A Quiet Weekend in Capri (2010 Edition)

by S-G Software

Walkthrough by MaGtRo     June 2010


Introduction page:    

A choice of Italian, American English and Italian with English Subtitles text is available by clicking on the flags.

There is an Exploration mode that describes highlights of the island. Click on the Exploration mode and read instructions. Click on Adventure game to start playing the game.

The full screen changes the screen to 1024x768 resolution.

Click on Your name: and type in your name below.

In-game (Services-tools) menu:

Start gives selection on where to start the game: from the beginning, where you left off or from a saved game.

The jump to menu can also be accessed from 'start'. The 14 jump points appear in the map after they have been visited initially: Piazzetta, La Croce, Arco Naturale, Grotta di Matermania, Piacetta delle Noci, Tiberio, Cesina, Faraglioni, Tragara, Certosa, Giardini di Augusto, Via Krupp, Villa Fersen and Villa Jovis.

Save has 9 slots available for game saves.

Screen explains the changes in screen resolution and the screen layout.

Instructions explain the icons seen in the game. It is recommended that you read this information.

The world icon shows where you are in the map.

The laptop icon is where you can replay the dialogues spoken by the characters.

The comet icon shows the previously accessed locations in the map that can be jumped to.

The suitcase icon is the inventory.

The tools icon shows the in game menu.

Map gives general information about points of interest in Capri Island.

Hotspot when selected shows a black rectangle on the game screen where actions can be done. I recommend strongly using it while playing.

Scene number when selected shows the identification number of that scene.

Right click during gameplay accesses the icons at the bottom of the screen.

After getting the map in the game, be sure to check it frequently to orient yourself. Take a walk around the area to familiarize and enjoy the sites before playing the game.

This walkthrough has supplement maps as reference only. The first part of the walkthrough is arranged as close as possible to locating inventory in a certain place to lessen walking around. The game is non-linear and this walkthrough is just one way of approach. Any change in the steps still leads to the end of the game. Some objects and information taken are not used in the gameplay and are red herrings or for atmosphere.

There are dead ends in the game. It will be noted in the walkthrough where it might arise if certain action is taken. Save often to ensure that actions can be replayed.

Naples, Italy March 2011:

You are a tourist visiting Capri for the first time. You have booked a room at the Quisisana Hotel, but somebody or something is plotting against you... Don't give up (provided you can) do not refrain from having your weekend!

Boat Dock:    

In inventory (suitcase):  Coins (Euro), a 15 Euro ticket to Capri, hotel reservation letter, two 50 Euro bills and a First Express Credit Card.

If you selected to use the hotspot from in-game menu, click on the black frames-rectangles in the scenes. Turn left to boat. Automatically give the ticket to the ticket checker. Click forward until reaching the Island of Capri. Get off the boat at dock.

Taxi Drive:   

Go forward until the piazza, turn right and forward to a taxi. Enter the taxi and ride to the top of the mountain city.

Pay the driver with some coins from suitcase. Select coin, click on 'Use' and it will show up on game screen as coin cursor. Click on active frame and the driver will be paid.


Turn around; go left, forward until the clock tower and right at clock tower.

Go left to newsstand. Talk to newsagent and she guides you to Quisisana Hotel.

Back up, forward to Tourist Office door (left of newsstand) with i (information) and enter. Take the map given to you.

Quisisana Hotel:

Turn around and go NE direction. Go forward until the sign at intersection. Look close at sign, back up, turn right and forward until the Hotel at end of road.

Weird, we are now in a time warp. All the tourists are gone. Go forward and read the notice on door of Hotel Quisisana. It is closed and info will be found at square. Check where you are in the world map at bottom bar.


Go back to newsstand (1) by Tourist Office (2) by turning around and go forward. Take the left branch by the RP gates, forward and then left at the intersection-sign post you saw earlier.  Go forward and talk again to the newsagent.

You are Rafele, a shop boy.  Saporito the greengrocer is looking for you. You need to bring the newspaper to Mr. Conquibus, the banker at Via Occhio Marino.

Take the newspaper. Read-examine the newspaper in the suitcase. Note the news about the kidnapping of Gravitiello; Via Belvedere Cesina Lab Destroyed and that Interdimensional communication is available only at Faraglioni Area.

Look for Greengrocer Saporito:

Turn around from newsagent. Go left, forward to the arched opening left of Tod's and go forward until fruits are seen on the left.

Other Greengrocers: (3)    Enter the store, meet the 2 ladies that sells fruits and they tell you were Saporito is located - via Parroco Roberto Canale. Exit and turn left.

First Delicatessen seller: (4)     Enter the next stall. The seller has fresh mozzarella for 10 caprini. Turn around and turn left. Forward once and left to Buca di Bacco.

Buca di Bacco: (5)    Enter and forward to the dining area past the oven with roaring fire.

Look right and Serafina tells you that Capri Salad is made with mozzarella, tomatoes and basil. Capri cake is made with cocoa and almonds. Limoncello is made from lemons.

Exit the restaurant, turn right on main path and then immediately turn left (Via Listrieri). Go forward once, turn right to alley, forward and turn left to enter the greengrocer shop.

V P R Canale -Greengrocer: (6)  The greengrocer Saporito gives you a postcard left by your mother and issues orders.

Mr. Fermino at Via Arco Naturale is looking for you.

Find a key behind the gate of the greengrocer's house. With this key you can open the house of Costanzo, the caretaker of Belvedere. He will give you some tomatoes.

Get a bundle of Arugula close to Villa Malaparte.

Go to the confectioner shop for something to do.

Get a bottle of wine from Totore at via Belvedere Cesina.

Errand for Mother:

Postcard:    Look at postcard from Carmelina in inventory. It has an address of Via Belvedere Cesina #17. That is where you Rafele Nannini live.

Exit greengrocer Saporito's store. Turn right, forward, right at main path and forward until you climb up the steps.

Felice the Plumber: (16)   Turn right to the plumber shop (screen 954). See Felice, the plumber. Take the wrench and the screwdriver. Exit and go right.

Mason: (17)   At the top of the steps, turn right and talk to the mason. Take the trowel. Exit and turn right.

Rafele's house: (18)   Go forward until you see stairs on the left (Via Belvedere Cesina, screen #108). Climb the stone steps, forward until door with purple flowered vines. Turn left and up the stairs.

Press the Nannini buzzer and talk to Rafele's mother. She wants you to go to her niece at Villa Jole and bring her caciocavallo. The money is in lantern by Uncle's house.

Uncle's House:    Turn around and look at the lantern above the flowered vine. Take the 10 caprini bill.

Go to and face the blue door under the lamp with the flowered vine. Open the little door on the right and take the Gravitiello Lamp.

Turn around and forward until the steps going down. Turn right at main path, forward until there is split going up or down forward close to where the Mason was (screen 1820). Take the forward left side - going down path.

Go forward, pass the plumber's place and take the left path under the covered path (screen 893). Go forward and turn right at end. Forward once and turn left to the Delicatessen (screen 320).

2nd Delicatessen: (19)     Give the 10 caprini to the Deli man to get caciocavallo (yellow cheese that looks like a duck or snowman).   Exit and turn right. Go forward pass the camera store and left to the Department Store.

Department store: (20)    Take Narcissistic Object Transformer invented by Gravitiello.

Exit and turn left. Go forward until you see signs on the pillar on the right (screen 918).

Pottery-seller store: (21)   Go forward once from the sign and turn left to the pottery seller store (screen 5638). Take the Majolica map tile. Turn left from store.



Errand for Mr. Fermino:

Find Arco Naturale:

Look at map of the island and see that Arco Naturale is at the right end of the island and close to Via Matermania.

From the tile pottery seller, go left. Go forward pass the flowers for sale on the path. At the split in the road, take the upper left path until reaching a 4-way intersection.

La Croce:    Note the red phone at left. Look close at the Chinese girl (7) at top right. She wants 10 Caprini for a fruit converter. We don't have money right now. Back up and go right to Via Matermania.

La Croce is now a jump point.

Via Matermania:    

Plaque at #4 - Go forward once from the La Croce 4 way area. Look at plaque on wall at right. Marguerite Yourcenar, French Authoress of 'The Memoirs of Hadrian' lived here. She also wrote 'Coup the Grace'.

Continue going east on Via Matermania - check map and signs on road frequently to see which path to take.

Reach split on the road with a white house in the middle (screen 259). Take the left path from via Matermania to Arco Naturale path.

Statue at Arco Naturale:     On the way at screen 518, look left through a gate and see a brown statue.

Terrace Restaurant - Le Grottele:     Go forward and turn left to go inside the restaurant. Talk to Rosa (8) about the menu for today. Check the picture behind Rosa.

Exit and check the scenery from the terrace.

Continue to the right while facing the building. Climb the steps on the left and listen to what the owner says while peeling potatoes.  Go forward to the path downhill until the end to see gorgeous scenery.

Mr. Fermino (9):     Turn back, forward and look close at Mr. Fermino's name on the gate to his home (screen 565).

Press the buzzer. Mr. Fermino wants the Capri Salad he ordered at the restaurant at Via Dentecala.

A jump point to Arco Naturale is seen.

Continue back to the restaurant. Exit the restaurant area and immediately take a left going down to Grotta Matermania (screen 529).

Gravitiello's Inventions:

Grotta Matermania:   

Grotto - Tourist Informer:     Go down the stairs and see a sign about Grotta di Matermania. Go down to very bottom and see caverns.

The first room has a ruined altar with a hole. Look through hole and see a constellation. The second area has Informatore Turistico or Tourist Informer at the back of the cave.

Tourist Informer:   

Press the left colored button to start the message and press the right button to stop the message.

Message Puzzle:

Brown button: A memorial tablet... Caprillo the Fifth... above the large terra... 

Purple: has been granted re... and it has been pla... es in Via Arc...

Green button: cently by King...  ced on the Grotto... Arco Naturale...


1. Push the green left button and then cycle the words until 'naturale' is stated.

2. Immediately push the purple left button to coincide with the 'le' of naturale made by the green left button. If the words overlap, click the right purple button and readjust the sequence again.

3. When both the green and purple button words are in good cycle, press the left brown button to coincide with 'le' of the naturale. If the words overlap, click the right brown button and readjust the sequence again.

You should hear the complete sentence:

A memorial tablet... has been granted... recently by the King... Caprillo the Fifth... and it has been pla... ced on the Grotto... above the large terrace... in Via Arco Naturale.

Back up; turn around and down the steps at right. A jump point for Grotta di Matermania is now present.

Lembo's digital fingerprint:     Go forward down the steps, to the path and up the steps until you see a card on the ground up the steps by a locked gate (screen 5908). Pick up the Digital Fingerprint of Giacomo Lembo, born June 29, 1973 and resides at La Quercianella.

Arugula:     Continue down the steps 4 clicks away from card. Take the SW arrow direction (screen 5219) and pick up the Arugula.

Statue Telephatic Detector:    Turn around from where the arugula was taken and go forward until a side path with grill fence going down (screen 5722, ~45 clicks away).

Take the side path until the scenic lookout. Go to the left lookout. Turn around, forward and pick up the Statue Telepathic Detector from the ground at left.

Walk back or jump to Grotta di Matermania.

Climb up the stairs right of the ruins-caves. At top of the stairs, go left and forward.

At screen 519, turn around. Look through the gate at left and see the brown statue.

Use the statue telepathic detector on statue and see what it is thinking in a balloon.

Via Dentecala:   

Climb back up the stairs from the ruins-caves. At top of the stairs, go left (right is the Terrace Restaurant).

Go 16 clicks from the Terrace Restaurant (pass Via Tamborio at right), turn left to Via Dentacala.

Fourhearts house:    Go south on Via Dentecala from Via Matermania. See the white facade and green door of a house with a bell and a 4 hearts sigil. Pull the rope and remember the 6 notes heard.

Ristorante Da Tonino- Waiter: (10)    Continue to the left until Ristorante Da Tonino at right.

Waiter - Go forward to the door and use the door handle (active spot appears only after talking to Mr. Fermino). Take the bag the waiter is holding. He needs the ingredients for the salad. Capri Salad is made with mozzarella, tomatoes and basil.

Herbs - Turn around and climb the stairs. Take sage from left pot and basil from right pot.

Exit restaurant area and continue exploring going east-right.

Piacetta delle Noci:

Walnuts & Cell phone:     Go forward until the end. Turn right at the split of path at end of Via Dentecala (screen 296). Go forward and then right to woody area (screen 457). Go forward until the second panning of the scenery. Pan left and pick up the walnuts from base of tree at left.

Pan back to the right and go forward up the hill to the woods. Walk the woods. Take interdimentional cell phone from rock at left.

Exit the area by turning around and forward until the path. A jump point for Piacetta delle Noci is now made.

View:    Take the right path after turning back from the woods and look at the gorgeous scenery. You can walk back to Via Matermania or jump to Grotta di Matermania.

Via Tamborio:

3 clicks from the turn to Via Dentacala are steps going up from Via Matermania to Via Tamborio or from Grotta Matermania, climb the stairs and go left. Go 13 clicks and then climb the steps (screen 6917).

Home of Paturzo:     Walk forward at Via Tamborio forward and enter the Villa compound framed by ferns and ivies (screen 7851).

Talk to Costanzo Paturzo (11) in the kitchen. Remember what he says about the viewpoint of Piazzetta delle Noci ...where you can see Arco Naturale, villa Malaparte and a natural grotto, just above the terrace of a typical restaurant with a kitchen inside.  Look around at the beautiful sceneries and donkeys.

Exit the compound.

Via Tiberio:  

From Paturzo's house, go right. Go forward until the split in the road at Via Tiberio.

Continue forward until another split on the road with a pink house at the crossroad. Check the Villa Jovis sign on the left and the street signs on the right.

Payphone:     While standing at this intersection, turn around and see a payphone. Look close and take Capri Telecommunications phone card.

Shop Assistant (14):     Turn around and continue on Via Tiberio at left path.

Enter the store at left (screen 965) and take the catalogue of Professor Costanzo Gravitiello's Inventions.

Gravitiello's inventions:    Examine the catalogue in the suitcase. It is very informative and funny! Learn about the fruit converter, tourist informer, Skiaccia & Vinci, teleconveyer, time machine, lamp, the InterDcom antenna, waves receiver, ITIUG glue, electroluminescent librarian, e-mail transmitter, statue telepathic detector (telecular), sparkling screen and Q-pad.

Exit and continue walking to the left.

Statue at Via Tiberio:   2 clicks from the shop (screen 6036), look right through a gate and see a statue.

Use the statue telepathic detector on statue and see what it is thinking in a balloon. It is thinking about a gray key.

Via Moneta:

Continue the walk forward. The road splits right and forward. Take the right road to Via Moneta. A jump point is now made for Via Tiberio.

Old Ladies: (12)    Forward and talk to 2 women in an open doorway at right. Axel Munthe treated the old lady.

Villa Jovis:   

Take the upper right path at the split of the road. Continue forward and see a sign for Villa Jovis at left.

At the end of the path, see that the gate to Villa Jovis is locked.

Via Lo Capo:   

Jump to Tiberio and this time continue forward on Via Tiberio.

See the gate of O. Trinchero at the bend in the path. Continue on.

Check the information display about Villa Fersen on the right of the road. Continue forward pass the split on the path (way to Villa Jovis is at right).

Continue on and see the path go right and forward. The right goes to Villa Fersen. Continue forward.

Fruit Converter Chart - Go forward to the very end of the road and take the piece of crumpled paper - Fruit Converter chart from the bench at the corner. Examine the crumpled paper in inventory. See the combination of fruits to convert to a new one.

Villa Fersen:    Turn around, go back and then turn left at the path with Fersen written on the wall. At the end is Villa Fersen. The gate is closed now.

Errand for Confectioner:

Click on comet icon and jump to Piazzetta. Looking down at the Piazzetta, go forward to the other side of the piazza. Go right and through arched opening between the stores (right of TOD's). There's a Tobacco shop at immediate left. Enter the shop. It is empty.

While exiting the shop notice that a lady with sunglasses is looking at you through the glass. Somebody is following  you. Exit, go left, go forward, take NW path and left to the confectionery shop.

Confectionery: (15)   The lady wants you to get the main ingredients for a Capri cake. Capri cake is made with cocoa and almonds. Take the box she gives you.

Exit the shop, go left, left again on side street, forward and enter the greengrocer shop.

Saporito the Greengrocer: (6)    Give him the arugula and take the 10 caprini from the table. Exit store.

Search for the banker:

Check the city map and see that Via Occhio Marino is at SE of the City. 

Go left from Saporito the greengrocer and then left at end of the path.

Continue forward until a side street to Via Reginal Giuliani (screen 918). Go right.

1st Painter: (22)    Go forward 2xs and enter the 1st painter's place (screen 1925). Talk to painter.

Exit the shop and go right. Forward until another split in road (1905) and then turn right. Go forward until the church at corner. Go right on main street (Via Tragara).

2nd Painter: (23)    See a closed gallery at right.

Forward to screen 3075, talk to second painter in his shop and learn that Count Fourhearts loves music.

Continue and left at end of the road. Go forward until the fork by Hotel La Floridiana. Take the left path to be at Occhio Marino.

Occhio Marino:

Giacomo Lembo's residence:    Go forward, left at fork until you see an intercom-teleconveyor with the name Lembo at right (screen 2881).

Press the buzzer by Lembo's name and Lembo's sister (24) answers.

Take the digital fingerprint card of Mr. Lembo from the suitcase. Click the 'use' card and then click it on the receiving cup of the teleconveyer. Press the green buzzer. His sister says that Lembo went fishing for octopus.

Banker's residence:    Continue forward to the gate of 30 Occhio Marino (screen 2896).

Look close at intercom and click on button by Karl's tag. The maid (25) says that Mr. Conquibus went to Traversa Sopramonte near the Greengrocer's house. Now we know where the greengrocer's house is located.

Greengrocer's House:

Look at the city map and see that Via Sopramonte is north of the city.

Jump to La Croce. The red payphones should be on the right side now. Go forward 4xs, turn right and go up the steps to the top (screen 1).

Look close at ground behind the grilled door and pick up the key to Costanzo's house.

Complete some errands:

Via Belvedere Cesina:

Go down the steps and turn right and forward until the steps up to Via Belvedere Cesina and Rafele's mother's house at right (screen 6). Climb the steps and forward until Rafele's house - Nannini.

Farmer: (26)   Continue right to go north at Via Belvedere Cesina. On the way, turn left at a gate (screen 2557), enter and take the lemon give by farmer. Exit.

Cactus fruit:    Take the cactus fruit on the side of the path just outside the farmer's gate (screen 131) and continue northward.  

Nephew-Costanzo: (27)  Go forward until the black door of the Belvedere.

Look left at gate (screen 49). Look close at lock. Use the key on door and enter. 

Costanzo gives a tomato for his Uncle.

La Croce - Chinese girl: (7)  

Jump to La Croce.

Turn right after jumping here. Turn around to look close at the Chinese girl at left corner. Give her 10 caprini from the suitcase to get the fruit converter.

Via Cesina:   

Back up and turn around from the intersection to face the north fork of the road. Go forward and check the Parish Church on the left.

Continue northward and take the left path (screen 202) to Via Cesina. The road ahead goes to Villa Jole.

Go forward pass Monte San Michele. Go forward (side path has cat).

Turn left at the side path with a sign Via Belvedere Cesina (screen 206).

Via Belvedere Cesina:   

Wine seller:     Go forward until green metal door (screen 9490). Enter the metal door and take the wine bottle from wine seller Totore (28). Exit the wine seller's place and go left.

A jump point for Cesina is made.

Gravitiello's destroyed Lab:    Go forward to the very end of the path and through the archway. Enter the destroyed building and turn right.

Take and study the notebook on top of the destroyed counter-stove. It contains Teletransporter experiments. It seems that there are 2 other laboratories - one at the Gardens and one at Villa Lysis-Fersen. Read the notebook carefully. It has major clues for forthcoming puzzles. Look at the last page and click on note. Read the note after closing the notebook.

Go out of room and turn right to the ruined courtyard. Turn around and look close at the arrows on the door at the right. See arrows pointing: up, right, up, up, left and down.

Villa Jole - niece: (29)    Go back out to the main path, forward to the turnoff sign to Via Belvedere Cesina and turn left (screen 414). Go forward to end of the path to Villa Jole (screen 176).

Press the buzzer and talk to the niece. Take the caciocavallo (yellow ducklike cheese) from the suitcase and click it on top of cup. Click the buzzer to transport it. Take the cacao transported in return.

Fig:     Turn around from Villa Jole, forward 5xs (screen 255) and look close at overhanging branch on the path.

Take the fig.

Capri Cake

Confectionery: (15)  Go back to confectionery.

Jump to Piazzetta. Looking down at the Piazzetta, go forward and go right through the arched opening between the stores (right of TOD's). Go forward, take NW path and left to the confectionery shop. Stand close to the counter.

Get ingredients for a Capri Cake:     Read the crumpled paper-fruit converter chart found at the end of Via lo Capo and Gravitiello's notebook in suitcase. From these 2 clues, deduce the process of fruit conversion.

In suitcase, click on fruit converter and then click on walnut and lemon. Click on fruit converter to switch it on and get pear.

Click on fruit converter again and add pear and cactus fruit.  Click on fruit converter to switch it on and get an orange.

Click on fruit converter again; add orange and fig to get almonds.

While facing the confectioner, click on box given by confectioner in inventory.

Add cacao and almonds to box. Use the box with 2 objects in it on confectioner.

Take the Capri Cake. She wants you to take it to Mr. Trinchero at Via Tiberio.

Saporito the Greengrocer: (6)   Exit the confectioners and go left. Go left on the alley and forward to the greengrocer.

Give the wine bottle to the greengrocer. He also tells you to call Count Fourhearts. Take the 10 caprini.

First Delicatessen seller: (4)    Exit the greengrocer; take a right, left at main path, forward, left and right to go to the first delicatessen seller.

Give seller 10 caprini from the suitcase and take the white ball of mozzarella.

Via Tiberio - Mr. Trinchero (30)    Jump to Via Tiberio. Go forward to the cream cement pillars with white frames and grill gate (scene 6058).

Look close at teleconveyer intercom panel. Click the buzzer beside the O. Trinchero.

Take the cake from suitcase, use on the cup at top. The cake will be placed on the receiving cup.  Press the green buzzer to send the cake on.

Press the green buzzer again. Take the Skiaccia & Vinci he gives for tip.

Capri Salad

Via Dentecala -Ristorante Da Tonino - Waiter: (10)     Jump to Piazetta delle Noci. Turn around and go forward until the restaurant at left (screen 9104).

Get ingredients for Capri Salad:    Go forward to the door and then make the salad.

In inventory click on bag, then click on the tomato given by Costanzo, the basil from the pot (leftmost herb) and the white mozzarella. Then use the bag with ingredients on the door handle.

Take the Capri Salad the waiter gives you. Now go back to Mr. Fermino.

Arco Naturale - Mr. Fermino: (9)   Jump to Arco Naturale. Go forward once from the arrival point and then turn around.

Look close at teleconveyer intercom panel. Take the Capri Salad from the suitcase to use on the scene. Place on top cup. Press the green button to send it on. 

Then press the green button again. Take the blue lamp-bulb.

Call Count Fourhearts:   

Fourhearts' phone number:     Go back to the gate of the Count at Via Dentecala to refresh your memory to the sound of the bells when rang. This is the phone number of the Count.

Jump to Piazetta delle Noci. Turn around and go forward until the white facade and bell at left (screen 273).

Use your own home phone with tones and dial each number and compare it to the tone of the bells. Since the first, third and fifth tones are the same, just find out the 2nd, 4th and 6th number. The phone number is 1 0 1 8 1 6.

Jump to Via Croce, where the payphones are. Look close at the far payphone.

Use the phone card on the slot. Dial 1 0 1 8 1 6.

The Count will open the Royal Library for you and tells you the message from Prof. Gravitiello. He says to check the book of the French Authoress who lived in Capri many years ago. Remember the plaque we saw earlier at Via Matermania.

Other Gravitiello's Inventions:

Statue Telepathic Detector (telecular), a Gravitiello's Invention:   

If you have not taken the statue telepathic detector yet; jump to Grotta Matermania. Turn around after arriving here and walk the path close to the coastline. This road is Via Pizzolungo. Walk pass where you took Lembo's digital fingerprint card and reach the area where you got the arugula. Turn around from where the arugula was taken and go forward until a side path with grill fence going down (screen 5722, ~45 clicks away).

Take the side path until the scenic lookout. It is one of two side paths on Pizzolungo road in the island map. Take the left lookout. Turn around, forward and pick up the Statue Telepathic Detector from the ground at left.

Read Gravitiello's invention catalogue. It describes the statue telepathic detector (telecular).

Use the telecular on any statue's head that are active and see what they are thinking. Some statue's have nonsensical thoughts like humans. Some give clues.

Go to 9 statues with coherent thoughts, use the telecular on their head and note the clues. The clues are added from one statue to another until all 9 coherent statues are examined.

These statues can be checked in any order:

Statue at 20B Via Tiberio - Jump to Tiberio (screen 6046). Turn around upon arrival from the jump. Go forward 2 times and look through the gate at left. See a statue of a woman covering herself. Look close, use the telecular on the head and note the clue.

Statue at NE part of island - Jump to Tiberio (screen 6046). Go forward until the next intersection (screen 6693). Go right at this intersection. Go forward and take the left path at the fork. Go forward until the end of the path and see a statue of a woman with basket of flowers. Look close, use the telecular on the head and note the clue.

Statue at Casa Silvana - Jump to La Croce. After the jump, go left and forward at next intersection (screen 926). Go left (not forward) and be in a path-steps going downhill. At the bottom of the steps, take a left and forward until screen 2070. Look through the gate at the corner (Casa Silvana) to see a statue of Eros. Look close, use the telecular on the head and note the clue.

4 Statues at Giardini di Augusto by fountain - Jump to Piazetta. Go right at bottom of steps. Go forward and right until the hotel. Take the path right of the hotel (upper right active rectangle - Via Serena). Go forward and then right at the open balcony area. Go forward at Via Matteotti until reaching Via Krupp (check the map). You will pass the perfumery.

Climb the stairs on the left (screen 2275) to Augustus Garden. A jump point for Giardini di Augusto is made.

Go left and then right to the statues at the fountain. Check the 4 statues surrounding the statue on the central fountain. Look close at the statues, use the telecular on the heads and note the clues.

2 Lion Statues at Augustus Garden:    While facing the front of the fountain turn around and then go left.

Go forward and go right down the steps to the road (or go left and then right to cross the road using the overpass). Go left on the road, forward and climb the steps on the right this time. Climb the next set of steps at top right active area to the very top balcony. 

Check the heads of the 2 lions. Look close, use the telecular on the heads and note the clues.

You should have a complete clue now on where to find the gray key.

Via Krupp:

Turn around from lions and go down the steps until the main road below. A jump point for Via Krupp is made.

Go right and forward down the switchback road until the bottom.

There are 3 metal statues at the bottom. Check each one of them using the telecular.

Statue with sword:    Look close at the abstract statue with sword. Check the child in the stomach and see fire. After seeing the fire, look at the feet and take the matches.

Secret Lab:

Guardians: (31)   Jump to Giardini di Augusto.

Climb the steps and go forward. Go left to the building where 2 guardians chat. One of them has his birthday today and was fishing for octopuses. Therefore he is Mr. Lembo and today is his birthday.

Move away from the guardians to another screen and then comeback. The guardians will be gone. Enter the building.

Light Bulb Puzzle:  Go to the closet.

With the red bulb turned on, see Magazzino di Energia Colorata on the wall.

Take the green bulb from the shelf. If you try to take the lit light bulb at the ceiling you'll be burned. Each bulb can be taken by clicking on it only if it is turned off.

Flip the switch, the room darkens and see an active frame.

Take the match from suitcase and use it on the active frame. Some light will allow the bulb to be taken by clicking on it.

Take the red bulb. Replace it with blue bulb given by Mr. Fermino and then turn the light switch on.

Blue bulb - with the bulb turned on, see the clue printed on the wall - Colored light kit: bulbs, lamp holder, battery.

Flip the switch to turn the light off. Use match on room.

Take the blue bulb. Replace it with green bulb and then turn the light switch on.

Green bulb - with the bulb turned on, see the active keyhole of the bottom cabinet. Click on the cabinet keyhole and take the lamp holder.

Flip the switch to turn the light off. Use match on room.

Take the green bulb. Be sure that you have the red, blue and green bulbs in the suitcase.

We have the bulbs and lamp holder. Now we need the battery.

Note: from Gravitiello's notebook, he comments not to use the lamp holders inside the lab.

Turn around and exit the building.

Follow the statues' clues:

Jump to Piazzetta delle Noci. This is the shortest route I think. After the jump, go forward until the next intersection (screen 627).

Go left (not forward) and be in a path-steps going downhill. At the bottom of the steps, take a left and forward until screen 3119 and right down the steps of Scala Tuoro. Take a left at bottom of steps. You are now at Via Tragara.

Go forward until a nice lookout-patio and the pensioner sitting on the bench.

Old age pensioner: (35)    Talk to the pensioner. He talks about Gravitiello and gives a cigarette.

Check the views off the patio. A jump point for Tragara is now made.


Faraglioni Area:  

Turn to face the brown building at back of patio. Take the steps going down. At the bottom of the steps, see that the path splits to 3. Take the middle path going down to bottom of cliff.

Go down all the way. Close to the shoreline, the path splits into two: the first path ahead to white building (Da Luigi's) and right to La Fontelina. A jump point is now made for Faraglioni.

Fontelina Beach:    The second path to the right leads to another beach area. Enter the restaurant, forward and down the steps to the beach. Take an immediate right. Go forward and check the boats.

Turn around and go back up one click. See a beach chair on the right like the statues' clues. Take the grey key.

Go back up to the split in the road outside the restaurant or jump to Faraglioni.


DaLuigi Beach and Restaurant:    This time go to the other beach area with the white building.

Go down the steps until the beach area (pass the restaurant).

InterDcom:    Turn right to the building by the orange rubber boat.

Go through the brown wood door of the InterDcom. Go forward and see a machine.

Press the blue Info button to see the code clue.

Interdimensional calls:

Dimensional prefix = Dimension number divided by 2 + 77.

Time prefix = Number of days between today and destination date.

Fisherman (33) - Go out and forward pass the blue chairs to talk to the fisherman who says that sea bass and breams can be found there.

Turn around, forward to the blue chairs ahead and beside the building (not the ones if you turn left).

See a small boat dock between monolith and building (scene 5505). Go forward to boat dock.

Hear the phone ring. Take phone from suitcase, use on scene and click in active frame. Listen to Professor Gennaro Gravitiello (34). He has important information found in an envelope at the Charterhouse.

Look for the battery:

Punta Cannone:  

Jump to Piazzetta. Turn around while looking down at the Piazzetta. Go forward, climb the steps of the building and turn right.

See another Gravitiello's invention - the sparkling screen-barrier. Based on the statues' clues, use the grey key on the keyhole at left. The barrier is removed.

Go forward (Via Madre Serafina). Look around at interesting spots and houses. Continue until the end of the road at Punta Cannone. Pick up the battery from stone bench at right of the lookout.

Villa Fersen

Via Lo Capo:   

Jump to Tiberio. Go forward for a while. See a statue of St. Peter with 2 burning candles in front of it on a wall.

Go forward until close to end of the road and turn right after red stone fence with red bricks (screen 6157). Go forward until the closed gate of Villa Fersen.

If the gate is closed turn around, go forward 2xs, hear a dog bark and then turn around. If you see a dog (the guardian's), the gate is opened.

Villa Fersen:   

Power Panel - Enter and take the right path outside the villa. Climb the stairs at the end of the path and look at the power panel on the wall. Flip the black switch beside the red button.

Floor Plan - Turn around, go down and take the floor plan of the Villa with labels of the -1 (lower level), 0 (main floor) and 1st floor written on it from the cement ledge at bottom of stairs. Look around the place. Go inside the villa.

Check the main floor and the lower level by going through the door straight ahead. Check the floor plan. The ones marked in red are not accessible.

Wall Plaque - Go back to the foyer. Climb the stairs. Turn right at top of stairs, go forward to hall window and look outside to wall plaque.

Telepathic e-mail: Back up, turn around and enter the room on the right. Go right and see a Telepathic e-mail transmitter on a stand. Go forward and then turn around and see letters projected on the wall.

Press the red button on the right to turn on the machine. If nothing happens, go back to the power panel outside and flip the black switch again.  The doors and windows closes and the room darken.

Getting the code:

Based on the last dark room we were in, we need to use the colored light of the bulbs.

1. Construct the colored light kit by clicking on the lamp holder and then click the battery to add it to the lamp holder. Add a colored bulb to the powered lamp holder. Use it in the dark room.

2. Click on the active frame and see letters.

3. Do this using the red, green and blue light bulbs: click on lamp holder, add bulb and use on screen.

4. Put together the letters from the 4 different light sources.

Send an e-mail with the code

to prof. Gravitiello. He will

answer. Type in the code then

wait until The answers shows up.


5. Press the Display button with gold line on the left to show the message area. Type in the code - heowxkqrmaziztk

6. Press the Send green button on the right to send message. (Press the blue reset button to erase message.)

Dear Tourist: I have hidden a postcard in my laboratory. My WARMEST regards are on it! Prof. Costanzo Gravitiello.

Press on/off button to get light again.

Blank Postcard, Memorial Tablet and Phone Call

Gravitiello's destroyed laboratory:    

Jump to Cesina. Go forward until the destroyed lab.

Enter and turn right in the 'kitchen' of the destroyed lab. Look close at protruding cover-tile on the front of the stove. Take Villa Jovis postcard. Push the tile back. The back of the postcard is blank.

Blank Postcard Puzzle:

The clue here is the 'WARMEST regards' comment by the professor and yet nothing written on the postcard.

Jump to Piazzetta. Go across to other side of piazza. Enter through the archway. Go forward to Buca di Bacco. Save Game here.

Look close at the burning wood oven. Use the blank postcard on base in front of the oven.

Take the heated postcard and read it in suitcase. Read the postcard while in close up of the oven. The writing disappears on pull back.

Go to the photographer, he's got something for you.

Another place to use the postcard is on the flame of the two candles in front of the small Saint Peter statue at Via Lo Capo. Read the postcard while in close up of the statue. The writing disappears on pull back.

Photographer (32):   

Jump to Piazzetta. Go across the piazza. Turn right and forward to the archway right of Tod's.

Go forward to the camera store located at the same lane as the confectionery and just before the department store. Face the counter (not the chair). The Photographer lends you a camera. He wants you to take a picture of the memorial tablet recently posted by King Caprillo the Fifth. Now, where did we hear about that?

Memorial Tablet:    

Jump to Piazzetta delle Noci.

Based on the clue of the Tourist Informer at the Grotto - A memorial tablet... has been granted... recently by the King... Caprillo the Fifth... and it has been placed...  on the Grotto... above the large terrace... in Via Arco Naturale, and the words of Costanzo Paturzo - look for a place that you can see the terrace restaurant.

Upon arriving after the jump, go forward. Go to the very end of Via Dentecala to a lookout point. Face the water and then turn around.  Then go right in order to see the cliffside. Look close at the view of the restaurant terrace.

Click on camera at bottom left of frame.

Photographer (32):   

Go back to the photographer shop. Jump to Piazzetta. Go across the piazza. Turn right and forward to the archway right of Tod's.

Take camera from suitcase and leave it on the counter at right. Go out and then come back. The photographer gives you a close up picture of the memorial tablet above the terrace restaurant. Look at the picture in suitcase and see - Felice the plumber has the Time Machine.

Felice the Plumber (16):   

Exit the photo shop. Go right and right at next intersection. Go forward and then right at the covered path.

Climb the steps and go right at plumber's shop. Take the time machine.

Red Key:

Jump to Piazzetta. Go down the steps and take an immediate right. Go forward until the hotel.

Go left in front of the hotel (Via Camerelle). Go forward pass the tables, down the stairs to the corner of Via Occhio Marino (in front of Hotel Floridiana, screen 1550). Take the right path and immediately turn around.

Tile puzzle:

Click on the tile on the wall left of the steps.

Study the tile in close up before clicking the red-white button at left. This rearranges the tile into pieces.

Rearrange the tiles to form the original design. Click on a tile and then on the tile you want to replace.

Do the left and right sides first. Then do the sign at top and bottom.

Take the red key from the opened panel at right.

Via Tuoro - Sparkling barrier:

Climb the stairs again right of the tile puzzle. Go pass the painter's shop until the first intersection (screen 1032). Take the left path at the corner of Chiesa Evangelica.

At the top, take the right path to be at Via Tragara. Go forward and then right at Via Cercola.

Go forward in Via Tuoro until the sparkling barrier. Use the red key on the lock at left.

Go forward until the end. Climb the steps to the very top view area (through arches).

Turn around and pick up the sunglasses on the bench at right.

Charterhouse and Royal Library

Jump to Giardini di Augusto. Turn around to the road and go right back to town. Go forward the Certosa di S. Giacomo compound (right exit beside the city map).

Go forward and enter the gardens at first archway at left. Go forward until the lookout. Pick up the AnaCapri game from the ground at the lookout.

Go back to main path and go left. Look at the next archway and see a woman inside the church. Beware!


Continue on and turn left to the library (Biblioteca). This is the library opened by Count Fourhearts.

Remember what he said: to check the book of the French Authoress who lived in Capri many years ago - remember the plaque we saw earlier at Via Matermania.

If you haven't yet, check the plaque at Via Matermania. It states: Marguerite Yourcenar, French Authoress of 'The Memoirs of Hadrian' lived here. She also wrote 'Coup the Grace'.

Go left to the next room. Turn right and see the electroluminescent librarian on the book shelf.

Electroluminescent Librarian:

1. Look close and turn on the librarian. Press the ON button on the left of the librarian.

2. Type the name of the book to search. Type Coup de Grace on your own computer.

3. Click the search button. Found!

The book glows if it is there. Turn around and go the room at left. Turn to the left and see the glowing book; as well as hear the alarm. Take the book third from top shelf.

Go forward, look close and take the Coup De Grace book on table.

Read the book in the suitcase and see a translation of the synopsis. A blue arrow bookmark is taken also.

Turn around and talk to the librarian. The librarian (the man) gives important hints, particularly how to escape from the inner area of Villa Jovis. He says there is a second arrow there; suggests to listen to the chirp of the turtle, and advices to rush to exit in case of trouble.

Exit the library, go left and left again to enter the church or the side buildings.

Charterhouse of St. Giacomo:    

Go left to a hallway. See a woman ahead.

Warning: SAVE GAME here in case of a mistake. Do not go near the woman leaning by the church door - Mata Haprik!!!! 

Take the right hall by the entrance; go to the room with paintings. Go to the table in front of the painting at end of the room. Take the letter for Rafele Nannini from Professor Gennaro Gravitiello. Read it in the suitcase.

Gennaro Gravitiello explains about the war between Capri and Anacapri. His counterpart here in the parallel Capri is Costanzo Gravitiello. Gennaro wants you to call him at phone number 45 of your original parallel Capri, dialing both the time prefix and the dimensional prefix. He will give additional information.

Tobacconist (36):  

Jump to Piazzetta. Go to other side of Piazza. Turn right by TODs. Go through the open archway once and see the Tobacco shop at left. Do not enter or be in the view looking inside the store.

Skiaccia & Vinci Puzzle:    

Do the Skiaccia &Vinci puzzle in inventory before entering the tobacco shop.

Look in 'suitcase' and look close at the Skiaccia & Vinci card.

The clue is the markings found on the door frame of the destroyed lab of Gravitiello. Enter by pressing the arrows to point: up, right, up, up, left and down on the Skiaccia & Vinci. You win! - a card for interdimensional cell phones.

After successfully solving the Skiaccia & Vinci puzzle, turn left and enter tobacco shop. Give the Skiaccia & Vinci to the tobacconist that appears only after successful completion of the puzzle, to get a card for interdimensional cell phones.

Faraglioni (34):   

Jump to Faraglioni. Go down and take the path going straight (white building) to the DaLuigi Beach and Restaurant.

Go down to beach. As seen in the newspaper, this is the area with available interdimensional connection.

Gravitiello's phone number puzzle:    Based on the formula seen at the InterDcom:

Interdimensional prefix = Number of the Dimension you wish to call divided by 2 + 77.

The interdimensional prefix is deduced using the Gravitiello's notebook and its attached document. Parallel Universes are grouped in clusters. Interdimensional calls are possible only among Parallel Universes in the same Cluster.
 The cluster we all belong to is named Base Cluster, as assigned by the Melito Convention, in which the 5 Universes of the Base Cluster are named MA1, MA2, MA3, MA4, MA5. Costanzo Gravitiello tried to communicate with Universe #2 (that is our Universe!) of the Base Cluster. The 2nd Universe of the base cluster is named obviously MA2. The Codes associated to MA2 by the Melito Convention is 1604. 1604 divided by 2 + 77 = 879

Temporal prefix = Number of days between present date and destination date.

Present day is based on today's birthday of Mr. Lembo, one of the guardians at the Gardens. His card that was returned to his sister states that his birthday is June 29, 1973. So today is June 29. The year is taken from the postcard sent to Rafele by Carmelina. The postcard is stamped 13-6-2012. So the year is 2012. Therefore, today is June 29, 2012.

The destination date that should be from your original time-dimension is taken from the ticket you got when you took the ferry ride. It is dated 4-03-2011. Since this is European way of dating, it translate to March 4, 2011

So the number of days between March 4, 2011 to June 29, 2012 is 483.

The local number 45 is from Gravitiello's letter left at the Charterhouse.

The phone number to call Gravitiello is 48387945.

To call Gravitiello:    

In suitcase, look at Interdimensional card. Turn it over to the right 2xs. The blue chip separates.

Click on cell phone and then click on the blue chip to insert it to cell phone.

Look close at cell phone. Dial the number - 48387945. Click send-green world button.

Gravitiello answers and says Costanzo left an envelope at the usual place at the charter house.

Charterhouse of St. James:   

Jump to Certosa. Enter Charterhouse at left at the end of the main path. Go left to the hallway.

Warning: SAVE GAME here in case of a mistake. Beware - do not go near the woman yet.

Go right to the room with the paintings. Take the second letter; this one is from the local Gravitiello.

Costanzo G. states the need to break the loop by avoiding Gennaro G's unlucky experiment. Gennaro was walking from Piazzetta to the lab that was trashed. You have to intercept him prior to that event. There is a time machine already set that needs a code derived from the studies of yellow synthetic light.

Use the prism, find the code then put the time machine on top of the side altar in the Charterhouse.

He says for you to put the ITIUG-(Invariant Temporal and Inter-Universal Glue) on 2 road signs. Any glued object using this Gravitiello's invention goes unchanged through time and universe.

If not, you will be simply disintegrated.

There is a Villa Jovis postcard with red, yellow and blue dots around the area and a key on the other side.

Turn the postcard again to separate the key.

Find the prism

Villa Jovis

Jump to Tiberio. Take the path at right (Via Moneta). Go forward until the very end of the path to a gate.

A jump point for Villa Jovis is made.

Use the key from Costanzo G. on the keyhole of the gate of Villa Jovis.

Enter, look at the postcard and position yourself as hidden at the right woody area in the postcard.

Postcard-Villa puzzle:   

The object of the Postcard-Villa puzzle is to turn on the buttons found in various places at Villa Jovis to the colors seen on the postcard. The blue dot seen at the postcard is a blue barrier to the cistern.

Climb the steps. See a blue barrier to the left. Continue the climb until you see a split in the path-steps (screen 8799) to the left. Go left.

1. Press the button to yellow (screen 8613). Back up.

2. Continue going forward 3xs (screen 8007). Press button to red. Back up.

3. Go left, left and then right (screen 8083). Press button red. Back up.




Turn around. Right 2xs. Forward until the steps, left and climb to the building.




4.  Go to the statue (screen 8933). Press button red.

Turn around and pan right. Go down the steps and left.

5. Take the NW direction. Turn left (screen 8026) and forward to niche. Press button yellow.

6. Turn around, forward and left at main path. See path split to left-right path. Forward at left path, forward, forward, left and forward towards metal door. Right at enclosure closest to metal door (screen 8426). Press button to yellow.




Let's take the long way around and backtrack to the next button.

Turn around. Go right, right, forward once and then left, forward once, left, forward 2xs, right and forward to the steps.

Go down the steps and turn right just before the main stone clearing at the base of the step.




7. Go forward until the pillars at left. Go left to the pillars. Forward once and then turn around (screen 8287).

Press button on the right front pillar to red. Back up.

8. Forward to wall, go left and forward to the opening ahead (screen 8290). Press button on left entryway frame yellow.

9. Turn left inside entryway, go up the stairs and turn right twice (8267). Press button red under sign.




10. Back up and go forward to archway. Left in dark passage, forward 3xs until the end. Use match in scene and press the button red. Turn around.

11. Forward, right, forward, right, up the stairs, left, up another stairs and forward until the button on arched bricks (screen 8235). Press button yellow.




Turn left to climb steps to the very top landing with a pipe on the ground. Turn right, climb metal steps, turn left, right and left before another set of step.

Forward until bench, left, forward, forward, left before the X fence barrier and forward down the woody area.

Go forward until you see a dark opening in the wall with vines (screen 8549). Enter the opening and be inside the building. Go forward until a hole on the wall. Take the turtle.

Remember what the librarian stated about chirping. Actually, the turtle chirps as soon as the player is close to an object to be picked up at Jovis - so listen.

Turn around, left, forward right from the fence and forward until you see the bench again at left. Turn right, forward until separate path on the steps.





12. Retracing our steps again. Turn right, forward, down the metal steps on the right and take the SE direction, right through the entryway, forward, right (8155). Press button red. Back up.

13. Forward to fence, turn right, right down the steps and see the barrier (8312). Press the button and it turns flashes blue and the barrier dissolves.



Right, forward pass some yellow line barrier. Passing through this line barrier brings up the entryway barrier we just passed through - Trapped! If you go back to check see the head of Emperor Tiberius by the barrier.

Forward and turn left at metal rails. Forward, right, NE direction, down the metal stairs.

Turn left at bottom of stairs. Hear the turtle chirp, turn around and take blue arrow from wall. If you continue around the corner you will see another barrier with the bust of Emperor Tiberius.

Climb back up the metal steps. Turn right at split in direction (screen 8216). Forward, left and see bright light ahead.

Use the sunglasses from suitcase on the bottom frame. Go forward to bright light. Hear the turtle chirp. Look close at brick on right wall and take box. Open box in suitcase and turn to remove a blue prism.

To get out of the cistern:

The bright light is gone. From the blue prism, turn around, forward and right. Forward, forward, right, forward and then left.

Forward and right to steps. Go up and then right, forward 3xs. Take the forward arrow at right side of screen.

Face a small arched opening with vines. Enter the dark room (you might want to raise the brightness of your monitor here). Go forward inside the room and then turn around.

Press the button left of the entryway. The light pulsates. It means that it broke the barrier that we came through the first time. Wait until the rings around the button finish glowing.

This is not a timed sequence but you need to get down to the main blue entrance with minimal steps. Any additional step(s), hesitation will bring the barrier back up and you have to push that blue button again.

From the button, back up - forward 6x - left - down - down - left -forward - pan right completely - forward - left - forward - forward - right - right - forward - forward - right - left - forward - right - forward 5xs - left - forward. Whew!

Building at entrance:   

Go back to the building by the entrance to the villa. Forward up the steps, left, forward to end of passage, left, forward and down the brick steps. Forward until split of path (screen 8246), left, up the step and right. Forward, right, down the steps on the left. Forward pass the pillar until the steps going down and the white building.

Go in the building and up the stairs. Push the button right of door yet to get a light beam. Use the prism on the beam of light. See from top to bottom: green, red, yellow, white, blue. Take the 1 caprini coin below the red button. Leave the building.

Find the code.


Jump to Piazetta. Go left down the steps. Go forward and left to main road. See the sparkling barrier that blocks escape from the island.

Turn around and go forward to the far end of the balcony overlooking the water facing south.

Colored light beams:  Look close at the telescopic Viewfinder.

Insert the coin in the slot. Push button.

Look at eyepiece.  See colors beamed on a satellite dish. Note that the colors flashed are 3 Green, 4 Red, 1 Yellow, 5 White and 3 Blue beams.

Glue the signs.

Get glue:    Go to the department store beside the camera store. From the terrace, go to Piazzetta at left. Go left and forward to Tods. Go right in front of Tods and forward until the department store beside the camera store.

Take a free sample of the ITUG glue from the left shelf when you first enter the store.

To delay Gennaro Gravitiello's arrival to his lab:  

Remember that you will try to come back in time prior to the time change as well as delay Prof. Gravitiello but you will not remember anything that has happened. You have to trick your other self. Prof. Gravitiello takes Via Botteghe from Piazzetta to go to his lab.

Find the signs:

Now to find the 2 signs that Gravitiello told us to spread the ITIUG-glue and change arrow on. This will stick any object on the sign and will not be changed through universe and time.

Save game here in case of game (dead) ends.

Go to the signpost on the way to Hotel Quisisana, look close at signpost and use the left arrow from the suitcase on the Hotel Quisisana. This changes the directional arrow the opposite way.

Back up and turn left 2xs. Forward once. Look close at sign at left and change the arrow on the sign to Hotel Quisisana to right pointing arrow.

Place the time machine on altar.


Jump to Certosa. Enter the compound.  

Save Game here to prevent dead ends or game ends.

You have to hide the machine before meeting the dark lady, Mata Haprik.

Do not sell her the time machine.

You can replay from the saved game to see what happens if you do the above actions.

The first entrance to the church shows a woman inside. Remember the warning that you are being watched.

Hide the Time Machine:    

In suitcase, click on the transformer, then click on the time machine and it will be transformed into a bust of Gravitiello.

Enter the church through the last archway at left. Turn left to hallway and see Mata Haprik at end of hallway.

Mata Haprik says that Gravitiello stole the inventions from Sanmichelis. This was also insinuated by the old man with the cigarettes. She tries to buy the time machine for 100K caprinis.

Turn around twice and enter the church.

Mata Haprik still wants to buy the time machine. She is the lover of Caprillo V.

Turn around and go left.

Mata Haprik is very insistent now.

Try to pass her again towards the altar. You are knocked down. If you didn't transform the time machine, it will be stolen. Game ends. You may wander forever in Capri without meeting neither Mata Haprik nor the time machine.

Side Altar:   

Wake up. Go left, enter the side chapel and go right to the altar.

Transform the bust to the Time Machine using the transformer. Place the time machine on the altar. Save your game here.

Time Machine Code - Based on the colored beams seen using the telescopic view finder at the lookout area and the sequence seen from top to bottom when the prism was placed on the yellow light at the building at Villa Jovis; the code to be pressed is: 3 - Green, 4 - Red, 1 - Yellow, 5 - White, 3 - Blue. Press GO. 3 4 1 5 3.

Time change:

If correctly done, you are brought back during your own time just about to embark to Capri. Proceed until you get to Capri. Take taxi. Pay taxi driver. Proceed to Newsagent. Take map from Tourist Office.

Proceed NE to Hotel Quisisana signpost that you changed. Then turn left to the other sign that was changed.

Turn the corner and oops! You bump into Professor Gravitiello and spill his documents. Go pass by him. Go back to the newsagent and she will tell you the correct way.

Proceed to Hotel Quisisana. Give the hotel reservation paper to the Concierge. Take the key.

Note:    Just for fun, the game may be resumed from the saved location before placing the arrows. Place only the first arrow at signpost. Play through again and see what happens when you follow the wrong arrow to the left.

Enjoy your vacation in a beautiful country and lovely people!


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Copyright 6/2010  MaGtRo

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