two symbols on the lock panel to match
the bottom two symbols shown behind the wall tile.  Once they are correctly set, you’ll be able to exit the cell.
Once you exit the cell, turn left to see a metal door; you can’t get through that door, so forget about it.  Turn
back to your right to face the prison cell that’s opposite from the one you just escaped.  Click on that cell’s door,
until you’ve heard all that the human prisoner has to say; the most important thing you learn is that you need to
find a vent.  After that, go forward along the walkway.  Click on the green cell door to your right and listen to
the alien prisoner’s song; this is a clue for a future puzzle.  Turn around and click on the open doorway to your
left.  You can look out of this cell’s window and/or move to a close-up of the corpse in the corner, if you’d like.
Click on the hot-spot near the right corner of this cell for a close-up of it’s floor.  Before the prisoner in this cell
died, he left the following instructions:  4 up, 3 down, 2 down, 5 up.  This information is also needed for a future
puzzle.  Notice the package sitting at the back of the room.  Open that package and take the screwdriver that’s
inside.  Exit the close-up of this cell, then turn right and click on one of the wall-mounted monitors to move to
that section of the room.  You can move to a close-up of the four large monitors, then click on their square blue
buttons to see various views of the Space Station and Mining Colony.  Return to the walkway, then turn to face
the red door.  Click on the vent that’s to the upper left of the red door for a close-up.  Use the screwdriver on
the vent cover to remove it, then enter the opening.  Click on the big container that’s directly in front of you,
then take it’s contents:  a small container of insect-like robots and a plastic lump (resin-covered key).  Go past
the big container to another vent cover.  Click on the vent cover and it will fall open.  If you go into this room
right now, you’ll be killed by an alien robot.  Use the small container of insect-like robots on the alien robot at
the lower right of the screen, in order to eliminate it.  Enter the now safe room.  You can move to a close-up of
most areas in this room, but there are only three things that you must do here:  1) take the robotic arm from the
left pile of junk ... 2) take the red credit card key from the destroyed alien robot’s remains ... 3) go to the
box-like machine; click on the green button to open the box; place the resin-covered key inside the box; click on
the green button to close the box; click on the red dial to activate the box; click on the green button to open the
box; take the now usable green key.  Go back through the vent openings and look again into the cell that holds
the human prisoner.  Talk to him, and he’ll repeatedly say “Four up, three down, two down, five up.”  Of course,
this is just another way to get the information that you found written on the floor of the dead prisoner’s cell.
Click to make him stop, then continue to talk with him, until he has nothing new to say; he’ll die after you end
this conversation.  After that, go to a close-up of the red door.  Use the red credit card key on the red door’s
lock panel, and you’ll automatically pass through the red door.  Go through the metal door in front of you.
You’ll arrive at an intersection of hallways (Prison Junction).  At this point, you can easily be killed, because you
are a human.  You need to disguise yourself as an alien.  Turn right and click on the tower-like structure to bring
up a triangle shaped puzzle.  To solve this puzzle (it must be done in three moves), move each of the triangle’s
corner pieces to reverse the direction in which the triangle is pointing.  Once solved, a cut-scene shows your
character’s identity being “reversed” from human to alien.  Turn to your right to face the door that you faced,
when you first entered this area.  Click on the door in the distance to enter a room with a control desk.  Click on
the control desk for a close-up.  Remember one of the clues you received earlier:  four up, three down, two
down, five up.  Click on the first arrow four times, the second arrow three times, the third arrow twice, and the
last arrow five times.  Doing this correctly gives you access to all of the waste bins in this room.  Go past the
control desk, go around the corner to the left, then ride the lift to the upper catwalk.  Click forward to move off
of the lift.  You can look into each of the three bins up here.  Just be sure to take the universal translator, from
the middle bin.  Carrying this will automatically allow you to understand the words spoken to you by the aliens
that you’ll encounter.  Go back down the lift, then exit this room to return to Prison Junction.  Turn left and go
down the hallway that leads directly past the identity reversal tower.  Click on the controls to the left of the door
for a close-up.  You need to imitate the alien prisoner’s song, on the keyboard.  Number the keys as 1 through
10, from left to right.  Play the keys in the following order:  4, 7, 4, 3, 6.  You’ll know you’re successful, when
the alien song is automatically repeated and the green light comes on.  You can now go through this door.  After
going through the door, you’ll come to another door; go through it.  You’ll arrive at the Power Station.  Go
forward to reach a wall-mounted monitor.  You can use this monitor to scroll though detail (unfortunately, you
can’t read the alien language) for one long-range and two short-range space shuttles.  You can also scroll
through several more camera views of the Space Station and Mining Colony.  Hallways lead off to the left and
right of this monitor.  The hallway to the left leads to the Short-Range Shuttle Dock, and the hallway to the right
leads to the Long-Range Shuttle Dock.  We’ll explore both areas, in detail, later.  Turn your back to the monitor
and go forward to return to the Power Station.  Turn to your left, then click on the red safe on the wall for a
close-up.  Click on the safe’s door to activate a puzzle that must be solved to gain access to the safe’s contents.
You need to place the 13 spheres in 12 rows, where each row has 3 spheres.  See Diagram B for the correct
pattern.  Once you have the safe open, take the glass of liquid (unknown use), yellow credit card key, computer
disk, and brown lump (unknown use).  Everything else in the Power Station will be explored, in detail, later.
Exit the Power Station and return to Prison Junction.  Once you reach Prison Junction, go down the hallway
that’s straight ahead.  Click on the scanning unit to the left of the door for a close-up.  Use the robotic arm on
the scanning pad and the green light will come on.  You can now go through this door.  After going through the
door, you’ll stop near the middle of a long walkway; just continue forward.  You’ll eventually reach the Plaza,
where doors lead off in several directions.  Use the “eye icon” to learn where each door leads.  Go through the
door that leads to Storage.  You’ll reach a room with several more doors.  The storage areas are through each of
the three blue doors.  Click on the left blue door.  Click on this storage room’s single hot-spot for a close-up.
Take the computer disk, then exit this storage room.  Click on the middle blue door.  This storage room has one
hot-spot, but nothing can be done in the close-up.  Exit this storage room.  Click on the right blue door.  It can
be tricky, but you’ll need to find a total of five hot-spots in this room.  In the various close-ups, take the piece of
junk (unknown use), folder (unknown use), another piece of junk (unknown use), wire (unknown use), and blank
piece of paper.  Exit this storage room.  Turn around and go through the red door to reach the Computer Core.
Turn your back to the elevator and you’ll see two monitor stands.  Go to the left monitor stand.  Use the yellow
credit card key to access some detail of the Space Station.  The important thing to do is to click on the bottom
left red button.  After the wire-frame animation ends, a security code will appear below the red buttons.  Click on
it to take the security code.  Now, go to the monitor stand across from this one.  Click on the red button to
activate a puzzle.  You have to switch the positions of the gold and silver spheres.  The star-shaped puzzle board
has 8 points.  Assign the top middle point as number 1.  Moving clockwise from that point, number the remaining
points as 2 through 8.  Now, move the spheres as follows (each move’s 1st number represents where the sphere
is currently located, and the 2nd number represents where to move that sphere):  4-7; 8-3; 2-5; 6-1; 7-2; 1-4; 4-7;
3-6; 6-1; 1-4; 5-8; 8-3; 3-6; 2-5; 5-8; 7-2.  Solving this puzzle gives you access to a navigation code needed to
reach one of the three Out Stations.  Here’s how to get it: click on the upper middle location on this monitor’s
screen and a navigation code will appear and remain at the lower left part of the screen; click on it to take the
navigation code.  Turn around and enter the elevator.  Click on the elevator controls for a close-up, then click on
the up arrow.  You’ll arrive at a navigation control tower.  Click on the console that’s in front of your character
twice, to activate a puzzle.  You need to shoot a laser from the upper left part of the game board to the lower
right.  Click on the green square in the 6th row of the 3rd column, until it’s in this position:  “\”.  Click on the
green square in the 9th row of the 8th column, until it’s in this position:  “\”.  Click on the red button to fire a
successful laser shot.  Solving this puzzle earns you a navigation code needed to reach another one of the three
Out Stations.  Click on the blue glow at the bottom of the screen to return to the elevator.  Click on the elevator
controls for a close-up, then click on the down arrow.  After you’re out of the elevator, turn around to face the
doorway you just came through.  Go to the monitors at the left of the doorway.  Click on the green arrows to
scroll through several diagrams, until you reach the diagram of the laser guns; you’ll see some animated red bars
on this screen.  Use the security code on this screen’s hot-spot to disable the laser guns that guard the long-range
space shuttle (the red bars will disappear).  The other monitors in this room just show diagrams of the Space
Station, Mining Colony, and Out Stations.  Go to the alien that’s standing in the corner to the right of the
doorway you came through.  Continue to talk to the alien to learn as much as you can; the most important thing
you learn is that you need to find a skull at the Mining Colony.  Return to the elevator:  be sure to leave through
the doorway that you came through; if you go through the doors in the other direction, you’ll be sucked away
from the Space Station’s protective confines.  Click on the elevator controls for a close-up, then click on the
middle level to return to the main floor.  Once you arrive, turn right and go through the door at the end of that
hallway.  After that, click on the yellow door to reach the Laboratory.  Do not go through the door that’s
guarded by a green gas, or you’ll die.  You can move to close-ups of various preserved and unpreserved
carcasses, but the most important thing to do is go through the doorway that’s opposite from the one guarded by
a green gas.  Inside that room, you’ll see an alien hanging by it’s wrists.  Talk to the alien to learn that you need
to lower the temperature, in order to get it’s help.  The other things in this room will be explored, in detail, later.
Exit this room, then exit the Laboratory.  Go through the door that leads to the Plaza.  Once you arrive, go into
the Plaza Elevator.  Click on the elevator controls for a close-up, then click on the up arrow to reach
Engineering.  There are seven storage cabinets lined up along one wall.  Only one of them contains items that
you can take.  Click on the 2nd storage cabinet from the right, then take the blue key and the computer disk.
Now, go to a close-up of the engineering control panel that’s near the alien.  Click on it’s screen to activate a
puzzle.  The green and purple spheres have to switch sides.  Number the board positions as follows:  top row = 1
through 4; middle row = 5 through 8; bottom row = 9 through 12.  Move the spheres as follows (each move’s
1st number represents where the sphere is currently located, and the 2nd number represents where to move that
sphere):  1-7; 8-10; 12-6; 9-2; 7-9; 10-1; 5-3; 2-8; 4-11; 6-4; 3-12; 11-5; 4-11; 12-6; 5-3; 11-5; 6-4; 9-2; 1-7;
3-12; 5-3; 2-11; 7-1; 8-2; 3-10; 11-5; 4-11; 2-9; 10-8; 1-10; 11-4; 9-7; 8-2; 10-8; 7-1; 2-9; 8-2; 1-10; 9-7; 2-9;
5-11; 10-8; 7-1; 12-3; 4-6; 11-4; 3-5; 6-12.  Solving this puzzle gives you access to this control panel’s ability to
adjust the temperature in different areas of the Space Station.  As you know, you need to lower the temperature.
Here’s how:  click on the screen and you’ll see a detailed diagram, but nothing can be accomplished on this
screen; exit this screen, then click on the monitor’s screen again, and you’ll reach a screen that you can use to
lower the temperature; click on each of the 16 different Space Station locations, one-by-one, and lower each
location’s temperature to the minimum by clicking on the lower portion of the temperature gauge at the lower
middle part of the screen (I didn’t take the time to figure out where the Laboratory is located on the diagram, so
I just lowered the temperature for all 16 locations).  Return to the elevator.  Click on the elevator controls for a
close-up, then click on the down arrow to reach Maintenance.  Go to the close-up of the repair droid that’s
working on a disabled robot.  Talk to the repair droid to learn what you can.  Use the green key on the yellowish
rectangular portion of the damaged scientific robot to activate a puzzle.  You need to equalize the power output
of each row of lights.  Arrange the joints as follows (flip the joints, if necessary):  top row = 1-1, 1-5, 5-5; 2nd
row = 4-4, 4-2, 2-2; 3rd row = 5-4, 4-1, 1-3; 4th row = 3-5, 5-2, 2-1; bottom row = 4-3, 3-3, 3-2.  Solving this
puzzle gives you access to a computer disk.  Take the computer disk, then return to the elevator.  Click on the
elevator controls for a close-up, then click on the middle location to return to the main floor.  Go through the
door that leads to Prison Junction.  Once at Prison Junction, go forward down the hallway that’s straight ahead,
then through two doors to return to the Power Station.  Go forward, turn left at the monitor, then go through the
door ahead, which leads to the Short-Range Shuttle Dock.  Go ahead and talk to the two robots in this area to
learn that the shuttles are ready for flight.  Go to the door that leads to the shuttle on the right.  You’ll have to
solve a puzzle to gain access to the shuttle.  All you have to do is reveal each pair of symbols, and there is no
limit to the number of mistakes that you are allowed to make.  After solving the puzzle, you’ll come to a close-up
of the shuttle’s control panel.  In inventory, look at the two navigation codes to see the color of their wire-frame
diagrams.  Place the yellow navigation code into the control panel’s yellow slot, then place the blue navigation
code into the control panel’s blue slot.  Select the Yellow Out Station, then click on the solid red button to fly
there.

YELLOW  OUT  STATION
After arriving, turn left and use the blank piece of paper on the device.  This gives you access to the puzzle that’s
under the dome in the center of this room.  Click on the dome to activate the puzzle.  None of the similar eyes
can be in the same column, row, or diagonal.  There are five different kinds of eyes, and I’ll abbreviate each kind
as follows:  green eye = G; red eye = R; yellow cornea eye = Y; black cornea eye = B; red cornea eye = D.
Arrange the eyes in the following pattern:  top row = R, G, Y, B; 2nd row = B, D, R, G; 3rd row = G, Y, B, D;
bottom row = D, R, G, Y.  Solving this puzzle gives you access to the navigation code needed to reach the
Mining Colony; click on the screen to take the navigation code.  Return to the shuttle.  Select the Blue Out
Station, then click on the solid red button to fly there.

BLUE  OUT  STATION
Talk to the alien to learn as much background as you can; he’ll talk about Jenkins and the fact that a new battery
is needed for the huge machine in the corner of the room.  Return to the shuttle.  Select the white location, then
click on the solid red button to return to the Space Station.

SPACE  STATION
Go to the door that leads to the shuttle on the left.  You’ll have to solve a puzzle to gain access to the shuttle.
Again, just reveal each pair of symbols.  After solving the puzzle, you’ll come to a close-up of the shuttle’s
control panel.  Place the moon-shaped navigation code into the control panel’s white slot, then click on the
diagram of a moon to fly to the Mining Colony.

MINING  COLONY
Click on the tunnel at the upper left part of the screen to ride the transport to Mineral Storage.  Once the
transport stops, click on the small building at the lower right part of the screen.  Once inside the building, take a
filter mask from the wall.  Click on the dead body for a close-up.  Well, Jenkins didn’t exactly succeed.  Take the
battery blueprint from his hand, then exit this building.  Click on the tunnel in the distance to travel to Mineral
Processing.  We’ll explore this area, in detail, later.  Turn right, then click on the tunnel to reach the Central
Station Hub.  Click on the tunnel that leads to Colony Recycling to travel there.  Click on any of the three
conveyors for a close-up.  The battery blueprint will automatically appear at the lower left part of the screen.
You need to build a battery.  Just click on the passing parts (there are five correct parts that you’ll need to find),
until the battery is complete.  Once it’s complete, click on the battery to take it.  Exit the close-up, then travel
back to the Central Station Hub.  Click on the tunnel that leads to the Shield Generator to travel there.  Click on
the huge globe to go inside.  There are five colored plates inside this globe.  Click on any colored plate for a
close-up and the smaller plates that surround the large plate will automatically flash in a certain order.  Just click
on the smaller plates in the same order that they just flashed.  If you’d like to see the pattern again, just click on
the large plate.  Once you have successfully repeated the pattern, you will automatically exit the close-up.
Repeat this process for each of the remaining colored plates.  Once all five patterns have been completed, the
Mining Colony’s shield generator will be lowered.  Click on any of the five exits to return to the transport.
Travel back to the Central Station Hub.  Click on the tunnel that leads to the Mining Dock to travel there.  Click
on the red door to reach the Mine Maze.  Navigate through the maze as follows (keep in mind that “R” doesn’t
mean turn right, it means go right; and the same applies for “L”):  R, F, L, 3F, L, 2R, F, R, L, R, F, L, F, L, R, F,
R, 2F, R, L.  You’ll reach a dark alcove.  You can click on the table to your right for a close-up of a severed
alien head, if you want.  Click on the bluish cryogenic canisters along the wall for a close-up of an alien fetus.
Click on the group of levitating disks to activate a puzzle.  You must move the alien fetus in a way that it lands
on each disk only once.  Click on the disks in the following order (each step will show the disk’s position from
the alien fetus):  2D-1R; 2D-1L; 2D-1R; 1D-2R; 1U-2R; 1D-2R; 2U-1L; 2U-1R; 2U-1L; 1U-2L; 1D-2L; 1D-2L;
2U-1R; 1D-2R; 1U-2R; 1D-2R; 2D-1L; 2U-1L; 1U-2R; 2D-1L; 2D-1R; 2D-1L; 1D-2L; 2U-1R; 1D-2R; 2U-1L;
2U-1R; 2U-1L; 1D-2L; 1U-2L; 1D-2L; 1D-2R; 2U-1R; 1D-2L; 1D-2R; 1D-2L; 2D-1L; 2D-1R; 2U-1R; 2U-1R;
1U-2R; 2D-1L; 1U-2L; 1U-2R; 2D-1R; 1D-2R; 2D-1L; 1U-2L; 2U-1L; 1U-2R; 2D-1L; 2D-1R; 1U-2L; 2U-1L;
1U-2R; 2D-1L; 2D-1L; 1U-2L; 2U-1R; 2D-1R; 1D-2L; 2U-1R; 2U-1L.  Solving this puzzle earns you an alien
fetus.  Now, exit this alcove through the door, then navigate through the Mine Maze as follows:  R, L, 4F, L, R,
L, R, 2F, L, F, R.  You’ll reach a room where a missile is aimed at the Earth.  Turn right and go forward to reach
a crystal puzzle.  You must transfer each crystal from the left bin to the middle bin, then from the middle bin to
the right bin.  Based on Diagram A, click on the controls in the following order (note that control numbers 5 and
6 will be moving up and down):  2, 3, 5, 3, 5, 4, 3, 1, 5, 4, 3, 5, 4, 3, 1, 1, 2, 4, 2, 5, 4, 2, 5, 1, 1, 2, 5, 4, 4, 3, 5,
4, 3, 1, 1, 2, 4, 2, 5, 4, 2, 5, 1, 1, 2, 5, 2, 5, 4, 4, 2, 5, 1, 1, 1, 2, 4, 4, 4, 3 ... each crystal should now be in the
middle bin ... 10, 10, 10, 9, 8, 6, 8, 6, 7, 7, 8, 6, 10, 8, 6, 8, 6, 7, 8, 10, 10, 9, 7, 8, 6, 7, 9, 6, 7, 8, 6, 8, 6, 10, 10,
8, 7, 9, 7, 8, 6, 10, 10, 9, 6, 7, 7, 9, 6, 9, 6, 10, 10, 9, 7, 7, 8.  Solving this puzzle deactivates the missile, and you
now have access to the navigation code located in the Observation Room.  Turn right and click on the gray door
to reach the Observation Room.  Click on the red button on the control console for a close-up.  Click on each of
the pop-up screens, until you have the navigation code needed to reach the Earth.  Turn to the right and click on
the hot-spot on the wall to get a computer disk.  Exit the Observation Room, then go through the red door to
return to the Mine Maze.  Navigate through the maze as follows:  L, F, 2R, F, L, R, L, R, F, R, turn left and take
the skull then turn left again to face the doorway you just came through, 3F, L, R, 3F, R, F, L.  As you exit the
Mine Maze, you’ll receive some instructions from an alien (he’ll tell you to unload the minerals that are now on
the transport), then you’ll automatically return to the transport.  Click on the tunnel to return to the Central
Station Hub.  Click on the tunnel that leads to Mineral Processing to travel there.  Turn left and go to the alien in
the distance.  Talk to it to receive further instructions.  Turn right and go over the bridge.  Click on the large
control console for a close-up.  Just click on the gray buttons (in any order) six times, and the minerals on the
transport will be placed onto a conveyor.  You are now permitted to leave the Mining Colony.  Go back across
the bridge and return to the close-up of the transport.  Click on the tunnel that leads to Mineral Storage to travel
there.  Click on the hot-spot at the lower left of the screen to travel to the Colony Dock.  Click on the door at
the upper right of the screen to return to the shuttle.  Click on the diagram of the Space Station to fly there.
 

SPACE  STATION
Turn right and go through the door.  Turn right to face the Power Station, then go forward three times to reach
Prison Junction.  Now, go forward, then through the door, then forward to reach the Plaza.  Go through the
door that leads to the Laboratory.  Go through the yellow door to enter the Laboratory.  Go to the alien that’s
hanging by it’s wrists and talk to it.  The alien will tell you to scan it, and to get it’s medicine.  Click on the green
button to the left of the alien to scan it into the computer (you can click on the green button to the right of the
alien to torture it, but this has no impact on the alien’s responses or the game’s outcome).  After scanning the
alien, you can talk to it some more, if you’d like.  Now that the alien has been scanned into the computer, click
on the computer console to the left of the alien for a close-up.  Scroll through the various creatures that are in
the computer’s database, until you find the diagram of the alien you just scanned.  On that screen, notice the
position of the arrows for each of the four colored bars:  red = 7; yellow = 5; blue = 6; white = 7.  Exit this room,
then use the filter mask on the door that is guarded by a deadly green gas.  Once inside, click on the dispenser at
the lower right of the screen.  Take the gray pill that is produced; this is a deadly medication.  Now, position the
indicators on the colored bars at the left side of the room to match the arrow positions that you noticed on the
alien’s computer scan.  Click on the dispenser again, then take the brown pill that is produced; this is the correct
medication for the alien hanging by it’s wrists.  Go back to the hanging alien and use the brown pill on it.  The
alien will regurgitate a red key, as well as, produce an essential computer disk.  This disk shows a sequence code
of six symbols.  You can talk to this alien some more, if you’d like.  After that, you can give the alien the gray
pill to kill it, but this action has no impact on the game’s outcome.  Note:  If you kill the alien with the gray pill,
before you give it the brown pill, you have to reach down it’s throat to get the red key...but you won’t be able to
get the essential computer disk that it has.  Exit the Laboratory, then go through the red door to reach the
Computer Core.  Take the elevator down, then turn around and approach the alien in the right corner.  Use the
skull on the alien and the skull will instantly turn into a navigation code needed to reach the final unexplored Out
Station.  Return to the elevator and take it to the main floor.  Go forward three times to reach Prison Junction,
then go forward three more times to reach the Power Station.  Go forward, turn left at the monitor, then go
through the door ahead to reach the Short-Range Shuttle Dock.  Go to the shuttle on the right.  In the close-up
of the shuttle’s control panel, use the red navigation code on the control panel’s red slot.  Select the Blue Out
Station, then click on the solid red button to fly there.

BLUE  OUT  STATION
Click on the huge machine in the corner of the room for a close-up.  Use the battery on the machine’s hot-spot,
and the alien will give you a yellow key.  Return to the shuttle.  Select the Red Out Station, then click on the
solid red button to fly there.

RED  OUT  STATION
Click on the monitor to the left of the locker to activate a puzzle.  You have to switch the positions of the purple
and gold plasma blobs.  Based on Diagram C, click on the plasma blobs in the following order:  8, 11, 10, 6, 3,
15, 6, 1, 3, 5, 8, 11, 13, 12, 15, 6, 17, 15, 3, 6, 9, 7, 5, 2, 1, 3, 5, 8, 11, 13, 16, 14, 12, 10, 6, 11, 13, 16, 17, 15,
3, 6, 9, 4, 2, 5, 8, 11, 13, 15, 6, 9, 8, 11, 6.  Solving this puzzle gives you access to the locker at the right of this
monitor.  Take the essential computer disk that’s inside the locker.  This disk shows a sequence code of 16
arrows.  Return to the shuttle.  Select the white location, then click on the solid red button to fly back to the
Space Station.
 
 

SPACE  STATION:    END-GAME  SEQUENCE
Turn left and go through the door, then turn right and go forward to reach the Power Station.  Click on any one
of the four power cores for a close-up.  Use the yellow key on the core panel’s slot to gain access to it’s arrow
buttons.  Based on the sequence shown on the computer disk that you got at the Red Out Station, click on the
arrows in the following order:  R, R, L, L, U, U, D, D, U, U, D, D, L, R, L, R.  After that, click on the red
button.  You’ll hear a beep and automatically exit the close-up, if you’ve entered the correct sequence.  Go to the
wall-mounted monitor that’s on the opposite side of the room from the red safe.  In the close-up, use the red key
on the left slot, then use the blue key on the right slot to gain access to it’s keyboard.  Enter the six symbol
sequence that appears on the computer disk that you got from the hanging alien.  If you have trouble, here’s the
correct keyboard sequence (the 1st number represents the column; the 2nd number represents the row):  1-3;
6-3; 7-2; 8-2; 9-1; 6-1.  After that, click on the return arrow to submit the code.  If you’ve entered the correct
code, a 10 minute self-destruction countdown will begin.  Turn right and go forward.  Turn right at the monitor,
then go through the door ahead to reach the Long-Range Shuttle Dock.  If you try to go to the shuttle now,
you’ll be killed by alien robots.  If you try to use the control panel to the right of the walkway that leads to the
shuttle, depending on what you do at that control panel, you’ll either get sucked out into space or your head will
explode; so, leave that control panel alone.  You can turn to your left and move to a view of the long-range
shuttle, if you’d like.  Go through the door that’s opposite from the alien robots.  Once inside, you can click on
the right side of the room for a view outside.  Anyway, click on the large control console in this room for a
close-up.  Click on the lower gray button to close this room’s door.  Click on the yellow button and the alien
robots will be sucked out into space, since this turns off the air pressure generator and shuts down the purple
gravity beams.  Click on the red button to activate the shuttle.  Click on the yellow button again to turn the
purple gravity beams back on.  Click on the upper gray knob to return the air pressure outside of this room back
to normal.  Click on the lower gray button again to open this room’s door.  Exit this room and board the
long-range shuttle.  Use the navigation code to the Earth on the shuttle’s control panel to trigger the most
successful game-ending video.  You succeeded in:  1) escaping from the alien Space Station; 2) destroying the
alien Space Station and alien Mining Colony; 3) providing conclusive evidence of alien life, and; 4) preventing
the elimination of life on Earth as we know it.
 

Diagram A

          ----------   ----------   ----------
1        |   Bin   |   |   Bin   |   |   Bin   |        7
          |            |   |            |   |            |
2        |            |   |            |   |            |        8
     5   |            |   |            |   |            |   6
3        |            |   |            |   |            |        9
          |            |   |            |   |            |
4        |            |   |            |   |            |       10
          ----------   ----------   ----------
 
 
 
 
 

Diagram B

        O  O  O
    O               O
O          O          O
    O               O
        O  O  O
 
 
 

Diagram C

          1               10
     2       3      11      12
4        5      6       13     14
     7       8      15      16
          9               17
 

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