Interesting news. I'd say the writing is on the wall. I'm trying to find the prediction I made elsewhere a couple of years ago that GOG is likely going to die in the not so distant future. Behind the scenes, it's kind of a known fact that their management structure is pretty awful, that the arse end doesn't know what the head end is doing and vice versa (or whatever the expression is regarding body parts not knowing what other body parts are doing). I believe they can rescue themselves (for a while at least) if they stop being so petty on the games they take on, they have denied a great number of indie adventure games that WE would all consider to be very nice games.
They have also needed a better financial system (for developers who distribute with them) for years now, they are lagging behind in that department greatly, where most other large distributors use an automated system to make payouts, they do manual payouts which in 2019 is nothing short of archaic. We used to send invoices to one person, now we have to send each invoice to 3 different people... That's not a good sign. That's not good structuring. I don't want to be the doom-sayer but yes, definitely download and backup all your GOG games. I'd say the writing is on the wall, restructuring is almost always the penultimate action before shutting down (think: Telltale).
That said, the glimmer of hope, you would think, would be Cyberpunk 2077, if CD Projekt Red is prepared to filter profits from that down into GOG. And honestly I'd have thought Witcher 3 was still a good place to filter some funds through to GOG, but hey perhaps that settlement with the Witcher writer crippled them (merely speculation..!). Don't get me wrong, I'd like them to survive, but I'd also not like to give praise to something that's clearly broken -- it may not seem like it from a customer perspective but on the back-end, it's pretty borked and in vital need of modernisation. Their model worked well for 2006-2016 perhaps but times have changed, competition is growing stronger and they just aren't keeping up.
From what I can tell, they have a loyal fan base yes, but they are not attracting new users, at least, not at a positive rate. Their business model has become trying to get their existing users to own "all" games that exist on GOG rather than attracting new users. When I noticed that was the case is when I realized their model is ultimately doomed to fail because it's a risky gamble. Set aside growing the customer base in a bid to just get everyone who's already a customer to own their entire catalogue. Maybe it could work, but if they're cutting their workforce, clearly, it isn't working so well right now.
Another note is that their employees seem to move on, I forget the technical term, basically a company that is incapable of holding down the same employees for many years - which is a clear sign that behind the scenes something isn't right. I also feel sorry for some of their lower end staff that have to put up with a lot of top level bad decisions. Regardless, you may deal with "Eric" for 2 months and by month 3 he'll be gone and it's someone else. Almost as bad as retail, tbh. Bottom line is GOG is a company with problems, and it has been that way for a good 2-3 years now, ofc, these problems aren't projected/revealed on the front end but trust me they exist on the backend. Of course, this is just the impression I get trying to distribute games with them.
A good place to learn some insight into their workforce is here:
https://www.glassdoor.co.uk/Reviews/GOG-com-Reviews-E827105.htmTo quote the entry from 1st Feb 2019:
Doesn't Recommend
Negative Outlook
I worked at GOG.com full-time
Pros
Most of the people are nice.
Nice Offices.
Cons
Overworked
Lacked tools
Management has little to no clue about certain areas they're overseeing.
Work and results are often ignored
Very ignorant