I suppose when I see games such as Divine Divinity (which don't have turn based combat) advertised as RPG's, that's what I assume they are. And I have been happy to buy and play several of them.
But, as I said previously .... "what do
I know" !!
So I do apologise if I'm altogether wrong in my classifications and maybe I should bow out of this thread
Mad, no need to bow out of a thread, silly
Game classifications have changed some over the years and can definitely get confusing sometimes. Plus, my drummer is playing a different beat than most anyway.
I should probably work up a listing of the traditional definitions of game types, how they've changed through the years and post it as a perpetual sticky for reference. Just need to make a little time for it.
My RPG roots go all the way back to the original Dungeons and Dragons pencil and paper games. You know, when we just threw rocks at each other instead of sending email. The more important the message the bigger the rock
Anyway, as a result of that my definition of a pure RPG is different than what's related in some online definitions.
For me, it needs huge character development - Not only the standard attributes like strength and intelligence, but also stuff like base skills and alignment (i.e. Good, Neutral, Evil, Lawful Good, Chaotic Evil and so on). Also, the race (elf, dwarf, celestial or whatever) of a character should have a fairly significant bearing on the character's attributes and skills. There should be more than three classes. Seems like so many games are dumbing down that selection to Warrior, Mage, Rogue or a minor variation there of. Mages should have a ton of potential spells from various schools and warriors should have powers that align with their martial skills all of which should trace back to their base attributes in some way. There should even be, dare I say it, the ability for a character to follow a deity, which should also impact their skills, powers or attributes. Combat should be turn-based, attacks, damage, criticals and so on should be based on calculations that have variables pulled from the character's development. Party interaction should also be available, and there should be impacts to the party overall based on the combination of characters in it - But wait, there's more!
I feel that Role Playing is centered around the Role your playing
So, development of your character should be at least as complex as the story itself. With classic D&D based RPG's once again gaining in popularity, I do get the feeling that game makers are slowly turning back around to that style.
I'll stop here, I'm getting way too wordy for my own good. Costing GB bandwidth LOL!