Posted By: Sig Segorn
Well, just a bit more about Wizardry 8 - 02/26/16 07:23 PM
I probably should’ve mentioned that I generally am not a fan of respawns, but they’re okay in this game, cuz the combat’s fun and, for my beefed-up and well-supplied parties, nothing to worry about, for the most part. Also, you can keep rechecking areas as much as you want, if you wanna put off doing the endgame, whereas, if there weren’t respawns, that would get boring pretty fast. Most of the time, you see them coming, or at least know they’re in your vicinity, thanks to the radar screen, but you can be surprised by them, if, say, you’re rounding a corner. But there aren’t any “enemies popping out of nowhere,” like in, say, “Lords of Xulima,” which is somewhat startling and unappreciated. I’m hoping the combat in “StarCrawlers” will be good, too, if they ever finish tweaking that.
I could also say a bit more about how good the enemies are in a fight---I mean, they aren’t confined to a couple of rows in front of you, with the back ones moving closer when they can, without their legs actually moving, like in, say, “Lords of Xulima”---I was disappointed by that, though I still played it through a couple times. In Wiz 8, everything really walks or crawls or flies toward you, and will surround you, if possible. In the Legacy topic, I already mentioned the damage skins and the flinching and vocalizing of bandits as you hit them, but they also look to the side, as if making sure their buddies are still with them, and, of course, every enemy (of which there are many) flinches when hit by anything, and flying insects, for instance, buzz and dart around a bit, gators have a deep growl, hitting a slime sounds different than hitting an android, the big, flightless birds called Picuses peck at the ground---in other words, they all have their own behaviors and sound effects. Also, walking on sand sounds like that, as does walking on a wooden walkway, or walking on metal flooring or through shallow water.
Just posting about it made me wanna play it some more, so I got my “did everything except the endgame” party poised to re-enter the Rapax Away Camp, to take on all the hostiles there, which I didn’t bother with earlier when I was rescuing Rodan and Drazic, so that oughta keep me on my toes for a while, if you know whereof I speak, and, if not, you’ll find out.
I could also say a bit more about how good the enemies are in a fight---I mean, they aren’t confined to a couple of rows in front of you, with the back ones moving closer when they can, without their legs actually moving, like in, say, “Lords of Xulima”---I was disappointed by that, though I still played it through a couple times. In Wiz 8, everything really walks or crawls or flies toward you, and will surround you, if possible. In the Legacy topic, I already mentioned the damage skins and the flinching and vocalizing of bandits as you hit them, but they also look to the side, as if making sure their buddies are still with them, and, of course, every enemy (of which there are many) flinches when hit by anything, and flying insects, for instance, buzz and dart around a bit, gators have a deep growl, hitting a slime sounds different than hitting an android, the big, flightless birds called Picuses peck at the ground---in other words, they all have their own behaviors and sound effects. Also, walking on sand sounds like that, as does walking on a wooden walkway, or walking on metal flooring or through shallow water.
Just posting about it made me wanna play it some more, so I got my “did everything except the endgame” party poised to re-enter the Rapax Away Camp, to take on all the hostiles there, which I didn’t bother with earlier when I was rescuing Rodan and Drazic, so that oughta keep me on my toes for a while, if you know whereof I speak, and, if not, you’ll find out.