GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
Casual Games v. Adventure Games #325857
05/12/08 03:44 PM
05/12/08 03:44 PM
Joined: Nov 2007
Posts: 146
G
GPM Offline OP
Settled Boomer
GPM  Offline OP
Settled Boomer
G

Joined: Nov 2007
Posts: 146
I was just wondering what - specifically - is the difference between a casual game and an adventure game?

I know most adventure games have cheats and walkthroughs, but I thought the idea of a casual game was that it didn't need such things. It was casual fun.

It seems to me that, as puzzle games begin to more and more frequently incorporate adventure game techniques, they're kind of leaving the more "casual" gamer like me behind.

I find that, after three years, my purchases have dropped off, my game playing time has declined - and I'm having less fun!

Re: Casual Games v. Adventure Games [Re: GPM] #325962
05/12/08 06:59 PM
05/12/08 06:59 PM
Joined: Jan 2004
Posts: 83,346
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 83,346
In the Naughty Corner
GPM, a casual game is a game that you can pick up and do with little instruction and be able to play in short bursts and continue whenever you like without worry that you won't remember what you were doing.

I do not believe that casual games have changed, but I do believe that we have expanded into different genres of downloadable, instant access games.

Of the games released in the last 30 days on Big Fish Games daily game release, there are appx. 75% of good old fashioned jump right in amd play casual games. THe rest are a mix of adventure and other more complex games.

I like the fact that they have introduced more complex games to the mix because it slowly introduces the casual gamer to other genres that they may not have tried otherwise.

Ana wave


Don't feed the Trolls
Re: Casual Games v. Adventure Games [Re: BrownEyedTigre] #326051
05/12/08 09:20 PM
05/12/08 09:20 PM
Joined: Nov 2007
Posts: 1,372
PA, USA
M
misa Offline
Addicted Boomer
misa  Offline
Addicted Boomer
M

Joined: Nov 2007
Posts: 1,372
PA, USA
GPM, is there a specific casual genre that you like and have seen change over the past 3 years? I'm just curious as to where you interested started to decline.

I'm an adventure gamer at heart but I do like the casual puzzle games like Azada and Dream Chronicles. I also like the marble-poppers and time-management games like Turbo Pizza -- those seem to have remained the same as far as game play. I quite enjoy hidden object games but have seen them incorporate more puzzle elements (which I personally love).

Last edited by misa; 05/12/08 09:22 PM.
Re: Casual Games v. Adventure Games [Re: misa] #326460
05/13/08 12:59 PM
05/13/08 12:59 PM
Joined: Jan 2008
Posts: 24
Amethyst Offline
Shy Boomer
Amethyst  Offline
Shy Boomer

Joined: Jan 2008
Posts: 24
as any genre gets more and more full it probably also gets more complicated because they're trying to find something new to offer to the people who've played 45 hidden objects games already. so if they're getting too un-casual for you try playing a different genre, games that don't have so many games out can afford to be simpler.

Re: Casual Games v. Adventure Games [Re: Amethyst] #326688
05/13/08 06:58 PM
05/13/08 06:58 PM
Joined: Nov 2007
Posts: 146
G
GPM Offline OP
Settled Boomer
GPM  Offline OP
Settled Boomer
G

Joined: Nov 2007
Posts: 146
I started playing casual games about three and a half years ago with games like the Tradewinds series, match-three games, and card games. I then developed quite a liking for the hidden object and time management games.

My interest has waned lately, I think, because I'm not really interested in games for small children (or with art or subject matter that seems directed to small children).

But the games with higher production values - and I've seen this in combination with hidden object techniques in particular - have begun more and more to incorporate adventure game techniques that require multiple steps - find the key, open the box, take out what's inside, set it aside for later use, etc.

(I never know whether I'm supposed to click it, drag it, move it, or what! Ergo, I speculate, the need for so many more of the strategy guides and "walkthroughs."

The need for these things didn't strike me as consistent with BrownEyedTigre's definition of a casual game as "a game that you can pick up and do with little instruction" and that's what really spurred my question as to the difference between "casual games" and "adventure games" as separate genres.)

Examples of these ne hidden object+adventure type of game would, I think, be Natalie Brooks, Escape the Museum, and the two new Sherlock Holmes games.

Although the hidden object elements advertised sometimes cause me some confusion, I've found upon closer inspection that they're usually pretty clearly identified as adventure-type casual games if you look (and you certainly find that out as soon as the game play starts, although I did learn from Escape the Museum never to buy without trying).

And there certainly have been hidden object games that do NOT include the adventure techniques - Hidden Mysteries: Civil War, the Hidden Object Show, Mystery P.I. - The Vegas Heist, the Nightshift Code. So it's not that I haven't had a number of choices within the genres that I enjoy.

I just think my time and money spent has declined simply because the production values of the games seems to be a little less than I've come to expect (I was surprised and a bit disappointed, for example, in what I perceived to be a slight decline in the production value of Agatha Christie: Peril at End House). And, again, the content themes of many of the "75% of the good old jump right in and play them" games seem to be directed at small children.

There are still lots of games for me to look forward to, of course - Hidden Expedition: Amazon for example! - but for some reason I'm just not finding as many as I'd liked in the past, I'm buying fewer games, uninstalling more and not playing as much.

Previous Thread
Index
Next Thread

Moderated by  BrownEyedTigre, Marian 

Who's Online Now
1 registered members (GreyFuss), 483 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
Watcheroftheskys, Darkfallwithin, PierreLombardo, Dux, WillPowerGoat
9390 Registered Users
Powered by UBB.threads™