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Any comments from anyone who's played M&M X: Legacy?

Posted By: Sig Segorn

Any comments from anyone who's played M&M X: Legacy? - 02/19/16 12:42 PM

Just found out about this game the other day when I was browsing for something else to play in the genre of turn-based, first-person fantasy gridders. Watched some reviews and gameplay vids of it on YouTube and it looks real good to me. Anxious to play it, but can't afford the 25 bucks till the beginning of next month, and it looks like I might have to upgrade my RAM to run it decently, but I will if I have to.
Posted By: MaG

Re: Any comments from anyone who's played M&M X: Legacy? - 02/19/16 02:42 PM

Thanks for bringing the game to the RPG gamers. smile
Posted By: oldman

Re: Any comments from anyone who's played M&M X: Legacy? - 02/19/16 05:28 PM

I played it when it first came out and it was an enjoyable game. If you are familiar with the M&M games and enjoyed them then you will feel comfortable with this one. It is in the same vein but with much better graphics.
Posted By: looney4labs

Re: Any comments from anyone who's played M&M X: Legacy? - 02/19/16 06:12 PM

Hi ya, MaG wave

Thanks, Oldman wave

Sig, I've heard good things but haven't played it. wave
Posted By: Iurii

Re: Any comments from anyone who's played M&M X: Legacy? - 02/20/16 05:11 AM

I have played it when it came out, but unfortunately I did not like it so much. It looked good, but it was rather boring comparing to real 'Might and Magic' games.

I would rather recommend 'The Quest' - an indie game just like good old M&M: http://store.steampowered.com/app/428880/
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 02/20/16 08:51 AM

Oldman, I think I only tried a bit of Might and Magic VI some years back and didn’t care for it (maybe there weren’t cheats), but there’s a trainer for this one and it looks much better.

You really preferred the earlier ones in the series to this one, Iurii? Interesting. It’s funny you should mention “The Quest,” because that’s one of 3 other games I came across that I found intriguing---in fact, I spent all of my credits on the Cheat Happens site towards getting a trainer made for it, bumping it up from 9% to 26% funded. The other two were “The Fall of the Dungeon Guardians” (good-looking but the combat is real-time with pause, and I don’t think there’s any surface exploration) and “Elminage Gothic,” which has wonderful artwork, but the monsters you fight don’t move---they just jiggle when you hit them. Still, I might get around to playing some of these others, but I’m pretty set on wanting to try out Legacy first. Thanks for the comments.
Posted By: Pokey

Re: Any comments from anyone who's played M&M X: Legacy? - 02/20/16 05:13 PM

You might want to give M&M6 another chance. When I first tried it, I played for about an hour and quit because I was dying so much. When I got back to it later, I realized I wasn't using turn-based mode, which made it a lot easier. I've heard others made the same mistake, not realizing there was a turn-based mode.

I loved the game. Wish there were more like it. (I've played 6,7 and 8.)
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 02/21/16 09:29 AM

Thanks, Pokey---I may do that, and here’s why...I just watched a gameplay vid of the beginning and it didn’t seem familiar, so it may have been that the CD version of the game I bought back then wouldn’t even install or run, but there’s now a GOG M&M 6-pack download for 10 bucks that includes it, as well as a CH trainer for the GOG version and, in that message board, links to a savegame editor or two. So it looks like it could be some old-school RPG fun for me, though I gotta say...the arrow-shooting in it is kinda crappy compared to that in, say, Wizardry 8, but maybe I’m nit-picking. But have you played Wiz 8? GOG’s got that, too. Playing that with the good savegame editor I have for it is my very definition of the word “fun.”

Also, I love the good luck I’m having with this topic, and here’s what I mean by that...I just got the notification that CH made a trainer for “The Quest,” so the challenge-challenged among us are covered on that one, too. I don’t even know if, overnight, some people chipped in credits to get it made, or CH was in a generous mood and just went ahead and made one, but my expectation was 6 months or more, if ever, so kudos to them.
Posted By: looney4labs

Re: Any comments from anyone who's played M&M X: Legacy? - 02/21/16 07:04 PM

bravo That's great thumbsup
Posted By: Pokey

Re: Any comments from anyone who's played M&M X: Legacy? - 02/21/16 10:22 PM

I haven't played Wizardry 8, though I've heard high praise for it. I should check it out. I do have Dark Messiah of Might and Magic, which I haven't played yet, that is supposed to be very similar to M&M.

If you do play M&M6, be sure to get a bow as soon as possible. It will be your best weapon in the early parts. There is also a trick in the beginning that will get you increased attributes, armor and gold.
Posted By: hagatha

Re: Any comments from anyone who's played M&M X: Legacy? - 02/22/16 02:56 AM

I've played MM6, 7 and 8 several times and loved them. MM legacy, not so much. I enjoyed it at first, but after a while it started to feel like a poor cousin. I think my biggest beef was that there was no more free roaming. The areas were all tightly restricted.

If you haven't got a specific idea of what an MM game should be like, though, you might really enjoy it.
Posted By: oldman

Re: Any comments from anyone who's played M&M X: Legacy? - 02/22/16 04:12 AM

There was a rather long discussion on this game when it first came out here on Gameboomers

Might give you some insight.
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 02/22/16 07:00 AM

Thanks for the bow tip, Pokey. Oh please, do yourself a big favor and check out Wiz 8---it’s my all-time favorite by a bow shot. I know it like the back of my hand and the only unflattering thing I can say about it is, during surface exploration, the area perimeters are angular and the tree trunks and bushes look like cardboard cut-outs, but everything else about it is so exceptional, you won’t even care. The Flamestryke site is a good source of reference and, if you want that savegame editor, even just to give yourself ammo and potions while exploring, just lemme know and I’ll send you the file. I tried out “Dark Messiah of Might and Magic” years ago and didn’t care for it---there’s been a lot of those---but thanks for mentioning it.

Good point, Hagatha...since Legacy will be my first M&M game, I might like it. The roaming looks good enough to me in the gameplay vids I’ve seen, but I’m the type who just feels overwhelmed if the gameworld is too vast. For example, I played “Morrowind” a lot and, as great as it is, it always bothered me that I could never explore every inch of it. Oh, maybe you were referring to how, even outside of dungeons, movement is grid-based, but I know about that and am fine with it, thinking it’ll actually be a nice change of pace. I also know that you can’t flee from a fight in this game, but I never do that anyway.

Thanks for that topic link, Oldman, which led to other links. I liked this sentence from RPGWatch’s preview article... “Although the game specs show a minimum system requirement of Vista and 4GB RAM, I had no performance issues running on my quad-core XP rig with 2GB of RAM.” Good tips, like “Write down where the quest givers are.” Good comments like “It won't be a novel masquerading as a game.” Bookmarked the good guide to it on the GamePressure site, which I’m sure I’ll be using.
Posted By: hagatha

Re: Any comments from anyone who's played M&M X: Legacy? - 02/22/16 11:16 PM

Pokey, I agree with Sig regarding Wizardry 8. It's a marvellous game. Yes, the graphics are dated, but the game itself is stellar.
Posted By: Pokey

Re: Any comments from anyone who's played M&M X: Legacy? - 02/22/16 11:46 PM

Hagatha, if you say it is great, then I'm on board. We like many of the same games---Thief, Might & Magic, Legend of Grimrock and so many others. I looked at it on YouTube and wasn't impressed by the graphics but there is a lot more to the game than graphics, evidently.
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 02/23/16 03:13 PM

That’s exactly it, Pokey. I picked on trees and bushes (when you get close to ‘em), but some of the visuals are actually good, like the undulating, transparent-green Emerald Slimes, or the underwater creatures you fight (in clear blue water, with your scuba gear on), or these 2 big fire braziers in this room in Lower Marten’s Bluff that I could just stare at. But pretty much any other game element you can think of is exceptional. Here’s a short list...

It’s free movement, not grid-based.
The turn-based combat is an improved type called phased combat---that is, for each round, you set up your party members to do whatever you want them to do, then you click to start the round and it all plays out, which is always a joy to behold.
The game has a wonderful, non-lonely, cozy feel to it because of another special feature...its so-called Personality System. Basically, this consists of your party members sticking their portraits out and saying something per many different cues during the game, with a variety of portrait animations and sound effects (like when they eat something or drink different potions), and with voice work that is top-notch. It’s not a good idea to stand idle with the game unpaused, cuz you can be attacked by random spawns, but, if you do this, after a minute or so, your party members will say something to you or start chatting with each other. And, even when they’re waitng patiently for you when you’re bartering or in dialogue with an NPC, they’re blinking as if they’re...you know, real.
The dialogue system is real good, similar to the one in “Wizards & Warriors,” if you’ve ever played that.
The gameworld is a fun mix of medieval Earth-like and more-advanced areas and enemies, such as the control room in the upper monastery, or these drones that fly around in groups here and there and try to zap you from a distance.
It actually gets even more fun the more you replay it, and I’ve done so about a dozen times. I’ve gotten to the point where I don’t want to do the endgame (which ends the game), but, instead, I’ll just keep playing with my high-level party, teleporting around the gameworld to take care of any new spawns in my favorite areas whenever I feel like it, typically ending with a round of bread rolls or potion drinks at the tavern, followed by a rest in our “safehouse” next to Antone’s Armory in Arnika. With the editor I have, you can edit in other foodstuffs, like crab cakes (yum!), which are only rarely dropped by some of the crabs you kill.
The skill system is good---there’s a lot of ‘em and they all max out at 125.
The first-person spellcasting animations, along with their vocalizing of magical phrases in their good voices, is simply the best, but the whole spellcasting system is real good. Of course, tossing a fireball at some approaching root creatures is always good, but you haven’t lived until you’ve cast Whipping Rocks at a group of androids---at higher levels, it just obliterates them.
Lockpicking and trap-disarming systems are both good.
Music and sound effects are both good---even slingin’ a sling stone is good.
Climbing up or down a ladder or rope (by clicking on it) is fun, automatic, and realistic, unlike that in, say, “Wizards & Warriors.”
Not too much in-game reading or NPCs to talk to---the emphasis is on exploration, combat, looting and equipment upgrades, questing, and advancing the storyline.
The interface is good, with things like a radar screen on the main view that can alert you to hostiles approaching, if you don’t already see them coming. Each party member has 4 different screens that display this or that, and there’s neat things like a Merge Items button for Gadgeteers to make gadgets and mixing your own potions, if you wanna bother with that---I just periodically make batches of restoration potions for them all to carry. Instead of making mana potions, I make a Mana Stone for each spellcaster to carry, and I put the max charges on them, which is 255. There’s encumbrance in the game, but that’s never a worry for me because I max out my characters’ attributes and skills at the start of each game. I also give the spellcasters all the spells they’re allowed to have in the game, but they can’t cast certain ones till they get up in level. Besides their equipment spots, each character has 8 carry spots, but, on the right, is the scrollable Party Items, which they share the carry weight of, and is where we keep our backup ammo and potions and such.
Enemies have several damage skins, so, if you’re hitting, say, a bandit, he will flinch and vocalize as he goes from black-eyed to bruised-up to bloodied-up, ending with him softly exploding into disappearing chunks when he dies.
Oh yeah, this is great...the game has an auto-camera, so, if, say, you get surrounded by enemies, the view turns on its own, looking at each one as they surround you, and again at each one when one of your characters hits them with something. I love that, and you will, too.
Your team can auto-swap their weapons, depending on the range or closeness of enemies, but you can lock them on a certain weapon, if you want. Also, I cut down on some of them having melee weapons because I found out that, if you put in a full backup spot of ammo instead, they’ll switch to that if they run out in the middle of their turn.

I better stop there, but you get the idea. If I missed something, please ask, or maybe I’ll think of it later.
Posted By: looney4labs

Re: Any comments from anyone who's played M&M X: Legacy? - 02/23/16 05:18 PM

Thanks, Sig wave
Posted By: Pokey

Re: Any comments from anyone who's played M&M X: Legacy? - 02/23/16 09:29 PM

Thanks, Sig. That gives me a very good impression of the game and answers a lot of questions, like the type of navigation, turn-based combat that uses a queue and the crafting. It sounds like a great game.
Posted By: Marian

Re: Any comments from anyone who's played M&M X: Legacy? - 02/23/16 09:48 PM

Your enthusiasm for the game is evident, Sig. I picked it up on GOG a few months ago for $1.49 (!) and still haven't played it. I hope that at some point I have the time to devote to it. thumbsup
Posted By: SharonB

Re: Any comments from anyone who's played M&M X: Legacy? - 02/24/16 04:39 PM

Which game are you referring to, M&M X or Wizardry 8? Because you have made the game sound very good and I believe I would like to try it.


It’s free movement, not grid-based.
The turn-based combat is an improved type called phased combat---that is, for each round, you set up your party members to do whatever you want them to do, then you click to start the round and it all plays out, which is always a joy to behold.
The game has a wonderful, non-lonely, cozy feel to it because of another special feature...its so-called Personality System. Basically, this consists of your party members sticking their portraits out and saying something per many different cues during the game, with a variety of portrait animations and sound effects (like when they eat something or drink different potions), and with voice work that is top-notch. It’s not a good idea to stand idle with the game unpaused, cuz you can be attacked by random spawns, but, if you do this, after a minute or so, your party members will say something to you or start chatting with each other. And, even when they’re waitng patiently for you when you’re bartering or in dialogue with an NPC, they’re blinking as if they’re...you know, real.
The dialogue system is real good, similar to the one in “Wizards & Warriors,” if you’ve ever played that.
The gameworld is a fun mix of medieval Earth-like and more-advanced areas and enemies, such as the control room in the upper monastery, or these drones that fly around in groups here and there and try to zap you from a distance.
[quote][/quote]
Posted By: Marian

Re: Any comments from anyone who's played M&M X: Legacy? - 02/24/16 04:40 PM

Sig was describing Wizardry 8 in that post. wave
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 02/24/16 07:38 PM

Sorry for the confusion, SharonB---I called it a “short list,” but, once I got goin’, it was hard to stop, and I think I actually covered all the main points. Perhaps I should’ve mentioned that you’ll probably wanna have a few spellcasters in your party, because they get these “portal to and fro” spells that let you get around the gameworld quicker---I usually go with a fighter, 2 rangers, a mage, a bard, and a gadgeteer, but whatever. And, of course, there’s other things in the game that look good, like the giant roaches and dragonflies you fight, and there’s...unusual things to fight, like these big flying snakes---I like to target them with a Crush spellcast, which materializes, then drops a giant boulder on them---ooh, that’s gotta hurt. I hope you do try it---GOG’s got it for 10 bucks and it’s worth about 20 times that, if you ask me. Lemme try to end this with one of the 10,000 or so endearing things about this game...You’ll probably smile when one of your characters gets silenced, because, in an effort to make you aware of it, they’ll stick their portrait out and, with their lips sealed, say “Mm, mm, mm, mm.”
Posted By: SharonB

Re: Any comments from anyone who's played M&M X: Legacy? - 02/25/16 12:21 AM

Thanks Marian. Thanks Sig. I actually have this game already in both disk and GOG Download versions. You've made it very interesting to me. My holdup is that I need to break from my casual games addiction long enough to learn how to play. I have just a couple more ihogs to try/play then I will give it a go. Thanks happydance
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 02/25/16 11:09 AM

Great, SharonB. If you need any help with it when you get into it, feel free to PM me. I used to have the disc version, but, when I got a new PC, I couldn’t get the game to install on it, so I couldn’t play it some more until GOG came out with it. And I actually recommend the GOG version, cuz it restores some sound bits to the game, such as being able to hear nearby creatures and the whipcrack sound effect of the Ego Whip spell.

Thought of something else worth mentioning, as it speaks to the roleplaying and immersion of it---namely, in certain areas of the game, there are groups of patrolling friendlies who will defend your party if you’re attacked by random spawns in their vicinity. This is optional, but, especially in Arnika (the only normal-looking town in the game), I like to heal any of the human-looking Higardi patrolmen that get hurt sticking up for us (I don’t think they get replaced if they get killed, and the town, which is partially depopulated when you get there, would seem a bit lonely without them). If one of them gets paralyzed, the others will stand around waiting for it to wear off---in that case, I like to do an auto-recast of the good Heal All spell, then cast Cure Paralysis on him, because, when he’s unparalyzed, they all go back to patrolling. One time, one of ‘em got blinded and walked off. After the fight, I found the poor guy butted up against a wall at the northwest corner of town, and got him healed and unblinded, after which he resumed his patrolling.

When you play it, see if you don’t agree that the neat fort in Marten’s Bluff would be a fun place to walk around with some fellow ‘boomers, or that you could really go for a mod that adds a sewer to explore beneath Arnika, accessible through that manhole cover near the marina. Or how ‘bout one that adds a side quest to repair the half-sunken ship at the dock there? I think it should go like this...You pick up the quest from Anna at the marina, cuz it’s hers (type in “ship” to ask her about it). It takes a while to complete it, cuz you need to bring her some lumber (from the trees felled by the Rapax in the eastern part of the Southeast Wilderness sector), some tar (from the tar pit along the southern edge of the Swamp sector), some sailcloth (for this, your journal suggests collecting some banners from the walls of Rapax Castle, which results in the repaired ship having decorative sails instead of plain ones), and a few coils of rope (from the Rapax Away Camp), then you need to bring in a couple RPCs (R = Recruitable) to do the work (I’d recommend Urq and Saxx), then you need to bide your time for a couple weeks until it’s seaworthy again, after which you can sail it to a small island for some additional exploration, fight XP, and loot. Starting to ramble again, so better end this here.
Posted By: SharonB

Re: Any comments from anyone who's played M&M X: Legacy? - 02/25/16 07:03 PM

Thanks for the info Sig. You'll probably be hearing from me with questions. Have you played Arcanum: Of Steamworks and Magick Obscura? GOG has that game as well. You have to chose technology or magic for building up your character or a mixture of both.Quests can be solved several different ways. I think this is another really interesting game. If you're not familiar with it checkout GOG's description (way better than mine laugh )
Posted By: Marian

Re: Any comments from anyone who's played M&M X: Legacy? - 02/25/16 07:22 PM

I seem to remember that Sig has played Arcanum, more than once. smile
Posted By: oldman

Re: Any comments from anyone who's played M&M X: Legacy? - 02/26/16 02:41 AM

Just wondering but what do I know. Why did the M&M X Legacy post turn into a Wizardry Post?
Posted By: Marian

Re: Any comments from anyone who's played M&M X: Legacy? - 02/26/16 02:47 AM

Sorry, oldman - your topic did get derailed. oops
Posted By: SharonB

Re: Any comments from anyone who's played M&M X: Legacy? - 02/26/16 08:16 AM

This was Sig's topic and she introduced Wizardry 8 into it. However, yes the topic did detour and I contributed. oops
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 02/26/16 12:14 PM

Yes, SharonB, I’ve played Arcanum (with a character editor) and liked it a lot. It’s very different from Wiz 8, of course.

Sorry, Oldman, I did detour my Legacy topic. It all started back on page 1 when I contrasted the arrow-shooting in M&M 6 with that in Wiz 8, and then I got into trying to talk Pokey into playing it. And the monetary delay in getting a Steam download of Legacy didn’t help.
Posted By: Marian

Re: Any comments from anyone who's played M&M X: Legacy? - 02/26/16 04:12 PM

If anyone wants to continue talking about Wizardry 8, please feel free to start a new thread. I really enjoy reading these detailed descriptions of games. wave
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 03/07/16 09:09 PM

Yup, it’s fun---at least, with an artificially-beefed-up party. I must be in the mood for a throwback game like this. And I’m glad I didn’t actually have to upgrade my RAM to get it to run decently. I think I’ve only done this grid-based movement in adventure games before, but I’m fine with it in this, and it’s good that you can see your progress on the mini-map and area map, and can even watch yourself move on the opened area map, which is efficient for backtracking. I also like how the game forces you to do the turn-based combat as intended, which, along with the pop-up tips, makes you gradually get better at it. Visually, I like everything I’ve seen so far a lot. Being such a noob at this, I just went with the default pre-fab party, but they seem fine. I like how the “max of 2 at a time” companion system works, with characters joining and leaving you at certain times, and giving you bonuses while they’re with you, and initiating some dialogue at certain times. And pickin’ up all the lore books and shrine buffs and such that are scattered all over is fun. And I appreciate how I haven’t run into an NPC that I shouldn’t have talked to, or a barrel of liquid that I shouldn’t have had someone drink. Oh yeah, the game also forces you to find all the skill-trainer NPCs, in order to keep raising your skills. My mage chick could use a double quick bar with all the spells she’s learning---I keep having to reassign those, but that may be a minor gripe. I’m just about to clear out the 3-floor lighthouse of its snake-body enemies before relighting it, so we’ll see how that goes. You know how it is...an adventurer’s work is never done.
Posted By: Marian

Re: Any comments from anyone who's played M&M X: Legacy? - 03/07/16 09:28 PM

Glad you're liking the game, Sig. Have fun with it - keep us posted on your progress. wave
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 03/08/16 03:52 PM

Thanks, Marian. Got the lighthouse deal done and will be heading out of the starter town again soon, to gradually make our way to the governor at Castle Portmeyron to the north. Tally-ho!
Posted By: Marian

Re: Any comments from anyone who's played M&M X: Legacy? - 03/08/16 04:24 PM

Onward and upward! Nice work on the lighthouse! thumbsup
Posted By: Pokey

Re: Any comments from anyone who's played M&M X: Legacy? - 03/08/16 05:11 PM

One more mention of Wizardry 8. It is on sale at GOG for $1.99 till Mar 11. I'll be getting it at this great price.
Posted By: looney4labs

Re: Any comments from anyone who's played M&M X: Legacy? - 03/08/16 10:06 PM

Thanks, Pokey, that's a hard to beat price wave
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 03/10/16 09:57 PM

Turned out that Cursed Ruins wasn’t exactly optional. Did as much as I could do in it before checking the GamePressure guide, and found it’s connected with the promotion quest for paladin, so I left it for now. Liberated Castle Portmeyron, which completed Act I, but there’s more exploring and some other things I wanna do before moving ahead with the main quest, which you do by having this guy at the castle fly you to this place on a big great-looking griffin. For instance, I wanna get to the expert shield trainer in Seahaven, the path to which was blocked by a guard, but is probably accessible now. And there’s another interior I wanna do---Mysterious Crypt, I think it’s called---unless it turns out to be connected with some other promotion quest. Beefed up my party more with the trainer/editor, so we’re nice and awesome now, which makes it even more fun for me---I only save and quit when I’m dead tired. Oh, I bought a pack horse as one of our 2 companions, so now have twice the inventory space for loot items. Guess that’s all the highlights for this entry.
Posted By: looney4labs

Re: Any comments from anyone who's played M&M X: Legacy? - 03/11/16 08:03 PM

More space for loot is always fun hamster
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 03/11/16 08:20 PM

Well, the main quest is branching out as the plot thickens. We have plenty to do in our quest log and are soon to have even more, no doubt, cuz we finally got to Seahaven, even though it wasn’t far, just inaccessible till now. It’s interesting...the gameworld isn’t that expansive compared to something like Skyrim, but, because of the nature of the gameplay and how it’s structured, it feels big enough, with all of the interiors and backtracking and such. Took that griffin ride to the Elemental Forge, cleared it of baddies, and got our first permanent blessing from one of the dragon gods---this one lets us see paths in the wilderness that others can’t see. I’m hoping that, when we get the water blessing, that’ll let us get out to this cool-looking shipwreck off the coast, to explore and loot it. Yeah, L4L, I like our horse companion, who looks like a real horse before you pick him up, is named Aonbarr (I think it is), and used to be a warhorse in his younger days. We had to send him back in order to take that griffin ride, but have since picked him back up, and, even though he’s got an attitude, he was glad to see us.
Posted By: looney4labs

Re: Any comments from anyone who's played M&M X: Legacy? - 03/11/16 09:08 PM

Originally Posted By: Sig Segorn
even though he’s got an attitude, he was glad to see us.


rotfl
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 03/16/16 10:49 PM

The game continues to be really good. I would encourage anyone who thinks they would be turned-off by the grid-based movement or the turn-based combat to try it. As most games do, it gets even better when you start hittin’ a lick, so to speak---getting better at the gameplay, getting hip to its conventions and such. It’s been crashing a bit (I think because I’m pushing its envelope with my RAM spec), but I quicksave so frequently, it’s not really a problem. I have all but two of the permanent blessings, which let you do things like see additional paths in the woods, walk in shallow water, use teleporters to get to other areas, and detect enemies in your vicinity sooner. Right now, I’m working on activating the rest of the obelisks scattered around the gameworld, cuz, when activated, you can use them to teleport around, from one to another. Almost every thing you see would make a good screenshot. I just explored this pirate fortress town called The Crag (because it’s located on this coast with these high rocky cliffs) and, for a lifelong pirate motif lover like me, walkin’ around that place in the daytime was like the greatest thing I’ve ever seen. They really did a masterful job on that.
Posted By: looney4labs

Re: Any comments from anyone who's played M&M X: Legacy? - 03/17/16 01:27 AM

It's great that you are having so much fun!
Posted By: Marian

Re: Any comments from anyone who's played M&M X: Legacy? - 03/17/16 01:29 AM

The pirate fortress town sounds really neat. yes
Posted By: hagatha

Re: Any comments from anyone who's played M&M X: Legacy? - 03/17/16 03:35 AM

Sig, I'm glad you're enjoying it. Maybe I should give it another look one of these days. I do remember being backed into a cul-de-sac at one point and not being able to fight my way back out, being blocked by enemies I couldn't beat. Maybe that's why I gave up on it. Anyway, game on!
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 03/17/16 06:35 AM

Hagatha, I hope you do give it another chance. There’s other things I like about this game that I haven’t even mentioned, like all the loot you get from fights is automatically picked up. Why don’t they do that in every game? Of course getting loot is fun, but is picking it all up all the time that much fun? You should consider using the latest CheatHappens trainer/editor for this game---after beefing up your party members and giving them plenty of skill points, money, and camping supplies, you don’t even need to run the trainer every time you play the game, and enemies should worry about running into you. You know, cheating, even in offline, single-player video games, always gets a bad rap, even from my best friend, who knocks me because of it, but nobody ever talks about the good things about it, all the things besides making it just plain fun, and I could write a book about that. Just to give a couple examples from this game, when I replay it, I think I’ll create a party of 4 spellcasters, to see more spellcasting, but also to divvy up my favorite spells between their 4 quick bars. This is not the recommended party if you’re playin’ it straight, but, with the trainer, you can really have any party you want. Also, I just changed a quick bar assignment for my mage chick from Fire Blast back to the less-powerful Fire Ball. Why? Because I like the animation of the latter better, and, with my party, there’s no worries. We just activated the 8th and last obelisk and are now gonna use the clues they give you to find a treasure that you get for activating them all, which will complete that side quest. After that, I think I’ll knock out getting the last two permanent blessings, before doing some other side quests we’ve picked up in our travels, before getting back on the main quest. It’s surprising how much there is to do in this relatively not-that-huge gameworld. Lemme end with two things I’m really looking forward to---namely, exploring inside my first shipwreck, and doing this side quest we picked up, where you rescue these captured animals from some poachers, after which you can pick up a dog companion named Spike, who spots secret doors for you. Fun stuff.
Posted By: looney4labs

Re: Any comments from anyone who's played M&M X: Legacy? - 03/17/16 06:04 PM

I think sometimes people forget games are supposed to be fun! Of course, "fun" is different for everyone!
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 04/15/16 12:56 AM

Finished the main quest and all the active side quests I had in the log. It lets you keep playing after you finish the main one, so I wanna explore a little more and do any side quests I may have missed, but also wanted to try some other gridders, so I snagged “Elminage Gothic” for 5 bucks and actually regretted it. Suffice to say that, if I were to review it, nobody would touch it with a 10-foot keyboard, and rightly so. But then I tried “The Quest” and it’s a lot of fun, at least with CH’s trainer/editor. Wanna start a topic about that and mention some of its niceties, but I wanna play a little more of it first.
Posted By: looney4labs

Re: Any comments from anyone who's played M&M X: Legacy? - 04/15/16 01:50 AM

Wow, Sig, if you are regretting a $5.00 game, that speaks volumes wavegirl
Posted By: hagatha

Re: Any comments from anyone who's played M&M X: Legacy? - 04/20/16 03:03 AM

Sig, have you played The Legend of Grimrock? That is grid-based and one of the best games I've ever played. There's a Grimrock 2 now, I believe.
Posted By: Sig Segorn

Re: Any comments from anyone who's played M&M X: Legacy? - 04/20/16 05:49 AM

No, I haven’t played that, Hagatha. I’ve been avoiding it cuz it’s so big on puzzles, which I’m not so big on, but you really liked it, huh? I may have to rethink that. At this posting, I’m about to start a replay of M&M X to help me bide my time as I wait for CheatHappens to update the trainer/editor for “The Quest.” The last 2 trainer versions they came out with were only 3 days apart (April 9th and 12th) and their reward for that was stupid Steam auto-updating the game 2 days later. Man, I wish you could still disable that like you used to be able to---the 3 choices on that setting are all slight variations of “Keep this game up to date.” I reported the need for an updated trainer right away, but they’re not rushing it this time, especially since I’m apparently the only person out there who needs this. Really? I was able to play a little more of it, having beefed up my character’s gp and unspent skill and attribute points, but the number of areas I was having to put off was growing, and I was startin’ to run into these wizards who half-kill you with one zap, so I’m gonna have to wait for the updated trainer before I can show ‘em who’s boss.
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