Posted By: Karsten
Witcher 3 Trailers at E3 - New Info from Edge Magazine - 06/10/13 08:53 PM
E3 began today, it seems. And two new trailers have been shown for Witcher 3 at Microsoft's conference at E3 this year.
The first trailer shows gameplay footage, you can view it here: 1st Trailer
The second trailer provides information about Witcher 3 - the beginning, you can view it here: 2d Trailer
Detox from the NeoGaf forums have read the latest issue of Edge Magazine, and has shared his findings with us in this thread:
http://www.neogaf.com/forum/showthread.php?t=577061
The info:
Looks great if you ask me
The first trailer shows gameplay footage, you can view it here: 1st Trailer
The second trailer provides information about Witcher 3 - the beginning, you can view it here: 2d Trailer
Detox from the NeoGaf forums have read the latest issue of Edge Magazine, and has shared his findings with us in this thread:
http://www.neogaf.com/forum/showthread.php?t=577061
The info:
Quote:
There will be no overt tutorial instead mechanics will gradually be introduced.
Combat system now has dodge in order to be closer to the pirouettes found in the books.
Geralt can choose to execute or spare bandits, though he can loot them either way.
They are targeting 30fps on console.
Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.
They added Witcher sense similar to Batman's Detective mode so you can see weak points on monsters like The Fiend's lungs, or outside of battle to re create events like tracking a murderer.
Main storyline is 40-50hrs, and another 40-50 in the open world.
No "Fedex Quests."
Choice and consequence will ripple across the world.
Don't want to build a sandbox experience, storytelling is still the main goal.
Some locations: Skellige: Nordic-style archipelago, Slavic-like No Mans Land and city of Novigrad.
Geralt can jump. In-house motion capturing, though the horse was done somewhere else.
Combat system now has dodge in order to be closer to the pirouettes found in the books.
Geralt can choose to execute or spare bandits, though he can loot them either way.
They are targeting 30fps on console.
Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.
They added Witcher sense similar to Batman's Detective mode so you can see weak points on monsters like The Fiend's lungs, or outside of battle to re create events like tracking a murderer.
Main storyline is 40-50hrs, and another 40-50 in the open world.
No "Fedex Quests."
Choice and consequence will ripple across the world.
Don't want to build a sandbox experience, storytelling is still the main goal.
Some locations: Skellige: Nordic-style archipelago, Slavic-like No Mans Land and city of Novigrad.
Geralt can jump. In-house motion capturing, though the horse was done somewhere else.
Looks great if you ask me