Begin Game
Vortex Rikers
Overview:
Make your way through the Vortex Rikers
and begin to gather clues as to where you are and why
you are here.
Walkthrough
You awake in open prison cell. Immediately,
exit the cell, turn right, and head to the elevator
platform. Ride the platform up. When
you step off the platform, you'll find the Universal
Translator. Collect the Translator
and return back down to the first level. Now, walk to the
opposite end of the room, and enter
the dark opening in the wall. Inside the opening, turn right,
and touch the lever to ride the platform
you are standing on down.
Up on the second floor, the wall monitor also holds a message:
"Remember, be kind to your cellmate. Violence will not be tolerated."
When you have completed your search
here, walk to the vent to the right of the locked door and
travel its length. Eventually, you'll
reach the bridge of the prison ship, Vortex Rikers. If you take
the time to examine the computer,
you'll learn the following:
"First Officer's Log: Vortex Rikers.
The prisoners have become more and more restless as we get
closer to the prison moon. Security
says they have the prisoners under control, but several have
had to be taken to Med Lab for treatment."
"Navigator's Log: Vortex Rikers. We
are on route to the prison moon. Long-range sensors are
detecting uncharted magnetic masses
in Gamma Sector 83H. The Captain has ordered a change
in course."
"Captain's Log S. Kroon: Vortex Rikers.
Altering our course may have proven detrimental to our
mission. We are caught in the gravitational
field of an uncharted planet. I have ordered the
engine foreman to divert power to
the drives."
>From the computers, turn around and
cross the room to find a Med Kit. You'll notice that the
Med Kits are starting to boost your
health up toward 100 percent. Next, drop down into the floor
opening to the left and walk through
the door to enter the Med Lab. There's not much to find
here save for another Med Kit, so
continue through the next door. You won't find much in this
red-tinted room either, which leads
to a locked door. NOTE
If you're in search of secret areas,
you need only look for the italic text in the walk-throughs.
You can't miss them! In the basement,
you'll see a prisoner strapped to a chair. However, a force
field prevents you from reaching him.
Walk to the control panel on the right side of the chair,
and you'll find your first Translator
message:
"Prisoner 853, James Cavanaugh ready for electrocution."
Unfortunately for Cavanaugh, this will
also activate the electrical chair. Don't feel bad - you
couldn't save him anyway. From here,
return back up to the prison cells.
The Universal Translator is one of
the most valuable items to possess in the game. In the cells,
take the time to explore each one.
You'll find a Flare and the following diary entries: "Boris
Clauge's Diary, Day 3: I have been
here but three days and already I have two cracked ribs, a
fractured thigh, and fourteen stitches.
I don't know if I'll make it to the prison moon."
"Benjamin Nathaniel's Diary, Day 93:
Today is my birthday. I will celebrate by attempting to
start another prison riot." "Jonas
Gershwin's Diary, Day 204: There was another roach in my
lunch today. I wonder how they make
it on board starships such as this one. If that bitch in cell
4A keeps looking at me funny, I swear
I'm going to rip out her larynx."
Outside the locked door, you can hear
screams and explosions. What could be happening? If you
wait a few seconds, the door will
rise, and you'll find out. The room is littered with dead crew
members . If you're paying attention,
you'll also catch a glimpse of a strange creature retreating
from the room. You won't have to worry
about him for now, though. Keep pushing further ahead.
Down the hall, you'll collect your
first weapon: the Dispersion Pistol. Walking through the hall,
you'll also see some broken-down computer
equipment, but there are no messages to be found.
At the end of the hall, you'll see
an "AREA C" sign over the doorway. Enter the room and use the
Dispersion Pistol to shatter the glass
window on your right. Behind the window lies another Med
Kit. On the far left side of the room,
you'll notice a small yellow tunnel. Pass through the tunnel
to reach more bodies and computer
equipment. Use the Translator to obtain the following
messages:
"Chief Security Guard's Log: Prison
Vessel 254 Vortex Rikers. They've pulled all power to the
drives, to no effect. We're spiraling
towards the planet. I don't know what is going to happen."
"Engine Foreman's Log: Prison Vessel
254 Vortex Rikers. I am juicing up all the power I can to
escape from the gravitational pull
of the mysterious planet. It doesn't seem to be working."
Break the glass to open the floor panel.
Between the two computers, look for the lever and touch
it. This will lower a elevator platform
behind you. Step on the platform and ride it up to the next
floor.
To complete the first level, turn around,
walk down the hall, and enter the room with the Vortex
Rikers sign ahead. Inside, you'll
find a locked floor plate and two more familiar messages.
To open the floor plate, shoot the
glass panel to activate the switch. When the floor plate opens,
jump in to finish the level.
Nyleve's Falls
Overview:
Make your way from the Vortex Rikers
to the opening of the Rrajigar Mine.
Walk-Through:
Now that you've found an exit from
the ship, it's time to explore the mysterious planet you've
crashed on. As you leave the ship,
be sure to grab the Flare, Clip, and Universal Translator in
your path.
Outside the ship, you'll see some large
rocks and a small building. Walk toward the building, and
you'll come across an Auto-Mag and
two dead crewmembers with messages:
"Log: Cook J. Strang: No reply to distress
signal. Vortex Riker's hull is too unstable to use as
shelter. Found an abandoned house
to use as our base camp. Maybe the native population can
help us."
"Log: Guard, R. Bijl: Situation critical:
Last night large, extremely powerful alien forces
penetrated our camp. Fired small missiles
from hand-mounted launchers. We lost five men."
Continue inside the house to find a Flare and another body with a message:
"Log: N. Vos: Made contact with members
of ISV-Kran that was presumed lost three months
ago. They have seen a Skaarj vessel
in operation. We may need to gain control of it to escape the
system."
Just beyond the house is a small lake.
Jump into the lake and collect some extra Clips. Don't
waste time though, as some vicious
fish will nip off valuable health points. To climb out of the
lake, crawl onto the large rock, then
jump safely to land.
>From here, walk back toward the ship
and pass it along the right side. Ahead, you'll see a crate
and two planks of wood. Shoot the
crate to find a Med Kit, then walk along the plank to climb to
higher ground. From here, you'll see
an opening into the mountain. Ignore this opening and walk
to the ledge. It's a long way down,
but if you run and jump for the waters, you can make a safe
landing.
Once you hit the water, swim to your
left until you reach the elevator platform. Climb on the
platform, and it will take you up
to a different entrance into the mountain. However, before,
entering the mountain, turn and walk
across the bridge. This will lead to a landing with some
Nali Healing Fruit. Boost your health,
then return to the entrance.
Inside the mountain, follow the hallway,
and you'll see a red button and gated platform on your
right. Pass these for now and continue
on to find a Lesser Brute. He'll be firing missiles from a
distance, so make sure that you do
not provide an easy target. At this point, a foe like this will be
difficult to kill, so do your best
to stay alive. It can be done with some skillful shooting and
defense. When the Brute is defeated,
continue through the doorway to go back outside to a new
section of land.
Never attack the Nali Priests. They
are peaceful, harmless, and will often lead you to great
treasures. In the distance, you'll
see another small house. Enter the house to find some more
useful items. You'll also encounter
a Nali Priest inside, but he poses no threat to you, so leave
him alone. Search the room to find
a Flashlight, Auto-Mag, and some Bandages. Finally, take the
time to read the book to learn:
"My burden does not end. More minions
have been cast down by the angry gods. I will pray for
their souls, but I fear they are not
heard. I must travel to the Temple of Chizra to seek balance."
Once you've cleared the house, return to the interior of the mountain.
Back inside, return to the red button
and press it to open and activate the gated platform. It will
carry you up to the next level. Continue
down the hall, and you'll come to a room with another
elevator platform as well as a Clip
and Med Kit. Press the button here to activate this platform as
well, but before reaching the top,
jump down to the crate to collect the Assault Vest. Now, ride
the lift up again and exit through
the doorway. You'll come out near the original mountain
entrance you bypassed earlier. From
here, turn right, and be ready to take on another Lesser
Brute. After defeating the Brute,
walk down the hallway and take the lift to reach the exit from
the mountain.
Once outside again, you'll find two dead soldiers with messages:
"Log: P. v. Heel: I was attacked by
a flying beast. It uses its tail as a weapon. I was able to kill it,
but not without taking a beating.
I discovered that the orange berries have a healing effect on me.
I feel strong enough to proceed."
"Log Guard B. v. Wely: I can't get
past the 'Brutes' to go back and help my brother. My ammo
supply is running low. Here are 'Brutes'
patrolling the complex at all times."
Just ahead, and you'll see a sloped
structure in the mountain. Climb along the top of the structure
to find some Clips, but look out for
the Manta patrolling the area. After grabbing the ammo,
drop down, and head toward the door.
If you need some health, bust open a crate to find a Med
Kit, then continue into the mountain
to complete the level.
Prajigar Mine
Overview:
Enter the mine in search of answers
and be on the lookout for secret rooms.
Walk-Through:
From the opening hallway, walk ahead
to the mine entrance. To your left, you'll see a Lesser
Brute in the far room. When he spots
you, he'll charge. Begin to target him from a distance and
take cover from the corner wall when
he attacks. After he is defeated, walk down the right
walkway and throw a Flare. This will
let you see in the dark and find Clips and an Assault Vest.
Return back into the mine entrance
area and drop into the mine cart to find a Med Kit and Clips.
Then, walk to the room on the left
where the Lesser Brute came from.
This room leads to the force field
control area. Press the button, and when the elevator platform
arrives, take it down. At the new
path, walk down slowly and look for Tentacles perched on the
ceilings. You'll also find some Clips
on the path. After killing the second Tentacle, shoot the
crates in this area to find a Med
Kit and Shield Belt. Keep walking down the hall to reach the
force field controls. The computer
panels here say:
"Force Field Power Source One Status is active."
"Force Field Power Source Two Status is active."
Before pressing the two red buttons
on the wall, look behind the two columns to grab some more
Clips. After you press the buttons
and begin to return back, the lights will turn off, and a wall
will form to bar your exit. Turn around
and listen for the roar of a Skaarj. When you hear it,
immediately begin to fire down the
hall where you came from, as he will quickly close in on you
in the dark. When he is defeated,
walk straight back down the hall to find an open secret panel
that contains two Flares. Return and
enter the secret panel near where the wall blocked you to
find a Med Kit and a Flare. With all
these items, return back up to the mine entrance area.
Back upstairs, head down the only room
you haven't tried yet to the right of the force field
controls area. This path will lead
to some more Clips and another Lesser Brute. When he is
fished, jump up to the ledge with
the red barrel and shoot the barrel to blow open a secret panel.
Inside you'll see a dead soldier and
Nali Priest. Get a Med Kit and a diary that says:
"Harobed Village is on the other side
of the mountains. I will set and proceed through Rrajigar
Mine. It is the only way."
Exit via the secret panel and check the control panel near the next doorway to the left to see:
"Warning Force Field de-activated.
Intruder detected in Section C-6. Eliminate any unauthorized
presence."
Continue into the hall and grab the Tarydium Shards, then take the next platform down.
On the next floor down, be ready for
more Tentacles, and a Lesser Brute. When you reach the
walkway by the lava, be ready for
a quake that will destroy a section of the bridge. To the left
end of the walkway are some Bullets.
Grab them and walk right until you're back on solid
ground. Continue ahead to find more
Clips. When you see the Nali Priest, do not shoot him. He
will lead you to a secret room behind
the iron door that holds a Stinger and Tarydium Shards. To
the left of the secret room, you'll
reach a chasm that has a red flashing button on the other side.
Shoot the button to raise the thin
wooden walkway. You'll get more Clips once you cross over.
Follow the path until you reach the
next major room.
In the operations room, you'll encounter
another Skaarj and Lesser Brute. Take them down, then
push the lever on your left. This
will lower the walls of the pillar in the center of the room
revealing a red arrow button on each
of the four sides. Press each button to open the two other
doors in the room, and a Skaarj will
rush in to greet you. Welcome him with some gunfire, then
enter either door, as they both lead
to the same place. In the next hall, shoot the Tentacles and
collect any Clips you find. At the
end of the hall, ride the elevator platform up, then walk
straight ahead to a small chamber
with a Shield Belt. From here, turn left and continue to the
next area to find a Stinger and Tarydium
Shards. There's only one path to continue on, but it is
littered with Tentacles and Skaarj,
so keep that Stinger handy!
In the next room, touch the red lever
and walk right to the platform that will carry you to the
next floor. A Tentacle will be shooting
from the opposite corner, so dodge his shots, then move
in to kill him. When you reach the
next ledge, grab the Auto-Mag and continue around the left
corner. There, you'll find two Lesser
Brutes, so keep the Stinger firing and hope for the best.
After they are defeated, you'll see
another Nali Priest. Protect him from the Skaarj nearby, and
he will lead you to another secret
panel to the right of the mine carts that contains an Assault
Vest. Exit the secret panel and walk
to the left. Another Tentacle will be waiting right around
the left corner. When he falls, collect
the Tarydium Shards beneath him. Ahead is an opening in
the floor. Drop into the opening and
turn right to find Med Kits, but quickly spin around to nail
the Skaarj dropping into the opening.
When he is dusted, continue down the right hall toward the
bridge.
Before crossing the bridge, target
the Lesser Brute to the left on a platform across the lava. When
he is gone, quickly run across the
bridge, as it will break as you cross. On the opposite side of
the bridge, a Lesser Brute awaits
to your left. Defeat him as well, then look for the Nali Priest
hiding in the shadows of the corner.
Again, do not shoot him, and he will open another secret
panel. This one holds a Dispersion
Pistol power-up. Exit the secret room and follow the bridge
to your left. Again, run across, as
it will also break. On the other side, follow the path until you
reach the room with an elevator platform
and an upper walkway. Some Skaarj will be waiting
here as well. Ride the platform up
to reach two ASMD Cores, then drop to the walkway below.
Straight ahead will be a locked door,
so follow the path to the right. Here, you'll see Tarydium
Shards and a button for the elevator
platform to the left. When the platform descends, a Lesser
Brute will be on it. Take the platform
up and walk straight ahead. At the end of the walkway,
shoot the glass door and enter the
control room. Inside, grab more Tarydium Shards, and press
the three yellow + buttons. Now, exit
the room, hop off the walkway, and return toward the
elevator platform. Here, you will
see a box of Bullets in a hidden compartment. Grab them and
crawl through to the elevator shaft.
When you are back down, walk to the previously locked door
to complete the level.
Depths of Prajigar
Overview:
Continue through the mine in your
quest to survive the nightmare you are trapped in.
Walk-Through:
As you walk around the level's first
bend, you'll be greeted by a Lesser Brute. Unload on him and
stay on the move. When he is dead,
stand on the elevator platform and ride up. Now,
immediately hop back down and step
underneath the platform to enter a secret room that holds
an ASMD. With it in hand, step on
the small platform against the wall to ride up, then jump
across the gap to get back to the
main level.
>From here, cross the walkway, touch
the red button, and jump into the mining cart lift. Inside,
you'll find loads of Tarydium Shards.
As the cart begins to move, face right, and blast away at
the Lesser Brute on platform ahead.
Once you are off of the cart, grab the Med Kit and walk
ahead to the stack of crates. On top,
you'll collect a Super Health Pack and an ASMD Core.
Ahead on your left is the next red
button. Touch the button and hop into the next mine cart to go
up one floor. Again there will be
a Lesser Brute waiting for you, so take him down, and collect
the Med Kit.
Next, walk down the hallway and turn
right. This path will lead to more Tarydium Shards and a
red switch. Touch the red switch,
and the bridge in the center of the room will rise. Cross the
bridge and prepare yourself for another
Lesser Brute in the next room. Follow this path down a
long hallway and at the intersection,
turn right to reach a large storage room. Collect the Med
Kit, then walk up the ramp to reach
the next hallway. Eventually, you'll reach some green-tinted
machinery with pumps. There are some
Tarydium Shards behind the pumps. Use the Translator
to learn:
"Gas Re-routing Station Status: Doors are pressurized and locked."
Touch both red valves on the pumps and then check the computer panel in the center to find:
"Door depressurized. Access permitted."
Return back up the stairs and turn
right. At the end of the walkway, you'll see a Skaarj Assassin
working on some machinery. Shoot him
from behind, then press the green button. Turn to your
right and drop down to the crates
below. On top of the crates is a Shield Belt. From the crates,
continue through to the doorway on
the left. On the short stairway ahead, shoot the crate to
unveil an ASMD Core, then walk down
the hall on the left to complete the level.
Sacred Passage
Overview:
Explore the Sacred Passage to find
the entrance to the Nali Water God Temple.
Walk-Through:
To begin, turn around and grab the
two Med Kits, then open the door to begin the level. As you
make your way up the path, you'll
see Nali Healing Fruits along the way before reaching a
structure to your right that seems
to have no entrance point. To enter, walk to the pool, where
you'll face a Skaarj. Fight him or
simply avoid him by diving in the pool. Beware of the Biter
Fish, though, that lurk within. Inside
the pool, you'll see a tunnel. Follow the tunnel to the
opening, where you can enter into
the mysterious structure. If you have trouble exiting the water,
use the ledge on the right edge of
the pool.
Inside the structure, you'll see the
entrance to a temple. When you walk in, you'll find a dead
Nali Priest as well as some pesky
Cave Mantas. Clear the enemies, then shoot the vase to find a
Clip. The wall here holds a message:
"You must have a keen eye, so that you may bathe in the sacred waters".
Behind a gate, you'll see the pool
it refers to. To open the gate, walk back near the temple
opening to the off-color column with
a face. Jump up to touch the button that opens to gate, then
proceed. In the pool, you'll find
a Super Health Pack. Don't waste time though, as there are more
pesky fish nipping at you here. Before
leaving the temple, collect the Tarydium Shards along the
pool edge.
Enter the temple to find a Super Health
Pack. Outside the temple, walk straight ahead to the
door with the faces and step on the
plate to open the door. Be ready, for as you step inside, a
Lesser Brute will charge you. When
he is defeated, turn and walk to your right, and you'll receive
another message:
"Only the purest of heart may pay homage to the God of the Good Lore Chizra."
Continue to the stone gate and turn
around to see the lever. Press the lever, and you'll hear the
sound of water that fills the pool,
which opens the gate. Continue through to reach the next level
Chizra - Nali Water God Temple
Overview:
Inside the temple, you'll learn more
about the Nali and their prophesized savior.
Walk-Through:
As you walk in, you'll find an Auto-Mag
in your path. However, the door from the entrance room
is locked. To open it, dive in the
pool and shoot the chains that bind the wooden platform. When
it rises, stand on the platform and
jump up to touch the switch. Now the doorway will open.
Drop into the opening, and you'll
find a Clip and Flare.
From here, dive into the next pool
and search the water floor to find a Stinger, Tarydium Shards,
and Nali Healing Fruit. There's also
an opening into a secret room that holds an ASMD Core, a
Flashlight, and two Clips. Return
back to the main pool and climb up the diagonal platforms that
line the room. At the top, you'll
see a Nali Priest who'll open a secret room that holds a three
Flares and Tarydium Shards. Exit the
secret room and turn left. Inside, push the button and ride
the platform up.
In the next room, shoot the various
vases to find extra Clips, then jump to the center platform to
collect the ASMD. Look into the opening
to the left of your entrance here, and you'll see another
button. Press the button, and a chamber
will open below you. Drop down to reach some Nali
Healing Fruit, then turn to your right,
and you'll see three stone blocks on one wall. Press the
center button, and the golden gate
to your left will open.
Behind this golden gate lies the Temple
of Chizra. In the Temple of Chizra, you'll see a stairway
leading down and a passage to your
right. Walk down the stairway, and you'll find Clips, Nali
Healing Fruit, and a message:
"Only a warrior who has touched the face of the water god idol may enter this temple."
For this reason, you can't proceed
through here. Return back up the stairs and walk down the
passage. When you reach the stone
blocks that obstruct your path, simply jump over them.
At the end of the passage, you'll find
another Nali Priest. Follow him across the bridge to find
two more messages:
"Only a warrior who wields the stick
of six fires may enter the inner ceremonial chambers. Once
the stick of six fires is in your
grasp, the stone seal will rise."
"Beyond the stone seal lie the inner ceremonial chambers of the Nali water god."
From here, turn around and jump to the waters below.
In this pool you'll find a few Slith
roaming the waters. Deal with them, then power back up with
some Nali Healing Fruit. When you
are done, exit the water and travel along the edge of the pool
until you reach the walkway to the
center button. Before walking to the center though, you'll
receive a message on the wall, that
reads:
"The Nali Water God Chizra and his
holy temple have been overrun by the water serpents and
the demons who came from the stars.
Only the messiah can purify the temple now."
Cross the walkway and press the button
to open the passage across the waters. This passage
leads to some Tarydium Shards, but
watch out for the arrows that will be fired from the end of
the hall.
Once you have the Shards, continue
down the hall and ride the platform up to reach another Nali
Priest. To reach him, you must jump
across to the ledge. A swarm of Horseflies are lurking here,
so be sure to clear the way for the
Priest. At the end of this hall, he'll show you a room with more
Tarydium Shards and another button.
Press the button, then cross the room to ride the blue
platform back up. This will return
you to the room where you found the ASMD. Turn left and
return back down to the Temple of
Chizra.
This time, you'll find a Skaarj waiting
for you. Take him out, then follow a Nali Priest down the
stairway, where the passage is now
open. He will cross the chasm, but you'll want to jump in and
explore the waters. In the chambers
below, you'll gain Bullets, Tarydium Shards, and an Assault
Vest. To exit the water, swim along
the surface until you reach a set of stairs. These lead to a
new room. Here, press the button in
the mouth of the stone head and turn right. An elevator
platform will appear to take you up
a level. When you arrive, collect the pair of ASMD Cores
and walk until you reach the opening
of the Temple once again.
Return back down the stairway, and
the Nali Priest will still be waiting for you. Jump across the
chasm and cross the bridge to your
left. Here, you'll find a Flare and a large wooden lever. Push
the lever and fend off any Horseflies
that may attack. Now, return to the Nali Priest and walk
across the right bridge. Here, a Slith
will be waiting. Take him down, then push the wooden
lever here as well. If you need health,
use this opportunity to collect the Nali Healing Fruit here,
then walk to the opposite end of the
room and exit on the bridge to your left. Soon, you'll see a
button on your left. Press the button,
and the door behind you will open. On the other side, you'll
find another dead soldier with a message:
"1400 Hours - Commander Mac Harrison:
SITREP: These local natives have a six-barreled
rocket launcher on an altar, but it
is heavily guarded by those salamander things. 'The stick of six
fires' is what the Nali keep calling
it. I'll try to sneak in tonight."
Obviously, he never made it. Just ahead,
you'll find a Super Health Pack across a small chasm.
Jump to get it, then when you return,
turn right and follow the hallway.
The hallway will lead you to a long,
winding wooden walkway. Follow the path and be sure to
grab the Tarydium Shards along the
way. You'll also find a dead Nali and a dead soldier with an
ASMD. At the end of the path, you'll
find a small room with an ASMD Core and Bullets. There's
also a lever here by a water tube.
Press the lever and return back up to the dead Nali where you'll
arrive just in time to meet a newly
activated lift. Step on to ride to a new golden gate.
Behind the gate, you'll find a long
pool with an Eightball Gun on an elevated-platform in the
center. This is the "stick of six
fires" that has been mentioned throughout the level. There are
also two messages at opposite ends
of the pool:
"The pyramid is the key to the chamber
of death. Here you shall find more power for the stick of
six fires."
"The stick of six fires can only be
reached by a warrior who has bathed in the pool of thunder,
past the obelisk of the clouds."
You won't be able to get the Eightball
Gun yet, so walk to the opposite end of the room, and
enter the golden gate furthest from
you.
In the next room, you'll immediately
be assaulted by five Sliths, so be ready to rumble. If you are
running low on ammo, try to grab the
other ASMD that lies in the shallow waters. If you survive
the assault, examine the stone pillar
in the center of the room to get to following messages:
"This is the obelisk of the clouds. Beyond here lies the pool of thunder."
"Powerful strength comes from those
who let the waterfall wash over them at the pool of
thunder."
"To reach the pool of thunder, one must climb the loose stones."
"Beware those of impure thoughts who
enter the pool of thunder shall face the demon from the
stars."
When you are ready, walk down to either
side door. They lead to the same place: a stone
stairway of sorts. Climb the stones
and collect the Tarydium Shards, then jump across the chasm
to reach the pool of thunder.
At the pool, be prepared for a Skaarj
Assassin, but use care to avoid shooting the innocent Nali
Priests. When the Skaarj is defeated,
hop into the pool and grab the Scuba Gear in the center and
the Super Health Pack at the base
of the waterfall. Next, exit the room and return back to the
Obelisk of Clouds, then continue through
to the stick of six fires pool.
Upon entering the room, walk along
the left pathway. On the left side of the room, you'll now
find a small chamber that holds a
lever. Press the lever, and a walkway will appear to let you
cross to the Eightball Gun on the
platform. Collect the gun, and the barred-golden gate in front
of you will open. Pass through the
gate and follow the wooden walkway to a blue flashing light.
Step into the light, and you'll teleport
to a new location. From here, turn around and walk down
the hallway. You'll find yourself
back at the original golden gate and the entrance to the Temple.
Cross to the opposite side of the
room and enter the other hallway. At the end, you'll find the
stone seal that previously blocked
your path gone, so climb through the opening to complete the
level.
The Ceremonial Chambers
Overview:
Proceed through the maze of interconnecting
passages to cleanse the holy place of the alien
invaders.
Walk-Through:
As you begin, you'll find a message
at the level start position that reads:
"The inner ceremonial chambers. Here
the water god's serpents reside to accept the flesh of the
weak to be devoured. Only a warrior
who swims like the serpent shall escape their clutches."
From here, walk into the chamber ahead
and enter the first doorway. Here, you'll want to turn
left and walk two chambers ahead,
where you'll find a thin wooden walkway that stretches along
the edge of the room. Follow the walkway
to reach the Eightball Gun and four rounds of
Eightballs in the center of the room.
Then return to the previous chamber and travel down the
sloped wooden walkway. At the bottom,
a Skaarj and Slith will be waiting. Defeat them both,
then jump into the water.
In the water, swim underneath the chamber
to find a small opening to a secret room. Here you
will gain an Auto-Mag, Scuba Gear,
and Nali Healing Fruit. From the secret room, swim ahead
and down to reach a lever. Push the
lever, then turn around and swim to the lever on the opposite
end of the passage and push it as
well. Return to the wooden platform you dived in from and
travel down the left hall until you
reach the chamber with two Slith. Kill them both, then collect
the Stinger. Return back to the wooden
walkway and head back up to the upper floors.
>From here, cross to the opposite side
of the level until you reach a wooden platform where two
Skaarj threaten two Nali Priests.
Defeat the Skaarj and turn right to walk through a golden gate
that leads to a Nali Priest and the
Super Health Pack. Now, exit the room and walk all the way
back across the walkway toward the
next golden gate. Here, you fill find an Assault Vest, and at
the end of the path, a Slith is waiting.
Kill the Slith and turn right to find a ASMD in the corner,
then enter the room behind the golden
gate.
Inside, you'll witness a horrific sight:
Nali Priests are being crucified. Defeat the two Skaarj here,
then run up the ramp to find a new
hallway. If you need some Nali Healing Fruit, grab some
before heading out.
The hallway leads to a room with another
Skaarj torturing a Nali. Take him out, then press the
lever and walk to the window. If you
look down and right, you'll see a lift on its way up to you.
Step on the lift and ride it down
to another walkway with a Skaarj. Kill the Skaarj, then swim
out toward the island with pillars
and torches. Out on that small island, two Slith are devouring a
Nali Priest. Defeat them as well,
then swim behind the island to find a Super Health Pack. Back
on the dry land, press the lever,
and a harpoon will shoot from the cannon. Your job now is to
walk on the rope like a tightrope
up to the thin wooden walkway. Now, walk from this walkway
to the next thin wooden walkway. Eventually,
you will be safely back in a room with another
Nali Priest. Again, don't shoot at
him, and he'll lead you to a dock.
Unfortunately, you can do nothing to
save these Nali Priests. At the dock, you'll encounter
another Skaarj Assassin. Fortunately
for you, he will be resting and give you an opportunity for a
sneak attack. So equip your best weapon
and make your first shots count! When he is finished,
step on the wooden platform to your
right and ride it down the river. When the raft reaches its
destination, step onto the new dock
and press the button on the small column. This will open the
door behind the button. Enter the
door to complete the level.
Dark Arena
Overview:
Face the powerful Titan in combat
reminiscent of the ancient gladiators.
Walk-Through:
To get going, swim through the opening
passage and exit the water. When you drop down from
the ledge here, collect the Med Kit
under the ladder and be ready for a Skaarj to attack from
behind. When he is gone, walk ahead
and press the stone face idol to your right underneath the
barrel. This will open the stone doors
ahead. Walk into the next room and descend the stairs. At
the bottom, you'll find two rounds
of Eightballs and another doorway.
Once through the next door, continue
down more stairs to reach an open area outside. Here, you
will find some Nali Healing Fruit,
and if you explore along the right wall after the clearing, some
Tarydium Shards. A bit ahead, you'll
find some stairs to a new structure. Before entering, pass
the structure and walk down the left
side to a Nali Healing Fruit garden. There will be a Skaarj
here torturing some Nali. Kill him,
then grab the Assault Vest. Unfortunately, you cannot help
the Nali. To the right is another
small opening in the mountain. Walk down, and you'll find a
Flashlight and a dead Nali Priest.
You'll learn:
"I escaped from my cell but can't find the strength to go on. Remember me to my family..."
From here, return to the front of the structure.
Obviously this is a place of great
pain and suffering for the Nali. Enter the structure through the
front doors. Inside, there is a message
at the foot of the stairs:
"The weak shall be struck down by the hand of the beast."
Turn and walk to the elevator platform
behind you to reach the second floor. Upstairs, you'll be
accosted by a pair of Skaarj. Defeat
them and enter the doorway to your left. Inside, you'll find
ASMD Cores, Eightballs, Tarydium Shards,
and some Skaarj.
Continue down the hall until you reach
a room on your left with three levers. Press the levers,
and the gears in the room will begin
to turn. These will open the doors that lead to the arena in
the interior of the structure. Exit
the room and walk straight ahead to the stairway to the arena.
Outside, you will be on a ledge overlooking
the arena. Walk to each end of the ledge to find two
ASMD Cores and two Med Kits. Now,
return back out to the area where you found the dead Nali
with a Flashlight and shoot the brick
wall to reveal a secret passage. Follow the path down to
reach the interior of the building.
Here, you'll be in a cell block. Continue to your left until you
reach a door to your left. Step inside
and defeat the Skaarj, then press the two switches. Next,
open the other door across from the
switches and search under the stairs to find Med Kits and
extra Clips. Return back out to the
cell block and explore the various rooms to find a variety of
goodies, then enter the double doors
to reach a new staircase. Take it up, and you'll find a new
lever that, when pressed, drops the
cage into the center of the room. Quickly, drop from the top
of the stairs and hop onto the cage,
or you'll have to start the process over. The cage will take
you up to a new hallway. Follow the
hall until you reach the Dark Arena.
The Arena is a place of death for many
who enter. Will you be the next one placed on the rack?
In the Dark Arena, you'll find an
Eightball Gun. Equip it and get ready. As the rack in the center
of the Arena rises, a Titan will emerge
from an opening in the wall to fight you. Continue to lob
Eightballs at him because he is a
tough foe. When you need some more, duck into the openings
around the Arena. Inside the three
openings are two rounds of Eightballs, a Shield Belt, and
some Nali Healing Fruit. When the
Titan is finally defeated, climb in the opening with smoke
emerging from it to find a passage
behind the wall. Follow the passage around to reach the final
area. Here, you can shoot the barrels
to uncover Med Kits, then flip the switch opposite the
staircase that heads down. When the
door opens, hurry down the stairs to complete the level.
Terraniux
Harobed Village
Overview:
Search the Harobed Village to replenish
your inventory as you head for Terraniux.
Walk-Through:
Upon exiting the Dark Arena, you'll
see a great expanse of open land. There's also some Nali
Healing Fruit if you are wounded.
To start, walk to your left and enter the small village beyond
the walls. In the front section, you'll
find some abandoned houses. Search through each one to
find an Eightball Gun, Bandages, Med
Kits, a Flashlight, Clips, an Auto Mag, Tarydium Shards,
and some diary entries that say:
"Sadness fills my soul. The sky demons
came and took many of us to work in the mines. If we
don't obey, we'll be slaughtered.
The sky demons know about our secret in the abbey, but haven't
found it."
"I'll not stay here any longer. With
the next passing of the two suns, I'll try to reach the Sunspire.
There I will be safe. Before I go
I will retrieve the sky demon's weapon from the abbey."
After clearing the house, continue
deeper into the village to find the abbey. Within, you'll see a
number of dead Nali Priests as well
as a host of Skaarj Assassins. It is advisable to unload with
your Eightball Gun here. Once you
have cleared the Assassins, follow the lone Nali Priest, and
he will reveal a secret panel. Climb
the stairs within the panel, then jump across the gap to reach
a walkway. Continue though this walkway
to reach the top chamber of the abbey, where you will
find the Flak Cannon and Flak Shells.
With this major firepower in hand,
return back down to the first level of the abbey and search
behind the altar to find the Assault
Vest. Next, read the diary in the pew to learn:
"We shall pray before we set off for
the Sunspire. We will find refuge there. Praise be to the God
of the Good Lore for giving us sanctuary.
The journey will be treacherous but we will prevail."
Outside the abbey, walk around the
right edge to reach the cemetery. Here, you will find lots of
goodies. Be careful however, as some
rogue Skaarj Assassins may still be lurking here. When
you have fleeced the cemetery, walk
to the opposite end and look behind the right tombstone to
find a button. Press the button, and
the tombstone to your right will slide open to reveal a secret
underground chamber.
Within the cemetery, you'll find some
items as well as a secret passage. In the secret
underground chamber, you'll be greeted
by a Slith from the murky waters. Blast him down, then
walk along the right edge of the room
to find Nali Fruit Seeds, Flares, and Taryidium Shards. At
the final arched-doorway, you'll find
a passage submerged in water. Jump in the water and swim
to the end of the passage to find
a Super Health Pack. With this in your possession, return to the
abbey.
From the abbey, travel back outside
the walls of the village and turn left. Along the way, you'll
find another dead soldier and some
Clips. Continue ahead to the large lake beneath the ship.
Jump into the water and swim to the
far left section to find a wooden plank, then climb up. From
the plank, jump to the shore and walk
to the structure's entrance to complete the level.
Terraniux Underground
Overview:
Power up the lift to enter Terraniux.
Walk-Through:
From the level start position, turn
right and collect the Eightball Gun and Eightballs. Next, walk
across to the far end of the room
and collect the ASMD Core, then press the button. This will
bring the lift down to you, but be
prepared to face a Mercenary. A few shots from the Eightball
Gun should do the trick.
Power up the lift to reach Terraniux.
Now, if you walk to the lift, you'll see that it doesn't raise
you up to Terraniux yet. That's because
it hasn't been properly powered. To do this, step off the
lift and turn right. You'll want to
enter the door between the lift and the button you previously
pressed. This will give you access
to a hall that stretches to a computer room.
Inside the computer room, you'll find
two more Skaarj Mercenaries. Since you will surprise
them, they may try to run and take
cover behind a crate. This works nicely if you use the
Eightball Gun, as you can launch explosives
their way that will damage both. When they are
toast, push the two buttons on opposite
sides of the room, and you'll receive the following
message:
"Lift activated. All personnel are reminded to complete assigned tasks."
Now that the lift is ready, grab the ASMD Core and Eightballs before heading back out.
Back at the lift, step on and ride
to the top. There will be another Mercenary up here, but you
should be adept at dealing with them
by now. In the corner, collect the Med Kit, Stinger, and
Tarydium Shards, then step onto the
walkways over the green slime to reach Bullets and
Eightballs. From the rightmost overhead
walkway, you can see another Mercenary below. Pick
him off from above, then drop down
to his area. Here, you will gain another Med Kit and a
Toxin Suit. At the computer, you'll
also get a message:
"Security Status: Intruder detected
at entrance. Activating security screens on Scientific
Research Lab and Hydroponics Section.
All security elements deploy access points in Sections
A, B, and C to deny intruder access
to Lift 1."
From here, turn right, enter the far
hallway, and the door will open. Inside the door, walk to the
end of the room to reach the button
that completes the level.
Terraniux
Overview:
Explore the alien ship in search of
a way off this horrific planet.
Walk-Through:
From the start position, check the
computer panel to your right to find a message:
"Pump activated, BioWaste transferred in Section B."
Exit the room and walk to the next computer panel to see a familiar message:
"Security Status: Intruder detected
at entrance. Activating security screens on Scientific
Research Lab and Hydroponics section.
All security elements deploy around access points in
Sections A, B, and C to deny intruder
access to Lift 1."
From here, drop into the now-empty
tank and continue through until you find the
hexagonal-shaped doorway. Pass through,
and a Slith will immediately descend down after you.
Gun him down and continue through.
Eventually, you'll get a chamber with another Slith and a
Flashlight. He will be unaware of
your presence, so use this to your advantage. After he is gone,
go through the next hexagonal doorway
to exit the tank.
Find and press the three red buttons
to activate the elevator to the Greenhouse. In the next room,
search the grounds to find two ASMD
Cores and Tarydium Shards before riding the elevator
platform to the right up. Be aware
that many Mercenaries are patrolling the grounds here, so be
prepared for anything. Continue along
the platform here to reach Section C. Outside the section,
the computer console here informs
you:
"Section C: Status Empty, this containment
room is damaged, please avoid sending BioWaste
here until we can fix it."
Walk to the back of the section, and
you'll find a glowing red button. When you press it, the
button turns blue. Do the same thing
in sections A and B. Before leaving the section, search the
small passages along the sides to
find some Tarydium Shards and an Amplifier here. Exit section
C and turn left to find a locked Control
Room. Continue along the walkway until you reach
section A. Upon entering section A,
you'll find a computer console with this message:
"Section A: Status Full. BioWaste redirect to Section B active."
Here, you'll find the second button,
some Flak Shells, and two ASMD Cores. Exit section A and
turn left to find section B. Here,
you'll find a computer console with another message:
"Section B: Status 48 percent Full."
Next to the third button, you'll also
find Eightballs, Tarydium Shards, Jump Boots, a Shield Belt,
and a Med Kit. Behind the Jump Boots
and Shield Belt, walk to the door and open it. Inside,
you'll find more Tarydium Shards and
another console that states:
"Lift 2 Status: A broken pipe was reported."
Now, walk behind the console to find
an elevator platform and ride it up. At the top, activate
your Flashlight to illuminate the
situation and jump up onto the pipe. Walk to the end of the pipe
and drop to the walkway behind the
large columns to find hidden Eightballs and Flak Shells.
Once you have these items, return back
to section B and enter the other door in the passage
across the section. Inside, you'll
find an ASMD Core on your right and another console on your
left that says:
"Lift 1: Status Working. Access to Hydroponic Garden permitted."
Walk behind the console and ride this
elevator platform up. At the top, a Mercenary will be
waiting, so have a good firearm handy.
At the top of the elevator platform,
walk into the room on your right and check the computer
console on your left to see:
"Greenhouse B: Please verify that the
BioWaste is being pumped through the Control Room
filters and that no foreign objects
are blocking the flow."
Walk to the right and ride the lift
up onto the central platform. Here, you will find an Assault
Vest, Med Kits, and some Tarydium
Shards. It will also give you access to greenhouse A and C.
Read the various consoles in each greenhouse to find:
"Greenhouse A: Section A is full. BioWaste
flow must be redirected from the Control Room.
Section B of the waste facility has
free capacity. Please be sure to monitor the water supply for
impurities."
"Greenhouse C: The night is coming
soon, please maintain careful control of the Hygrometric
Level and Air Temperature. Constant
monitoring is necessary to keep them within appropriate
levels."
Enter the Control Room to find the
GES BioRifle. To the right of the control console in
greenhouse C, look for and press the
button that opens the next door. Inside the room, grab an
ASMD Core, then jump into the tank
of BioWaste and swim through the pipes. It gets dark in
here, so a Flashlight will come in
handy. At the end of the pipe, you'll enter the control room.
Shoot the Mercenary waiting here,
then grab the GES BioRifle by the energy field and press the
two red buttons. Now, swim back up
the pipe you entered and exit the pool. Outside the pool,
turn right and enter the next room.
Press the two red buttons in here, then ride the lift down to
the game's next level.
ISV-KRAN
Noork's Elbow
Overview:
Negotiate this small stretch of land
to reach the Temple of Vandora.
Walk-through
From the beginning of the level, open
the blue door in front of you and enter the small room.
Inside, you'll discover an Eightball
Gun, Eightballs, a Flashlight, and an Auto-Mag. Before
grabbing them, however, be prepared
for the Mercenary who will ambush you from the door to
your right. Once he is eliminated,
collect the goodies and walk out the door where he attacked
you.
Outside, you'll find yourself on a
sloped walkway. Walk down to the midpoint and collect some
more Eightballs, then turn and lob
some down on the Skaarj patrolling the village. Once you
attack, they will begin to fire back.
However, your superior position will be the deciding factor.
After they are cleared out, continue
down the walkway and head toward the small two-house
village. If you sustained any damage,
be sure to consume some of the Nali Healing Fruit around
the area.
Activate your flashlight and enter
the house on the left. Inside, you'll find a host of dead Nali
Priests as well as a severely injured
Priest chained to the wall. You'll also see a number of useful
items such as a Super Health Pack,
two Flares, Eightballs, and two Clips. Collect all you can,
then enter the other house.
In the second house, have your Dispersion
Pistol ready to gun down any Horseflies inside.
There's not as much to collect here,
but you will find an Assault Vest and a Force Field. After
clearing the house, exit and venture
down the road behind the village. In the distance, you'll see
another Mercenary. Blast him, then
continue on toward the Temple of Vandora.
This is the Temple of Vandora. At the
moat surrounding the Temple, step onto the bridge, and
the opposite half of the bridge will
lower. Now, dive into the water and swim to your left around
the far side of the Temple. Below
the surface of the water, look for an opening into the Temple
and swim into it. This will lead to
a secret room that contains a dead soldier, a Flak Cannon,
Flak Shells, two Flares, and a diary
that holds the following message:
"Log: L. Goeranov: We've been stuck
here for days. There are plenty of fish to eat but they taste
kinda funny. I never liked fish."
From here, swim back to the shore and
cross the bridge over the moat. Outside the front gate, a
Nali Priest may be meditating. Ignore
him, as he has nothing to offer you, and shoot the barrels
to your left to find some extra Med
Kits and Eightballs. Finally, walk down the left hallway to
reach the inside of the Temple and
complete the level.
Temple of Vandora
Overview:
Learn more about the Nali gods as
you venture through the Temple of Vandora.
Walk-Through:
To begin, climb the stairs and enter
the room on your left. When you walk in, the gate will close
behind you, and two Mantas will swoop
in to attack. Fight them off to reopen the gate, but
before leaving the room, continue
to the room ahead. Inside, you'll see a dead soldier with a
Stinger. Now, quickly turn right and
shoot the Brute that will begin to advance toward you.
When he is finished, walk down the
stairs behind you to find a Nali Priest. At the bottom of the
stairs, you'll see a small pool of
water with a pole in the center. Ignore it for the time being, but
grab the Eightballs across the pool.
Next, follow the Nali Priest, and he'll take you to a secret
panel with a Super Health Pack. As
the Nali Priest leads you, be sure to defend him from the
Skaarj who will try to assassinate
him along the way. In the room just ahead, you'll find an altar,
but watch out for the Skaarj sniping
from the balcony behind you. When he is finished collect
the Tarydium Shards and Eightballs
in the room.
>From here, return back to the secret
panel where you found the Super Health Pack and turn left.
The next room on your right holds
a Skaarj Gunner. Gun him down and collect his GES
BioRifle, then grab the Eightballs,
Flak Sheels, and Tarydium Shards stored throughout the
room. Exit this room and descend the
stairs straight ahead. At the bottom of the stairs, turn left
and enter the next room to find Tarydium
Sludge, a Flare, and, in one of the upper nooks, an
Assault Vest. Exit this room and walk
to your left. Ahead, you'll find a Skaarj patrolling an upper
walkway. Take him down and descend
the stairs. At the bottom of the stairs, turn right and shoot
the Skaarj on the small staircase
here. At the top of the staircase is a gate with a sign that reads:
"The Way is filled with darkness. The
Torch of Tranquility must light the path of the worthy.
Spiritual progression is achieved
by those who set the Torch of Thunder aflame."
Collect the Tarydium Shards here, then walk to the boat on your left.
Once in the boat, it will begin to
float through the water. When it does, be ready for the two
Gasbags who will move in for the kill.
Pop them like balloons, and soon you'll reach your next
stop. At the shore, grab the Razor
Blades and Eightballs here, but ignore the bridge that leads to
the Torch of Tranquility as the gate
is locked. Instead, travel down the hall opposite the bridge.
At the end of the hall, you'll find
some Tarydium Shards and a button. Press the button, then
fight off the Skaarj who ambushes
you. When he is dead, climb the ramp and search the two
rooms. You'll face a Skaarj Gunner
in each, but collect items such as an ASMD Core, Bandages,
a Nali Fruit Seed, and a Flashlight
for your efforts. Now, return to the bridge and cross it.
In the next room, you'll find the Torch
of Tranquility. Step on the off-color platform, and the
Torch will light. Next, search the
small nooks behind the Torch to find a Med Kit and a Force
Field. With the Torch lit, swim back
through the water to the place where you originally found
the boat and climb the small staircase
where you previously faced a locked gate with a sign. It
will now be open, so continue in.
Light the Torch to continue your journey.
In the next hallway, look along the right wall to find
some bullets, then turn right at the
intersection. You'll face a Skaarj here, and when he dies, he'll
drop some Eightballs. Continue up
the stairs here until you reach the Flares, then proceed along
the path. Note the location of the
stairs to the right of the nooks with Flares, as you will return
here soon. The next room you reach
will have another Skaarj.
After he is dispatched, collect the
Stinger, then walk outside the room and read the wall to your
left to learn:
"And Vandora came forth, with fire
from the Sky upon her lips, and sanctifying the sacred
fountain with her kiss. Thus, she
said, he who follows me shall cast off the bonds of flesh and
become as elusive as the mist."
From here, walk back to the room on
your left and throw a Flare into the fountain against the
wall. This will open the door to your
left, and you'll see an Invisibility power-up inside.
For your next move, walk back to the
stairs to the right of the Flare nooks and proceed up. You'll
be on the balcony of the room with
the altar from earlier. Walk straight ahead, and you'll collect
an Amplifier . This will open the
gate in front of you. Step outside, and you'll be back in the area
where the Mantas ambushed you previously,
but this time two Brutes will be waiting. Gun them
down, then exit on the door to your
right, immediately turn left, and walk up the small walkway,
where a secret panel has opened. This
leads to the roof of the Temple, where you'll collect some
extra Eightballs. From here, walk
back down to the small pool that you bypassed earlier and
swim down to enter a small opening.
Follow this tunnel until you are close to the bars ahead,
then turn right to reach a secret
room with a Super Health Pack and a Dispersion Pistol
Power-up.
Swim through the tunnels in the small
pools to reach these hidden items. When you exit the
pool, climb the stairs and walk straight
down the hall until you reach the outside of the Temple.
Continue through the valley until
you reach the next building. Inside, press the button and
continue down the hallway until you
see the Behemoth. Take him down, and you'll next meet a
Titan. You'll be in for another tough
battle here, so do your best, and upon his defeat, the level
will be complete.
The Trench
Overview:
Descend into the Trench to find the
entrance to the ISV-Kran starship.
Walk-Through:
From the beginning of the level, turn
around and walk to the right corner to collect some Flak
Shells. Now turn around, continue
back down the hall, and turn left. In this small area, you'll
find a pair of dead soldiers along
with an Auto-Mag, an Eightball Gun, a Flak Cannon,
Eightballs, and Bullets. Load up your
inventory, then you'll get the following message:
"Log: M Mottobanov: We've set ISV-Kran
so that it will scan for human activity outside the bay
doors. As soon as one steps into the
red light, the bay doors will open. The platform will only be
down for a short period of time."
Next, climb to the ledge, and you'll
see a number of Gasbags circling through the Trench. As
they see you, they'll move in to strike,
so have a weapon ready and take cover in the cave.
Attempt to pick off as many as you
can before venturing down below.
When the coast seems clear, head down
into the Trench and walk to the ramp ahead. Here, you'll
find some more Eightballs. Now, turn
to your right, and you'll see the Titan in the distance.
Move a bit closer and target him from
afar. When he spots you, he'll begin to close in throwing
rock projectiles along the way. Blast
the rocks with your Eightball Gun, being sure to target the
Titan between his attacks. With some
sharp-shooting, you should finish him off before he
reaches you. When he is dead, continue
ahead to the next ramp where you'll collect some more
Eightballs and a Nali Healing Fruit.
>From here, proceed to the ship, where
you'll encounter a Skaarj. You'll have to stay alert here
because this enemy moves quickly from
side to side to close in for an attack. After finishing him
off, follow the directions of the
message and step into the red light. This will activate a lift into
the ship. Be careful however not to
stand to close to the edge or you may find yourself smashed
along the way up.
Inside the loading bay of the ship,
collect the various items including the two Eightball
power-ups, two Health Packs, and Bullets.
Next, walk to the opposite side of the computer
system to the right of the giant BioSuit.
Touch the computer, and the crane across the room will
begin to move toward you. From here,
step on the small lift to your right to rise up and meet the
crane. When the crane stops, jump
across to the small platform, ride the crane back to the
walkway, and proceed to the level
exit door.
ISV-Kran Deck 4
Overview:
Inside the human spaceship, make your
way to deck 3 in your search for survivors.
Walk-through:
Entering the ISV-Kran, you'll begin
on deck 4. In the first hallway to your right, you'll see a dead
soldier with the message:
"Corporal Pelli Onsov: If you're reading
my log entry I am probably dead and our ship has been
overrun by aliens called 'Skaarj.'
Your only hope is to destroy the Gold Containment Cores,
Re-activate the engines and get to
the Deck 1 Transporters."
Walk straight ahead to the next chamber.
Here, you'll see a walkway flanked by two storage
bays. Continue straight ahead and
walk behind the computer to find two Med Kits and an
Eightball Gun. Next, travel down to
the left storage bay and walk to the computer to get the
message:
"AFT Loading Station: ISV-Kran: We've
been wedged in this mountain ridge for two months
now. Each night these four story tall
dinosaur type beasts come and beat on the rear hull of the
ship. They appear to be relatively
unintelligent and slow-moving."
On the shelf to the left of the computer
is a Toxin Suit. When you reach the upper walkway later,
drop back down to grab this. For now,
search behind the crates to find Eightballs and Tarydium
Shards, then stand to the side of
the green-gated vent panel. As it swings open, jump in to reach
a Stinger, Bullet, and another dead
soldier with the message:
"Corporal Anders Kerig: They're coming!
I can hear them in the ventilation ducts. I'm going to
activate the security locks to the
warehouse and implant a Human DNA code so only another
terran can bypass the lock systems."
Return back to the left storage bay,
and cross over to the right storage bay. Here, you'll collect
more Tarydium Shards, Med Kits, and
another Stinger. There's also one more dead soldier here:
"Petty Officer: Yuri Andromov: The
alien war party has blasted a hole through the hull and are
accessing the ship through the ventilation
shafts - Kerig, Onsov, and myself are going to make a
stand with Stingers here in the loading
area."
Walk back up to the computer on the
center walkway, touch it, and turn around. Behind you, an
elevator platform will lower. Hop
on and ride up to the next floor.
Here, there are two paths, but each
lead to the same place. Walk around to find Eightballs and an
Auto-Mag. Be wary of the Skaarj who
patrol this floor. When you have cleaned it out, walk to
the computer panel down the left hall
to get the message:
"Panel rewired to trip alarm-system accessed by unauthorized users."
To your left is a locked door, so turn
around and walk back down the hall to the new opening in
the floor. Drop into the opening,
making sure to veer toward the ledge. If you don't, you'll drop
below the ledge to the fans - not
pretty. From the ledge, explore the ventilation shaft. First, you'll
come across a dead Skaarj with a Razorjack.
At the end of the shaft, ride the elevator platform
up to another dead Skaarj with multiple
boxes of Razor Blades.
In the next shaft, avoid dropping into
any new holes and keep following the winding path around
to reach a new control panel that
says:
"Ventilation processing Mezzanine ducts:
Maintenance personnel only: Warning engine coolant
leak in Mezzanine."
Now, to your right, jump down to the platform below and the next control panel:
"Security lock bypass station: All locks open access permitted to warehouse."
Drop down to the next platform beneath
you and pass through either of the green-gated vent
panels. This will lead you back to
the opening room. Ride the platform back up and travel back
down the right hallway to reach the
previously locked door at the end. It is now open. The
computer panel here now reads:
"Intruder security locks disengaged."
In the next room, you'll be in another
large storage area. Search the broken-open crates to find
three Med Kits and Bullets. As you
proceed deeper into the room, be ready for the Skaarj lurking
here. When he is gone, walk to the
far right corner of the room and enter the red-tinted hallway.
This leads to a room with a dead soldier,
two cans of Tarydium Sludge, Eightballs, and a GES
BioRifle. Exit back into the storage
room and cross the room. Here, you'll see a barred doorway
with the message:
"Warehouse safety bar override in upper warehouse loft."
Turn left and walk to the next elevator
platform. Press the button and ride up to find another
Skaarj working at a computer panel.
Shoot him from behind, then touch the panel. To your left,
you'll see a new sloped walkway emerge
in the storage room. Return back down and climb the
walkway. From the walkway, drop onto
the crate tops to collect two more ASMD Cores, then
walk back up.
Unlock the barred-doorway to complete
the level. At the new area, grab the Assault Vest on your
left, then be ready for a wave of
Skaarj to emerge from the ventilation shaft. If you line up
outside it, you can pick them off
while they emerge. After all four are killed, walk to the
computer panel and touch it to find:
"Warehouse safety bars disengaged: Access to dock permitted."
Collect the Clips to the left of the
computer, then return to the sloped walkway. As you begin to
descend, turn left and jump into the
opening here. At the end of this secret passage, you'll find a
small room with four more Med Kits.
Now, return back down the walkway and walk to the
now-open barred doorway. Inside, touch
the button to complete the level.
ISV-Kran Decks 3 and 2
Overview:
Continue through decks 3 and 2 on
your way to deck 1 where the survivors may be hiding.
Walk-Through:
To start, press the button to open
the initial doorway. Inside, walk straight ahead to the next
button to open the door to the next
room. A Skaarj may drop down from the upper walkway, so
keep your defenses up. In the next
room, turn right, and press the next button. This will lower an
elevator platform. Step on and ride
it up to the next floor.
Upstairs, follow the walkway to reach
some crates holding Taryidum Sludge and Med Kits.
Walk to the end of this path and touch
the computer panel. This will open the large red door to
the right on the lower floor. Jump
down and pass through the door before it closes. Inside, you'll
encounter another Skaarj and a computer
panel that reads:
"This panel requires bypass to activate."
Cross the room and ride the next elevator
platform up, but be ready for action. There will be a
Skaarj waiting, and more will pour
in from the various entry points into the room. Quickly, walk
to the control panels on each side
of the room to learn:
"Primary Shuttle Bay: Log entry by
Dockmaster Ivan Romanov, Second Officer ISV-Kran. I have
sealed the main iris hatch with a
laser welding team. No alien bastards are going to get in my
shuttle bay."
"The dock doors control panel can be reactivated with the override in one of the access tubes."
Now, cross the walkways to explore
the various entry points into the room. The first has a
control panel that reads:
"Main Engineering has been sealed with
a containment field. Containment field generator must
be destroyed prior to accessing engineering."
It also has two Med Kits. The second entry point has a control panel that reads:
"Main Shuttle Bay Door Override Controls"
It also has a Super Health Pack. The
third entry point holds Bullets. Incidentally, under this room
is a ledge with a Shield Belt. The
fourth entrypoint holds two cans of Tarydium Sludge and a
control panel that says:
"The first wave of Skaarj have been
isolated within Deck 4. I doubt they will be able to get
through the ductwork and enter the
main ship. We will retreat to Deck 1 and seal Engineering
with a containment force field."
The fifth and final area holds a control panel with one message:
"The Skaarj have infiltrated the dock
area. We will retreat to Deck 1 and set up a makeshift high
voltage barrier. We should be safe."
From here, return back down the elevator platform and exit the room.
In the next room, return back to the
second floor and press the button to enter to the next area.
Continue through these halls until
you reach the cooling system controls room. As you enter, a
Skaarj will attack from your left.
Take him down, then grab the Stinger near the dead soldier in
the next passage. Continue past the
cooling system controls room and enter the right-hand door.
Inside, you'll meet another Skaarj
working. Touch the control panel here to find:
"Cooling system emergency pump activated."
Now, exit the room and cross to the
other side of the cooling system controls room to find the
next room with a control panel. Touch
it to learn:
"Cooling system emergency drain valve activated."
Before leaving the room, grab the Toxin
Suit behind the panel. Exit the room and continue down
the hallway until you find the containment
field generator room. Inside the room, you'll find
another control panel that reads:
"Engine coolant emergency pumps active.
Containment field systems being re-routed by alien
intruders."
Continue into the connecting chamber to find two more panels that say:
"ISV-Kran engine status - Offline.
Damage report minimal. Life support systems online. Deck 1
power levels full. Ship's hull breached
at observation lounge."
"Containment Field Generator Online.
Gold power cores unstable due to excess stress from
sealing Engineering. Main Engineering
containment force fields may be disabled by destroying
gold cores."
From the central platform in the room,
jump to the top of the crates to reach the Tarydium
Sludge, Eightballs, and Bullets. Walk
to the door behind the control panel and ride the platform
down one floor.
From here, venture around the walkway
on each side of the room to reach the Gold Cores that
are blocked by force fields. Touch
the control panel behind the Gold Cores, and the force fields
will drop. Now, blast the Cores to
disable them. Continue back to the platform, drop down to the
next level, and walk to the next control
panel that says:
"Warning: Engine coolant leak on lowermost floor of this area."
Drop into the coolant, swim into the
room underneath the platform, touch the control panel, and
then cross the room to ride the lift
up. Here, you'll find an Assault Vest. Step out of the room,
drop down a level, and walk ahead
past the machine with the pulsating blue energy. On your
right, you'll see a button. Press
the button and ride the platform up.
Exit the containment field generator
room and continue through the halls to the engine power
core control elevator platform. Ride
it up, challenge the two Skaarj Gunners, and then check the
computers to learn:
"ISV-Kran Deck 3 Status: Engine systems
attempting to be re-routed by unknown intruders.
Engine power capacity at 75 percent."
"Planet Scanning Station: Alien starship
detected entering and exiting the atmosphere. Alien
mothership in northern valley near
atmospheric electrical storms."
"Main engine diagnostic panel. 75 percent
engine power available. Coolant leak in Containment
Core Generator area localized. Last
attempt to re-route power unsuccessful."
Grab the two ASMD Cores here, then
walk to the elevator platform in the corner. Ride it up and
follow the path to reach two more
control panels. Touch the panels, and the power cores will
retract into the wall. Now, head back
to the elevator platform. To your left, you'll see a blue
energy field. Jump to the field, then
proceed across to the other ledge.
Here, you will find a new room with more computers. Check them out to see:
"Scanning Station 1: Short range surface
scans indicate location of large alien spacecraft on the
planet surface that matches the description
of the same ship viewed entering and leaving the
planet's Tarydium fields prior to
orbital decay."
"Scanning Station 2: Surface scan indicates
indigenous primitive structures on the planet
surface. A higher technology town
detected on a rock suspended in the sky by some unknown
force. Huge power sources emanating
from an obelisk within this town."
"BioSuit Control Station: System Failure: Power is being re-routed by intruders on Deck 1."
Grab the Shield Belt here, then exit
all the way back to the primary turbo lift near the cooling
system control room. Finally, ride
the lift up to complete the level.
ISV-Kran Deck 1
Overview:
Reroute the ship's power supply to
reach the bridge and escape from the ship.
Walk-Through:
Start out by walking down the hall
and through the first door. On each side of the next hall are
computer panels that say:
"ISV-Kran Deck 1: Log Entry: Captain
Mikhail Leatham. There's no possible way to kill them all
- there are just too many Skaarj,
and we don't have enough ammo."
"ISV-Kran Deck 1: Log Entry: Captain
Mikhail Leatham. Skaarj attacks have forced us to retreat
to the Science and Research Lab. We
set up a makeshift electrical field barrier that destroyed 40
of them, but 20 still remain."
Hopefully, you've got some ammo stocked
up because you'll need it ahead. Equip your best
weapon and walk ahead to the intersection.
Immediately, some of the remaining Skaarj the
Captain spoke of will begin to pour
in from the side tunnels, so run to the room ahead. The
Skaarj will follow you in here, but
you can gun them down as they rush in. When they are dead,
grab the Med Kits to regain some precious
health, then push the button. Before leaving the room,
you'll get the following message:
"ISV-Kran Deck 1: Warning 85,000 volt
electrical field barrier in place at Science Research Lab.
Power distribution from three transformer
control rooms active."
Well, you just disabled the first,
so exit the room and walk down the hall to your right until you
find transformer room 3. Walk inside
and grab the Eightball Guns and Med Kits, then press the
next button. From here, exit the room
and turn left. Along the way, you'll pass a door on your left
blocked by blue energy bars. Continue
past it until you find transformer room 2. Touch the final
button here and return to the door
previously blocked by blue energy bars. It will now be open.
Behind the door is the science research
lab, but the door to the inside is locked. Continue around
the side of the lab to the back where
you'll see a ramp that stretches up. The bridge is
inaccessible because of a force field,
but turn and continue up the ramp. Along the way, grab the
Bandages and Auto Mag behind the barrels.
At the end of the ramp, press the control panel, then
drop down off the ramp to enter the
doors of the science research lab as they open. If you're not
quick enough, you must retrace your
steps and try again.
Inside the science research lab, check the control panels to learn:
"Warning: Lab doors and specimen holding
fields are malfunctioning. 30 second release delay
will engage after activation."
"ISV-Kran: Science Research Lab Specimen
Monitor: I have found these amorphous amoebae to
be highly acidic. It's incredible
the architecture of their basic genetic structure. Tatiana Zimna -
Chief Medical Officer."
Finally, hit the rightmost control
panel, rush up the small ramp, and hit the button. This will
release the amoebae, but also temporarily
open the doors of the science research lab and crew
berths to the left as you exit. If
you don't make, it, you must retrace your steps and try again.
Inside the crew berths, walk straight
ahead to the elevator platforms that takes you to the
observation lounge. Check the control
panel to your left to find:
"ISV-Kran Deck 1: Alert engine coolant
overflow: Main engine rupture: Evacuate ship
immediately."
From here, dive into the water and
touch the yellow switch. This will open a panel in the floor
that leads to more controls. Touch
the far control panel and then read the closest panel to get:
"Bridge Security Forcefield Override: Status Deactivated."
Now, quickly exit the crew berths, and return to the bridge.
Step on the transporter to escape from
the ISV-Kran. At the bridge, grab the ASMD from the
dead soldier and ride the lift up.
A few Skaarj will be waiting here for you. Take them out, then
walk toward either button on the wall.
When you press the button, a panel will open in the floor
as a chair slides forward. Drop into
the chamber and touch the two control panels here to find:
"Emergency Transporter Instructions:
Step onto octagonal transporter pad-system will activate
automatically."
"Emergency Transporter System Online:
Coordinates set to Nali Village 5 Kilometers from spire
shaped mountain."
When you hop onto the transporter, the level will be completed.
Na Pali
Spire Village
Overview:
Make a pit stop in the Spire Village
to stock up for the battles ahead.
Walk-Through:
You begin on the outskirts of the
village. As you walk to the center of the village, you'll
encounter two beings: a Titan and
a Nali. Focus your efforts on the Titan and let the Nali get
away. If you have the Eightball Gun,
now is the time to use it! If you don't, use your best
firepower here and duck into the huts
if you need a break or must find more firepower. Within
the four huts, you'll gain a number
of items, including five Flares, a Flak Cannon, Flak Shells,
two Flashlights, two cans of Tarydium
Sludge, Bandages, Eightballs, and an ASMD Core. You'll
also find two journal entries:
"Our haven, the great Sunspire, given
to us by the Gods of the Good Lore, has been corrupted by
the sky demons. Our once hope is now
the foulest of terrors. The sky demons are stronger than
ever. I had a vision of death, of
immense beasts roaming the land."
"The minions of our Gods are cast to
the ground to do battle. We are put to the test. Our world is
weakening, it spews forth terrible
creatures. We will pray again tonight. Oh, hear our plea! Send
our messiah!"
When you have cleared the area, pass
the village and ascend the slope. At the top, you'll meet
two more Titans, so be ready to fight.
Again, if you need a break or must restock your inventory,
head into the single hut. Here, you'll
uncover an Assault Vest, an Eightball Gun, Eightballs, a
Flare, and a Flashlight. Outside the
hut near the wall, you'll also find an ASMD. Use all this
firepower to overcome your monstrous
foes. When they are finished, walk through the gate, and
you'll find a Nali Healing Fruit on
the other side. Continue to the right, and you'll come to
another larger gate guarded by a Skaarj.
Take him out and collect the Razorjack when he is dead.
At the gate, jump to hit the button
that unlatches the door. This will lead you to the next level.
The Sunspire
Overview:
Travel through the Sunspire to find
the lift to Na Pali, the city in the clouds.
Walk-Through:
After passing through the gate, turn
right and enter the small opening. Inside, you'll find a dead
Nali Priest and some crates that hold
a Med-Kit. You'll also find the Nali's diary that holds the
passage:
"I will not return to the Sunspire
today. I was almost slain by the sky demon this morning and I
fear for our brothers that have not
yet escaped. I feel we will not see them again in this life."
From here, walk straight ahead down
the narrow path beside the mountain. As you approach the
wooden walkway, you'll see a Skaarj
Gunner. The trick here is to start shooting from a distance
to lure him toward you. This way,
you can shoot him off the walkway quite easily. If you choose
to approach him, one clean hit will
force you into the lava below. After taking him out, continue
down the path, and you'll encounter
one more guard before the entrance to the Sunspire.
Inside the Sunspire, you'll find a
room with three doors. Be ready to face another enemy here
who'll drop from the ceiling, then
collect the Eightball Gun, Med-Kit, Razorjack, two Flares, and
two packs of Razor Blades. Now, take
the left or right door that will ultimately lead to rooms
with Nali Priests and a few goodies.
If you choose to venture into them, you'll face a few
Tentacles and perhaps some other wandering
beasts, but the payoff will be a GES BioRifle in the
left room or Flares, ammo, and a Flashlight
in the right room. Flashlights and Flares are very
important in this level as there are
many dark sections.
Hop into the pool of water to avoid
the Gasbags and find a secret passage. When you are ready
to proceed, walk from the entry room
to the center door, collect the Stinger, and then get on the
lift. Ride it all the way to the top
and walk across the platform. Here, you'll see a dead soldier
with some Flak Shells, Bandages, and
a Flare. One room ahead, you'll find the Cistern. Be ready
for two Gasbags who'll swoop in to
attack you. If you don't want to bother fighting them, jump
into the pool of water and swim through
the tunnel. Here, you will find an ASMD and ASMD
Core. Now, swim straight up, and you'll
find a new tunnel. Exit through the doorway, and from
this room, turn right.
The next room you enter will be dark,
so use a Flare and enter the doorway here. This will lead
to the Great Hall, a strange room
with a hooded figure and an altar. Collect the multitude of
Flares here, then hop down from the
small ledge. Take the left doorway and ride the elevator
platform up. When it stops, ignore
the opposite elevator platform for now and enter the new