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Dave Gilbert – Wadjet Eye Games Interview #1183716
04/17/19 12:11 PM
04/17/19 12:11 PM
Joined: Apr 2006
Posts: 7,726
The Country
Winfrey Offline OP
BAAG Specialist
Winfrey  Offline OP
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Joined: Apr 2006
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The Country

Anyone interested in reading a interview with Dave Gilbert use the link below.

Dave Gilbert


Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody
Gibran
Re: Dave Gilbert – Wadjet Eye Games Interview [Re: Winfrey] #1183720
04/17/19 01:06 PM
04/17/19 01:06 PM
Joined: Jul 2000
Posts: 48,404
near Yosemite
Marian Offline
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Marian  Offline
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near Yosemite
Thanks, Winfrey! wave

Re: Dave Gilbert – Wadjet Eye Games Interview [Re: Winfrey] #1183724
04/17/19 01:28 PM
04/17/19 01:28 PM
Joined: Apr 2006
Posts: 18,209
Chicago
oldbroad Offline
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oldbroad  Offline
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Chicago
Thanks Winfrey.

Re: Dave Gilbert – Wadjet Eye Games Interview [Re: oldbroad] #1183891
04/19/19 11:50 AM
04/19/19 11:50 AM
Joined: Nov 2000
Posts: 34,373
United Kingdom
Mad Offline
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Mad  Offline
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United Kingdom
I read this, Winfrey, and then forgot to reply shame

Anyway, thank you !! smile


Time : The Most Precious Commodity
Re: Dave Gilbert – Wadjet Eye Games Interview [Re: Winfrey] #1183997
04/20/19 09:13 PM
04/20/19 09:13 PM
Joined: Jun 2002
Posts: 1,009
Sweden
Mikael Offline
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Mikael  Offline
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Sweden
Thank you for the link Winfrey! I think that making a high resolution game is a step in the right direction for Dave. His other games are great of course, but I think that he lost lots of potential players with the "retro" look.

Re: Dave Gilbert – Wadjet Eye Games Interview [Re: Mikael] #1184036
04/21/19 11:04 AM
04/21/19 11:04 AM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
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Jenny100  Offline
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southeast USA
Originally Posted by Mikael
I think that making a high resolution game is a step in the right direction for Dave. His other games are great of course, but I think that he lost lots of potential players with the "retro" look.

I think he also gained players because of the "retro" look.
The pixel art in his latest games is beautiful.

It's going to be difficult to match that with budget 3D.
The screenshots in the article don't look that great.
They are serviceable, but have a cartoon look in some places and not others.
There is also an anti-aliasing problem. I know it drives some people crazy to see "the jaggies" running around the edges of a character or building. Maybe it can be fixed and won't be a problem in the final game.

I suppose Dave Gilbert has a certain style of gameplay in mind that he thinks would work better with a 3D engine. It's probably not a point-and-click adventure style though. The article didn't mention the control scheme.

Re: Dave Gilbert – Wadjet Eye Games Interview [Re: Jenny100] #1184040
04/21/19 12:12 PM
04/21/19 12:12 PM
Joined: Nov 2000
Posts: 34,373
United Kingdom
Mad Offline
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Mad  Offline
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Posts: 34,373
United Kingdom
I noticed in the interview that Dave mentioned Escape to Monkey Island as an example of "bad" 3D innovation.

Personally, I found Gabriel Knight 3 to be even worse. The attempted 3D was just awful !! thumbsdown


Time : The Most Precious Commodity
Re: Dave Gilbert – Wadjet Eye Games Interview [Re: Jenny100] #1184090
04/21/19 07:23 PM
04/21/19 07:23 PM
Joined: Jun 2002
Posts: 1,009
Sweden
Mikael Offline
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Mikael  Offline
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Joined: Jun 2002
Posts: 1,009
Sweden
Originally Posted by Jenny100
I think he also gained players because of the "retro" look.
The pixel art in his latest games is beautiful.

I agree that the pixel art from the latest games is beautiful.

Yes, the screenshots look somewhat inconsistent, and have some anti-aliasing problems. But since these are early work-in-progress screenshots, I'm quite certain that this will change given the quality of Dave's earlier games.

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