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The Colorblind Interface and RHEM 4 #654722
09/16/10 03:05 PM
09/16/10 03:05 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
We've had discussions before on GameBoomers about the issue of colorblindness and the difficulty it causes for those attempting to solve puzzles based on differentiating colors. According to Wikipedia:

Quote:
"...in the United States, about 7 percent of the male population – or about 10.5 million men – and 0.4 percent of the female population either cannot distinguish red from green, or see red and green differently."


We recently heard from Jay Holloway, who has been trying to get developers to come up with a colorblind interface that identifies colors for those who don't see them the same way as the majority of other gamers. The first use of this interface turns out to be in RHEM 4, with Jay working together with developer Knut Müller to create the feature.

Quote:
"Knut put together a trial version of the Colourblind Interface and emailed it to me last year & I ran some tests and made suggestions, and it finally made it into the game this year, and it's absolutely brilliant. I now know what the colours are by checking the read-out, and, while I'm playing the game at least, I have normal colour vision! As far as I know this is the only game on the market that has this unique feature..."


So if you're playing RHEM 4 and want to check out this feature, press the 'c' key on your keyboard and place the cursor over any object, and at the top of the screen you'll see text identifying that object's color, hex number (has to do with math, not witchcraft) evil and RGB (red green blue) value.


Re: The Colorblind Interface and RHEM 4 [Re: Becky] #654726
09/16/10 03:24 PM
09/16/10 03:24 PM
Joined: Jan 2004
Posts: 83,344
In the Naughty Corner
BrownEyedTigre Online content
The Sassy Admin and PR Liaison
BrownEyedTigre  Online Content
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 83,344
In the Naughty Corner
How cool! That is a great feature. Thanks Becky and well done Knut for including it.

Ana wave


Don't feed the Trolls
Re: The Colorblind Interface and RHEM 4 [Re: BrownEyedTigre] #654733
09/16/10 04:13 PM
09/16/10 04:13 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
GB Reviewer Glitches Moderator
Jenny100  Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Joined: Oct 2000
Posts: 40,644
southeast USA
Interesting. I didn't know RHEM 4 had that.

Re: The Colorblind Interface and RHEM 4 [Re: Jenny100] #654747
09/16/10 05:09 PM
09/16/10 05:09 PM
Joined: Nov 2007
Posts: 139
Z
zak Offline
Settled Boomer
zak  Offline
Settled Boomer
Z

Joined: Nov 2007
Posts: 139
Wish more companys would think about this, im colorblind and having a hard time with red/green colors i uselly have to ask for help around me or find a walkthrough.

Re: The Colorblind Interface and RHEM 4 [Re: zak] #654779
09/16/10 07:47 PM
09/16/10 07:47 PM
Joined: Nov 2000
Posts: 34,381
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,381
United Kingdom
Brilliant that such an innovation was provided !! bravo


Time : The Most Precious Commodity
Re: The Colorblind Interface and RHEM 4 [Re: Mad] #654816
09/16/10 10:52 PM
09/16/10 10:52 PM
Joined: Mar 2007
Posts: 1,310
Larnaca, Cyprus
Butcher Offline
Addicted Boomer
Butcher  Offline
Addicted Boomer

Joined: Mar 2007
Posts: 1,310
Larnaca, Cyprus
Thank you very much, my cousin will appreciate this as he is colour blind. I remember my cousin playing a Tekken mirror match with Yoshimitsu. The one had a green sword and the other red to distinguish. He couldn't tell who his player was. He could have used a feature like this.


Spyros


"Cannot The Kingdom Of Salvation Take Me Home?"

R.I.P Cliff Burton
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