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Dark Hope; looking for 13 more playtesters #1179383
03/05/19 01:44 PM
03/05/19 01:44 PM
Joined: Feb 2017
Posts: 22
B
BrokenBunny Offline OP
Shy Boomer
BrokenBunny  Offline OP
Shy Boomer
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Joined: Feb 2017
Posts: 22
I have posted 30 keys for puzzle testing here https://brokenbunnystudios.itch.io/dark-hope
Looking for some puzzle adventure lovers that would like to give feedback and help us improve gameplay.

Recommend using the itch.io app to make sure your copy stays up to date.



Game Play
Inspired by classic puzzle adventure games Myst, Riven and more recent titles like Amnesia

To repeat. This is a puzzle game. You will not be spoon fed.

Dark Hope is a puzzle adventure game set in a steampunk world where electricity started and ended its existence with the light bulb. The vast majority of the puzzle are environmental mechanical puzzles and discovering clues as to the nature of this strange facility.

Game has a gameplay target of 13 hours.



This is an extreme early access and is VERY feature incomplete. These builds posted here will are considered nightly and unstable. If you wish to contribute to the project and have the game upon completion please download now! If you want a game that is finished and done please wait about a year.



We allow recording or streaming of this game while it is in early access with the condition it is stated the game is in alpha ea and the date you last updated the game stayed both verbally and written

Re: Dark Hope; looking for 13 more playtesters [Re: BrokenBunny] #1179386
03/05/19 01:54 PM
03/05/19 01:54 PM
Joined: Apr 2006
Posts: 18,209
Chicago
oldbroad Offline
Graduate Boomer
oldbroad  Offline
Graduate Boomer

Joined: Apr 2006
Posts: 18,209
Chicago
Thanks BrokenBunny. I'm one who would rather wait about a year for the finished game. Good luck.

Re: Dark Hope; looking for 13 more playtesters [Re: BrokenBunny] #1179388
03/05/19 01:56 PM
03/05/19 01:56 PM
Joined: Feb 2017
Posts: 22
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BrokenBunny Offline OP
Shy Boomer
BrokenBunny  Offline OP
Shy Boomer
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Joined: Feb 2017
Posts: 22
Totally understand. Testing and adjusting puzzle games is hard. You only really get one good test per player once they know the solution all future adjustments are hard to retest.

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