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Interaction within game environment #138218
05/06/04 06:55 AM
05/06/04 06:55 AM
Joined: Nov 1999
Posts: 10,323
gatorlaw Offline OP
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gatorlaw  Offline OP
Adept Boomer

Joined: Nov 1999
Posts: 10,323
Well I am one happy gamer with the degree of non-linearity you described.

Now, how much interactivity exists within the game.? By this I mean can I look at things that are interesting though not essential to game completion? Like reading materials or perhaps items within a scene. They may be hints, plot enhancements or just interesting side bits.

Are they built into game?





Re: Interaction within game environment #138219
05/06/04 07:09 AM
05/06/04 07:09 AM
Joined: Apr 2004
Posts: 52
Bowral,Australia
C
Cos Russo Offline
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Cos Russo  Offline
Shy Boomer
C

Joined: Apr 2004
Posts: 52
Bowral,Australia
There are a lot of items in Alida that pertain to story and are there for that reason and to entice your imagination. Logs, electronic devices, models, decorative wooden devices. My aim was to make sure that the puzzles themselves were objects of intrerest, and not just a means of getting to another level of the game.

Re: Interaction within game environment #138220
05/06/04 07:29 AM
05/06/04 07:29 AM
Joined: Nov 1999
Posts: 10,323
gatorlaw Offline OP
Adept Boomer
gatorlaw  Offline OP
Adept Boomer

Joined: Nov 1999
Posts: 10,323
Ahhhh This just gets better and better!

Bliss. smile





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