In Cold Blood
Investigate 
Mine Walkthrough (M1) 

Office 
building 
  - 
  Talk to Gregor 
  and ask him to create the diversion
  
  
- 
  Follow him up 
  to the gate house
  
  
- 
  While Gregor is 
  distracting the sentry, crouch and walk towards the main door - making sure 
  the pacing guard is walking in the other direction or talking to the smoking 
  guard
  
  
- 
  Once inside, 
  turn to the left and read the notice on Kiefer. 
  
  
- 
  Return to 
  previous screen, walk through the door in the middle of the screen
  
  
- 
  Have 
  conversation with guard, then proceed to the showers (door on the left)
  
  
- 
  Stay close to 
  the cover by the door
  
  
- 
  Wait for one of 
  the guards to leave the shower room, then creep up behind the remaining guard 
  by the lockers and punch him from behind (do not fire your gun)
  
  
- 
  Search body for 
  ammo
  
  
- 
  Use lift in 
  bottom right hand corner to access canteen area
  
  
- 
  Ask technicians 
  about the football match / Kiefer 
  
  
- 
  Proceed to the 
  far end of the canteen and use the lift to office 2
  
  

  - 
  Knock out guard 
  standing next to the lift
  
  
- 
  Take the door 
  in the middle of the screen, then talk to the technician by the digger about 
  the American agent.
  
  
- 
  Return to 
  previous location
  
  
- 
  Proceed through 
  door on the left (into office 3)
  
  
- 
  Proceed through 
  door on the left (into office 4)
  
  
- 
  Interact with 
  the computer terminal - look up information on kiefer
  
  
- 
  Back into 
  office 3 - down the steps and through the door on the right
  
  
- 
  Up the stairs, 
  down the corridor take the door on the right when the camera changes
  
  
Mine 
session 
  - 
  Talk to the 
  storeman
  
  
- 
  Walk through 
  archway into test firing room
  
  
- 
  Interact with 
  induction accelerator & plasma target
  
  
- 
  Find a test 
  bolt, interact with the accelerator holding the test bolt, and fire at the 
  target
  
  
- 
  Push the target 
  out of the way
  
  
- 
  Repeat previous 
  interaction to break the window
  
  

  - 
  Interact with 
  window (to climb out)
  
  
- 
  Interact with 
  cable on the floor
  
  
- 
  Talk to 
  storeman (about cable)
  
  
- 
  Threaten 
  storeman (about cable)
  
  
- 
  Take pin from 
  crate behind the player
  
  
- 
  Player will 
  automatically combine the cable and split pin
  
  
- 
  Back to test 
  firing room
  
  
- 
  Interact with 
  accelerator while holding cable & pin
  
  
- 
  Access exterior 
  ledge again
  
  
- 
  Interact with 
  cable to traverse ravine
  
  
- 
  Overhear 
  conversation between chi and tolstov in the adjacent room
  
  
- 
  Use Tolstov's 
  computer to look up info on him
  
  
- 
  Can now look up 
  info on Tolstov's daughter
  
  
- 
  Talk to Tolstov 
  about his daughter
  
  
- 
  He is now more 
  forthcoming - ask about the mine section B etc.
  
  
- 
  Walk to the 
  locked door on the left of the screen - Tolstov will now open it
  
  
- 
  Reply to 
  Kostov's mail - asking for help
  
  

  - 
  After the 
  diversion - run across to the door on the right
  
  
- 
  Turn to the 
  left corridor
  
  
- 
  Take the first 
  door on the right of the screen
  
  
- 
  Talk to the 
  technician
  
  
- 
  Access computer 
  terminal - view information on the lift systems
  
  
- 
  Proceed through 
  door in the middle of the screen
  
  
- 
  Avoid 
  patrolling guards
  
  
- 
  Take the door 
  at the end on the right
  
  
- 
  Examine lift
  
  
- 
  Take door on 
  the right of the screen
  
  
- 
  Examine fuse
  
  
  
- 
  Take the other 
  door to the lift anti room
  
  
- 
  Take lift down 
  to mine workings
  
  

Mine 
workings session: 
  - 
  Take the door 
  on the left
  
  
- 
  Talk to the 
  technician - player knows to disable the main lift
  
  
- 
  try the 
  emergency lift - player knows to enable from switch room
  
  
- 
  Take the main 
  lift back up to the previous session
  
  
- 
  Return to 
  switch room and access console
  
  
- 
  Enable 
  emergency lift
  
  
- 
  Take main lift 
  to mine workings
  
  
- 
  Return in 
  emergency lift
  
  
- 
  Remove the main 
  lift fuse - (this will slow the robot down)
  
  
- 
  Return to the 
  safety lift
  
  
- 
  Access the mine 
  workings again 
  
  
- 
  Knock out 
  standing guard
  
  
- 
  Take cover 
  behind the barrels
  
  
- 
  Wait for 
  alerted guard, to investigate dead guard
  
  
- 
  Punch him when 
  he's facing the other way
  
  
- 
  See patrolling 
  guard, wait to walk off screen
  
  
- 
  Run up and take 
  cover behind the mine cart
  
  
- 
  Punch the 
  patrolling guard, and shoot last remaining guard
  
  
- 
  Interact with 
  fusion cutter - knows need power cell
  
  
- 
  Return to main 
  lift location
  
  
- 
  Take the tunnel 
  on the left of the screen
  
  
- 
  Mini gun tracks 
  Cord's entrance into this location
  
  
- 
  Run past the 
  lasers while they are in the off position
  
  
- 
  Interact with 
  locked door to see where to finish mission
  
  
- 
  Climb down 
  ladder
  
  
- 
  Interact with 
  Kiefer to pull out his body
  
  
- 
  Interact with 
  Kiefer to search his body
  
  
- 
  Find power cell 
  and information
  
  
- 
  Access previous 
  location
  
  
- 
  Cross bridge 
  and return to fusion cutter
  
  
- 
  Interact with 
  fusion cutter while holding power cell
  
  
- 
  Interact again 
  to fire it
  
  
- Avoid 
  robot 

Run off the 
right hand side of the screen 
  - 
  Run down the 
  tunnel away from the camera
  
  
- 
  Run towards 
  mine car and interact with it
  
  
- 
  .Mission 
  complete.
  
  
Pentagrad HQ 
Walkthrough (M02) 
  - 
  Start mission.
  
  
- 
  When the robot 
  comes into view it will start its patrol.
  
  
- 
  Walk around the 
  walkways until you get to a point near to where the robot disappeared and hide 
  behind the crates/boxes.
  
  

  - 
  When the Robot 
  has returned and then moves off on its patrol again, follow after it at a 
  discrete distance, making sure it doesn't see you.
  
  
- 
  Once inside the 
  recharge room, make sure that you stop just inside the doorway because if you 
  get too close the static robot in here will become active and start to shoot 
  at you.
  
  
- 
  Place the EMP 
  mine into the recharge point and walk over to the gap between the crates and 
  the wall and duck behind them. 
  
  
- 
  Wait until the 
  patrolling robot returns and is zapped.
  
  
- 
  Leave the EMP 
  mine in the recharge point. Let Cord stand once more and make sure he is 
  facing the static robot.
  
  
- 
  Draw the gun 
  and shoot the static robot to draw its attention. 
  
  
- 
  Immediately it 
  starts turning towards you, duck behind the table once more. The robot will 
  move towards Cord but get killed before it gets there.
  
  
- 
  Retrieve the 
  EMP mine. (This is not actually necessary as there are no other robots in this 
  section, but the player won't know this.)
  
  
- 
  Move out of the 
  recharge room and into the corridor. There are two doors opposite, each of 
  which leads into an interrogation room. The guards in here should be ignored 
  to avoid raising the alarm.
  
  
- 
  Move to the 
  other section of corridor and then walk towards the camera.
  
  

  - 
  Interact with 
  the grill/window on the cell door nearest the camera. After a brief pause the 
  view changes to a camera inside the cell where Alexandra is pacing up and 
  down.
  
  
- 
  Talk to 
  Alexandra. It is important that you do so or you will not be able to progress. 
  Particularly you must talk to her about her father or you will get nowhere at 
  all.
  
  
- 
  After the 
  conversation, walk down to the other end of the corridor and interact with the 
  door. The door is locked and cannot be opened even with the remora.
  
  
- 
  Return to the 
  cell and talk again to Alex about the door. She will tell you that it's 
  locked, but that she can call a guard who will come down and open it in the 
  process.
  
  
- 
  Hide in the 
  adjoining corridor. When the guard comes down kill him. You must kill him by 
  coming up behind him and punching him to avoid setting off the alarm.
  
  
- 
  Once the guard 
  is dead you can move through the previously locked door and into the rest of 
  the building.
  
  
- 
  In the 
  stairwell area there are two other doors and the stairs to the ground floor. 
  One of the doors cannot be opened without a pass card. One of the doors leads 
  to the storage room and contains a sewer key, pick it up.
  
  

  - 
  Take the stairs 
  up to the ground floor.
 The ground floor must be played carefully. If you get your gun out and try to 
  kill the officers an alarm will be sounded which effectively prevents you from 
  completing the mission.
- 
  Walk through 
  the door at the rear of the location behind the stairwell. You will find 
  yourself in the building's main lobby.
  
  
- 
  Talk to the 
  officer in here. This is forced on you the first time, but you will need to 
  talk to him again later.
  
  
- 
  Do not walk 
  under the arch. It will detect your gun and sound an alarm.
  
  
- 
  Go over to the 
  stairs and go up to the first floor.
  
  
- 
  Immediately you 
  go up to the first floor an alert is sounded and you are asked to leave. Go 
  down the stairs again quickly.
  
  
- 
  Turn around 
  immediately and return to the ground floor. You need to turn off the automatic 
  guns on the landing. In order to do this you need to find out where the 
  controls for them are located.
  
  
- 
  Back on the 
  ground floor you must talk to the officer in the lobby who will tell you that 
  you need to ask the duty officer about the gun controls.
  
  
- 
  Go into the 
  rooms on the left of the lobby screen and talk to the officers in here and ask 
  about the duty officer or the guns.
  
  
- 
  Find the 
  showers/toilets and talk to the duty officer who is in here. You will find out 
  that he's put his pass card in his locker and the controls are in the power 
  room.
  
  
- 
  If you return 
  and question the other officers again you can find out that there is a roster 
  pinned up in the briefing room.
  
  
- 
  Find the 
  briefing room and look at the roster to find the duty officer's name.
  
  
- 
  Go into the 
  duty office and use the computer with your Remora to search for details on the 
  duty officer. One of the things you find out is the security number of his 
  locker.
  
  
- 
  Go to the 
  locker room and find the duty officer's locker (this is at the rear of the 
  location). You can now get access to his locker and get his pass card.
  
  
- 
  Return to the 
  basement and find the power room (next to the stairs).
  
  
- 
  Use the card on 
  the card slot and gain entrance to the room.
  
  
- 
  Inside you need 
  to use the Remora on the control panel by the door. This gives you access to 
  the controls for the guns and you can disable them.
  
  
- 
  Return to the 
  ground floor and then go straight to the first floor.
  
  
- 
  The guns being 
  disabled means that you can move about in this level fairly freely. However, 
  if you try and get past the guards they will stop you.
  
  
- 
  Go through the 
  door at the far end of this location, try to ignore the man in this room and 
  go through the other door
  
  
- 
  You will see a 
  ladder sticking down from an access hatch in the ceiling.
  
  


  - 
  Us the sewer 
  key on the access ladder to pull it down and then climb the ladder.
  
  
- 
  You will find 
  yourself in a store room -- leave this room.
  
  
- 
  Head to the 
  other side of the landing pad and enter the double doors over here.
  
  
- 
  In this 
  location you must interact with the grill on the floor.
  
  
- 
  The camera cuts 
  to a view through the grill and you will see an important conversation between 
  Nagarov, Lukyan and Chi. A guard enters at one point to announce that your 
  presence has been discovered, so you need to take care from that point.
  
  
- 
  After the 
  conversation the control returns to you. Go back the way you came to return to 
  the interior of the building. You now find that all of the guards and officers 
  have been put on alert and will shoot you as soon as they see you.
  
  
- 
  Leave the 
  toilets. There is a short sequence with the accountant - ignore him.
  
  
- 
  Leave this room 
  and then go into the room the guard was guarding (The main guards have left 
  with Nagarov). Kill the officer in this room.
  
  
- 
  Go into the 
  main office -- this is where you spied on the conversation. At the far side of 
  the room is the main-server where you need to plant the bug.
  
  
- 
  After planting 
  the bug you find that there is a protocols conflict.
  
  
- 
  Leave the room 
  by the nearest door and you will be in a small corridor. Enter the room on the 
  opposite side of the corridor and talk to the computer programmer in here. He 
  will download the protocols onto your Remora.
  
  
- 
  Return to the 
  main office and upload the protocols onto the main-server. This is the first 
  objective completed.
  
  
- 
  Return to the 
  landing and then enter the room on the left of this location.
  
  
- 
  Go through the 
  other door in this location and then find the computer in here (it is similar 
  to the main-server).
  
  
- 
  Try to take out 
  the data cell. You will find that it is stuck and you need something to prise 
  it out.
  
  
- 
  Return to the 
  ground floor where you will find that three officers will appear and start 
  shooting at you. You need to dispatch them as quickly as possible.
  
  
- 
  Find the 
  quartermaster and ask him about a device to remove hard drives. He will tell 
  you that he has some in a drawer in the other part of the store-room.
  
  
- 
  Go through to 
  the other area and interact with the drawers by the door -- you will now have 
  a removal clip in your inventory.
  
  
- 
  Return to the 
  first floor and to the computer with the hard drive you need to remove. Use 
  the clip on the hard drive and remove it. This is your second objective 
  achieved and you now can leave the building by the way you came in.
  
  
Land Train 
Walkthrough (M03) 
  - 
  Wait for the 
  section to load and for Cord to throw his snow suit away.
  
  
- 
  Walk over to 
  the door and stand so Cord is facing it, at which point you can interact with 
  it. Bring up your inventory and choose the limpet mine and then interact with 
  the door.
  
  
- 
  As soon as Cord 
  has placed the limpet mine on the door, walk him away and out of sight of the 
  door so he doesn't get blown up by the explosion.
  
  
Car #5 - 
Underside Ledge and compartment: 

  - 
  After the door 
  is open walk through into the Engine Room.
  
  
- 
  Walk around the 
  corner of the L-shaped walkway until the camera changes view.
  
  
- 
  Just to the 
  character's left is an object with flashing lights on it. This is the fire 
  detector.
  
  
- 
  Use the lighter 
  from your inventory on the fire detector.
  
  
- 
  Wait for the 
  technician to come down in the lift and have a conversation with her.
  
  

  - 
  Walk over to 
  the lift and enter it and you are transported to the Ready Room.
  
  
- 
  Draw your gun 
  immediately as there are two guards in the Ready Room who must be killed very 
  quickly before they have a chance to realise you're not the technician.
  
  
- 
  Move over to 
  the door, but instead of opening it, use the Remora to perform a scan of your 
  surroundings.
  
  
- 
  You will see a 
  robot waiting outside in the corridor - if you wait you'll see it's not going 
  anywhere. Might as well risk it - go through the door.
  
  
- 
  As Cord spots 
  the robot, it moves off on a patrol. Walk out into the corridor and turn to 
  the right.
  
  
- 
  Run along the 
  corridor to the far end. The camera will change as you get to the far end. 
  Move towards the door straight ahead. It will open automatically and you 
  should walk into the room.
  
  
- 
  Turn 
  immediately to the left as you go in until the re-charge point is highlighted 
  (not the door button) and then use the emp mine on the recharge point.
  
  
- 
  As soon as it 
  is in place move quickly out of the room before the patrolling robot comes 
  into the room from the opposite door.
  
  
- 
  When you have 
  seen the patrolling robot get zapped retrieve your EMP mine.
  
  
- 
  Go back into 
  the corridor you entered this room from and open the other door in here. Walk 
  into the Comms Room.
  
  
- 
  Use the Remora 
  on the computer in here and you will find information about the Comms Room 
  being used as a secondary bridge.
  
  
- 
  Return to the 
  room where you "killed" the robot and go through the door at the far side.
  
  
- 
  You are in a 
  corridor with a guard stationed about halfway down. You need to kill him and 
  keep alert as killing him brings out a series of guards from the side rooms.
  
  
- 
  The best way to 
  do this is to draw your gun and shoot the first guard. Then immediately jump 
  to the left so you are hiding behind the crates on the left (near the door). 
  As the other guards appear you can jump out of cover and take pot shots at 
  them until they have been killed.
  
  
- 
  They have been 
  set up so they duck behind crates themselves so you need to time your moves 
  carefully.
  
  
- 
  Once all of the 
  guards are dead you can move down the corridor and enter the room on the left.
  
  
- 
  You can use 
  your Remora on the gun controls to get information about the gun.
  
  
- 
  Go back out 
  into the corridor and through the door at the far end.
  
  
- 
  Kill the guard 
  and be wary because if he sees you before you've killed him he sends out an 
  alert which causes another guard to come running. Dispose of this guard, too.
  
  
  
- 
  Go through the 
  door immediately opposite.
  
  
Car #5 - Main 
level: 

  - 
  Talk to the 
  prisoner. The prisoner gives you information you need to progress. The main 
  being the bomb information and the existence of the re-timer key. He also 
  gives you his name allowing you to look up details on the computer. The bomb's 
  timer will appear on screen and begin counting at this point.
  
  
- 
  Go into the 
  room next door and use the Remora on the computer to look up information on 
  the prisoner. You find that his possessions are in locker 23. You need to keep 
  the contact with the computer open and use the remora to unlock the locker, 
  choosing security operations to do so.
  
  
- 
  Go over to the 
  locker and open it and take out the probe.
  
  
- 
  You can go and 
  kill the guards in the firing range if you wish. (out of the current room and 
  through the far door and then through the opposite door). The firing range has 
  a supply of Ammo for when this is implemented.
  
  
- 
  Return to the 
  room with the dead robot and take the door on the right wall.
  
  
- 
  Walk along the 
  corridor and enter car 4.
  
  
- 
  You will notice 
  that there is a security laser across the door opposite barring your way.
  
  
- 
  Return to car 
  5.
  
  
- 
  Make your way 
  to the Comms Room and use the Remora on the controls.
  
  
- 
  Choose terminal 
  operations and then choose to deactivate the laser - the ones in the other 
  cars are automatically done too.
  
  
- 
  Return to car 
  4.
  
  
- 
  Walk through 
  the first room into the short corridor. Turn to face the door on the left and 
  use the Remora to scan into the Room.
  
  
- 
  A robot can be 
  detected patrolling inside the room.
  
  
- 
  Wait until it 
  reaches a point just past the door and then close the Remora scan down.
  
  
- 
  Open the door 
  and enter the room.
  
  
- 
  As the robot is 
  facing away from you it won't see you. Turn Cord to his left and use the emp 
  mine on the recharge point.
  
  
- 
  Walk over to 
  the boxes and hide behind them making sure that Cord is well out of view.
  
  
- 
  When the robot 
  comes around he is zapped by the mine and you are then able to recover it.
  
  
- 
  Walk over to 
  the lift and descend to the Lower Cargo Bay.
  
  
- 
  Kill the guard 
  but not the technician.
  
  
- 
  Talk to the 
  guard while holding your gun on him to ask about a crate.
  
  
- 
  Use the Remora 
  on the computer to find the location of the crate of coils.
  
  
- 
  Call the other 
  lift and use it to go up to the Starboard Cargo Bay.
  
  
Car #4 - Main 
level: 

  - 
  Take out the 
  three guards as quickly as you can. 
  
  
- 
  Turn to the 
  crate in the foreground (crate 66) and use the bomb probe on it.
  
  
- 
  Walk to the 
  other end of the room.
  
  
- 
  Take the door 
  on the left of the screen out onto the walkway and climb the ladder.
  
  
- 
  On the roof 
  walk towards the right and then turn left. As soon as the gun starts to shoot 
  head back.
  
  
- 
  Make your way 
  back to car 5 but just before you leave car 4 use the remora on the panel to 
  the left of the exit door. Doing this enables you to cut communication between 
  car 5 and the rest of the land train.
  
  
- 
  Go to the Comms 
  Room and use the remora on the controls. This hacks into the controls and 
  authorises the gun controls.
  
  
- 
  Go to the Gun 
  Room and use the Remora on the controls. You can now target and destroy the 
  gun on the top of car 4.
  
  
- 
  Once destroyed 
  make your way back to car 4 and across the roof safely.
  
  
- 
  Kill any guards 
  you see as you descend the ladder at the other side. 
  
  
  
- 
  Enter the door 
  on the walkway and kill the guard in here.
  
  
- 
  Walk through 
  into the next room and then through the door on the right of the screen.
  
  
- 
  Walk down the 
  corridor and enter Car 3.
  
  
- 
  Proceed into 
  the next corridor
  
  
- 
  Interact with 
  the ladder
  
  
- 
  Climb ladder 
  onto the roof
  
  
- 
  Use the other 
  ladder to descend onto the walkway
  
  
- 
  Proceed through 
  the large door
  
  
- 
  Walk through 
  the door on Cord's right ( the one in the centre of the screen)
  
  
- 
  Follow 
  patrolling guard down the corridor and then run through the door on the left
  
  
- 
  Take the lift 
  down to the vehicle bay
  
  
- 
  Wait for ground 
  floor guard to turn away then silent attack (interact)
  
  
- 
  Climb ladder 
  and shoot 2nd guard
  
  
- 
  Proceed round 
  gantry and use ladder to the Rec room
  
  
- 
  Walk up to the 
  door and…….
  
  
- 
  Use the REMORA 
  to scan for the patrolling robot
  
  
- 
  Wait for it to 
  pass the door, nip out and plant EMP mine in the recharge point
  
  
- 
  Use door in 
  left foreground to access the next corridor
  
  
- 
  The robot will 
  be deactivated but leave the EMP mine in recharge point
  
  
- 
  Use the REMORA 
  to over ride security lockout on the door on the right
  
  
Car #3 - Main 
level: 

  - 
  Run back into 
  previous corridor…….
  
  
- 
  And then back 
  into the Rec room
  
  
- 
  Use the motion 
  scanner to see the robot deactivated
  
  
- 
  Re-enter 
  previous corridor
  
  
- 
  Take EMP mine
  
  
- 
  Back into the 
  corridor with the high security lock…….
  
  
- 
  Which is now 
  open
  
  
- 
  Proceed through 
  the next 2 locations into car 2.
  
  
- 
  Proceed through 
  the link room into the next corridor
  
  
- 
  Take the door 
  on the right and walk down to the missile tube with the maintenance sign
  
  
- 
  Use the REMORA 
  on the console and open the top hatch
  
  
- 
  Walk back 
  through to the previous corridor and proceed through the door on the left
  
  
- 
  Shoot the guard
  
  
- 
  Chat to the 
  technician
  
  
- 
  Take the lift 
  down to the missile storage bay
  
  
- 
  Proceed to the 
  third missile tube
  
  
- 
  Use the REMORA 
  to open the bottom hatch
  
  
- 
  Try to deploy 
  maintenance platform
  
  
- 
  Take the lift 
  back up to the location above and ask the technician who would issue a 
  maintenance order
  
  
- 
  Return to the 
  comms room in car 5 to issue the maintenance order
  
  
- 
  Back again to 
  the missile storage bay to deploy the maintenance platform
  
  
- 
  Use the 
  platform to access the roof.
  
  
- 
  Take the exit 
  near the top of the screen, to a walkway
  
  
- 
  Proceed through 
  the location the walkway leads to into the next corridor
  
  
- 
  The door on the 
  right is locked, and can only be opened from the robot recharge room. The 
  other door in this corridor leads to the recharge room and should open from 
  both sides, but as of 21-03-2000 it doesn't open from the corridor - you'll 
  have to go back across the roof to get there.
  
  
- 
  But the robot 
  is alerted if the player goes too close to the required door switch
  
  
- 
  Attract the 
  robots attention by shooting at it or getting too close
  
  
- 
  Then run 
  through the corridors and outside onto the walkway, use the ladder to access 
  the roof
  
  
- 
  Across the roof 
  to the other walkway ladder
  
  
- 
  Enter the robot 
  room and use the EMP in the recharge point
  
  
- 
  Run through 
  into the next location
  
  
Car #2 - 
Main level: 

Use the motion 
scan to see that the robot is deactivated 
  - 
  Return to the 
  robot room 
  
  
- 
  Interact with 
  the door switch
  
  
- 
  The door that 
  was previously locked is now open
  
  
- 
  Proceed through 
  the next 2 locations into car 1
  
  
- 
  Cord should 
  first go through the link room, the room beyond it and then the corridor 
  beyond that. 
  
  
- 
  He should go 
  through the far exit rather than the one nearest to him. He will be behind a 
  patrolling guard. 
  
  
- 
  Kill the guard.
  
  
  
- 
  Enter the room 
  nearest to the camera in this new corridor. 
  
  
- 
  A guard is 
  holding Chi hostage. Wait until she kicks him and gets clear. Draw and shoot 
  the guard. 
  
  
- 
  Go back down 
  the corridor, down the previous corridor and through the left hand door 
  nearest the camera. 
  
  
- 
  Kill the guard.
  
  
  
- 
  Approach the 
  camera and enter the nearest door to it on the right. 
  
  
  
- 
  Kill the 
  officer. 
  
  
- 
  Open the wall 
  safe and take the keys. 
  
  
- 
  Return to the 
  link room. 
  
  
- 
  Interact a key 
  with the key unit on the right of the door. 
  
  
- 
  Talk to Chi.
  
  
  
- 
  Interact a key 
  with Chi to give it to her.
  
  
- 
  Repeat the key 
  interaction with the unit. 
  
  
- 
  Go back to the 
  corridor that led to the room in which Chi was held hostage and go into the 
  cell furthest from the camera on the left (cell 04).
  
  
- 
  Interact with 
  the ladder, Cord notes that the access hatch is closed.
  
  
- 
  Go back to 
  Chi's cell (01) and REMORA the computer to open the hatch.
  
  
- 
  Go back and 
  climb the ladder. 
  
  
- 
  Traverse the 
  top of the car. 
  
  
- 
  Climb down the 
  ladder. 
  
  
- 
  Enter the 
  bridge. 
  
  
- 
  Kill the bridge 
  crew, kill them all!
  
  
- 
  You have 
  finished the mission and are now in control of the Landtrain. 
  Drive carefully. 

Containment 
Walkthrough (M04) 
Session Alphabeta

  - 
  You start 
  outside the containment - you want to get inside. You've got to cause a 
  distraction to lure one of the guards away from the front door. If you don't 
  lure one away they will sound the alarm when they see you and loads of guards 
  will stop your progress.
  
  
- 
  From the first 
  game screen walk round the left-hand side of the truck. Interact with the 
  truck bonnet, slamming it shut. One of the guards will come over to 
  investigate. Run round to the back of the truck as he comes to the front. Run 
  round and kill his mate with a hand job. Then kill the other guard however you 
  want, as long as he dies.
  
  
- 
  Use your remora 
  on the door to unlock it.
  
  
- 
  You go inside - 
  so far so good. Watch out once you're inside. Your tech-suit will give you 
  some cover, but if you get too close to certain guards you might get asked for 
  some ID, which at this stage you don't have. 
  
  
- 
  In the first 
  indoor location there are 2 exits. Go through the one in the middle of the far 
  wall. A technician will talk to you. Use your remora on the computer in the 
  room. It has some project Vodyanoi files on its hard drive and it also 
  controls the door locks. You can't do anything here at the moment because you 
  need a file number or a door ID number to progress on this machine.
  
  
- 
  Go back out 
  through the same door you came in. Use the lift in the right hand corner to 
  get down to the lower level of this session.
  
  
Level 
Alpha: Inside the bunker (laboratory) 

Level Beta: 
The Lower Laboratories
 
  - 
  · Walk down to 
  the next screen and interact with the brightly-lit door. It's locked. Use the 
  remora on the door button. This gets you the file number you need to get info 
  out of the computer upstairs. So, go back and interact with the computer.
  
  
- 
  · Input the 
  file number and read the file. This gets you a door ID number. Use this to 
  access the door lock circuitry on the same computer. Unlock the door.
  
  
- 
  · Go back down 
  the lift to the door which was locked and it's now unlocked. Go through into 
  the room beyond. Interact with the dead technician to get his ID pass. Get out 
  of that room then back up the lift.
  
  
- 
  · Once up the 
  lift exit the room by the right hand door and then exit the following room 
  through the left-hand door. In this room, approach the guard standing in front 
  of the door. He will ask for your ID, which you show to him. 
  
  
  
- 
  · Go through 
  the door that he was guarding and pick up the "cable". Get back to the lift 
  and go down to Beta level.
  
  
- 
  · Exit this 
  room from the right, through the door close to the lift and then exit the 
  following room through the nearby door.
  
  
- 
  · In the next 
  room interact with the (bright red) lift access hatch cover. A technician will 
  ask you to show some ID. After that you're into the lift shaft. Use the cable 
  on the hook next to the door and you can rappel down into the next session.
  
  
  
Kappa level
  - 
  You start at 
  the bottom of the lift shaft. The cable has broken on your descent so you 
  can't go back up into Alphabeta. 
  
  
- 
  The door in 
  front of you is locked. Use your remora on the control box to open it. Use 
  BEELZEBUB. Move through into the first corridor.
  
  
- 
  Shoot the 
  minibots. (pick ammo and health packs up off dead bodies lying around the 
  session)
  
  
- 
  Be ready to be 
  attacked by minibots throughout the whole session, until they are all dealt 
  with.
  
  
- 
  Go through the 
  door straight across the room from the one you came in. Cross this room and go 
  through the door. Proceed straight through this room and throught the opposite 
  door. Move down the screen until the view changes. Go through the door at the 
  bottom of the corridor. You should be in a room with a laptop computer in it. 
  Interact with the computer using the remora. Re-boot the machine and read the 
  e-mails. When you leave this room the Spectre robot may start chasing you, 
  bullets don't harm it so keep well away. Go back to the corridor you were in 
  after getting through the lift shaft door. Go through the middle door on the 
  left. 
  
  
- 
  Interact with 
  the safe using the combination you learned by reading the e-mail (it's in your 
  inventory). Get the fuse from the safe. Leave this room to get back into the 
  corridor.
  
  
- 
  Leave the 
  corridor through the door opposite the lift shaft door. Do a U-turn through 
  the door below the one you just came through and in the same wall. You will be 
  in a room with a big robotic arm. 
  
  

  - 
  Go over and use 
  your remora on the terminal near the arm. Prime the pods to receive power and 
  activate the switching mechanism. Get out of this room and back to the 
  corridor you came into from the lift shaft.
  
  
- 
  Exit the 
  corridor through the only door you haven't used yet (at the top on the left). 
  Follow this new corridor to the end where it turns round by 90-degrees. Go 
  through the middle door on the left. 
  
  
- 
  In this new 
  room go up the stairs. There is a power source and a fuse box next to it. Put 
  the fuse in the fuse box and use your remora on the power source to route 
  power to the pods. 
  
  
- 
  Go find 
  spectre, if he hasn't already found you. Lure him into the room with the 
  robotic arm. 
  
  
- 
  Pull the switch 
  and if spectre is in the arm's swing path he will be hit by the arm. He will 
  hit electric cables and die. 
  
  
- 
  Interact with 
  his defunct body and get the key-chip. Go back to corridor you came in from 
  the lift shaft. At the top of the corridor and on the right is a locked lift 
  door. Use the key chip on the door and then it can be used as a normal door. 
  Use the lift.
  
  
Session 
Omega 
  - 
  You start on a 
  balcony. Your cover is now blown so the guards are out to get you. 
  
  
  
- 
  Get down the 
  lift to the lower level and kill the guard behind the computer. There are two 
  terminals, the lower one controls the pods and the other holds information on 
  the occupants. Interact with the higher computer (with the Remora) and look at 
  the record for Oliakov (should be the first one). Use the other computer and 
  push button 8.
  
  
- 
  Pod 8 rises. 
  There is a mad bloke in there. Talk to him. After talking to him let him out 
  of his pod using the button on the front. He will roam around. 
  
  
  
- 
  Look at the 
  main door at the top of the room. Cord suggests that he should use the 
  balcony. Use the computer to raise and lower pod 11. You need to be on top of 
  11 to get to the balcony…
  
  
- 
  Keep talking to 
  Oliakov. He will eventually divulge some information about Nagarov. Keep 
  talking until he wants to play a game called secrets - play along. Talk again 
  and suggest a new game he will follow you move him over pod 11 where he will 
  wait. Use the console to raise pod 11. Let him down a bit later. He will say 
  it's your turn. Move over pod 11 and he will send you up. Interact with the 
  balcony once you're at the top and you can jump across to the balcony on the 
  right. 
  
  
Level 
Omega: The Containment and the Secure Laboratory

  - 
  Go through into 
  the next room. Go down the stairs. The door on the left is locked, but the 
  door on the right (under the stairs) is not. Go through it. 
  
  
  
- 
  Interact with 
  the red button on all of the cylinders to reveal nasty critters. Nagarov will 
  come in, holding the girl Alexandra as a shield - you can't shoot him. You can 
  talk to him. He will proudly talk about his achievements so far then he'll 
  back out of the door. 
  
  


  - 
  Run out after 
  him - he's disappeared. He must have gone through the locked door. Go back 
  into the room with the mutants in it and a technician has appeared - he was 
  hiding from Nagarov behind one of the cylinders. 
  
  
- 
  Talk to the 
  technician and he'll get you through the locked door in the other room. Go 
  through this door. 
  
  
- 
  You're in a 
  room with no exits that Nagarov must have come into but he's not here. 
  Interact with the right side of the cupboard, where it meets the wall. 
  Interact with the cupboard to open it. Interact with the gun inside the 
  cupboard to make the cupboard slide out of the way of… a secret passage! Woo!
  
  
- 
  Before going 
  down the passage interact with the computer in this room to find out that it 
  is a radar communications terminal. Then head down the passage.
  
  
- 
  Go up the 
  ladder. Then up the next one, timing your ascent so that you come out in the 
  top location when the patrolling guard has his back to you. Get up the ladder 
  and kill him. 
  
  
- 
  Nagarov's 
  nephcopter takes off. E-mail chi to get a radar bearing on him. She can't cos 
  she's seeing too many nephcopters on her radar, even though you can't see or 
  hear any in the sky. Something funny's going on…
  
  
- 
  Talk to the 
  technician (there may be a problem with the camera, if so find him with the 
  remora) working on the front of the truck.. Get his password out of him for 
  the radar computer inside. Go back and find the computer again. 
  
  
  
- 
  Interact with 
  the computer using the remora. The first try fails but the next attempt works. 
  Find out about the ghosting technology (NEPHJAM). 
  
  
- 
  Turn off 
  ghosting cover for the containment area. Chi will mail you saying all the 
  nephcopters have vanished and she's coming to pick you up.
  
  
- 
  Get back up the 
  ladder and outside and Chi will pick you up in the chopper. Cue end sequence.
  
  
- 
  Grin like a 
  maniac, you've finished Mission 4. Onward to Mission 5! There's a refinery in 
  need of a damn good seeing to…
  
  
Refinery 
Walkthrough (M05) 

Mine
  - 
  Try to open the 
  steel gate.
  
  
- 
  Talk to Gregor 
  about it - he has no ideas, so…
  
  
- 
  Wander up the 
  tunnel at the left of the screen
  
  
- 
  Creep up behind 
  the guard and punch him out. The technician will start shouting but Gregor 
  will quiet him down. Meanwhile,
  
  
- 
  Interact with 
  the big lever twice. Cord notes that it doesn't stay up.
  
  
- 
  Talk to the 
  technician about it, and tell him to hold it open for you.
  
  
- 
  Run back to the 
  gate and get through.
  
  
- 
  Avoid the 
  lasers and punch the guard at the far side, Gregor will follow.
  
  
- 
  Continue up the 
  tunnel until the bridge with the gun emplacement.
  
  
- 
  Speak to Gregor 
  about the gun. He comments it may be motion sensitive.
  
  
- 
  Speak to Gregor 
  about Gregor. He will provide cover so you can get across the bridge.
  
  
- 
  Now run quickly 
  across the bridge, turning right at the other side to hide behind the rocks.
  
  
Plan view 
of the bridge

While crouched 
here, you can take the guards out as they come down the tunnel. Also Gregor can 
help as they are unaware of his presence. 
  - 
  Gregor now 
  leaves - the bridge has been destroyed so he can't join you on this side.
  
  
- 
  Continue up the 
  tunnel. A guard here is using an old mine cart for cover. Kill him.
  
  
- 
  Use the remora 
  on the console to open the large metal door.
  
  
- 
  Go through the 
  door into the room with claw machinery and a lift.
  
  
- 
  Talk to the 
  technicians, then punch the console.
  
  
- 
  Use the remora 
  on the console in here, and operate claw 3. The other two are jammed.
  
  
- 
  The barrel 
  blocking the lift will be removed, allowing you to access the refinery.
  
  
Refinery
  - 
  Go up one of 
  the ladders onto the ledge.
  
  
- 
  Examine the 
  window, and then climb through it.
  
  
- 
  Conversation 
  with Tolstov - Alexandra, Vostograd Submarine Base etc.
  
  
- 
  Shoot the guard 
  who comes to investigate.
  
  
- 
  Leave the room 
  before the robot arrives (through the window).
 (in game cutscene of Tolstov being shot.)
- 
  Climb down the 
  ladder into the room with no roof.
  
  
- 
  Quickly run 
  into lab, and place an emp mine in the recharge point. Now run back out before 
  the robot arrives.
  
  
- 
  The robot is 
  destroyed by the emp mine.
  
  
- 
  Search 
  Tolstov's body. You will get his id card (allows access to the first floor).
  
  
- 
  Head into the 
  main hall, making sure to avoid the guard's gaze.
  
  
- 
  Climb the 
  ladder.
  
  
- 
  Use Tolstov's 
  id card on the lift and push the button. You can now reach the first floor.
  
  
- 
  Step on the 
  conveyor, and interact with the pipe overhead before you fall off the end.
  
  
- 
  Once over the 
  crusher, shoot the guards on the opposing ledge.
  
  
- 
  Climb over the 
  furnace, making sure you aren't dragged in beforehand.
  
  
- 
  Follow the 
  conveyors around onto the ledge with the guard. Shoot him.
  
  
- 
  Pull the lever.
  
  
- 
  Wait until the 
  guards have left the room below, and then go down on the platform.
  
  
- 
  Kill the two 
  remaining guards, and then quickly place the bomb on the panel on the front of 
  the baby blue. A timer starts.
  
  
- 
  Get outside 
  before the guards return.
  
  
- 
  Help Gregor out 
  of his sticky situation.
  
  
- 
  Go around the 
  corner and through the door into the office building.
  
  


Office 
building 
  - 
  You must get 
  out exit before the bomb explodes...
  
  
- 
  Head down the 
  stairs and into the next room.
  
  
- 
  Go through the 
  door on the right.
  
  
- 
  Then either :
  
  
  
    - 
    Head up to 
    the first floor in the lift.
    
    
- 
    Kill the 
    guards in the canteen, and take the other lift down into the showers.
    
    
 
- 
  Or :
  
  
  
    - 
    Carry 
    straight on into the guard room
    
    
- 
    Kill the 
    guards hiding behind the table.
    
    
 
- 
  Go through the 
  lobby and the reception, killing any guards in your way.
  
  
- 
  Leave the way 
  you entered in mission 1.
  
  
Mainland Base 
Walkthrough (M07) 
  - 
  Start mission.
  
  
- 
  Climb the 
  ladder.
  
  
- 
  Move carefully 
  over to the building with all the guards. Cord should start talking.
  
  
- 
  Creep up to the 
  fence using darkness for cover.
  
  
- 
  Wait until the 
  fence guard has moved away.
  
  
- 
  Move to the 
  large tyre propped against the fence the fence and interact with it a couple 
  of times.
  
  
- 
  When the guards 
  aren't looking, move trough the gap and find some cover behind boxes.
  
  
- 
  Being careful 
  that the guards don't spot you, move up to the maintenance building (with the 
  garage door)
  
  
- 
  Climb the 
  ladder to the roof of the maintenance building.
  
  
- 
  The guard from 
  the fence should walk into the building. Look into one of the windows. The 
  guard is watching tv.
  
  
- 
  Interact with 
  the tv aerial a couple of times then hide from the guard behind the thing near 
  the ladder. Punch him from behind or shoot him when he's checking the aerial. 
  Search him for his pass card.
  
  
- 
  Go down the 
  ladder and into the maintenance building (use the pass card to get in).
  
  
- 
  Find the light 
  switch near the tv and turn the outside light on and off to attract the guard 
  outside. Then hide and kill him when he comes in.
  
  
- 
  Go to the other 
  building. Use the pass card to enter. Talk to the technician inside.
  
  
- 
  Place the EMP 
  mine in the recharge point. 
  
  
- 
  Use the 
  technicians console to recall the robots. The should come into the building 
  and get zapped. The technician will give you some useful information.
  
  
- 
  After the robot 
  has been zapped go back to the fence. There is a building near it with a gas 
  pump. Turn the gas on with the valve wheel and ignite it with the pocket 
  lighter.
  
  
- 
  Cross the 
  compound again and go through the gate. The session will change to the cable 
  car building.
  
  
- 
  Go up the 
  stairs and through the door. There is a door that you can't open so go up the 
  ladder.
  
  
- 
  Kill the guards 
  and move over to the SAM launcher. Interact with it and ask the remora to find 
  targets. Launch the missile.
  
  
- 
  Go back to the 
  compound session.
  
  
- 
  Walk through 
  the compound (probably best to ignore the guards here) and through the gap in 
  the fence.
  
  
- 
  Go to the 
  bunker building and kill the guards outside. Go in and access the console.
  
  
- 
  Return to the 
  monorail tunnel. Gregor has turned up and he gets violent. Chi shoots him. 
  Download the code from the remora into the monorail door and go through.
  
  
- 
  Shoot all the 
  guards and proceed across the floor. You will trip an alarm which brings down 
  a guard who releases minibots. Kill these.
  
  
- 
  The elevator 
  won't work any more so climb the maintenance ladder to get to the top of the 
  train. Go along the top of the train killing any guards.
  
  
- 
  Climb the 
  ladder and walk to the iris door. It will open and you should quickly shoot 
  the guard inside.
  
  
- 
  Go through the 
  door and shoot the guard. Go through the next door. Chi gives instructions to 
  take the left side. Kill everything in this room and go into the next one. 
  Look at the console. It is decided that you go on while Chi stays behind to 
  operate the controls. Go down in the personnel lift.
  
  
- 
  Go over to the 
  cargo lift console and use it to open the cargo bay doors. Use the cargo lift 
  to take you up into the cable car building.
  
  
- 
  Kill the guards 
  here. Call down the personnel lift and go up. 
  
  
- 
  Plant your EMP 
  mine in the recharge point. Use the terminal to open the security doors. The 
  robot gets zapped.
  
  
- 
  Return to the 
  terminal to set the cable car moving. Run through the security door and the 
  next door to the outside of the building. Run around the walkway to jump onto 
  the roof of the cable car.
  
  
Island Base 
Walkthrough (M8) 

Docking 
Level 
  - 
  Crouch behind 
  crates to avoid being seen by patrolling guard
  
  
- 
  Wait for him to 
  walk the other way, then take him out with a silent attack.
  
  
- 
  Interact with 
  console and rotate turn table 3 places in either direction
 (orientation stays the same, but the direction of travel on the conveyor is 
  now the opposite)
- 
  Step onto the 
  conveyor - do not walk or run as the guard will hear you and alert the robot.
  
  
- 
  Access the pump 
  room
  
  
- 
  Use the ladder 
  to access the raised platform
  
  
- 
  Knock out the 
  guard
  
  
- 
  Access the 
  console
  
  
- 
  Rotate 
  turntable 2 places anti clockwise
  
  
- 
  Cross the 
  turntable - again do not walk or run
  
  
- 
  Access cable 
  car upper
  
  
- 
  Being careful 
  not to wake the robot….
  
  
- 
  Access console 
  and rotate turntable 1 place clockwise
  
  
- 
  ·Take the 
  emergency power pack
  
  
- 
  Cross bridge to 
  access adjacent raised area
  
  
- 
  Use turntable 
  to access target location
  
  
- 
  Keeping out of 
  sight of the robot, plant an emp mine. Hide behind crates and wait for the 
  robot to deactivate.
  
  
- 
  Call lift
  
  
- 
  Insert power 
  pack 
  
  
- 
  Take lift down 
  to manufacturing
  
  
Docking 
Level Layout:

Manufacturing Level 
  - 
  Take the door 
  to the power room
  
  
- 
  Walk around the 
  gantry to the next door.
  
  
- 
  Try lift button 
  - it doesn't work
  
  
- 
  Walk up to door 
  button - realise there is a robot in the adjacent location (can walk in and 
  not get shot if the remora doesn't bleep)
  
  
- 
  Turn valve 
  wheel to attract the attention of the technician
  
  
- Talk 
  to technician 

  

Either let him 
turn the wheel, or do it yourself - but the technician must not take the lift 
back down to the floor below so knock him out 
  - 
  Take the lift 
  down
  
  
- 
  Run past the 
  guards to the door on the right
  
  
- 
  Use scanner in 
  front of the nearby with the door button. - see patrolling guards
  
  
- 
  Use stair case
  
  
  
- 
  Take door into 
  adjacent location - see patrolling guards
  
  
- 
  Take either 
  door but enter the room with the guard and the recharge point
  
  
- 
  Kill the guard, 
  insert an EMP mine
  
  
- 
  Access adjacent 
  location and cross the gantry
  
  
- 
  Walk through 
  door, but stand in the doorway
  
  
- 
  Shoot guard and 
  attract robot
  
  
- 
  Run back across 
  the gantry, into the location with the recharge point
  
  
- 
  Robot should be 
  deactivated
  
  
- 
  Go back to the 
  robot's original room
  
  
- 
  Take the door 
  on the left
  
  
- 
  Take stairs 
  down to the door on the right
  
  
- 
  Access lift 
  area - kill guard
  
  
- 
  Take lift down 
  to the security session
  
  
Security 
Level 
  - 
  Take the only 
  door available into the connecting corridor
  
  
- 
  When the robot 
  isn't looking use the door on the left of the screen to access the 
  interrogation room
  
  
- 
  Talk to the 
  technician and find out where the door control room is
  
  
- 
  Use the remora 
  scanner to watch for patrolling robots
  
  
- 
  Access 
  connecting corridor again
  
  
- 
  Use crates in 
  the foreground to hide behind and wait for the patrolling robot
  
  
- 
  When he is 
  facing in the other direction - run through the door on the right to…
  
  
- 
  The security 
  command room
  
  
- 
  Take the first 
  door on the right.
  
  
- 
  Continue into 
  the next room and down the stairs. This is Alexandra's cell but there's no way 
  to release her.
  
  
- 
  Go back
  
  
- 
  Listen for the 
  robot from the connecting corridor and the guard from the lift area
  
  
- 
  When all is 
  clear re enter the security command room
  
  
- 
  Hide behind the 
  crates (crouching) so that neither robot can see the player
  
  
- 
  When the robot 
  in this location turns to face the robot from the connecting corridor…
  
  
- 
  Crouch walk to 
  the door next to the boxes
  
  
- 
  Proceed through 
  this corridor into the door control room
  
  
- 
  Knock out guard
  
  
- 
  Access console
  
  
- 
  Select door 
  security controls
  
  
- 
  You can not 
  release Alexandra's cell door (2)
  
  
- 
  Lock door 4 
  when robot is in the room with crates….
  
  
- 
  This makes the 
  security room robot come and check the door controls
  
  
- 
  Lock doors 9 & 
  10
  
  
- 
  Wait for robot 
  to access previous corridor, then lock door 7
  
  
- 
  Lock door 12 
  when robot is not in lift area
  
  
- 
  Release doors 9 
  and 11 (the lift door)
  
  

  - 
  All robots are 
  now locked out of the way
  
  
- 
  Release locked 
  draw from console.
  
  
- 
  Wait for lift 
  guard to be as far away as possible…
  
  
- 
  Shoot command 
  room guard…then lift guard when he runs in
  
  
- 
  Get security 
  pass from locked draw
  
  
- 
  Access main 
  lift
  
  
Reactor 
Level 
  - 
  Take main lift 
  down to the quayside, and see there are far too many guards
  
  
- 
  Take main lift 
  up to the reactor level (2)
  
  
- 
  The middle door 
  is locked
  
  
- 
  Take the door 
  on the right of the screen into the control room
  
  
- 
  Wait for 
  patrolling guard to be walking away from the camera
  
  
- 
  Run down stairs 
  and knock out guard at console
  
  
- 
  Shoot 
  patrolling guard
  
  
- 
  Access console
  
  
- 
  Look up all 
  information on reactor and unlock the pump room door
  
  
- 
  Back up the 
  stairs to the internal lift in the middle of the screen
  
  
- 
  Access the area 
  above
  
  
- 
  Talk to the 
  technician - specifically about the auxiliary pump
  
  
- 
  Take the main 
  lift up to the cable car docking area
  
  
- 
  Insert EMP into 
  the recharge point
  
  
- 
  Shoot at robot 
  to attract it's attention
  
  
- 
  It will turn 
  round and come for the player, so deactivating itself.
  
  
- 
  Access 
  Auxiliary pump, and deactivate it with the valve wheel on the wall
  
  
- 
  Return to 
  reactor level
  
  
- 
  Go to the pump 
  room - the door should now be unlocked
  
  
- 
  Deactivate 
  primary pump
  
  
- 
  Quayside guards 
  leave for the cable car docking area
  
  
- 
  Main lift is in 
  use
  
  
- 
  Access control 
  room - take internal lift to area above
  
  
- 
  Cross bridge to 
  adjacent area
  
  
- 
  Use internal 
  lift to area below
  
  
- 
  Kill guard
  
  
- 
  Take the access 
  lift down to the quayside
  
  
  - 
  All the guards 
  have left except 1 - shoot him
  
  
- 
  Use staircase 
  to command room
  
  
- 
  Interact with 
  console…..
  
  
- 
  Cut sequence - 
  game goes real time
  
  



Escape Island 
Walkthrough (M9) 
  - 
  Talk to Alex
  
  
- 
  Take the main 
  lift down to the quayside
  
  
- 
  Proceed to the 
  dockside bridge and find it is in the down position. 
  
  
  
- 
  Access the 
  console in the command room
  
  
- 
  Try to raise 
  the bridge
  
  
- 
  Take the main 
  lift up to the cable car docking area
  
  
- 
  Take power pack 
  from the external power source next to the emergency lift
  
  
- 
  Return to the 
  command room
  
  
- 
  Insert power 
  pack and raise bridge
  
  
- 
  Cross bridge 
  and head for the chopper
  
  
- 
  Shoot the 
  guards
  
  
- 
  Interact with 
  the chopper to try and start it
  
  
- 
  Chopper part is 
  damaged in the shoot out
  
  
- 
  Return to the 
  console in the command room and look up info on part
  
  
- 
  Take the main 
  lift to manufacturing session
  
  
- 
  Avoiding the 
  patrolling robot, proceed to machine room 
  
  
- 
  Get the chopper 
  part and limpet mine to rescue Alex
  
  
- 
  Again avoid the 
  patrolling robot, and head back to the main lift
  
  
- 
  Free Alex by 
  using the limpet mine on the cell door
  
  
- 
  Return to the 
  chopper on the quayside
  
  
- 
  Interact with 
  chopper while holding part
  
  
- 
  Run end 
  sequence
  
  
Submarine 
Walkthrough (M10) 
  - 
  Move along the 
  deck toward the hole and kill the guards. Interact with the hole to drop down 
  onto the bridge.
  
  
- 
  Shoot the 
  sailors who arrive in short order.
  
  
- 
  Head toward the 
  right of the screen, towards the bows. Kill a guard in the next room and move 
  on.
  
  
- 
  Cord and Chi 
  arrive at the door to the secure room. The lift suddenly arrives and a sailor 
  shoots at them. He must be killed.
  
  
- 
  Interact with 
  the secure door. Chi tells Cord that she can break the lock.- she will radio 
  when she has broken the lock. Cord tells her that he will look for a way to 
  stop the launch.
  
  
 
  - 
  Now that the 
  lift is open, take it to get to the lower missile bay and then climb down the 
  ladder to the maintenance corridor. Kill the guards here.
  
  
- 
  Climb the 
  ladder at the far end of the maintenance corridor and look at the safe in this 
  room. Take the lift to return to the upper bridge.
  
  
- 
  Cord proceeds 
  towards the rear of the sub. Talk to the technician in the room with no 
  consoles (barracks?).
  
  
- 
  Continue toward 
  stern and kill the guard in the engine room. If you wish, go into the security 
  office at the end of the engine room and examine the safe there.
  
  
 
Return to the 
missile bay, where Chi is still working on the lock. Before Cord arrives…
  - 
  Chi finishes 
  cracking the lock and stands. Suddenly the door flies open. Lukyan strides 
  forward. Cut back to Cord. Message arrives - Chi tells him that she is in 
  trouble - he's on his own.
  
  
- 
  Cord returns to 
  find Lukyan and Chi on the lift. Chi elbows Lukyan (in an identical way to 
  what she did in the land train) but Lukyan doesn't even notice. They 
  disappear. The lift barrier slams across the lift area. Both lift barriers are 
  closed & locked.
  
  
- 
  Look in the 
  secure room and find the captain cowering. Captain thanks Cord for rescuing 
  him. He gives Cord the combination to the safe in the office, which contains 
  the captain's launch key.
  
  
- 
  Go back to this 
  office and get missile key.
  
  
- 
  Having found 
  the first key, Cord rushes to the bridge. 
  
  
- 
  Lukyan jumps 
  from above and knocks Cord over. Cord loses his gun. The gun spins off the 
  edge into the turbine. Cord stands up and, if he does nothing, or anything 
  apart from punch then he is immediately hit by Lukyan and falls into the 
  turbines. The player must immediately punch Lukyan in which case he hits 
  Lukyan, Lukyan staggers back, Cord automatically hits him again, and he falls 
  into the turbines. 
  
  
- 
  Continue to 
  bridge. Puts key into console in bridge. Cord automatically tries the REMORA 
  which offers to attempt to override the remaining key 2 security. As it does 
  so, the lift cage snaps open and Nagarov walks out. Nagarov has his gun 
  pointing at Cord. Cord is unarmed. Nagarov tells him that he would need a 
  second key anyway - and that he has hidden it. The missiles will launch 
  shortly - the ghosting is still functional - but the hull is to weak to 
  survive the damage.
  
  
- 
  There is an 
  explosion which drops a beam onto Nagarov who is pinned to the rail around the 
  periscope. His gun drops and rolls under a console. Nagarov must be searched 
  to find a small key. By now Cord has only a few moments to stop the launch.
  
  
- 
  The key is 
  locked in the safe in the lower bridge. Cord must hurry here and open it, then 
  back to the bridge to stop the launch.
  
  
- 
  If he tries to 
  climb up and onto deck then we stop him from doing so - he needs to rescue 
  Chi. He returns to find Chi handcuffed to a pipe in the maintenance corridor. 
  She tells him to hurry - the submarine can't last much longer. He unlocks her 
  with the small key Nagarov was carrying. Play the final sequence which starts 
  with both of them in the maintenance corridor…
  
  
 
  
 GameBoomers 
Walkthroughs and Solutions
GameBoomers 
Walkthroughs and Solutions