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Treasure Island #622444
05/16/10 08:25 PM
05/16/10 08:25 PM
Joined: Jan 2007
Posts: 1,054
Sun City, AZ
Barry Offline OP
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Barry  Offline OP
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Joined: Jan 2007
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Sun City, AZ
Trying to play this game and everytime I go to any save I get this error message ***Nebula Assertion*** expression: dbDeleted file ..\db2\server. cc line: 203. Any ideas? Would love to play this game. Was playing up to when Jim was going to look for Long John Silver and this happened. nvidia Geforce 9500 GT 128 bit, 2G memory, AMD Athlon 64x2 dual core proessor 5400+ 2812 MHZ. MSI K9N6SGM-V Socket AM2 mATX Mainboard MS-7309-020MB running on Windows 7 Ultimate. Any ideas? Thanks in advance.

Regards,

Barry


I've seen God, and his name is iPad. Let us pray
yes, I do use my Hairbrush as a Microphone and Dance around in my Underwear. Thank you very much.

Re: Treasure Island [Re: Barry] #622451
05/16/10 08:53 PM
05/16/10 08:53 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
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southeast USA
I think either your saves or the game itself got corrupted. Most likely one of the saves.

"Nebula" is the name of the 3D game engine that the game uses.

Drakensang also uses the Nebula engine and has similar problems with saves.
***This thread at dtp*** is about Drakensang, but check the last post from Idburnu. One bad save prevented all his saves from loading, but he figured out that if he removed all saves from the save game folder and added them back one at a time, he could find which was the bad save.

Idburnu's post
Originally Posted By: Idburnu in the dtp forum
I can pretty much assure you that one of your save game files is corrupt. I experienced the exact problem (identical error and same inability to load/save except for the continue option) and was able to fix it by going to the save game folder and moving all of them out of it. I then placed the save game files back into the save game folder one at a time and tried to load the game after each move until I found the one that was corrupt, which I deleted. I'm pretty sure the cause in my case was a crash that occured when an snowstorm caused power to fail while trying to save. Before this and after, my game has been perfectly stable with 0 errors and I am nearing the final battle.

In hindsight, I am also pretty sure it was the most recent save I had made that was corrupt, so you might try to remove this one first and then give it a go. I can't promise you where your games are saved, as I am not at my home PC right now, but in Vista 64 it was a few folders deep for the actual saves under the Drakensang folder in My Games. I can check for details on the exact path if you don't find it when I get home.

Re: Treasure Island [Re: Jenny100] #622456
05/16/10 09:25 PM
05/16/10 09:25 PM
Joined: Nov 2000
Posts: 34,363
United Kingdom
Mad Offline
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I never experienced that problem with Treasure Island but I am experiencing something similar with Drakensang - which I'm currently playing.

And it is always with the most recent save.

But I don't get an error message that mentions "nebula" I get one that talks about "run time" woozy

However, if I load a very much earlier save I am let into the game and once in I can then load that most recent save.

So in my case, can the save be classed as corrupt ??
Because by loading it in that roundabout way, I can use it and carry on playing.

[Of course, being a terrible non-techie I have absolutely no idea what the problem actually IS whistle]

I am playing on a computer with WinXP Home and an ATI graphics card and my save folder sits in My Documents.



Time : The Most Precious Commodity
Re: Treasure Island [Re: Mad] #622460
05/16/10 09:39 PM
05/16/10 09:39 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
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Originally Posted By: Mad
So in my case, can the save be classed as corrupt ??

It's hard to know without knowing what's causing the save not to load. It might be a problem the game has with whatever the latest save is. Do the problematic saves load OK after they're not the latest save anymore?

Anyway, Barry said none of his saves would load, so he can't try loading another save before loading the latest. I think your problem may be caused by something else too, since you don't get the "Nebula Assertion" messages.

Re: Treasure Island [Re: Jenny100] #622468
05/16/10 10:11 PM
05/16/10 10:11 PM
Joined: Nov 2000
Posts: 34,363
United Kingdom
Mad Offline
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Yes. I find that once I have got the "problem save" loaded (by my roundabout route) and have carried on playing for a while and eventually created a next save - the "problem save" has becomes normal and I can load it whenever I wish.

So it's a pity Barry can't try that frown

I'm pretty sure that when I save as I'm quitting a play session, the game itself sometimes also creates a save, so maybe the two are possibly conflicting, if that's possible ??
[Although I didn't notice anything mentioned in the manual.]
Because when I return to play and look at loading my save, I quite often find another save made at practically the same time called "Continue" - which I certainly didn't make.


Time : The Most Precious Commodity
Re: Treasure Island [Re: Mad] #622561
05/17/10 10:51 AM
05/17/10 10:51 AM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
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Originally Posted By: Mad
Because when I return to play and look at loading my save, I quite often find another save made at practically the same time called "Continue" - which I certainly didn't make.

That's the Autosave, Mad. Does that one load properly if you use "Continue?" If not, you could try making two consecutive saves when you want to quit, and use the older one when you want to load. I assume you can overwrite one of them to avoid having double saves.

Becky's review mentions that Treasure Island has an Autosave, so maybe using "Continue" instead of loading a save would be something to try.

Re: Treasure Island [Re: Jenny100] #622571
05/17/10 11:37 AM
05/17/10 11:37 AM
Joined: Nov 2000
Posts: 34,363
United Kingdom
Mad Offline
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Mad  Offline
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Hi Jenny100 smile

Sometimes three saves get created all within seconds of each other - (a) the one I make myself which I name, (b) the "Continue" save created by the game AND (c) an "Autosave" also created by the game.

When the first two of these saves appear together, the silly "won't load a save" sometimes happens but when all three saves appear, no matter which I choose, the "won't load a save" always happens and I have to get back into the game by my roundabout route.

I have had the most success by always trying my own named saved first.

It's a good job this is a really good game or it would have gone out the window by now !! lol


Time : The Most Precious Commodity
Re: Treasure Island [Re: Mad] #622585
05/17/10 01:09 PM
05/17/10 01:09 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
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Jenny100  Offline
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southeast USA
Originally Posted By: Mad
Sometimes three saves get created all within seconds of each other - (a) the one I make myself which I name, (b) the "Continue" save created by the game AND (c) an "Autosave" also created by the game.

Very strange. I would think the "Continue" would be the same as the "Autosave."

At least you've found a workaround.

Re: Treasure Island [Re: Jenny100] #622608
05/17/10 03:10 PM
05/17/10 03:10 PM
Joined: Nov 2000
Posts: 34,363
United Kingdom
Mad Offline
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Mad  Offline
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Posts: 34,363
United Kingdom
thumbsup thumbsup


Time : The Most Precious Commodity
Re: Treasure Island [Re: Barry] #1186526
05/17/19 10:25 PM
05/17/19 10:25 PM
Joined: Apr 2006
Posts: 18,181
Chicago
oldbroad Offline
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Chicago
I started this game today and it has crashed to the desktop several times with the Nebula Assertion error. It does not happen when I am saving. (Unless it has to do with the autosave.) It just happens at points while I'm playing.

It says something like this:

programmer says: NULL pointer access in Ptr::operater->0! express:this->ptr file: c:\radonlabs\code\mangalore\foundation/ptr.h line: 194

After hitting OK, I then get a runtime error.

When I go back in the game I am able to proceed for awhile before it happens again. I don't know how many save slots there are but there is quite a bit of conversation to be repeated if I don't constantly save. I'll play it this way if I have to and hope that I can finish it but...

Any ideas? (Easy ones only please.)

Thanks.

Just took a look at the review which mentions - apparently unlimited saves - so that's good anyway.


Last edited by oldbroad; 05/17/19 11:00 PM.
Re: Treasure Island [Re: Barry] #1186541
05/18/19 08:06 AM
05/18/19 08:06 AM
Joined: Jul 2000
Posts: 48,376
near Yosemite
Marian Offline
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Marian  Offline
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near Yosemite
I googled this and saw a few places online where this problem had been discussed including a Russian forum, but no one had come up with any solutions.

Re: Treasure Island [Re: Barry] #1186551
05/18/19 11:41 AM
05/18/19 11:41 AM
Joined: Apr 2006
Posts: 18,181
Chicago
oldbroad Offline
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oldbroad  Offline
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Posts: 18,181
Chicago
Thanks Marian. I'm trying to play but it is a bit frustrating to get through this long conversation only to have it crash before I can save. I'll see how it goes because I really do want to play the game. Right now I'm stuck anyway but trying to see if I can figure it out before I go back in the game. May have to use the walkthrough to help avoid unnecessary moves etc.

Re: Treasure Island [Re: Barry] #1186681
05/19/19 10:33 PM
05/19/19 10:33 PM
Joined: Apr 2006
Posts: 18,181
Chicago
oldbroad Offline
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oldbroad  Offline
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Chicago
I was able to play the game without using the walkthrough. It didn't crash as much after the 2nd chapter. The game was pretty good up until the last chapter which was mostly just a video without much interaction at all and no pausing or saving allowed.

Re: Treasure Island [Re: Barry] #1186711
05/20/19 09:21 AM
05/20/19 09:21 AM
Joined: Jul 2000
Posts: 48,376
near Yosemite
Marian Offline
Global Moderator
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That is good news!

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