Posted By: Jenny100
Adventure game puzzles -- gone downhill? - 02/08/09 07:23 PM
Adventuregamers has an interesting series of articles/blogs by Jack Allin (Jackal) on the current state of adventure games.
***Whither the publishers? (or "Publishers wither")***
***Casual invasion: Killing a genre softly***
***Troubling adventure forecast: the last Wii storm cloud***
I thought the second article was particularly interesting.
Here's a quote regarding hidden object games:
***Whither the publishers? (or "Publishers wither")***
***Casual invasion: Killing a genre softly***
***Troubling adventure forecast: the last Wii storm cloud***
I thought the second article was particularly interesting.
Here's a quote regarding hidden object games:
Quote:
They rarely give you any freedom or exploration, but instead offer the one thing that adventures so desperately lack: a constant sense of challenge and fulfillment. Ten minutes of an adventure means practically nothing. Ten minutes of seek-and-find games means twenty small victories.
- Do you think the author has a point?
- Do you find the puzzles in most current adventure games to be unsatisfying?
- Do you just reach for a walkthrough so you won't have to bother solving them?
- Do you find that more often than not, they are "too easy" or "too hard" or just "not your kind of puzzle" and not worth your time?
- Do you find yourself getting more enjoyment out of hidden object games than you do out of playing adventure games?
- Do you get more enjoyment out of solving the puzzles in older adventure games ("older" meaning older than Syberia)?
- What are your favorite adventure games for puzzles (not story)?