VERSAILLES 1685: INTRIGUE AT THE COURT OF LOUIS XIV

from DreamCatcherEurope FAQs (with permission)

Act 1 : Waking the King
Get small key no. 1 from vase in Bassano antechamber.
Speak to Lebrun and offer to look for his sketches.
Take scissors and pamphlet A (on the arts) from the two wardrobes.
Go to small bedroom, use scissors on casket and take paper from inside.
Use paper on candle to reveal first fable (The Hen and her Chicks).
Speak to usher in King\'s bedchamber.


Act 2 : From Rising to Council
Speak with Bontemps in King\'s bedchamber.
Speak to usher at entrance to bedchamber of Marquise de Maintenon and give him the message given to you by Bontemps, then show him pamphlet A (on the arts). He will give you pamphlet B (on royal lineage).
Show revealed message to Bontemps and take key and candle from cupboard to left of bed.
Use key to open one of twin cabinets in Bassano antechamber. Take sketch folder.
Go to see Monseigneur in King\'s salon and show him the sketches, do the same thing with Lebrun in Salon of War.
Place fake sketch on small table near Lebrun, take paintbrush, dip it in gold paint and paint sketch in order to reveal second fable (The Hawk and the Little Birds).
Speak to Bontemps who awaits you outside Salon of War and give him sketch.


Act 3 : From Council to Mass
In Salon of Abundance speak to Swiss guard posted at entrance to Cabinet of Curiosities.
Take charcoal pencil and paper in Salon of War.
Click on small door of Salon of Apollo.
Take billiard cue in Salon of Diana (optional: to get pamphlet C, hidden near painting in Salon of Mars).
Speak to Swiss guard posted at Ambassadors\' Staircase in order to get key to small door of Salon of Apollo.
Open this door and go to music stand, take musical score, give it to Lully and do as he says, not forgetting to then get small key no. 2 from cabinet in Salon of Mars.
Get musical score which Lully has decoded (The Cat and the Rats).
Give musical score to Bontemps in royal courtyard and get authorization to enter Cabinet of Curiosities.
In Cabinet of Curiosities, click on drawer, then use paper and charcoal pencil on medals (reproductions of medals).
In Salon of Diana, show reproduction of medals to Monseigneur, then to the Marquis de Croissy in Salon of Apollo.
Speak to second Swiss guard in Salon of Abundance.


Act 4 : Dinner
Go to the office of the Marquis de Croissy in ministers\' wing and give him the collation which you have already got from the valet in Queen\'s Staircase.
Look at desk, take quill and use it on epigraph document, then click on each letter in the order indicated by pamphlet B (The Fox and the Crane).
Take pamphlet D (on government) from bookshelf to right of desk.
Show epigraph and pamphlet D to Bontemps in Hall of Guards.
Go to Louvois\' office (opposite Croissy\'s), take memo from desk drawer, also telescope, and examine strong-box low on wall to left.
Go back to speak with Bontemps.
Listen to the conversation between the Prince de Conde and the Duc de Duras in order to get first date (1643).
Go to Hall of Mirrors, use telescope twice on activated zone on ceiling in order to get the other two dates (1674 and 1668).
The three dates give the combination of the strong-box in Louvois\' office.
Take Vauban\'s plans and lay them on top of the plan on Croissy\'s desk (The Swan and the Stork). Then give pamphlet E (on religion), which the Marquise de Maintenon has given you, to Bontemps.


Act 5 : The King at Work
Go into sacristy, take engraving, small key no. 3 and cord.
The cord (or rope) is not to be found inside one of the chest of drawers, but ON THE FLOOR of the sacristy just at your right when you step inside it.
Speak to Bontemps in Salon of Venus.
Return to sacristy and speak to Pere de la Chaize, show him pamphlet E on religion.
Follow his instructions, then take pamphlet E to Bontemps.
Go to Salon of War, use cord on curtain, take ladder and put it against scaffolding and climb up to examine document in chandelier.
Speak to Bontemps in order to get keys to garret.
In garret, activate mechanism to make chandelier fall, take memorandum from fallen chandelier and give to Bontemps.


Act 6 : The Promenade in the Gardens
Take tool from ground beside orange tree.
Take medicine from Apothecary\'s
Speak to Le Notre.
Go into maze in garden and find the Duc du Maine.
Walk around garden and come back to see him.
Give him the medicine and take map of maze from bench.
Take the list of fables (which Bontemps has given you) and note the number of each one as indicated on map of maze, then arrange them in numerical order:


1- The Cat and the Rats 5- The Hawk and the Little Birds
2- The Dragon and the File 6- The Frogs and Jupiter
3- The Crane and the Fox 7- The Swan and the Stork
4-The Hen and her Chicks 8- The Wolf and the Statue

Now consult each fable in turn, referring to indications in memorandum and build the sentence \" It is not in the power of kings to attain perfection \".


Act 7 : From Supper to Bedtime
Take candle snuffer from Salon of King.
Take small key no. 4 from one of orange tree tubs in Hall of Mirrors.
In Bassano antechamber, use candle on fire in fireplace, then on door and up to the attic to find the bomb.
Use candle snuffer to take it down, then introduce keys no. 1 to 4 in each of the locks starting at left.
Click on bomb then, in order to defuse it, enter the sentence: \" It is not in the power of kings to attain perfection \".

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