I was just wondering what other Agatha Christie hidden object game fans thought of the cartoon/graphic novel method incorporated in Peril at End House as a device for telling the story?
I noticed it as a change from Death on the Nile immediately but, even though I've now completed Peril at End House, I still have kind of mixed feelings about that particular element.
My first impression was that it was a bit of a negative in terms of a sequel to a game whose production values really contributed to making it such a standout in my mind. (In other words, I thought it looked a little "cheap.")
On the other hand, though, it occurred to me that using this methodology may have made it possible to bring the game to market a little faster (always a plus!). And in retrospect I thought the method was actually a little more effective in terms of conveying the story.
I'm curious to know if anyone else noticed this with particularity and, if so, what your thoughts are.
Last edited by GPM; 11/30/07 01:01 PM.