Posted By: Slip Space
New Game ... Slip Space: The Burma-Shave Analogy - 02/19/09 11:30 PM
I'm Dan Markosian the developer of Slip Space: The Burma-Shave Analogy.
You can find basic info on the game at the website slipspacegame.tripod.com
I'm also submitting Developer-Journal articles on JustAdventure
The first entry was posted about 2 weeks ago. I was excited when gameboomers member colpet started a thread in response to that posting. It's good to see competing adventure sites playing well together.
When I registered for this forum, I recognized the source of some of the avatar pictures. Several years ago my wife picked up a collection of Broderbund Click Art at a yard sale. I've used many of those images in the photoshop composites I've created to jazz up my interiors and the animated cut scenes.
Hopefully you'll check out the sources mentioned above to get a feel for the story idea and such. However, let me offer you gameboomers a tidbit you won't find in those references:
My aim for the players of this game is to provide a level of immersion that borders on paranoia. This occurs because the story is told through a series of hallucinations the player experiences due to a brain implant.
Don't worry, the hallucinations are harmless and a bit campy so you should come through it with your mental health intact.
You can find basic info on the game at the website slipspacegame.tripod.com
I'm also submitting Developer-Journal articles on JustAdventure
The first entry was posted about 2 weeks ago. I was excited when gameboomers member colpet started a thread in response to that posting. It's good to see competing adventure sites playing well together.
When I registered for this forum, I recognized the source of some of the avatar pictures. Several years ago my wife picked up a collection of Broderbund Click Art at a yard sale. I've used many of those images in the photoshop composites I've created to jazz up my interiors and the animated cut scenes.
Hopefully you'll check out the sources mentioned above to get a feel for the story idea and such. However, let me offer you gameboomers a tidbit you won't find in those references:
My aim for the players of this game is to provide a level of immersion that borders on paranoia. This occurs because the story is told through a series of hallucinations the player experiences due to a brain implant.
Don't worry, the hallucinations are harmless and a bit campy so you should come through it with your mental health intact.