The Castle's Old Wing

Now that you have the correct keys, go to the Pool Room and open the door to the Old Wing. Immediately turn right and go into the Salon.

Find the Dresser, and notice the Painting which has slipped off its nail and is on the floor behind the dresser. Pick up the painting and examine it to reveal an important clue. Two sets of hands; one holding two coins, the other holding three coins.

 

Upstairs in the Old Wing

Leave the Salon, and go down the corridor, around the corner and climb the stairs. Go into the first room you come to, and examine the Showcase on the wall. It's a portrait of Anna, wearing that same unusual necklace, and holding three Chess Pieces in her hands. Make note of those chess pieces - a Black Bishop, a White Knight, and a Black Rook. Just below the portrait is a Cylinder. Take it, and put it on the Phonograph. Right click on the Phonograph to hear the recording. What is Darrel doing? Is he still standing around outside? If so, switch to him (or her, if you are using the opposite characters) and go to the Mausoleum. Look at the spot where the exterior wall was damaged when the Greenhouse exploded. Right-click on the chessboard to see it close up. You need to take note where the Black Bishop, the White Knight, and the Black Rook are. If the upper left is 1/1, and the lower right is 8/8, then the positions are 3/3, 7/4, and 1/5. Enter the Mausoleum. Look at the Chessboard. Right-click on it to get access to the squares. You must press three squares in the correct position, and the correct sequence.

When you have pressed the correct squares, the base opens and you can take the Old Objects. There are three: a Doll, a Paper Scroll, and a Rectangular Crystal. Examine that scroll. It shows a clock with two faces, set at 8:55 and 7:10. If you have been observant, and exploring things, instead of blindly following this walkthrough, you will remember seeing that two-faced clock in the lower corridor of the Old Wing, where it turns the corner. Is Victoria still in the Old Wing? If so, switch to her. Go to that clock, and set it according to the Scroll. It's easy enough to set, just like any antique clock, you push the hands around. (One player informed me that she wasn't able to set the clock accurately until she turned the Graphic Acceleration down.) The Secret Passage opens, and you are in the Arcanum.

The Arcanum

You must play the following sequence as Victoria. She can read Latin, and Darrel cannot. Sit back, save your game, and get rid of any distractions. You do not want to answer the phone, the doorbell, talk to spouses or kids for several minutes.

Open the bag sitting on the floor, and take the Diary. An automatic series of cutscenes shed light on the basic story. You will meet Jacob Krenn, and Tony Corona, and get some useful information: a statue depicting an Angel and a Lion might be the key to the Pendulum Room. You might have seen this statue, if you are an intrepid explorer.

Important: Look in the bag again. You will find some old Photographic Plates, a Mold, and two vials of liquid. Look at the desk. You will find an Old Parchment. To read the parchment, look at it in inventory and right click on it. You will also find another Diary. Read all the paragraphs, and the final page, describing the twenty-four immortals.

Wow! Pretty heady stuff. Now we know what this is all about. It's basically a Good-against-Evil situation, where a well-intentioned and very powerful figure has set out to solve the world's problems, and has seen his plans go awry because a few of his chosen figures have turned to the 'dark side.' Ah well, if he couldn't save the world himself, let's see what we can do to help. Onward and Upward.

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