Posted By: Jenny100
"Throw it out the WIndow" games - 10/06/03 04:48 AM
Which games made you want to throw them out the window?
How many of these "throw it out the window" games were worth playing anyway, despite moments of extreme frustration?
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Here's my list of games that aggravated me, but which I still thought were worth playing:
Reah - when I saw that awful "Tower of Hanoi" puzzle and knew what I was in for.
Schizm - especially after losing the bridge puzzle a few times. But it was a beautiful game.
Watchmaker - Interesting because of the attempt to combine 3D with mouse. Unfortunately mouse control didn't work well for movement in most areas. And that awful Pendulum sequence certainly qualified it for a good heave over the back fence.
Broken Sword - whenever George did his smartmouthing and cut off a line of conversation I wanted to pursue... There was also a certain timed sequence I had particular trouble with...
Great story and locations though.
Atlantis Lost Tales - The inn sequence... the boar...
But it had wonderful graphics, especially for a game its age.
GK1 - mummy sequence... ARrrrggghhh!!!
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And here's my list of "throw it out the window" games that weren't good for anything else:
Heart of Darkness - On my best try, I got about 4 screens into it before being returned to the beginning. What a clickfest! And you can't save your progress without exiting the game to back up your save.
Adventure at Chateau D'Or - Picky quiz questions involving regurgitation of exact phrases and rote memorization rather than observation, thought, or comprehension... about 2 seconds in a timed sequence allotted to read the notes that explained what little story there was...
How many of these "throw it out the window" games were worth playing anyway, despite moments of extreme frustration?
.
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
.
.
Here's my list of games that aggravated me, but which I still thought were worth playing:
Reah - when I saw that awful "Tower of Hanoi" puzzle and knew what I was in for.
Schizm - especially after losing the bridge puzzle a few times. But it was a beautiful game.
Watchmaker - Interesting because of the attempt to combine 3D with mouse. Unfortunately mouse control didn't work well for movement in most areas. And that awful Pendulum sequence certainly qualified it for a good heave over the back fence.
Broken Sword - whenever George did his smartmouthing and cut off a line of conversation I wanted to pursue... There was also a certain timed sequence I had particular trouble with...
Great story and locations though.
Atlantis Lost Tales - The inn sequence... the boar...
But it had wonderful graphics, especially for a game its age.
GK1 - mummy sequence... ARrrrggghhh!!!
.
.
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
.
.
And here's my list of "throw it out the window" games that weren't good for anything else:
Heart of Darkness - On my best try, I got about 4 screens into it before being returned to the beginning. What a clickfest! And you can't save your progress without exiting the game to back up your save.
Adventure at Chateau D'Or - Picky quiz questions involving regurgitation of exact phrases and rote memorization rather than observation, thought, or comprehension... about 2 seconds in a timed sequence allotted to read the notes that explained what little story there was...