I get the feeling that the writers and designers of this game grew up reading Mad magazine and collecting Wacky Packs
It's such an exercise in corporatism gone wild, that everyone and pretty much everything is a parody. The whole "owe my soul to the company store" thing is the heart of this game. The NPC's attitudes actually takes a little getting used to, all but a few I've come across are sort of creepy in a Stepford Wives way.
Gameplay is staying consistent, and luckily it is a free save system, because I've gotten killed quite a few times walking into unfamiliar situations. There are plenty of bad guys and beasties to spare in the game.
Hagatha, you'll like the fact that Stealth is one of the major skill sets in the game.
It's really a mash-up, definitley an RPG/FPS hybrid with pretty intuitive chararacter development and advancement. It's science fiction based, but with a western feel. There is also a crafting element for weapons and armor, still getting the hang of that aspect. I've picked up a companion, but it's for a specific quest, so I'm not able to manage her inventory or skill yet, at least that I can see. Like earlier games, they provide a companion portrait that shows their health stat, so you know if a fire fight is going south. Been picking up lots of the usual scavanger hunt and "go here and do this" style quests. Still haven't figures out what or if there is a main quest line yet, but I kind of get the idea it has to do with the corporate super powers running the place.
I'm still very, very early in the game, but with that caveat in mind, I'm actually beginning to like it.