Zork Grand Inquisitor - Walkthrough
Solution by Kostas Pontikis (GR) / sniper@compulink.gr


This walkthrough assumes that you are familiar with the places in the game. You don’t have to know exactly where things are but you should have a rough idea of the Underground and the different locations.

PORT FOOZLE

FROBOZZ ELECTRIC

THE WELL

As you descend to the Underground you meet with Dalboz of Gurth, the Dungeon Master, whose spirit was imprisoned in the lantern by Yannik, the Grand Inquisitor, when magic was banished from the realm. At the bottom of the well you meet Y’Gael the Enchantress who gives you the spell book (+15) and explains that there are three magic relics to be found before magic can be restored and Yannik defeated. These magic relics are: The Coconut of Quendor, the Skull of Yoruk and the Cube of foundation.

BOTTOM OF WELL

THE CROSSROADS

THE DUNGEON MASTER’S LAIR

THE CROSSROADS

GUE TECH

THE CROSSROADS

THE SUBWAY

HADES

FLOOD CONTROL DAM #3

GUE TECH

SPELL LAB

NOTE: Here you can make spells from scratch. The instructions are in the brown book in Yannik’s locker. The only spell that can be created is BEBURTT so don’t bother about the others.

Also run the OBIDIL scroll through the spell checker to get the OBIDIL spell (+8)

CROSSROADS

DUNGEON MASTER’S LAIR

THE WALKING CASTLE

DUNGEON MASTER’S LAIR

FLOOD CONTROL DAM #3

DUNGEON MASTER’S LAIR

THE WHITE HOUSE

SPELL LAB

HADES

OCEAN

You arrive at an oceanic landscape which is actually a BIG dragon sleeping in the water. The time tunnel through which you arrived is on one of the dragon’s feet.

HADES

DUNGEON MASTER’S LAIR

THE WHITE HOUSE

CROSSROADS

MONASTERY

HALL OF INQUISITION

PORT FOOZLE - PAST

    The rules of the game are simple:

            Fire wins Grue
            Grue wins Water
            Water wins Fire

Lucy Flathead is a telepath which means that she can read the mind of Jack. Before making your choise click on the window in front of Jack to read his thoughts and choose accordingly

After completing all three tasks you get arrested by the Grand Inquisitor and end up in jail next to Antharia Jack’s cell

JAIL

You set Jack free and he sneaks out and gives you back your stuff. In the cut scene that follows the walking castle arrives and transports you to the inquisition camp at the top of a hill, where the Grand Inquisitor is getting ready to address the people. Y’Gale pops out of nowhere once again and gives you the BOOZNIK scroll (the spell can be cast only once) that reverses the functions of all the spells in your book

INQUISITION CAMP

THE END

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