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A Conversation with Nikopol Developer Michel Bams #375388
08/14/08 12:54 PM
08/14/08 12:54 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
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Curious to learn more about Nikopol?

GameBoomers' own Looney4Labs looks for the story behind the Secrets of the Immortals.

Click here for an interview with developer Michel Bams.

Re: A Conversation with Nikopol Developer Michel Bams [Re: Becky] #375395
08/14/08 01:05 PM
08/14/08 01:05 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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Thanks Looney4Labs and Becky! bravo

Re: A Conversation with Nikopol Developer Michel Bams [Re: Becky] #375397
08/14/08 01:07 PM
08/14/08 01:07 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
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Thanks for the interview, Looney.
I wonder about the choice of music, which he describes as "’70s and psychedelic-oriented." That's not what comes to my mind when I see the screenshots.

Re: A Conversation with Nikopol Developer Michel Bams [Re: Jenny100] #375402
08/14/08 01:27 PM
08/14/08 01:27 PM
Joined: Dec 2007
Posts: 1,541
Brazil
Phoebe Offline
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Thanks L4L for the great interview bravo

Love Maria hearts


Yes,though i go through the valley of deep shade,i will have no fear of evil;for you are with me, your rod and your support are my comfort. Salmo23:4
Re: A Conversation with Nikopol Developer Michel Bams [Re: Phoebe] #375403
08/14/08 01:31 PM
08/14/08 01:31 PM
Joined: Jan 2004
Posts: 83,270
In the Naughty Corner
BrownEyedTigre Offline
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Excellent Interview L4L! bravo

Ana wave


Don't feed the Trolls
Re: A Conversation with Nikopol Developer Michel Bams [Re: BrownEyedTigre] #375432
08/14/08 02:50 PM
08/14/08 02:50 PM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline
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Interesting interview, thanks L4L! bravo


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: A Conversation with Nikopol Developer Michel Bams [Re: Rushes] #375457
08/14/08 03:42 PM
08/14/08 03:42 PM
Joined: Sep 2004
Posts: 159
H
honeycomb Offline
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Thanks.

Really looking forward to this one. The world created in the film was so striking and if they capture that atmosphere and fix some of the flaws in the story then this really could be a classic game in the Blade Runner tradition. Cant wait. monky

cheers

Last edited by honeycomb; 08/14/08 03:44 PM.
Re: A Conversation with Nikopol Developer Michel Bams [Re: honeycomb] #375524
08/14/08 06:54 PM
08/14/08 06:54 PM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
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Great read, thanks L4L and Becky! Honeycomb, did you read the book? I'm wondering how similar it is to the movie.

Last edited by nickie; 08/14/08 06:56 PM.

"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: A Conversation with Nikopol Developer Michel Bams [Re: honeycomb] #375525
08/14/08 06:55 PM
08/14/08 06:55 PM
Joined: Jul 2007
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Massachusetts
GBC Offline
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Nice interview L4L. bravo thanks


Gail
Re: A Conversation with Nikopol Developer Michel Bams [Re: GBC] #375591
08/14/08 09:36 PM
08/14/08 09:36 PM
Joined: Nov 2000
Posts: 34,316
United Kingdom
Mad Offline
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Hi smile

Great stuff, Looney4Labs thumbsup and thanks for the link, Becky grin

Cheers.

Mad wave


Time : The Most Precious Commodity
Re: A Conversation with Nikopol Developer Michel Bams [Re: Becky] #375699
08/15/08 06:17 AM
08/15/08 06:17 AM
Joined: Mar 2001
Posts: 2,853
United Kingdom
Carla Offline
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Thanks for excellent interview L4L, after Paradise I really wanted to know how the next Sokal game could be.

woozy


Carla happydance

“Come what come may,
Time and the hour runs through the roughest day.”
Re: A Conversation with Nikopol Developer Michel Bams [Re: Mad] #375750
08/15/08 08:02 AM
08/15/08 08:02 AM
Joined: May 2003
Posts: 7,767
Calgary Alberta Canada
Cathy1 Offline
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Nice interview Becky. I like the spot where it says, if you get stuck on a timed puzzle you can still continue. as the game will do it for you. It looks like a very interesting game.

Cathy wave


" If Cornoil Comes From Corn
Where Doe's Babyoil Come From "
Re: A Conversation with Nikopol Developer Michel Bams [Re: Cathy1] #375824
08/15/08 10:51 AM
08/15/08 10:51 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
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That feature caught my eye too, Cathy. I know adventure gamers have been asking for just that feature for a long time. I think this may be the first game that provides it (though Keepsake did have something somewhat similar).


Re: A Conversation with Nikopol Developer Michel Bams [Re: Becky] #375890
08/15/08 12:49 PM
08/15/08 12:49 PM
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Alabama
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Thanks guys! I like that part too Cathy. It will be great to see how it works wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: A Conversation with Nikopol Developer Michel Bams [Re: nickie] #375935
08/15/08 01:59 PM
08/15/08 01:59 PM
Joined: Aug 2008
Posts: 308
Warsaw, Poland
Ascovel Offline
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Warsaw, Poland
Very interesting interview. Thanks.

Originally Posted By: nickie
Great read, thanks L4L and Becky! Honeycomb, did you read the book? I'm wondering how similar it is to the movie.


I didn't watch the movie, but I've read the graphic novels. This game seems like a different take on the story from the very first one. In the original story the game hero's father was the main character and there was no mention at all of his son until the very end.


Come and visit A Hardy Developer's Journal for a regular dose of adventure games' creation and appreciation
Re: A Conversation with Nikopol Developer Michel Bams [Re: Ascovel] #376121
08/15/08 10:08 PM
08/15/08 10:08 PM
Joined: Sep 2004
Posts: 159
H
honeycomb Offline
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I've only seen the movie. Looks like the screenshots are in the same Art Deco style. I can't remember the story so much as the incredible visuals - a hovering Pyramid over Paris - and that's probably what attracted Benoit Sokal.

Re: A Conversation with Nikopol Developer Michel Bams [Re: honeycomb] #376157
08/16/08 12:38 AM
08/16/08 12:38 AM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
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Thanks honeycomb. Ascovel, thanks too - the movie was like that as well. Because of the mature content, I didn't think they would make the game like the movie, but have been very curious about what they would do with it.


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: A Conversation with Nikopol Developer Michel Bams [Re: nickie] #376188
08/16/08 05:09 AM
08/16/08 05:09 AM
Joined: Aug 2008
Posts: 308
Warsaw, Poland
Ascovel Offline
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Ascovel  Offline
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Originally Posted By: nickie
Because of the mature content, I didn't think they would make the game like the movie, but have been very curious about what they would do with it.


If you are thinking about the sex scenes, I can tell you that the character of Jill (the woman with blue hair) didn't appear in the graphic novels until the second one (the movie compressed two stories into one). So probably the game designers won't have to worry about such things too much... until they start working on the second game.

Originally Posted By: honeycomb
I've only seen the movie. Looks like the screenshots are in the same Art Deco style. I can't remember the story so much as the incredible visuals - a hovering Pyramid over Paris - and that's probably what attracted Benoit Sokal.


Bilal is a legend of french-language graphic novel, much much bigger than Sokal ever will be. So I guess that's the main attraction of making the game.grin Also, I've read in some interview with Sokal that they're pals and Bilal was looking for means to make a game, so he went straight to Sokal.


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