Posted By: Carla
The Path finally released! - 03/19/09 12:48 PM
After two years of intense work, the small team of Tale of Tales releases its biggest project to date: a highly original artistic horror game, entitled The Path.
As of 18 March 2009, 9 pm PST, The Path is available as digital download for 9.99 US Dollars from Direct2Drive, Steam and Tale of Tales' own website.
For more information:
The Path story website: http://grandmothers-house.net
The Path trailer website: http://ThePath-game.com
The Path development journal: http://Tale-of-Tales.com/ThePath/blog
To purchase the game:
Tale of Tales company website: http://Tale-of-Tales.com
Direct2Drive, IGN Entertainment's digital download channel: http://Direct2Drive.com
Steam, Valve's digital distribution platform: http://store.steampowered.com
The Mac version of the game, courtesy of TransGaming, will be digitally distributed through the GameTree Network as of late April: http://www.gametreeonline.com
As of 18 March 2009, 9 pm PST, The Path is available as digital download for 9.99 US Dollars from Direct2Drive, Steam and Tale of Tales' own website.
Quote:
"The title refers to the path to grandmother's house in the story of Little Red Ridinghood that inspired our design," directors Auriea Harvey (US) & Michael Samyn (BE) explain, "the path that you're not supposed to stray from for fear of meeting the wolf. But it also has another meaning. While most videogame designs encourage you to achieve your goals quickly and efficiently, The Path allows you to focus entirely on what happens in between start and finish. Much like life, our game ends with death. But despite the gloomy and sometimes unsettling atmosphere, The Path contains a positive message: enjoy life to the fullest, no matter how short it may be!"
Six sisters live with their mother in a city apartment. One by one, they are sent to their grandmother's house on an errand. Alone on the path, the temptation to explore the dark forest is too hard to resist. There's plenty of fun to be had in the woods. And even a friend to meet. But every forest contains a wolf. And though he may appear to be friendly or harmless, or even attractive, there should be no doubt about his evil
intent. The question, however, is: wouldn't it be worth it? Even if it leads to a certain end, wouldn't the experience make up for that? Do we really have a choice?
The Path is a new type of game. It originates from the rapidly emerging field of independent game production. Ambitious independent creators are trying to do the same thing with videogames, as film makers of the Nouvelle Vague have done for cinema. They explore the artistic potential of the medium and establish a new, unique language to express things that could not be expressed before. In other words: to create a new
artistic medium for a new century.
The Path is not another action adventure filled with guns and violence. Instead, it is a calm and introverted computer game that finds itself a cozy place in the dark corners of your soul. The Path is designed with accessibility in mind. There are no ticking clocks or monsters to defeat. No hard puzzles will ever halt your progress. Most activities in the game are entirely optional and voluntary. The player has all the freedom in the world to explore and experience. The Path is a Slow Game.
Six sisters live with their mother in a city apartment. One by one, they are sent to their grandmother's house on an errand. Alone on the path, the temptation to explore the dark forest is too hard to resist. There's plenty of fun to be had in the woods. And even a friend to meet. But every forest contains a wolf. And though he may appear to be friendly or harmless, or even attractive, there should be no doubt about his evil
intent. The question, however, is: wouldn't it be worth it? Even if it leads to a certain end, wouldn't the experience make up for that? Do we really have a choice?
The Path is a new type of game. It originates from the rapidly emerging field of independent game production. Ambitious independent creators are trying to do the same thing with videogames, as film makers of the Nouvelle Vague have done for cinema. They explore the artistic potential of the medium and establish a new, unique language to express things that could not be expressed before. In other words: to create a new
artistic medium for a new century.
The Path is not another action adventure filled with guns and violence. Instead, it is a calm and introverted computer game that finds itself a cozy place in the dark corners of your soul. The Path is designed with accessibility in mind. There are no ticking clocks or monsters to defeat. No hard puzzles will ever halt your progress. Most activities in the game are entirely optional and voluntary. The player has all the freedom in the world to explore and experience. The Path is a Slow Game.
For more information:
The Path story website: http://grandmothers-house.net
The Path trailer website: http://ThePath-game.com
The Path development journal: http://Tale-of-Tales.com/ThePath/blog
To purchase the game:
Tale of Tales company website: http://Tale-of-Tales.com
Direct2Drive, IGN Entertainment's digital download channel: http://Direct2Drive.com
Steam, Valve's digital distribution platform: http://store.steampowered.com
The Mac version of the game, courtesy of TransGaming, will be digitally distributed through the GameTree Network as of late April: http://www.gametreeonline.com