Posted By: Antoinetta
Slide-Show Format - 05/02/13 10:12 AM
One question has vexed me for some time, and I would appreciate the insight that any Boomers might have.
Simply, why does any game developer of a first-person game ever use the 90 degree slide show format anymore. Clunky and disorienting, it may have wowed us all when Myst came out in '93, but now?
I just replayed Amerzone and the first two Draculas, made in 1999 and 2000. These games all had a user-friendly 360 panning interface, so this is not new technology.
So why was the slide-show format regrettably not consigned to the dust-bin of gaming history from the time Amerzone hit the store shelves. (Out of curiosity, does anyone know which game was the first to use 360 degree panning?)
Yet people are still sticking with it almost fifteen years later. The Nancy Drews still use it, and I read that the upcoming Bracken Tor games will also.
I'll get the Braken Tor games when (and if) they come out, and I know I'll enjoy them, as I did Barrow Hill but the fly in the ointment will still be that the playing experience was unnecessarily detracted from by the use of an obsolete and klutzy interface.
And of course one wonder why, when a clearly superior alternative has existed for almost fifteen years.
Antoinetta
Simply, why does any game developer of a first-person game ever use the 90 degree slide show format anymore. Clunky and disorienting, it may have wowed us all when Myst came out in '93, but now?
I just replayed Amerzone and the first two Draculas, made in 1999 and 2000. These games all had a user-friendly 360 panning interface, so this is not new technology.
So why was the slide-show format regrettably not consigned to the dust-bin of gaming history from the time Amerzone hit the store shelves. (Out of curiosity, does anyone know which game was the first to use 360 degree panning?)
Yet people are still sticking with it almost fifteen years later. The Nancy Drews still use it, and I read that the upcoming Bracken Tor games will also.
I'll get the Braken Tor games when (and if) they come out, and I know I'll enjoy them, as I did Barrow Hill but the fly in the ointment will still be that the playing experience was unnecessarily detracted from by the use of an obsolete and klutzy interface.
And of course one wonder why, when a clearly superior alternative has existed for almost fifteen years.
Antoinetta