Posted By: nickie
First Impressions on Loki - 08/29/07 07:24 AM
Do you feel like your fingers need a workout? Step right up to the latest clickfest!
I don't mind a point and click hack and slash, really I don't. But it's nice to have something else to do in a game, don't you think?
Some of the ideas the developers had were good ones. You pick one of four characters, and each character has a unique chapter in its own realm, and then the world opens up to them. In other words, if you pick the Norse fighter you begin in a snowy village, fighting off an attacking force and then questing after wolf meat to feed the hungry villagers. If you pick the Aztec shaman you're in the jungle and desert, fighting off attackers and then searching for a God to find your purpose.
The problem is, although the fighting is pretty easy (at least to begin with), there is enemy after enemy in a line with little else to do. The early quests are solved by killing a stronger enemy that is in line somewhere. The A.I. isn't too keen either. With one character, I got tired of mowing through the opposition, and took to running willy nilly through the screens without sustaining a scratch, passing some forty baddies until I got to a tomb I was looking for to complete a quest. There was a problem with this approach however, because once I got there I received a new quest to kill the guarding baddie mummy that had two thousand hit points, which meant that I needed the leveling up of killing all those baddies that I had breezed by earlier.
When you're killed, you're returned to the entryway of the particular area you were last in, although apparently you can use some teleporter stones to change your location after that. You don't lose items or anything when you die. So, you can't save the game yourself, but it isn't a real problem.
The skill trees are extensive, and you can swap skills for others (for a price). You can make and re-assemble weapons (not sure if you can do this or need the blacksmith), finding pieces throughout your travels, as well as finding the typical goodies.
You're stuck with the four characters and how they look, no options on choosing looks or attributes.
There isn't an option for difficulty of play - you play the game through, and then can opt for a higher difficulty level, with the other two difficulty levels having better items available to be found. There's also multi-player on-line play if you wish.
The graphics aren't anything to write home about. So far the game is less than inspiring, since it all seems pretty much the same. One good thing is that it is unlikely anyone will need a walkthrough. Just follow the trail. I may play more if someone else plays also, but I can't say there's a huge motivation to do so...
I don't mind a point and click hack and slash, really I don't. But it's nice to have something else to do in a game, don't you think?
Some of the ideas the developers had were good ones. You pick one of four characters, and each character has a unique chapter in its own realm, and then the world opens up to them. In other words, if you pick the Norse fighter you begin in a snowy village, fighting off an attacking force and then questing after wolf meat to feed the hungry villagers. If you pick the Aztec shaman you're in the jungle and desert, fighting off attackers and then searching for a God to find your purpose.
The problem is, although the fighting is pretty easy (at least to begin with), there is enemy after enemy in a line with little else to do. The early quests are solved by killing a stronger enemy that is in line somewhere. The A.I. isn't too keen either. With one character, I got tired of mowing through the opposition, and took to running willy nilly through the screens without sustaining a scratch, passing some forty baddies until I got to a tomb I was looking for to complete a quest. There was a problem with this approach however, because once I got there I received a new quest to kill the guarding baddie mummy that had two thousand hit points, which meant that I needed the leveling up of killing all those baddies that I had breezed by earlier.
When you're killed, you're returned to the entryway of the particular area you were last in, although apparently you can use some teleporter stones to change your location after that. You don't lose items or anything when you die. So, you can't save the game yourself, but it isn't a real problem.
The skill trees are extensive, and you can swap skills for others (for a price). You can make and re-assemble weapons (not sure if you can do this or need the blacksmith), finding pieces throughout your travels, as well as finding the typical goodies.
You're stuck with the four characters and how they look, no options on choosing looks or attributes.
There isn't an option for difficulty of play - you play the game through, and then can opt for a higher difficulty level, with the other two difficulty levels having better items available to be found. There's also multi-player on-line play if you wish.
The graphics aren't anything to write home about. So far the game is less than inspiring, since it all seems pretty much the same. One good thing is that it is unlikely anyone will need a walkthrough. Just follow the trail. I may play more if someone else plays also, but I can't say there's a huge motivation to do so...