Posted By: BrownEyedTigre
Darkling Room Update - 11/04/22 01:38 PM
Always a treat to hear good news from Jonathan @ Darkling Room.
Happy Gaming!
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With darker nights closing in, Darkling Room is pleased to welcome back Matt (programmer) to game work after a busy Summer Graverobbing (archaeology). Looking ahead, this is our Winter release and work schedule:
š¹Incubus - done and ready, eyeing the 8th or 10th Nov, not long! A 360 ghost hunt around a location investigated by Darkling Room for nearly 20 years.
Check out the trailer here.
āļø Silent Night - Release likely during Winter, not before Xmas. Nigelās stand-alone adventure at Northfield is now point and click style, with a wealth of locations and puzzles, four time zones, and some TLC regulars to keep Nigel company.
šBlackenrock - Matts got a plan āļø .
Time to focus on getting that game fixed and out, itās looking and sounding very much like a Crown game. Thereās a recent clip on YouTube, taking a look around the very atmospheric āHighwayman Innā Here.
š¦ Lammana - Iām signing that game for proper publishing; it started small, but grew to be my fave #gamedev so far. Worth getting right. #indiedev
Check out the trailer here.
š¹Incubus - done and ready, eyeing the 8th or 10th Nov, not long! A 360 ghost hunt around a location investigated by Darkling Room for nearly 20 years.
Check out the trailer here.
āļø Silent Night - Release likely during Winter, not before Xmas. Nigelās stand-alone adventure at Northfield is now point and click style, with a wealth of locations and puzzles, four time zones, and some TLC regulars to keep Nigel company.
šBlackenrock - Matts got a plan āļø .
Time to focus on getting that game fixed and out, itās looking and sounding very much like a Crown game. Thereās a recent clip on YouTube, taking a look around the very atmospheric āHighwayman Innā Here.
š¦ Lammana - Iām signing that game for proper publishing; it started small, but grew to be my fave #gamedev so far. Worth getting right. #indiedev
Check out the trailer here.
Quote
Incubus - a ghost hunters tale
Big presentation over, time to get back to my demonā¦ down on Dread Pit Road š¹ š» š¹ Nearly there too.
http://www.darklingroom.co.uk/incubus/
Sometimes work eats my time, itās good work too, but thereās nothing like releasing a new game, especially when fans and adventure aficionados first load up, not quite knowing what to expect, and send me a phone pic of the game on their screen. I donāt like to give too much away (no previews), but most know they can expect a satisfying story and a good adventure experience. Working today, tonight, tomorrow to get ready, likely falling asleep on the keyboard a couple of times. š¤
Lots of work goes into making a game, big or small, with āIncubus - a ghost hunters taleā being no different. From gfx, to programming (a lot on this one, thanks Matt!), inventory, cutscenes, acting! Yeah, it was a lot of work but Iām glad to have a new style of game to my collection, starting with Dark Fall in 2001, through to 3rd person indie hit āThe Lost Crownā. I donāt make games for a living, never have, so any games Iāve made are made with passion, dedication and a hint of madness. The game will be coming to Steam, other stores too, but we are also releasing a special version on our store. This version will ALSO come with a Steam Key. It will be the best version, all round. News to follow.
š“āā ļø Please donāt share the game, download illegal and unauthorised copies, or promote where to get the game without paying. Support for games by Darkling Room means more games will get made, finished and released. Please also leave a Steam review, no need for an essay, but a good score means good visibility. Leaving reviews of previous Darkling Room titles is also appreciated. š
Thanks,
Jonathan Boakes
Darkling Room
Big presentation over, time to get back to my demonā¦ down on Dread Pit Road š¹ š» š¹ Nearly there too.
http:/
Sometimes work eats my time, itās good work too, but thereās nothing like releasing a new game, especially when fans and adventure aficionados first load up, not quite knowing what to expect, and send me a phone pic of the game on their screen. I donāt like to give too much away (no previews), but most know they can expect a satisfying story and a good adventure experience. Working today, tonight, tomorrow to get ready, likely falling asleep on the keyboard a couple of times. š¤
Lots of work goes into making a game, big or small, with āIncubus - a ghost hunters taleā being no different. From gfx, to programming (a lot on this one, thanks Matt!), inventory, cutscenes, acting! Yeah, it was a lot of work but Iām glad to have a new style of game to my collection, starting with Dark Fall in 2001, through to 3rd person indie hit āThe Lost Crownā. I donāt make games for a living, never have, so any games Iāve made are made with passion, dedication and a hint of madness. The game will be coming to Steam, other stores too, but we are also releasing a special version on our store. This version will ALSO come with a Steam Key. It will be the best version, all round. News to follow.
š“āā ļø Please donāt share the game, download illegal and unauthorised copies, or promote where to get the game without paying. Support for games by Darkling Room means more games will get made, finished and released. Please also leave a Steam review, no need for an essay, but a good score means good visibility. Leaving reviews of previous Darkling Room titles is also appreciated. š
Thanks,
Jonathan Boakes
Darkling Room
Happy Gaming!