Great review, gremlin.
I'm surprised by a lot of negativity I've seen toward Moebius in general, but then I suppose it's my lot to be in the minority on these things.
I actually enjoyed the analyzing puzzles for what they were. Animations don't bother me. Ideally, they could be better but they didn't have a very large budget to work with, and I think they made it work as best they could. The backgrounds are really pretty. I liked the comic cut scenes much better here than I did in Gray Matter, partly because they were in motion unlike GM's and partly because they fit better in Moebius as the graphics already had a comic book appearance.
I could have done without the maze, but as far as mazes go, it wasn't bad at all. Generally Jane Jensen's games end with a sequence similar to this, so I was expecting it. As for the characters and story, I thought they were great. I loved the potential relationship between Malachi and David, and I found the plot intriguing. It did feel like part one of a longer story, so I hope that there will be a sequel at some point.
It may be my least favorite Jane Jensen game, but I still consider it one of the better games I've played. I thought the A- was well deserved.