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divinity original sin 2 #1162998
09/13/18 02:52 PM
09/13/18 02:52 PM
Joined: Jul 2002
Posts: 258
United Kingdom
M
merrick Offline OP
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merrick  Offline OP
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M

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Posts: 258
United Kingdom
Im on chapter 4 of this excelent game and I have just two in my party beside me. A dwarf and a human
in the quest "the missing magasters" I need an elf, in chapter 4 is there any chance of adding one

Re: divinity original sin 2 [Re: merrick] #1162999
09/13/18 03:31 PM
09/13/18 03:31 PM
Joined: Jul 2000
Posts: 48,384
near Yosemite
Marian Offline
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No idea, but if I can find the information somewhere I will post again. smile

Re: divinity original sin 2 [Re: merrick] #1163137
09/15/18 01:42 AM
09/15/18 01:42 AM
Joined: Sep 2018
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Austria
AustriaGame24 Offline
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Austria
I think you're looking for Sebille - a beautiful elf, rogue companion that can help smile

Re: divinity original sin 2 [Re: AustriaGame24] #1163163
09/15/18 09:00 AM
09/15/18 09:00 AM
Joined: Jul 2000
Posts: 48,384
near Yosemite
Marian Offline
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welcome to GameBoomers, AustriaGame24, and thank you for your help.

Re: divinity original sin 2 [Re: AustriaGame24] #1163216
09/15/18 08:07 PM
09/15/18 08:07 PM
Joined: Feb 2004
Posts: 6,919
Hogwarts
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Yes, a welcome to our forums AustriaGame24! wave

merrick,

I've only been dipping in and out of the game, but so far I have to agree with you, it is shaping up to be an excellent game. I took a chance and put it in my darkside list, because of what I've seen so far. I'm a little on the "once bitten, twice shy" vibe due to my disappointment from InXile's less than stellar delivery of Planescape. From the little I've played so far in DOS2, it makes me wish I would have supported Larian Studios kickstarter for this game rather than the $ I dropped on InXile.

Anyway, glad you're enjoying the game. I may be asking you for pointers soon thumbsup


I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1163759
09/21/18 09:56 PM
09/21/18 09:56 PM
Joined: Nov 2000
Posts: 8,146
B.C. Canada
hagatha Offline
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Hey, this might be one game I will buy. I've loved all Larian's games, although life intervened during my playthrough of the "original" Original Sin and I never finished it.


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: merrick] #1165012
10/04/18 11:53 PM
10/04/18 11:53 PM
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B.C. Canada
hagatha Offline
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I just bought this and think I'll dive in after my second game of Prey is finished. How is everyone liking it?


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165031
10/05/18 08:56 AM
10/05/18 08:56 AM
Joined: Jul 2000
Posts: 48,384
near Yosemite
Marian Offline
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I haven't played it, but I have heard great things about it. I hope you enjoy the game! happydance

Re: divinity original sin 2 [Re: merrick] #1165116
10/06/18 11:21 AM
10/06/18 11:21 AM
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B.C. Canada
hagatha Offline
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I've just started and I'm already getting annoyed.

I'm finding that the camera angle is so awkward that I often can't see the enemy I am fighting, which makes any kind of tactical decision impossible. I keep thinking that I should be able to move the camera around so that I can get a better angle, like you could in other top-down games, but this one seems to be set in stone.

Her's another example; beside the lifeboat in t he opening chapter, I am supposed to use a ladder to get back down to the hold. But when I click on it, the tattered sail of the boat swings into the fore, obscuring everything else, so I can't do anything.

Is this a sing of things to come, or am I missing something here?


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165118
10/06/18 11:44 AM
10/06/18 11:44 AM
Joined: Jul 2000
Posts: 48,384
near Yosemite
Marian Offline
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There seems to be a lot of discussion about the camera angles on various forums (Steam, GOG, etc.).

I found this thread here which might be useful.

Re: divinity original sin 2 [Re: merrick] #1165119
10/06/18 12:00 PM
10/06/18 12:00 PM
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B.C. Canada
hagatha Offline
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Thanks, Marian. I hate having to resort to a mod for a game right out of the box, so to speak, but it may come to that.

I seem to be finding posts that suggest there is camera function built into the game, but I don't see it anywhere. It seems odd that camera functionality wouldn't be built into such an ambitious game, though.


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165120
10/06/18 12:03 PM
10/06/18 12:03 PM
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Posts: 48,384
near Yosemite
Marian Offline
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I agree that it seems odd and I would be surprised if the camera functionality was not there.

Maybe Trail Mystic will be able to weigh in on this one.

Re: divinity original sin 2 [Re: merrick] #1165134
10/06/18 02:23 PM
10/06/18 02:23 PM
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B.C. Canada
hagatha Offline
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I finally worked out how to use it. It's a bit complicated at first because there is so much else to work on...like how to level up? I gained a level but there doesn't seem to be a screen where I can select skills, etc. when I level up..


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165160
10/06/18 06:03 PM
10/06/18 06:03 PM
Joined: Feb 2004
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Hogwarts
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Originally Posted By: hagatha
I finally worked out how to use it. It's a bit complicated at first because there is so much else to work on...like how to level up? I gained a level but there doesn't seem to be a screen where I can select skills, etc. when I level up..


If you go into your inventory, your character sheet opens by default to the left. The icons over your character's image will have little green plus (+) signs above them that indicate you have points available that you may or may not be able to distribute. The ability to distribute your points is level dependent and you may not be able to use them until you have enough points built up. Skills are found in the same area. They don't make leveling too easy, I'll agree there. The camera is odd, reminds me very much of Neverwinter Nights 2 before they released updates. I would prefer a "chase-camera" that would stay over my shoulder as I move, but here the camera operates independently from the player movement through use of the WASD, Delete and Page Down Keys. I've been going through and re-mapping the key sets. Luckily my keyboard has built in macro-keys that I can leverage as well. The controls and character features are good, but the default key binds for some of them don't make sense to me.

Other than the odd mechanics, how are you enjoying the game hagatha? Now that I'm getting used to the controls, it's getting easier. Oh, and make sure to talk to as many folks as you can, you get xp points from the encounters and sometimes need every bit you can get, because leveling is not given freely in this game. They don't make it easy, that's for sure. Also, be prepared to die during some of said encounters. You really do need to talk to people, but I learned the hard way that in the early levels sometimes it's better to use diplomacy and bribery to get through a nasty encounter rather than ending up a steaming pile of flesh.


I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1165181
10/06/18 08:16 PM
10/06/18 08:16 PM
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B.C. Canada
hagatha Offline
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I'm finding the first chapter of the game to be punishingly difficult, quite frankly.

I don't mind this in a game overall, but I dislike it when games expect players to enjoy hairy-chested breast thumping and knuckle-dragging right out of the starting gate. People need time to work out the controls and menus before they start fighting multiple tough enemies with a level 2 group, especially if they've chosen a mage or rogue character. There has to be a way to enjoy the more intellect and finesse-based characters at the start of a game, too.

The other thing I object to from the perspective of the first chapter is the the game map is cluttered beyond belief with people and places, making it very difficult to navigate and find anything, especially given the odd camera controls, but strangely there are very few actual quests to complete to get your levels up. I can see locations that I haven't been to yet, but after struggling for a couple hours to find the path to them I gave up.

This game has all the hallmarks of a wonderful experience, given the cool character skill options, but I question the choice of difficulty level at such an early phase of the game (seriously -- those three alligators that can kill you with a swipe of the tail? What's with that at level 2?). It's going to put people off, no doubt about it. We need time to explore, learn the ropes, level up a couple of times, and get to know this new world. As it is I see no way of leveling up, which kind of puts a damper on the proceedings.

Obviously as I get going I'll become more comfortable with the controls, etc., but right now I feel as though I'll never make it to level 3.


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165188
10/06/18 11:26 PM
10/06/18 11:26 PM
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Hogwarts
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Agreed, the camera is a difficult issue to overcome. I know what you are saying about overpowered foes at such an early level. My first death
Click to reveal..
was by the three card players, I figured how hard could they be at this level. So, here at a place that's supposed to suppress spells, all three set my character on fire.
What the heck?
Anyway, it's as you said, the game has all the makings of an amazing RPG, but they need to continue to work on the level difficulty balance, have more complete tutorial notes (e.g. none currently mention that you can't level attributes with the points you earn until they reach a specific total for each level) and fix the camera. I'm giving them a chance though, because of what I mentioned earlier, that the release is very similar to NWN 2, which was horrible when released. An awful camera and terrible game killing defects. They fixed it though, and for a short, but glorious time, it worked amazing until they released Mask of the Betrayer and that stupid Spirit Meter. Are you taking notes Larian? lol One hopeful thing is that they've been releasing large updates, so it seems they are addressing something on a regular basis. They have an open code base that's allowing mods, but it seems way to early after release to start employing those considering the aforementioned updates that are being released fairly often. Unless they are adopting Bethesda's model; release a half finished game with tons of querks and bugs, make the code open source and "allow" modders to fix it for free. smirk I am doing better since I've gotten better armor and weapons, but I don't want to say how many times I died or how long it took me to get there...

Seriously, this is getting really frustrating. The last 4 new games I've purchased, 3 of which I backed have been disappointing.

Last edited by Trail_Mystic; 10/06/18 11:31 PM.

I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1165190
10/06/18 11:38 PM
10/06/18 11:38 PM
Joined: Nov 2000
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B.C. Canada
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I have reached the point where,at level 4, I am finally able to get around and take on some enemies with at least SOME finesse. That nasty Griff guy is toast. And I was awfully happy to be able to tell Emmie that Buddie misses her, even though it made her sad.

Those three card players. I talked my way out of trouble the first time, then slapped down that magical card the second time and they had to give me the entire pot. I'm thinking maybe I'll take them out next time.

The character leveling is a really nice feature, though I have to say I'm sort of guessing what skills to pick. My main character is a rogue/assassin type with a couple of really decent combat strategies. Not sure about my posse yet, but I'm trying to at least create a sort of rogue/mage/fighter/ranger party, with an eye to handing out some cleric spells later on. .


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165218
10/07/18 11:14 AM
10/07/18 11:14 AM
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The character skills and available attribute adjustments are one of the things that keep me going too. It's nice to see Larien continuing a "traditional" character development tree when so many games have been dumbing-down that aspect of the game. I may be a little too hard on them, only because my expectations have been messed with in the last couple of games I've played. The game does feel much more polished than Bard's Tale and combat is a little more intuitive, once you figure out the key bindings than Deadfire. I also like the heavily character driven dialogue. They keep the choices true to the alignment you want to pick without getting overly wordy. That's kind of an art form that's hard to hit. Torment is a good example, the have a great story, but they took the dialogue way to far to make up for the game play issues. I enjoy good banter and a depthy story, but you have to put the limiters on to keep it enjoyable. Larian seems to be doing a good job at all of that.


I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1165245
10/07/18 03:20 PM
10/07/18 03:20 PM
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I am enjoying the game a lot more now. My main character has a terrific one-two combat sequence that really nails it -- a jump-and-Backstab move, followed by Sucker Punch. Usually just one or two more stabs and buckets are kicked. I'll be interested to see if that strategy evolves as the game progresses. I'm winging it with others, though Fane is yer basic wizard type, so he's fairly easy to level.


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165246
10/07/18 04:00 PM
10/07/18 04:00 PM
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I'm playing as the Red Prince, and I think I fell back on his flame attack too much, but the effect when he does it is really cool. lol


I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1165261
10/07/18 07:35 PM
10/07/18 07:35 PM
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hagatha Offline
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I have noticed some bugs, quite annoying ones that require reloading and have resulted in the loss of equipment. The first is that equipment I have bought is somehow not in my inventory when I go out of the merchant screen. Just not there, in anyone's inventory. Then I reload, and hey, presto, the merchant now has different stuff, and not nearly as good as that which I bought previously.

The second one is that sometimes when I enter combat, one or more party members no longer have any of their skills showing up in their skill quickslots, which makes combat impossible.

Other than that, I'm blundering through, not really knowing what it is I'm supposed to be doing. I wiped out a few of those magisters inside the fort mostly because they're evil (nothing to do with wanting all their stuff, no, no, never that). I can't see anything else to do so I'm going out the back door of the fort now because it seems to be the only way to get to the eastern part of the map. More dead magisters, I suppose.


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165271
10/07/18 09:36 PM
10/07/18 09:36 PM
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I've hit a bug during combat where after equipping a new weapon, I'm unable to move it to the hot bar and cannot right-click use either. Of course equipping and un-equipping burns action points so, your turn is used and accomplishes nothing. It's like putting your sword into your sheath, pulling out a dagger, putting it away, pulling out your sword again and then telling your attacker, "right then, go ahead and kill me now. I just lost a turn, I'm on fire and can't use any other attacks so no use in going on." lol Other than that, I actually am enjoying the game.


I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1165284
10/08/18 01:39 AM
10/08/18 01:39 AM
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hagatha Offline
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I'm pretty sure I've messed up many of the Fort Joy quests by blundering into the Fort from the dungeons below, discovering some nasty goings-on, and killing everyone. I am supposed to find Magister Yarrow to give her her father's ring, but since I can't find her I guess I must have taken her out, too, though I should be able to find her corpse.

There is obviously a finesse way of doing this section, but whatever. I did find the underground boat way of escaping, too, but then I'd have to leave behind way too much loot. I hope attacking the Fort doesn't mess up my game later on, but I honestly could not see any other way of getting past this area and anyway, there's always a second play-through once I know what's what.

Also, I figure that if I wasn't supposed to go after the Magisters, they wouldn't have been equipped with such good gear. grin


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165357
10/08/18 04:19 PM
10/08/18 04:19 PM
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When game mechanics are more complex and quests challenging, I tend to look at my first game as a throw-away. I even name my saves for the initial game as "First Try" or "First Go." In a way, the beginning difficulty level reminds me how I felt when starting up Morrowind and getting killed by that caterpillar thing within the first 10 minutes of the game lol


I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1165368
10/08/18 09:07 PM
10/08/18 09:07 PM
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Is there a game save limit? I just finished the SECOND run through a tough battle and definitely saved afterwards, (not a quick save, either), but when I try to reload, the save just isn't there.

Anyway, I'm ploughing my way through. I think if there's one thing I would say about the game difficulty, it is that the easiest level is too easy, with a huge jump in difficulty for the next level of difficulty. Not that this is a problem for my first run through the game. Now that I have decent equipment and know a bit more about the game's mechanics, It's a lot more fun, with some of the little quirks that i remember from the original Divine Divinity. I can see this becoming a favourite.

EDIT: You got killed by a caterpillar? I vaguely remember that the cow landed on me. Or maybe it landed beside me and scared me to death. I always loved finishing one game at level 70 and then starting a new one, and forgetting that at level one you can't one-shot a crab, which then laughs at your puny strength and eats you for breakfast.

Last edited by hagatha; 10/09/18 01:00 AM.

I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165469
10/09/18 08:02 PM
10/09/18 08:02 PM
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I'm not aware of any published save game limits. I tend to delete saves after about 4 or 5, because my OCD kicks in if I don't lol


I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1165480
10/09/18 10:55 PM
10/09/18 10:55 PM
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Not sure what happened there but I'm just being super-careful now.

I've finally decided on my party for the remainder of the game, though I'm not ready to leave yet. I am annoyed that the black cat imprinted on the Red Prince for some reason, and I'm not taking him along. I have my rogue, and Ifar, Beast, and Fane. Seems like a good balance, with Beast my main tank/healer, Fane my wizard, and Ifar as my ranged support.


I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165488
10/10/18 01:45 AM
10/10/18 01:45 AM
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That must be a feature specific to the Red Prince, that's my character and the cat imprinted right away.


I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1165531
10/10/18 02:27 PM
10/10/18 02:27 PM
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Apparently the cat is supposed to imprint on your character, but there is a bug that makes it imprint on the first character it sees. There is a discussion about this on GOG. Next time I start a game, I'll be very careful about that.

Interestingly, I managed to select a character that doesn't actually appear as one of the preset characters in the game, although that was my intention. She came from the preset menu, but isn't one of the game's actual characters. Again, there is some discussion about this, on Steam. She won't have a backstory,as a result. Never mind, still fun.

EDIT: This character is a result of the game OPENING in public mode when you first start. Someone out there joined a game, and created this character, who then shows up as one of the pre-existing chars in the game. Other people have had this same problem, with at least one person having her in their party, too, by mistake. Larian was supposed to be looking into this, but so far, nothing. As I say, no big deal, since any character in this game can be leveled up the way you want, but that's quite the glaring boo-boo.

Last edited by hagatha; 10/10/18 02:39 PM.

I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: hagatha] #1165552
10/10/18 07:22 PM
10/10/18 07:22 PM
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The nice thing is Larian's dedication to the co-op mode of the game. It's nice to have the potential to run a game with friends without doing the MMORPG thing. I did that with NWN 1 for awhile, but had to maintain my own server to do it. I haven't looked deeply into DOS2's capabilities, but I think it's a built in feature now.


I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1165654
10/11/18 11:38 PM
10/11/18 11:38 PM
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Posts: 8,146
B.C. Canada
I've never played co-op, I have to admit. I guess I'm just not that sociable with my gaming.

I'm now ready to leave the Island and head out with my posse. I have more stuff than I can use, which is always fun.

EDIT: I have to say, after playing this for a few days, its a lot of fun. Lots to do, and I like the character skill system and the ability to have your characters use a wide variety of skills, The game runs smoothly. I have encountered bugs, but so far they are more of an annoyance than anything serious (e.g. my inventory froze, requiring a reload). As with the original DD, the teleportation pyramids come in mighty handy, and there is a veritable shower of gear and money to be had.

I am playing on the lowest difficulty level, since this is a game that will lend itself to multiple replays and I can up the ante next time around.

Last edited by hagatha; 10/13/18 02:26 PM.

I think I'm quite ready for another adventure.
divinity original sin 2 #1166090
10/15/18 05:39 PM
10/15/18 05:39 PM
Joined: Jul 2002
Posts: 258
United Kingdom
M
merrick Offline OP
Settled Boomer
merrick  Offline OP
Settled Boomer
M

Joined: Jul 2002
Posts: 258
United Kingdom
I am now on chapter 4 and I have a very common problem. I don't have a scholar in my party and
without a scholar the statues on bloodmoon can't be moved. I tried 2 methods like going back to ship, and reading every book in archive library, but they don't work so I have resorted to changing tags in save file, I managed to convert file to a LSX file and I have tried changing differant lines
but I don't know what tag I am. I am playing as "ifan ben- mezd".
any advice would be welcome

Re: divinity original sin 2 [Re: merrick] #1166094
10/15/18 06:22 PM
10/15/18 06:22 PM
Joined: Jul 2000
Posts: 48,384
near Yosemite
Marian Offline
Global Moderator
Marian  Offline
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 48,384
near Yosemite
I merged your post/question with the previous thread about this game, merrick.

Hopefully someone will be able to help you out.

Re: divinity original sin 2 [Re: merrick] #1166377
10/17/18 09:44 PM
10/17/18 09:44 PM
Joined: Feb 2004
Posts: 6,919
Hogwarts
Trail_Mystic Offline
Dragon Breath - Darkside Moderator
Trail_Mystic  Offline
Dragon Breath - Darkside Moderator
BAAG Specialist

Joined: Feb 2004
Posts: 6,919
Hogwarts
Hey Merrick, apologies. I haven't experienced that particular issue, but it looks like you aren't alone in hitting it.

The only solid discussions I could find are at Larian's website:

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=640369

and then this step by step for changing tags

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=641108#Post641108


I feel a lot more like I do now, then when I first got here

Re: divinity original sin 2 [Re: merrick] #1166450
10/18/18 03:48 PM
10/18/18 03:48 PM
Joined: Nov 2000
Posts: 8,146
B.C. Canada
hagatha Offline
BAAG Specialist
hagatha  Offline
BAAG Specialist

Joined: Nov 2000
Posts: 8,146
B.C. Canada
I've been playing bits of Mooncrash in between Original Sin 2 sessions, and I think it's pretty darned good -- if a trifle intimidating (Erk! No saves!).

I've managed to get one of the players about half way through before death, though that just resets you with some of the gear you already have. I've got to the point where I whack everything in sight to make sure it isn't a Mimic.

EDIT; So...been finding myself getting killed a lot in OS 2 and having such a difficult time navigating the map that finishing quests is quite a challenge. The game is a bit overwhelming, given the sheer number of quests and map locations. Better go back to town and see if I missed any easier quests.

EDIT: Spoke too soon. Ran into a game-ending bug. Nobody else seems to have had this issue, but it renders my game unplayable, unfortunately. Negative status effects cannot be removed from a character, it isn't a curse or cursed item, and basically that's it. Game over.

So in the end I killed my cursed character by having him drink poison and that worked. I did see a couple of other posts about this, and there was a long workaround for it, and someone else said they just kept playing for a while and it went away. Just another odd glitch, I guess.

Last edited by hagatha; 10/22/18 11:36 AM.

I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: merrick] #1167328
10/26/18 01:16 PM
10/26/18 01:16 PM
Joined: Jul 2002
Posts: 258
United Kingdom
M
merrick Offline OP
Settled Boomer
merrick  Offline OP
Settled Boomer
M

Joined: Jul 2002
Posts: 258
United Kingdom
Thats simular to whats happened to me.I hate dead ends in games .I decided to restart the game and as we have been given the definative edition I decided to use this one, that was a bad decision the game keeps freezing, I have tried all the "cures" for it but it makes no differance. when it freezes if you leave it a few minutes it start working again. At the moment I am still undecided about carrying on

Re: divinity original sin 2 [Re: merrick] #1167329
10/26/18 02:35 PM
10/26/18 02:35 PM
Joined: Nov 2000
Posts: 8,146
B.C. Canada
hagatha Offline
BAAG Specialist
hagatha  Offline
BAAG Specialist

Joined: Nov 2000
Posts: 8,146
B.C. Canada
The other very annoying glitch I had was the never-ending fire bombs; if I tripped them they never stopped exploding -- just went on ad infinitum. A couple of reloads took care of that, but my poor party went up in flames more than once. At the time I didn't have enough gear to simply disarm them; now I buy every disarming tool I see, just in case.

Still, all in all the game is a lot of fun, and at times you really have think about your next step. I just finished getting the artifact from the Surrey tomb, only to realize
Click to reveal..
that I wasn't getting back out; sheesh, forgot about those handy pyramids. Good thing those clay warriors were laughably easy to kill.

Last edited by hagatha; 10/26/18 02:35 PM.

I think I'm quite ready for another adventure.
Re: divinity original sin 2 [Re: merrick] #1266770
02/04/22 01:45 AM
02/04/22 01:45 AM
Joined: Sep 2017
Posts: 84
G
GamingPhreak Offline
Shy Boomer
GamingPhreak  Offline
Shy Boomer
G

Joined: Sep 2017
Posts: 84
This thread deserves to be brought back again because this is a fantastic game and I don't see another thread. DOS1 took me 200 hours to finish, and I would rate it 5/5. I've played DOS2 up to level 13 now, and it looks to be another 200-hour game. The combat in DOS2 is different from the first game: if an enemy is low on magic armor, attack it with magic damage; low on physical armor, use physical damage. That means your party needs to have a balanced physical and magic attack capability. Yes, the early moments at Fort Joy are tough. There is some level-zoning, but you won't know which are low- or high level areas until you go there and possibly die. That's a minor quibble for a game in which everything else is super fun.

I also notice a difference in voice-acting style. DOS1 often has bloated, turgid, exaggerated dialog and voice-acting: e.g. the way that ZigZax imp talks, the way human characters try to sound funny and over the top. But in DOS2, the voice acting and dialog are MUCH more down to earth, realistic, and relatable. This is akin to those cheesy 1950s fantasy films compared to today's fantasy TV shows and movies like Game of Thrones that are more realistic instead of cheesy.

Here is one combat tip I use often: put a good shield in all your characters' inventory. When a character is low in physical and/or magic armor, equip the shield (1 AP), use Shields Up to restore some of your armor (2 AP), equip your original weapon again (1 AP). You lose a turn essentially, but you avoid having empty armor -- which makes you vulnerable to knockdown, charmed, all kinds of nasty statuses.

Last edited by GamingPhreak; 04/19/22 11:20 PM.
Re: divinity original sin 2 [Re: merrick] #1267102
02/09/22 01:21 PM
02/09/22 01:21 PM
Joined: Nov 2000
Posts: 8,146
B.C. Canada
hagatha Offline
BAAG Specialist
hagatha  Offline
BAAG Specialist

Joined: Nov 2000
Posts: 8,146
B.C. Canada
You know, I don"t think I ever finished the game, after all. I wonder if any of my saves are still available?


I think I'm quite ready for another adventure.
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