Cube Escape: Seasons

 

 

 

 

 

 

 

 

 

 

Genre: Adventure    

Developer & Publisher: Rusty Lake             

Released: April 1, 2015

Operating System: Windows 7 SP1 or higher

Processor: 2 Ghtz Core i5 or above

Memory: 4 GB

Graphics: DirectX 9.0c compatible video card               

Storage: 300 MB space available

 

 

 

 

 

 

 

 

 

 

 

 

 

By flotsam

 

Cube Escape: Seasons

Rusty Lake

I dipped my toe in this lake for the first time recently and very much enjoyed the experience. So much so that I was minded to go back to the beginning, to see what came before but also to perhaps start to pull together what I learnt was an interconnected narrative.

There are about 20 games in the Rusty Lake universe, one that is inspired by Twin Peaks, and the Lake itself says this is the one you should start with. It made sense therefore to listen to what it said.

As in Underground Blossom, the previous game I played, the protagonist here is Laura. I know from some Googling that this changes throughout the various games, but it was nice to see her again, especially given what I had gleaned about her life already.

As the name implies, you are effectively escaping from a ‘cube’ made up of a series of ‘rooms’ in order to make your way through four seasons of Laura’s life. A series of small cubes are the key to moving on. Get to the end of the fourth season and you can go back to any of them and generate an ‘ending’ that felt like an achievement, but left many things not yet clear.

Puzzling wise, it is more straightforward. Click things, find things, use things; work out how things work, identify the clues, decipher and apply them; do some odd stuff and one slightly grim thing. And manipulate time.

The puzzling was excellent. That it took place in an offbeat, somewhat visually wonky environment just added to the appeal. The sparingly used sound palette completed a vibe on the verge of being unsettling.

Aesthetically and operationally it is very similar to the much later game. That might be because both revolve around Laura, but I suspect (and a bit more Googling confirms) that it’s a much more settled upon presentation. Which both anchors the various events in the Universe and enables you to step quickly back in.

One difference was that here you need to click an inventory item (they sit in a ribbon to the right of screen) and then click where you want to try and use it. It was apparent fairly quickly that click and drag didn’t work and a little bit longer to work out what did.

You can turn left and right from each screen and also look up. Clicking various objects might cause you to zoom in and perhaps then zoom in again, usually because there is a conundrum that needs to be solved.

Puzzles range from using the right item, through discerning codes, to a multi-part puzzle involving making various concoctions to power a machine spanning each of the seasons. It isn’t a hard game but nor is it easy. Whilst most are logical, a bit of lateral thinking and occasional ‘try everything’ was required. I needed help here and there but was well pleased with the overall challenge.

I also clicked on many things that did nothing. The curser doesn’t respond to hotspots so if something takes your fancy just click and see.

The audio has the usual elements (i.e., effects, ambient, soundtrack) and some spoken word, and they are all used sparingly and effectively. Less is more I say.

There are no manual saves, the game autosaving on exit.

I can’t say I am that much clearer on Laura’s life, but I am further invested in the Universe and the desire to find out. I can't say I am that much clearer on Laura's life, but I am further invested in the Universe and the desire to find out.  Available as a part of the Cube Escape Collection with the first nine Cube Escape games, as a stand-alone game Seasons was a positive experience; as an entree to the Universe, it works a treat.

I played on:

Lenovo Thinkpad X1 Carbon Gen 13

Intel I7 Ultra Core, 2.2GHz

Intel Arc 140V GPU, 16 GB

32 GB RAM

Windows 11, 64 Bit

 

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