The Dream Machine: Chapters 1 – 5
		The Sleeping 
		Machine/Cockroach Inc.
		If ever an episodic game cried 
		out that you wait for all the episodes to be released before playing,  
		this is it. It has been more than six years since Chapter 1 came out, 
		and more than two years since Chapter 5. However with the sixth and 
		final Chapter releasing this May, it seemed like an opportune time to go 
		back to something I had started way back then and then simply lost track 
		of.
		The Dream Machine tells the 
		story of Victor and his pregnant wife Alicia, newly moved into an 
		apartment block that is not all it seems. Dreams are a feature from the 
		very opening scene, and Victor soon finds himself having to enter the 
		dreams of the other residents, including his wife, in order to undo what 
		is being done by a machine in the basement.
		If you have all five Chapters 
		available to you, you can start wherever you like, but while most of the 
		dreams are self-contained, the narrative is a single one and really 
		should be played from the beginning. Once you begin, you seamlessly 
		transition straight to the next chapter, the only indication that you 
		have moved on being a Chapter title briefly displayed over the game 
		window. You can of course exit and load any new Chapter you like, or any 
		save game you want. 
		If you load each Chapter 
		directly, you get an introduction with a literary quote reflecting the 
		Chapter’s title, but you never get a “previously on” or anything 
		similar. If you play straight through from the start it hardly matters, 
		but if the last time you played was two years ago, a little update is 
		probably warranted.
		There is a lot to like about The 
		Dream Machine, not least of all its design. Made out of clay and 
		cardboard and no doubt some other things, with claymation characters 
		throughout, it is an extraordinary visual achievement. The Grimm quality 
		fairy tale woodland in Chapter 5 is the highpoint, richly detailed and 
		really quite beautiful, made all the more impressive by the number of 
		separate locations and the changes in perspective that are part of the 
		puzzling. While each location is by and large still, there is enough 
		movement and motion here and there, coupled with excellent environmental 
		sound and a varied musical score, to avoid any sense of a lifeless 
		vista. The lumpy visages of the characters just add to the ambience. As 
		far as I was concerned, it was a marvellous construct.
		It isn’t all look without 
		substance though, each dream offering an opportunity to have different 
		experiences as part of an overall narrative, each one as different as 
		the other. It can be mundane, touching, thoughtful, gruesome, and 
		voyeuristic, even within the same dream. There are some fantastical 
		elements, especially towards the back end, from tickling a pixie to 
		being ferried inside a vampire stomach. Not everything has that same 
		vibe - in the early Chapters in particular there was much introspection 
		and discussion of personal elements of the lives of the characters, some 
		rather surprising and very real. A conversation Victor has in Chapter 4 
		about his thoughts on being a father stands out in that regard, and 
		while the main narrative dominated in the last and longest Chapter so 
		far, the final dreamer suggests there may well be some more poignant 
		moments to come.
		There is also some very 
		impressive writing throughout the game. It comes to the fore in the more 
		personal moments, but is consistently above average, and at times 
		sparkling. Nothing is spoken though, with every conversation being read. 
		Which I kind of like, because you can imbue the character with whatever 
		voice you like, avoiding any acting let down. It is very wordy, so the 
		strength of the writing helps.
		Puzzling involves environmental 
		manipulation, and finding and using inventory items and the clues to 
		know how to use them (recipes, combinations, diagrams, etc). A number of 
		these randomise, ostensibly to enhance the replay aspect, and some are 
		rather good indeed. There are also conversation puzzles, some rather 
		convoluted, but none that can’t be worked through with a bit of 
		tenacity. The first two Chapters are not without their challenges, but 
		are rather gentle and short by comparison to what comes after. Chapter 3 
		is very much task based, whereas Chapter 4 is essentially one big (and 
		very excellent) environmental manipulation (telling you too much will 
		spoil the puzzle itself). 
		Chapter 5 is the pinnacle to 
		date, being a lot of both those earlier things, and where two dreams 
		intersect (provided you can work out how) to provide some rather unique 
		and entertaining solves. Size matters a lot here, contributing to the 
		puzzling. It is the biggest Chapter by far in terms of locations, and is 
		the most open in terms of things to do at one time, and there also is a 
		stark contrast between the two dream worlds involved. One is the verdant 
		woodland I mentioned previously, the other a sterile Tron type of place 
		made up of cubist surfaces and laser beams. 
		It is all point and click, and 
		you drag inventory items to use them. Things to interact with will 
		highlight as you move your mouse around the screen, and you will be able 
		to do a single thing which each of them. It might be examine, it might 
		be pick up, it might be look at, but you don’t choose between them. If 
		you can pick something up, it will then usually be available in the 
		inventory for further examining, or opening if it is a letter or book, 
		and you can then read within the inventory. If you look at something you 
		might also get a close up, enabling further exploration or manipulation. 
		It is all very straightforward.
		The game saves automatically and 
		you can also save at will. I did get the occasional game freeze, and I 
		am not alone, but generally exiting and restarting moved it on. Once I 
		had to start from an earlier save, and why that worked I have no idea. 
		You can play on Steam, or through the maker's website (which plays via 
		your browser, but they don’t recommend IE).
		I can’t imagine the painstaking 
		effort that must have gone into building this game, which probably 
		accounts for the time over which it has been developed. Wait if you want 
		for the final Chapter, but there is a goodly amount of playing time 
		here, and it will soundly reward your gaming attention.
		The Dream Machine: Chapter 6
		And so it completes. Full 
		circle, six or so years later.
		As a Chapter, it was not up to 
		the previous one (but that is a relative construct), although it was 
		probably the most ambitious in terms of story.  It felt lazy initially, 
		and probably reached for the maze/void/tricked up environment a little 
		too much, but significantly picked up once all the previous dreams 
		became available to you. You sail back and forth, finding things here 
		and there, in order to progress deeper into the dreamscape to deal with 
		the last vestige of the Dream Machine itself.
		Doing so will bring you into 
		contact with numerous of yourselves. Some older, some younger, you 
		explore your/their memories. Plus you get to be the almighty. I was able 
		to abolish facebook as a result, and respond to a few other prayers 
		(he/she uses a phone did you know?) You can be merciful or vengeful, or 
		completely disinterested. It’s up to you.
		You also get to play with 
		changing your size again, which adds a few dimensions to the puzzle 
		solving. It also contributes to an end sequence that will definitely not 
		be for everyone, and will likely be distasteful and perhaps distressing 
		to some. 
		I feel compelled to mention it. 
		I don’t want to “spoil” it, but if you manage to reorder the dreamscape 
		and find yourself in the company of your parents, and you start to feel 
		uneasy about what the solve might involve, perhaps stop there and then 
		watch the end on youtube. 
		Ultimately we leave Viktor where 
		he began, watched over by the completely appropriate words of Thom Yorke. 
		He (Thom) is not out of place in the company of the thinkers that 
		featured before.
		As a whole, I think The Dream 
		Machine is remarkable. Flawed at times, but still remarkable. It is 
		impressive and elaborate, both in terms of storytelling and 
		construction. You can pick on things here and there, but the sum of the 
		parts is so much more than any bits and pieces. I am not sure I 
		understood all of it, but will think about it.
		Well done for sticking at it 
		Sleepy people, and thank you for a unique gaming experience. 
		I played on:
		
		OS: Windows 10, 64 Bit
		
		Processor: Intel i7-6700 4GHz
		
		RAM: 32GB GDDR5
		
		Video card: AMD Radeon RX 470 8192MB
		 
		
      	
      	
      GameBoomers Review Guidelines
      
      July 2017
        
          
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